You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Certain animations are setting CustomVector0 to 0,0,0,0 and causing the eyes to become transparent. I'll do some testing to figure out how the game is handling the alpha in this case.
I double checked in an emulator and the alpha rendering is correct. There's a bug in the ssbh_wgpu renderer causing the post processing to not apply properly if the mesh has alpha set to 0. This is why parts of the mesh are darker than expected, making it look "transparent".
Mega Man's eye materials are oddly translucent when seen in SSBHE but not ingame, exposing the inside of the mesh.

The text was updated successfully, but these errors were encountered: