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Rotate virtual object around the Y axis to face the device's Camera #1852

@itanbp

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@itanbp

Hi,
I intending to use GearVRf for rendering the virtual objects in an ARCore project.

I'm trying to make an anchored virtual object to always face the Camera, giving the user the feeling the virtual object is always looking at him.

following @thomasflynn suggestion, I thought to use GVRBillboard.

I would appreciate any general direction for how this can be achieved.
Thanks!

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