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tanks.py
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import pygame
import time
import random
pygame.init()
white = (255,255,255)
black = (0,0,0)
red = (155,0,0)
green = (0, 155, 0)
yellow = (200, 200, 0)
light_red = (255,0,0)
light_green = (0, 255, 0)
light_yellow = (255, 255, 0)
display_width = 800
display_height = 600
AppleThickness = 30
block_size = 20
FPS = 30
#direction = "right"
gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('BatMobile')
#img = pygame.image.load('snakehead.png')
#appleimg = pygame.image.load('apple.png')
#pygame.display.set_icon(appleimg)
clock = pygame.time.Clock()
tankWidth = 40
tankHeight = 20
turretWidth = 5
wheelWidth = 5
smallfont = pygame.font.SysFont("comicsansms", 25)
medfont = pygame.font.SysFont("comicsansms", 50)
largefont = pygame.font.SysFont("comicsansms", 80)
def text_to_button(msg, color, buttonx, buttony, buttonwidth,
buttonheight, size = "small"):
textSurf, textRect = text_objects(msg, color, size)
textRect.center = ((buttonx + (buttonwidth/2)),
buttony+(buttonheight/2))
gameDisplay.blit(textSurf, textRect)
def pause():
paused = True
message_to_screen("Paused", black, -100, size = "large")
message_to_screen("Press c to continue", black, 25, size = "small")
pygame.display.update()
while paused:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_c:
paused = False
elif event.key == pygame.K_q:
pygame.quit()
quit()
clock.tick(5)
def score(score):
text = smallfont.render("Score: " + str(score), True, black)
gameDisplay.blit(text,[0,0])
def randAppleGen():
randAppleX = round(random.randrange(0, display_width - AppleThickness))#/10.0)*10.0
randAppleY = round(random.randrange(0, display_height - AppleThickness))#/10.0)*10.0
return randAppleX, randAppleY
def barrier(xlocation,randomHeight, barrier_width):
pygame.draw.rect(gameDisplay,black, [xlocation,display_height - randomHeight, barrier_width, randomHeight])
def game_intro():
intro = True
while intro:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_c:
intro=False
if event.key == pygame.K_q:
pygame.quit()
quit()
gameDisplay.fill(white)
message_to_screen("Welcome to the Batcave", black, -100,
"medium")
message_to_screen("Objective is to shoot and destroy enemy tank",
black, -30,"small")
message_to_screen("The more you destroy the stronger they get",
black, 0,"small")
#message_to_screen("Press C to play, P to pause, Q to Quit",
# black, 30,"small")
button("play", 150,500,100,50, green, light_green,action="play")
button("control",350,500,100,50, yellow, light_yellow,
action="controls")
button("quit", 550,500,100,50, red, light_red, action="quit")
pygame.display.update()
clock.tick(5)
def text_objects(text,color,size):
if size == "small":
textSurface = smallfont.render(text, True, color)
elif size == "medium":
textSurface = medfont.render(text, True, color)
elif size == "large":
textSurface = largefont.render(text, True, color)
return textSurface, textSurface.get_rect()
def message_to_screen(msg,color, y_displace = 0, size = "small"):
textSurf, textRect = text_objects(msg, color, size)
textRect.center = (display_width / 2), (display_height / 2) + y_displace
gameDisplay.blit(textSurf, textRect)
def tank(x,y,turPos):
x = int(x)
y = int(y)
possibleTurrets = [(x-27,y-2),(x-26,y-5),(x-25,y-8),(x-23,y-12)
,(x-20,y-14),(x-18,y-15),(x-15,y-17),(x-13,y-19)
,(x-11,y-21)]
pygame.draw.circle(gameDisplay, black, (x,y),int(tankHeight/2))
pygame.draw.rect(gameDisplay, black, (x-tankHeight, y, tankWidth,
tankHeight))
pygame.draw.line(gameDisplay,black,(x,y),possibleTurrets[turPos], turretWidth)
pygame.draw.circle(gameDisplay,black,(x-15,y+20), wheelWidth)
pygame.draw.circle(gameDisplay,black,(x-10,y+20), wheelWidth)
pygame.draw.circle(gameDisplay,black,(x-5,y+20), wheelWidth)
pygame.draw.circle(gameDisplay,black,(x,y+20), wheelWidth)
pygame.draw.circle(gameDisplay,black,(x+15,y+20), wheelWidth)
pygame.draw.circle(gameDisplay,black,(x+10,y+20), wheelWidth)
pygame.draw.circle(gameDisplay,black,(x+5,y+20), wheelWidth)
def game_controls():
gcont = True
while gcont:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
gameDisplay.fill(white)
message_to_screen("Controls", black, -100,
"medium")
message_to_screen("Fire: Spacebar",
black, -30,"small")
message_to_screen("Move Turret: Up and Down arrows",
black, 0,"small")
message_to_screen("Move Tank: Left and Right arrows",
black, 30,"small")
button("play", 150,500,100,50, green, light_green,action="play")
#button("Main Menu",350,500,100,50, yellow, light_yellow,
#action="main")
button("quit", 550,500,100,50, red, light_red, action="quit")
pygame.display.update()
clock.tick(5)
def button(text, x,y,width, height, inactive_color, active_color,
action = None):
cur = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
if x + width > cur[0] > x and y + height > cur[1] > y:
pygame.draw.rect(gameDisplay, active_color, (x,y,width, height))
if click[0] == 1 and action!=None:
if action == "quit":
pygame.quit()
quit()
if action == "controls":
game_controls()
if action == "play":
gameLoop()
if action == "main":
game_intro()
else:
pygame.draw.rect(gameDisplay, inactive_color, (x,y,width, height))
text_to_button(text,black,x,y,width,height)
def gameLoop():
gameExit = False
gameOver = False
mainTankX = display_width * 0.9
mainTankY = display_height * 0.9
tankMove = 0
currentTurPos = 0
changeTur = 0
barrier_width = 50
xlocation = (display_width/2)+ random.randint(-0.2*display_width, 0.2*display_width)
randomHeight = random.randrange(display_height*0.1,display_height*0.6)
while not gameExit:
if gameOver == True:
message_to_screen("Game over", red,
y_displace=-50, size = "large")
message_to_screen("Press C to play again or Q to quit", black,
50, size = "medium")
pygame.display.update()
while gameOver == True:
#gameDisplay.fill(white)
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameOver = False
gameExit = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
gameExit = True
gameOver = False
if event.key == pygame.K_c:
gameLoop()
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameExit = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
tankMove = -5
elif event.key == pygame.K_RIGHT:
tankMove = 5
elif event.key == pygame.K_UP:
changeTur = 1
elif event.key == pygame.K_DOWN:
changeTur = -1
elif event.key == pygame.K_p:
pause()
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
tankMove = 0
elif event.key == pygame.K_UP or event.key == pygame.K_DOWN:
changeTur = 0
#print(event)
gameDisplay.fill(white)
mainTankX += tankMove
currentTurPos += changeTur
if currentTurPos> 8:
currentTurPos = 8
elif currentTurPos<0:
currentTurPos = 0
if mainTankX - (tankWidth/2)< xlocation + barrier_width:
mainTankX +=5
tank(mainTankX, mainTankY, currentTurPos)
barrier(xlocation,randomHeight, barrier_width)
pygame.display.update()
clock.tick(30)
pygame.quit()
quit()
game_intro()
gameLoop()