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snake.py
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import pygame
import time
import random
pygame.init()
white = (255,255,255)
black = (0,0,0)
red = (255,0,0)
green = (0, 155, 0)
display_width = 800
display_height = 600
AppleThickness = 30
block_size = 20
FPS = 30
direction = "right"
gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('Slither')
img = pygame.image.load('snakehead.png')
appleimg = pygame.image.load('apple.png')
#pygame.display.set_icon(appleimg)
clock = pygame.time.Clock()
smallfont = pygame.font.SysFont("comicsansms", 25)
medfont = pygame.font.SysFont("comicsansms", 50)
largefont = pygame.font.SysFont("comicsansms", 80)
def pause():
paused = True
message_to_screen("Paused", black, -100, size = "large")
message_to_screen("Press c to continue", black, 25, size = "small")
pygame.display.update()
while paused:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_c:
paused = False
elif event.key == pygame.K_q:
pygame.quit()
quit()
clock.tick(5)
def score(score):
text = smallfont.render("Score: " + str(score), True, black)
gameDisplay.blit(text,[0,0])
def randAppleGen():
randAppleX = round(random.randrange(0, display_width - AppleThickness))#/10.0)*10.0
randAppleY = round(random.randrange(0, display_height - AppleThickness))#/10.0)*10.0
return randAppleX, randAppleY
def game_intro():
intro = True
while intro:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_c:
intro=False
if event.key == pygame.K_q:
pygame.quit()
quit()
gameDisplay.fill(white)
message_to_screen("Welcome to the Batcave", black, -100,
"medium")
message_to_screen("Objective of the game is to help the snake eat apple",
black, -30,"small")
message_to_screen("Press C to play, P to pause, Q to Quit",
black, 30,"small")
pygame.display.update()
clock.tick(5)
def snake(block_size, snakelist):
if direction == "right":
head = pygame.transform.rotate(img,270)
if direction == "left":
head = pygame.transform.rotate(img,90)
if direction == "up":
head = img
if direction == "down":
head = pygame.transform.rotate(img,180)
gameDisplay.blit(head, (snakelist[-1][0], snakelist[-1][1]))
for XnY in snakelist[:-1]:
pygame.draw.rect(gameDisplay, green, [XnY[0], XnY[1],block_size,block_size])
def text_objects(text,color,size):
if size == "small":
textSurface = smallfont.render(text, True, color)
elif size == "medium":
textSurface = medfont.render(text, True, color)
elif size == "large":
textSurface = largefont.render(text, True, color)
return textSurface, textSurface.get_rect()
def message_to_screen(msg,color, y_displace = 0, size = "small"):
textSurf, textRect = text_objects(msg, color, size)
textRect.center = (display_width / 2), (display_height / 2) + y_displace
gameDisplay.blit(textSurf, textRect)
def gameLoop():
global direction
direction = "right"
gameExit = False
gameOver = False
lead_x = display_width/2
lead_y = display_height/2
lead_x_change = 10
lead_y_change = 0
snakeList = []
snakeLength = 1
randAppleX, randAppleY = randAppleGen()
while not gameExit:
if gameOver == True:
message_to_screen("Game over", red,
y_displace=-50, size = "large")
message_to_screen("Press C to play again or Q to quit", black,
50, size = "medium")
pygame.display.update()
while gameOver == True:
#gameDisplay.fill(white)
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameOver = False
gameExit = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
gameExit = True
gameOver = False
if event.key == pygame.K_c:
gameLoop()
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameExit = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
lead_x_change = -block_size
lead_y_change = 0
direction = "left"
elif event.key == pygame.K_RIGHT:
lead_x_change = block_size
lead_y_change = 0
direction = "right"
elif event.key == pygame.K_UP:
lead_y_change = -block_size
lead_x_change = 0
direction = "up"
elif event.key == pygame.K_DOWN:
lead_y_change = block_size
lead_x_change = 0
direction = "down"
elif event.key == pygame.K_p:
pause()
#print(event)
if lead_x > display_width - block_size or lead_x < 0 or lead_y > display_height - block_size or lead_y<0:
gameOver = True
lead_x += lead_x_change
lead_y += lead_y_change
gameDisplay.fill(white)
#pygame.draw.rect(gameDisplay, red, [randAppleX, randAppleY, AppleThickness, AppleThickness])
gameDisplay.blit(appleimg, (randAppleX, randAppleY))
snakeHead = []
snakeHead.append(lead_x)
snakeHead.append(lead_y)
snakeList.append(snakeHead)
if len(snakeList) > snakeLength:
del snakeList[0]
for eachSegment in snakeList[:-1]:
if eachSegment == snakeHead:
gameOver = True
snake(block_size, snakeList)
score(snakeLength - 1)
pygame.display.update()
if lead_x > randAppleX and lead_x < randAppleX + AppleThickness or lead_x + block_size > randAppleX and lead_x + block_size < randAppleX + AppleThickness:
#print("x crossover")
if lead_y > randAppleY and lead_y < randAppleY + AppleThickness:
randAppleX, randAppleY = randAppleGen()
snakeLength+=1
elif lead_y + block_size > randAppleY and lead_y + block_size < randAppleY + AppleThickness:
randAppleX, randAppleY = randAppleGen()
snakeLength+=1
clock.tick(30)
pygame.quit()
quit()
game_intro()
gameLoop()