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-
-
-Node27->Node13
-
-
-
-
-
-Node28
-
-
-GameLevel/GameLevel.hpp
-
-
-
-
-
-Node27->Node28
-
-
-
-
-
-Node28->Node10
-
-
-
-
-
-Node28->Node12
-
-
-
-
-
-Node29
-
-
-Layer.hpp
-
-
-
-
-
-Node28->Node29
-
-
-
-
-
-Node30->Node3
-
-
-
-
-
-Node30->Node24
-
-
-
-
-
-Node31
-
-
-Facade/InputFacade.hpp
-
-
-
-
-
-Node30->Node31
-
-
-
-
-
-Node31->Node12
-
-
-
-
-
-Node31->Node13
-
-
-
-
-
-Node31->Node26
-
-
-
-
-
-Node32
-
-
-SDL.h
-
-
-
-
-
-Node31->Node32
-
-
-
-
-
-Node33
-
-
-Utility/InputEnum.hpp
-
-
-
-
-
-Node31->Node33
-
-
-
-
-
+src/Render/Window.cppNode1src/Render/Window.cppNode2Render/Window.hppNode1->Node2Node27LevelParser/LevelParser.hppNode1->Node27Node30Input.hppNode1->Node30Node3stringNode2->Node3Node4Color.hppNode2->Node4Node5Facade/GraphicsFacade.hppNode2->Node5Node14Texture/TextureManager.hppNode2->Node14Node16Scene.hppNode2->Node16Node26Events/EventsEnum.hNode2->Node26Node5->Node3Node5->Node4Node6SDL2/SDL.hNode5->Node6Node7SDL2/SDL_image.hNode5->Node7Node8iostreamNode5->Node8Node9Utility/NumberUtil.hppNode5->Node9Node10memoryNode5->Node10Node11functionalNode5->Node11Node12vectorNode5->Node12Node13mapNode5->Node13Node14->Node3Node14->Node5Node15utilityNode14->Node15Node17GameObject.hppNode16->Node17Node25Camera.hppNode16->Node25Node17->Node3Node17->Node10Node17->Node12Node17->Node13Node18Component.hppNode17->Node18Node19boost/serialization/access.hppNode17->Node19Node20boost/serialization/map.hppNode17->Node20Node21boost/serialization/vector.hppNode17->Node21Node22boost/serialization/shared_ptr.hppNode17->Node22Node23Transform.hppNode17->Node23Node18->Node10Node18->Node19Node18->Node20Node18->Node21Node18->Node22Node24Point.hppNode23->Node24Node25->Node4Node25->Node17Node27->Node3Node27->Node10Node27->Node13Node28GameLevel/GameLevel.hppNode27->Node28Node28->Node10Node28->Node12Node29Layer.hppNode28->Node29Node30->Node3Node30->Node24Node31Facade/InputFacade.hppNode30->Node31Node31->Node12Node31->Node13Node31->Node26Node32SDL.hNode31->Node32Node33Utility/InputEnum.hppNode31->Node33
\ No newline at end of file
diff --git a/Window_8hpp__incl_org.svg b/Window_8hpp__incl_org.svg
index 5ebed52a..2b2e9bed 100644
--- a/Window_8hpp__incl_org.svg
+++ b/Window_8hpp__incl_org.svg
@@ -1,476 +1 @@
-
-
-
-
-
-
-includes/platformer-engine/Render/Window.hpp
-
-
-Node1
-
-
-includes/platformer
--engine/Render/Window.hpp
-
-
-
-
-
-Node2
-
-
-string
-
-
-
-
-
-Node1->Node2
-
-
-
-
-
-Node3
-
-
-Color.hpp
-
-
-
-
-
-Node1->Node3
-
-
-
-
-
-Node4
-
-
-Facade/GraphicsFacade.hpp
-
-
-
-
-
-Node1->Node4
-
-
-
-
-
-Node13
-
-
-Texture/TextureManager.hpp
-
-
-
-
-
-Node1->Node13
-
-
-
-
-
-Node15
-
-
-Scene.hpp
-
-
-
-
-
-Node1->Node15
-
-
-
-
-
-Node25
-
-
-Events/EventsEnum.h
-
-
-
-
-
-Node1->Node25
-
-
-
-
-
-Node4->Node2
-
-
-
-
-
-Node4->Node3
-
-
-
-
-
-Node5
-
-
-SDL2/SDL.h
-
-
-
-
-
-Node4->Node5
-
-
-
-
-
-Node6
-
-
-SDL2/SDL_image.h
-
-
-
-
-
-Node4->Node6
-
-
-
-
-
-Node7
-
-
-iostream
-
-
-
-
-
-Node4->Node7
-
-
-
-
-
-Node8
-
-
-Utility/NumberUtil.hpp
-
-
-
-
-
-Node4->Node8
-
-
-
-
-
-Node9
-
-
-memory
-
-
-
-
-
-Node4->Node9
-
-
-
-
-
-Node10
-
-
-functional
-
-
-
-
-
-Node4->Node10
-
-
-
-
-
-Node11
-
-
-vector
-
-
-
-
-
-Node4->Node11
-
-
-
-
-
-Node12
-
-
-map
-
-
-
-
-
-Node4->Node12
-
-
-
-
-
-Node13->Node2
-
-
-
-
-
-Node13->Node4
-
-
-
-
-
-Node14
-
-
-utility
-
-
-
-
-
-Node13->Node14
-
-
-
-
-
-Node16
-
-
-GameObject.hpp
-
-
-
-
-
-Node15->Node16
-
-
-
-
-
-Node24
-
-
-Camera.hpp
-
-
-
-
-
-Node15->Node24
-
-
-
-
-
-Node16->Node2
-
-
-
-
-
-Node16->Node9
-
-
-
-
-
-Node16->Node11
-
-
-
-
-
-Node16->Node12
-
-
-
-
-
-Node17
-
-
-Component.hpp
-
-
-
-
-
-Node16->Node17
-
-
-
-
-
-Node18
-
-
-boost/serialization
-/access.hpp
-
-
-
-
-
-Node16->Node18
-
-
-
-
-
-Node19
-
-
-boost/serialization
-/map.hpp
-
-
-
-
-
-Node16->Node19
-
-
-
-
-
-Node20
-
-
-boost/serialization
-/vector.hpp
-
-
-
-
-
-Node16->Node20
-
-
-
-
-
-Node21
-
-
-boost/serialization
-/shared_ptr.hpp
-
-
-
-
-
-Node16->Node21
-
-
-
-
-
-Node22
-
-
-Transform.hpp
-
-
-
-
-
-Node16->Node22
-
-
-
-
-
-Node17->Node9
-
-
-
-
-
-Node17->Node18
-
-
-
-
-
-Node17->Node19
-
-
-
-
-
-Node17->Node20
-
-
-
-
-
-Node17->Node21
-
-
-
-
-
-Node23
-
-
-Point.hpp
-
-
-
-
-
-Node22->Node23
-
-
-
-
-
-Node24->Node3
-
-
-
-
-
-Node24->Node16
-
-
-
-
-
+includes/platformer-engine/Render/Window.hppNode1includes/platformer-engine/Render/Window.hppNode2stringNode1->Node2Node3Color.hppNode1->Node3Node4Facade/GraphicsFacade.hppNode1->Node4Node13Texture/TextureManager.hppNode1->Node13Node15Scene.hppNode1->Node15Node25Events/EventsEnum.hNode1->Node25Node4->Node2Node4->Node3Node5SDL2/SDL.hNode4->Node5Node6SDL2/SDL_image.hNode4->Node6Node7iostreamNode4->Node7Node8Utility/NumberUtil.hppNode4->Node8Node9memoryNode4->Node9Node10functionalNode4->Node10Node11vectorNode4->Node11Node12mapNode4->Node12Node13->Node2Node13->Node4Node14utilityNode13->Node14Node16GameObject.hppNode15->Node16Node24Camera.hppNode15->Node24Node16->Node2Node16->Node9Node16->Node11Node16->Node12Node17Component.hppNode16->Node17Node18boost/serialization/access.hppNode16->Node18Node19boost/serialization/map.hppNode16->Node19Node20boost/serialization/vector.hppNode16->Node20Node21boost/serialization/shared_ptr.hppNode16->Node21Node22Transform.hppNode16->Node22Node17->Node9Node17->Node18Node17->Node19Node17->Node20Node17->Node21Node23Point.hppNode22->Node23Node24->Node3Node24->Node16
\ No newline at end of file
diff --git a/classCollision__coll__graph.svg b/classCollision__coll__graph.svg
index 63be868f..1fae94ca 100644
--- a/classCollision__coll__graph.svg
+++ b/classCollision__coll__graph.svg
@@ -1,43 +1 @@
-
-
-
-
-
-
-Collision
-
-
-Node1
-
-
-Collision
-
-
-
-+ Collision(std::shared
-_ptr< Collider > other,
- CollisionPoint direction,
- int uid)
-+ Collision(std::shared
-_ptr< Collider > other,
- int uid)
-+ void SetCollider(const
- std::shared_ptr< Collider
- > &other)
-+ auto GetCollider()
- const -> std::shared
-_ptr< Collider >
-+ void Contact(CollisionPoint
- point)
-+ auto Contact() const
- -> CollisionPoint
-+ auto GetId() const
- -> int
-
-
-
-
-
+CollisionNode1Collision+ Collision(std::shared_ptr< Collider > other,CollisionPoint direction,int uid)+ Collision(std::shared_ptr< Collider > other,int uid)+ void SetCollider(conststd::shared_ptr< Collider> &other)+ auto GetCollider()const -> std::shared_ptr< Collider >+ void Contact(CollisionPointpoint)+ auto Contact() const-> CollisionPoint+ auto GetId() const-> int
\ No newline at end of file
diff --git a/classGameObjectBuilder__coll__graph.svg b/classGameObjectBuilder__coll__graph.svg
index e5cd9d99..3dc56e23 100644
--- a/classGameObjectBuilder__coll__graph.svg
+++ b/classGameObjectBuilder__coll__graph.svg
@@ -1,16 +1,4 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-GameObjectBuilder
-
-
-Node1
-
-
-GameObjectBuilder
-
-
-
-+ GameObjectBuilder
-(const std::string &name)
-+ void Reset(const std
-::string &name)
-+ auto GetGameObject
-() -> std::shared_ptr
-< GameObject >
-+ auto AddAudioSource
-() -> ObjectBuilder
- &override
-+ auto AddAnimator(std
-::shared_ptr< platformer
-_engine::AnimatedSprite
- > animatedSprite) -> ObjectBuilder
- &override
-+ auto AddAnimator(std
-::vector< std::shared
-_ptr< platformer_engine
-::AnimatedSprite >> animatedSprite)
- -> ObjectBuilder &override
-+ auto AddBehaviourScript
-() -> ObjectBuilder &override
-+ auto AddCollider()
- -> ObjectBuilder &override
-+ auto AddRigidBody()
- -> ObjectBuilder &override
-+ auto AddSprite(const
- std::shared_ptr< spic
-::Sprite > &sprite) ->
- ObjectBuilder &override
-
-
-
-
-
-Node2
-
-
-ObjectBuilder
-
-
-
-+ virtual auto AddAudioSource
-() -> ObjectBuilder &=0
-+ virtual auto AddAnimator
-(std::shared_ptr< platformer
-_engine::AnimatedSprite > animatedSprite)
- -> ObjectBuilder &=0
-+ virtual auto AddAnimator
-(std::vector< std::shared
-_ptr< platformer_engine::
-AnimatedSprite >> animatedSprite)
- -> ObjectBuilder &=0
-+ virtual auto AddBehaviour
-Script() -> ObjectBuilder &=0
-+ virtual auto AddCollider
-() -> ObjectBuilder &=0
-+ virtual auto AddRigidBody
-() -> ObjectBuilder &=0
-+ virtual auto AddSprite
-(const std::shared_ptr
-< spic::Sprite > &sprite)
- -> ObjectBuilder &=0
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+]]>GameObjectBuilderNode1GameObjectBuilder+ GameObjectBuilder(const std::string &name)+ void Reset(const std::string &name)+ auto GetGameObject() -> std::shared_ptr< GameObject >+ auto AddAudioSource() -> ObjectBuilder&override+ auto AddAnimator(std::shared_ptr< platformer_engine::AnimatedSprite> animatedSprite) -> ObjectBuilder&override+ auto AddAnimator(std::vector< std::shared_ptr< platformer_engine::AnimatedSprite >> animatedSprite)-> ObjectBuilder &override+ auto AddBehaviourScript() -> ObjectBuilder &override+ auto AddCollider()-> ObjectBuilder &override+ auto AddRigidBody()-> ObjectBuilder &override+ auto AddSprite(conststd::shared_ptr< spic::Sprite > &sprite) ->ObjectBuilder &overrideNode2ObjectBuilder+ virtual auto AddAudioSource() -> ObjectBuilder &=0+ virtual auto AddAnimator(std::shared_ptr< platformer_engine::AnimatedSprite > animatedSprite)-> ObjectBuilder &=0+ virtual auto AddAnimator(std::vector< std::shared_ptr< platformer_engine::AnimatedSprite >> animatedSprite)-> ObjectBuilder &=0+ virtual auto AddBehaviourScript() -> ObjectBuilder &=0+ virtual auto AddCollider() -> ObjectBuilder &=0+ virtual auto AddRigidBody() -> ObjectBuilder &=0+ virtual auto AddSprite(const std::shared_ptr< spic::Sprite > &sprite)-> ObjectBuilder &=0Node2->Node1
\ No newline at end of file
diff --git a/classGameObjectBuilder__coll__graph_org.svg b/classGameObjectBuilder__coll__graph_org.svg
index 3937fa83..d390a655 100644
--- a/classGameObjectBuilder__coll__graph_org.svg
+++ b/classGameObjectBuilder__coll__graph_org.svg
@@ -1,93 +1 @@
-
-
-
-
-
-
-GameObjectBuilder
-
-
-Node1
-
-
-GameObjectBuilder
-
-
-
-+ GameObjectBuilder
-(const std::string &name)
-+ void Reset(const std
-::string &name)
-+ auto GetGameObject
-() -> std::shared_ptr
-< GameObject >
-+ auto AddAudioSource
-() -> ObjectBuilder
- &override
-+ auto AddAnimator(std
-::shared_ptr< platformer
-_engine::AnimatedSprite
- > animatedSprite) -> ObjectBuilder
- &override
-+ auto AddAnimator(std
-::vector< std::shared
-_ptr< platformer_engine
-::AnimatedSprite >> animatedSprite)
- -> ObjectBuilder &override
-+ auto AddBehaviourScript
-() -> ObjectBuilder &override
-+ auto AddCollider()
- -> ObjectBuilder &override
-+ auto AddRigidBody()
- -> ObjectBuilder &override
-+ auto AddSprite(const
- std::shared_ptr< spic
-::Sprite > &sprite) ->
- ObjectBuilder &override
-
-
-
-
-
-Node2
-
-
-ObjectBuilder
-
-
-
-+ virtual auto AddAudioSource
-() -> ObjectBuilder &=0
-+ virtual auto AddAnimator
-(std::shared_ptr< platformer
-_engine::AnimatedSprite > animatedSprite)
- -> ObjectBuilder &=0
-+ virtual auto AddAnimator
-(std::vector< std::shared
-_ptr< platformer_engine::
-AnimatedSprite >> animatedSprite)
- -> ObjectBuilder &=0
-+ virtual auto AddBehaviour
-Script() -> ObjectBuilder &=0
-+ virtual auto AddCollider
-() -> ObjectBuilder &=0
-+ virtual auto AddRigidBody
-() -> ObjectBuilder &=0
-+ virtual auto AddSprite
-(const std::shared_ptr
-< spic::Sprite > &sprite)
- -> ObjectBuilder &=0
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
+GameObjectBuilderNode1GameObjectBuilder+ GameObjectBuilder(const std::string &name)+ void Reset(const std::string &name)+ auto GetGameObject() -> std::shared_ptr< GameObject >+ auto AddAudioSource() -> ObjectBuilder&override+ auto AddAnimator(std::shared_ptr< platformer_engine::AnimatedSprite> animatedSprite) -> ObjectBuilder&override+ auto AddAnimator(std::vector< std::shared_ptr< platformer_engine::AnimatedSprite >> animatedSprite)-> ObjectBuilder &override+ auto AddBehaviourScript() -> ObjectBuilder &override+ auto AddCollider()-> ObjectBuilder &override+ auto AddRigidBody()-> ObjectBuilder &override+ auto AddSprite(conststd::shared_ptr< spic::Sprite > &sprite) ->ObjectBuilder &overrideNode2ObjectBuilder+ virtual auto AddAudioSource() -> ObjectBuilder &=0+ virtual auto AddAnimator(std::shared_ptr< platformer_engine::AnimatedSprite > animatedSprite)-> ObjectBuilder &=0+ virtual auto AddAnimator(std::vector< std::shared_ptr< platformer_engine::AnimatedSprite >> animatedSprite)-> ObjectBuilder &=0+ virtual auto AddBehaviourScript() -> ObjectBuilder &=0+ virtual auto AddCollider() -> ObjectBuilder &=0+ virtual auto AddRigidBody() -> ObjectBuilder &=0+ virtual auto AddSprite(const std::shared_ptr< spic::Sprite > &sprite)-> ObjectBuilder &=0Node2->Node1
\ No newline at end of file
diff --git a/classMarioRigidBody__coll__graph_org.svg b/classMarioRigidBody__coll__graph_org.svg
index d9ec1e16..e176307c 100644
--- a/classMarioRigidBody__coll__graph_org.svg
+++ b/classMarioRigidBody__coll__graph_org.svg
@@ -1,105 +1 @@
-
-
-
-
-
-
-MarioRigidBody
-
-
-Node1
-
-
-MarioRigidBody
-
-
-
-+ MarioRigidBody()
-+ void AddForce(const
- Point &forceDirection)
- override
-
-
-
-
-
-Node2
-
-
-spic::RigidBody
-
-# float _mass
-# float _gravityScale
-# enum BodyType _bodyType
-# std::map< CollisionPoint,
- int > _moveRestrictions
-
-+ void serialize(archive
- &ar, const unsigned)
-+ virtual void AddForce
-(const Point &forceDirection)
-+ void BodyType(BodyType
- bodyType)
-+ auto BodyType() ->
- enum BodyType
-+ bool CanMoveTo(Collision
-Point point)
-+ void AllowMoveTo(Collision
-Point point)
-+ void DenyMoveTo(Collision
-Point point)
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
-Node3
-
-
-spic::Component
-
-
-
-+ void serialize(archive
- &ar, const unsigned)
-+ Component()=default
-+ virtual ~Component
-()=default
-+ Component(const Component
- &other)=default
-+ auto operator=(const
- Component &other) ->
- Component &=default
-+ Component(Component
- &&other)=default
-+ auto operator=(Component
- &&other) -> Component
- &=default
-+ auto Active() const
- -> bool
-+ void Active(bool flag)
-+ void SetGameObject
-(std::weak_ptr< GameObject
- > gObj)
-+ std::weak_ptr< GameObject
- > GetGameObject()
-
-
-
-
-
-Node3->Node2
-
-
-
-
-
+MarioRigidBodyNode1MarioRigidBody+ MarioRigidBody()+ void AddForce(constPoint &forceDirection)overrideNode2spic::RigidBody# float _mass# float _gravityScale# enum BodyType _bodyType# std::map< CollisionPoint,int > _moveRestrictions+ void serialize(archive&ar, const unsigned)+ virtual void AddForce(const Point &forceDirection)+ void BodyType(BodyTypebodyType)+ auto BodyType() ->enum BodyType+ bool CanMoveTo(CollisionPoint point)+ void AllowMoveTo(CollisionPoint point)+ void DenyMoveTo(CollisionPoint point)Node2->Node1Node3spic::Component+ void serialize(archive&ar, const unsigned)+ Component()=default+ virtual ~Component()=default+ Component(const Component&other)=default+ auto operator=(constComponent &other) ->Component &=default+ Component(Component&&other)=default+ auto operator=(Component&&other) -> Component&=default+ auto Active() const-> bool+ void Active(bool flag)+ void SetGameObject(std::weak_ptr< GameObject> gObj)+ std::weak_ptr< GameObject> GetGameObject()Node3->Node2
\ No newline at end of file
diff --git a/classMarioRigidBody__inherit__graph_org.svg b/classMarioRigidBody__inherit__graph_org.svg
index d9ec1e16..e176307c 100644
--- a/classMarioRigidBody__inherit__graph_org.svg
+++ b/classMarioRigidBody__inherit__graph_org.svg
@@ -1,105 +1 @@
-
-
-
-
-
-
-MarioRigidBody
-
-
-Node1
-
-
-MarioRigidBody
-
-
-
-+ MarioRigidBody()
-+ void AddForce(const
- Point &forceDirection)
- override
-
-
-
-
-
-Node2
-
-
-spic::RigidBody
-
-# float _mass
-# float _gravityScale
-# enum BodyType _bodyType
-# std::map< CollisionPoint,
- int > _moveRestrictions
-
-+ void serialize(archive
- &ar, const unsigned)
-+ virtual void AddForce
-(const Point &forceDirection)
-+ void BodyType(BodyType
- bodyType)
-+ auto BodyType() ->
- enum BodyType
-+ bool CanMoveTo(Collision
-Point point)
-+ void AllowMoveTo(Collision
-Point point)
-+ void DenyMoveTo(Collision
-Point point)
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
-Node3
-
-
-spic::Component
-
-
-
-+ void serialize(archive
- &ar, const unsigned)
-+ Component()=default
-+ virtual ~Component
-()=default
-+ Component(const Component
- &other)=default
-+ auto operator=(const
- Component &other) ->
- Component &=default
-+ Component(Component
- &&other)=default
-+ auto operator=(Component
- &&other) -> Component
- &=default
-+ auto Active() const
- -> bool
-+ void Active(bool flag)
-+ void SetGameObject
-(std::weak_ptr< GameObject
- > gObj)
-+ std::weak_ptr< GameObject
- > GetGameObject()
-
-
-
-
-
-Node3->Node2
-
-
-
-
-
+MarioRigidBodyNode1MarioRigidBody+ MarioRigidBody()+ void AddForce(constPoint &forceDirection)overrideNode2spic::RigidBody# float _mass# float _gravityScale# enum BodyType _bodyType# std::map< CollisionPoint,int > _moveRestrictions+ void serialize(archive&ar, const unsigned)+ virtual void AddForce(const Point &forceDirection)+ void BodyType(BodyTypebodyType)+ auto BodyType() ->enum BodyType+ bool CanMoveTo(CollisionPoint point)+ void AllowMoveTo(CollisionPoint point)+ void DenyMoveTo(CollisionPoint point)Node2->Node1Node3spic::Component+ void serialize(archive&ar, const unsigned)+ Component()=default+ virtual ~Component()=default+ Component(const Component&other)=default+ auto operator=(constComponent &other) ->Component &=default+ Component(Component&&other)=default+ auto operator=(Component&&other) -> Component&=default+ auto Active() const-> bool+ void Active(bool flag)+ void SetGameObject(std::weak_ptr< GameObject> gObj)+ std::weak_ptr< GameObject> GetGameObject()Node3->Node2
\ No newline at end of file
diff --git a/classObjectBuilder__coll__graph.svg b/classObjectBuilder__coll__graph.svg
index 5dd7193b..1530f468 100644
--- a/classObjectBuilder__coll__graph.svg
+++ b/classObjectBuilder__coll__graph.svg
@@ -1,45 +1 @@
-
-
-
-
-
-
-ObjectBuilder
-
-
-Node1
-
-
-ObjectBuilder
-
-
-
-+ virtual auto AddAudioSource
-() -> ObjectBuilder &=0
-+ virtual auto AddAnimator
-(std::shared_ptr< platformer
-_engine::AnimatedSprite > animatedSprite)
- -> ObjectBuilder &=0
-+ virtual auto AddAnimator
-(std::vector< std::shared
-_ptr< platformer_engine::
-AnimatedSprite >> animatedSprite)
- -> ObjectBuilder &=0
-+ virtual auto AddBehaviour
-Script() -> ObjectBuilder &=0
-+ virtual auto AddCollider
-() -> ObjectBuilder &=0
-+ virtual auto AddRigidBody
-() -> ObjectBuilder &=0
-+ virtual auto AddSprite
-(const std::shared_ptr
-< spic::Sprite > &sprite)
- -> ObjectBuilder &=0
-
-
-
-
-
+ObjectBuilderNode1ObjectBuilder+ virtual auto AddAudioSource() -> ObjectBuilder &=0+ virtual auto AddAnimator(std::shared_ptr< platformer_engine::AnimatedSprite > animatedSprite)-> ObjectBuilder &=0+ virtual auto AddAnimator(std::vector< std::shared_ptr< platformer_engine::AnimatedSprite >> animatedSprite)-> ObjectBuilder &=0+ virtual auto AddBehaviourScript() -> ObjectBuilder &=0+ virtual auto AddCollider() -> ObjectBuilder &=0+ virtual auto AddRigidBody() -> ObjectBuilder &=0+ virtual auto AddSprite(const std::shared_ptr< spic::Sprite > &sprite)-> ObjectBuilder &=0
\ No newline at end of file
diff --git a/classObjectBuilder__inherit__graph.svg b/classObjectBuilder__inherit__graph.svg
index cf068ea1..e5f5cd2c 100644
--- a/classObjectBuilder__inherit__graph.svg
+++ b/classObjectBuilder__inherit__graph.svg
@@ -1,16 +1,4 @@
-
-
-
-
-
-
-
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-
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-
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-
-
-
-
-
-
-
-
-ObjectBuilder
-
-
-Node1
-
-
-ObjectBuilder
-
-
-
-+ virtual auto AddAudioSource
-() -> ObjectBuilder &=0
-+ virtual auto AddAnimator
-(std::shared_ptr< platformer
-_engine::AnimatedSprite > animatedSprite)
- -> ObjectBuilder &=0
-+ virtual auto AddAnimator
-(std::vector< std::shared
-_ptr< platformer_engine::
-AnimatedSprite >> animatedSprite)
- -> ObjectBuilder &=0
-+ virtual auto AddBehaviour
-Script() -> ObjectBuilder &=0
-+ virtual auto AddCollider
-() -> ObjectBuilder &=0
-+ virtual auto AddRigidBody
-() -> ObjectBuilder &=0
-+ virtual auto AddSprite
-(const std::shared_ptr
-< spic::Sprite > &sprite)
- -> ObjectBuilder &=0
-
-
-
-
-
-Node2
-
-
-GameObjectBuilder
-
-
-
-+ GameObjectBuilder
-(const std::string &name)
-+ void Reset(const std
-::string &name)
-+ auto GetGameObject
-() -> std::shared_ptr
-< GameObject >
-+ auto AddAudioSource
-() -> ObjectBuilder
- &override
-+ auto AddAnimator(std
-::shared_ptr< platformer
-_engine::AnimatedSprite
- > animatedSprite) -> ObjectBuilder
- &override
-+ auto AddAnimator(std
-::vector< std::shared
-_ptr< platformer_engine
-::AnimatedSprite >> animatedSprite)
- -> ObjectBuilder &override
-+ auto AddBehaviourScript
-() -> ObjectBuilder &override
-+ auto AddCollider()
- -> ObjectBuilder &override
-+ auto AddRigidBody()
- -> ObjectBuilder &override
-+ auto AddSprite(const
- std::shared_ptr< spic
-::Sprite > &sprite) ->
- ObjectBuilder &override
-
-
-
-
-
-Node1->Node2
-
-
-
-
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-
-
-
-
-
-
-
+]]>ObjectBuilderNode1ObjectBuilder+ virtual auto AddAudioSource() -> ObjectBuilder &=0+ virtual auto AddAnimator(std::shared_ptr< platformer_engine::AnimatedSprite > animatedSprite)-> ObjectBuilder &=0+ virtual auto AddAnimator(std::vector< std::shared_ptr< platformer_engine::AnimatedSprite >> animatedSprite)-> ObjectBuilder &=0+ virtual auto AddBehaviourScript() -> ObjectBuilder &=0+ virtual auto AddCollider() -> ObjectBuilder &=0+ virtual auto AddRigidBody() -> ObjectBuilder &=0+ virtual auto AddSprite(const std::shared_ptr< spic::Sprite > &sprite)-> ObjectBuilder &=0Node2GameObjectBuilder+ GameObjectBuilder(const std::string &name)+ void Reset(const std::string &name)+ auto GetGameObject() -> std::shared_ptr< GameObject >+ auto AddAudioSource() -> ObjectBuilder&override+ auto AddAnimator(std::shared_ptr< platformer_engine::AnimatedSprite> animatedSprite) -> ObjectBuilder&override+ auto AddAnimator(std::vector< std::shared_ptr< platformer_engine::AnimatedSprite >> animatedSprite)-> ObjectBuilder &override+ auto AddBehaviourScript() -> ObjectBuilder &override+ auto AddCollider()-> ObjectBuilder &override+ auto AddRigidBody()-> ObjectBuilder &override+ auto AddSprite(conststd::shared_ptr< spic::Sprite > &sprite) ->ObjectBuilder &overrideNode1->Node2
\ No newline at end of file
diff --git a/classObjectBuilder__inherit__graph_org.svg b/classObjectBuilder__inherit__graph_org.svg
index e27380fd..fd75d66a 100644
--- a/classObjectBuilder__inherit__graph_org.svg
+++ b/classObjectBuilder__inherit__graph_org.svg
@@ -1,93 +1 @@
-
-
-
-
-
-
-ObjectBuilder
-
-
-Node1
-
-
-ObjectBuilder
-
-
-
-+ virtual auto AddAudioSource
-() -> ObjectBuilder &=0
-+ virtual auto AddAnimator
-(std::shared_ptr< platformer
-_engine::AnimatedSprite > animatedSprite)
- -> ObjectBuilder &=0
-+ virtual auto AddAnimator
-(std::vector< std::shared
-_ptr< platformer_engine::
-AnimatedSprite >> animatedSprite)
- -> ObjectBuilder &=0
-+ virtual auto AddBehaviour
-Script() -> ObjectBuilder &=0
-+ virtual auto AddCollider
-() -> ObjectBuilder &=0
-+ virtual auto AddRigidBody
-() -> ObjectBuilder &=0
-+ virtual auto AddSprite
-(const std::shared_ptr
-< spic::Sprite > &sprite)
- -> ObjectBuilder &=0
-
-
-
-
-
-Node2
-
-
-GameObjectBuilder
-
-
-
-+ GameObjectBuilder
-(const std::string &name)
-+ void Reset(const std
-::string &name)
-+ auto GetGameObject
-() -> std::shared_ptr
-< GameObject >
-+ auto AddAudioSource
-() -> ObjectBuilder
- &override
-+ auto AddAnimator(std
-::shared_ptr< platformer
-_engine::AnimatedSprite
- > animatedSprite) -> ObjectBuilder
- &override
-+ auto AddAnimator(std
-::vector< std::shared
-_ptr< platformer_engine
-::AnimatedSprite >> animatedSprite)
- -> ObjectBuilder &override
-+ auto AddBehaviourScript
-() -> ObjectBuilder &override
-+ auto AddCollider()
- -> ObjectBuilder &override
-+ auto AddRigidBody()
- -> ObjectBuilder &override
-+ auto AddSprite(const
- std::shared_ptr< spic
-::Sprite > &sprite) ->
- ObjectBuilder &override
-
-
-
-
-
-Node1->Node2
-
-
-
-
-
+ObjectBuilderNode1ObjectBuilder+ virtual auto AddAudioSource() -> ObjectBuilder &=0+ virtual auto AddAnimator(std::shared_ptr< platformer_engine::AnimatedSprite > animatedSprite)-> ObjectBuilder &=0+ virtual auto AddAnimator(std::vector< std::shared_ptr< platformer_engine::AnimatedSprite >> animatedSprite)-> ObjectBuilder &=0+ virtual auto AddBehaviourScript() -> ObjectBuilder &=0+ virtual auto AddCollider() -> ObjectBuilder &=0+ virtual auto AddRigidBody() -> ObjectBuilder &=0+ virtual auto AddSprite(const std::shared_ptr< spic::Sprite > &sprite)-> ObjectBuilder &=0Node2GameObjectBuilder+ GameObjectBuilder(const std::string &name)+ void Reset(const std::string &name)+ auto GetGameObject() -> std::shared_ptr< GameObject >+ auto AddAudioSource() -> ObjectBuilder&override+ auto AddAnimator(std::shared_ptr< platformer_engine::AnimatedSprite> animatedSprite) -> ObjectBuilder&override+ auto AddAnimator(std::vector< std::shared_ptr< platformer_engine::AnimatedSprite >> animatedSprite)-> ObjectBuilder &override+ auto AddBehaviourScript() -> ObjectBuilder &override+ auto AddCollider()-> ObjectBuilder &override+ auto AddRigidBody()-> ObjectBuilder &override+ auto AddSprite(conststd::shared_ptr< spic::Sprite > &sprite) ->ObjectBuilder &overrideNode1->Node2
\ No newline at end of file
diff --git a/classRenderSystem__coll__graph.svg b/classRenderSystem__coll__graph.svg
index 7ace0886..b675cddf 100644
--- a/classRenderSystem__coll__graph.svg
+++ b/classRenderSystem__coll__graph.svg
@@ -1,26 +1 @@
-
-
-
-
-
-
-RenderSystem
-
-
-Node1
-
-
-RenderSystem
-
-
-
-+ static void Update()
-+ static void Render()
-
-
-
-
-
+RenderSystemNode1RenderSystem+ static void Update()+ static void Render()
\ No newline at end of file
diff --git a/classplatformer__engine_1_1AbstractLevelParser__coll__graph.svg b/classplatformer__engine_1_1AbstractLevelParser__coll__graph.svg
index 06c8536a..39f7439d 100644
--- a/classplatformer__engine_1_1AbstractLevelParser__coll__graph.svg
+++ b/classplatformer__engine_1_1AbstractLevelParser__coll__graph.svg
@@ -1,32 +1 @@
-
-
-
-
-
-
-platformer_engine::AbstractLevelParser
-
-
-Node1
-
-
-platformer_engine::
-AbstractLevelParser
-
-
-
-+ virtual auto Load(const
- std::string &id, const
- std::string &filePath,
- const std::string &fileName)
- -> bool=0
-+ virtual ~AbstractLevelParser
-()=default
-
-
-
-
-
+platformer_engine::AbstractLevelParserNode1platformer_engine::AbstractLevelParser+ virtual auto Load(conststd::string &id, conststd::string &filePath,const std::string &fileName)-> bool=0+ virtual ~AbstractLevelParser()=default
\ No newline at end of file
diff --git a/classplatformer__engine_1_1AnimatedSprite__coll__graph.svg b/classplatformer__engine_1_1AnimatedSprite__coll__graph.svg
index d1ce4c26..1fc63b8c 100644
--- a/classplatformer__engine_1_1AnimatedSprite__coll__graph.svg
+++ b/classplatformer__engine_1_1AnimatedSprite__coll__graph.svg
@@ -1,16 +1,4 @@
-
-
-
-
-
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-
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-
-
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-
-
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-
-
-
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-
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-
-
-
-
-platformer_engine::AnimatedSprite
-
-
-Node1
-
-
-platformer_engine::
-AnimatedSprite
-
-
-
-+ void serialize(archive
- &ar, const unsigned)
-+ AnimatedSprite(std
-::string spriteId, int
- sortingLayer, int orderInLayer,
- int spriteWidth, int spriteHeight,
- int frameCount, int animationSpeed,
- int spriteRow, platformer_engine::
-SPIC_RendererFlip flip=platformer_engine
-::FLIP_NONE, spic::Color color=spic::Color
-::Transparent(), double spriteScale=1.0)
-+ void Update()
-+ void Draw(spic::Transform
- transform)
-+ void ResetCurrentFrame()
-+ auto GetCurrentFrame
-() const -> int
-+ auto GetFrameCount
-() const -> int
-
-
-
-
-
-Node2
-
-
-spic::Sprite
-
-# std::string _spriteId
-# int _spriteWidth
-# int _spriteHeight
-# double _spriteScale
-
-+ void serialize(archive
- &ar, const unsigned)
-+ Sprite(std::string
- spriteId, int sortingLayer,
- int orderInLayer, int spriteWidth,
- int spriteHeight, platformer_engine
-::SPIC_RendererFlip flip=platformer
-_engine::FLIP_NONE, Color color=Color
-::Transparent(), double spriteScale=1.0)
-+ auto GetSpriteId()
- const -> std::string
-+ auto GetSpriteScale
-() const -> double
-+ void Render(spic::Transform
- transform)
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
-Node3
-
-
-spic::Component
-
-
-
-+ void serialize(archive
- &ar, const unsigned)
-+ Component()=default
-+ virtual ~Component
-()=default
-+ Component(const Component
- &other)=default
-+ auto operator=(const
- Component &other) ->
- Component &=default
-+ Component(Component
- &&other)=default
-+ auto operator=(Component
- &&other) -> Component
- &=default
-+ auto Active() const
- -> bool
-+ void Active(bool flag)
-+ void SetGameObject
-(std::weak_ptr< GameObject
- > gObj)
-+ std::weak_ptr< GameObject
- > GetGameObject()
-
-
-
-
-
-Node3->Node2
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
-
-
-
-
-
-
-
-
-
-
-
-
+]]>platformer_engine::AnimatedSpriteNode1platformer_engine::AnimatedSprite+ void serialize(archive&ar, const unsigned)+ AnimatedSprite(std::string spriteId, intsortingLayer, int orderInLayer,int spriteWidth, int spriteHeight,int frameCount, int animationSpeed,int spriteRow, platformer_engine::SPIC_RendererFlip flip=platformer_engine::FLIP_NONE, spic::Color color=spic::Color::Transparent(), double spriteScale=1.0)+ void Update()+ void Draw(spic::Transformtransform)+ void ResetCurrentFrame()+ auto GetCurrentFrame() const -> int+ auto GetFrameCount() const -> intNode2spic::Sprite# std::string _spriteId# int _spriteWidth# int _spriteHeight# double _spriteScale+ void serialize(archive&ar, const unsigned)+ Sprite(std::stringspriteId, int sortingLayer,int orderInLayer, int spriteWidth,int spriteHeight, platformer_engine::SPIC_RendererFlip flip=platformer_engine::FLIP_NONE, Color color=Color::Transparent(), double spriteScale=1.0)+ auto GetSpriteId()const -> std::string+ auto GetSpriteScale() const -> double+ void Render(spic::Transformtransform)Node2->Node1Node3spic::Component+ void serialize(archive&ar, const unsigned)+ Component()=default+ virtual ~Component()=default+ Component(const Component&other)=default+ auto operator=(constComponent &other) ->Component &=default+ Component(Component&&other)=default+ auto operator=(Component&&other) -> Component&=default+ auto Active() const-> bool+ void Active(bool flag)+ void SetGameObject(std::weak_ptr< GameObject> gObj)+ std::weak_ptr< GameObject> GetGameObject()Node3->Node2
\ No newline at end of file
diff --git a/classplatformer__engine_1_1AnimatedSprite__inherit__graph_org.svg b/classplatformer__engine_1_1AnimatedSprite__inherit__graph_org.svg
index 33fb2f3f..b1bf9e2d 100644
--- a/classplatformer__engine_1_1AnimatedSprite__inherit__graph_org.svg
+++ b/classplatformer__engine_1_1AnimatedSprite__inherit__graph_org.svg
@@ -1,121 +1 @@
-
-
-
-
-
-
-platformer_engine::AnimatedSprite
-
-
-Node1
-
-
-platformer_engine::
-AnimatedSprite
-
-
-
-+ void serialize(archive
- &ar, const unsigned)
-+ AnimatedSprite(std
-::string spriteId, int
- sortingLayer, int orderInLayer,
- int spriteWidth, int spriteHeight,
- int frameCount, int animationSpeed,
- int spriteRow, platformer_engine::
-SPIC_RendererFlip flip=platformer_engine
-::FLIP_NONE, spic::Color color=spic::Color
-::Transparent(), double spriteScale=1.0)
-+ void Update()
-+ void Draw(spic::Transform
- transform)
-+ void ResetCurrentFrame()
-+ auto GetCurrentFrame
-() const -> int
-+ auto GetFrameCount
-() const -> int
-
-
-
-
-
-Node2
-
-
-spic::Sprite
-
-# std::string _spriteId
-# int _spriteWidth
-# int _spriteHeight
-# double _spriteScale
-
-+ void serialize(archive
- &ar, const unsigned)
-+ Sprite(std::string
- spriteId, int sortingLayer,
- int orderInLayer, int spriteWidth,
- int spriteHeight, platformer_engine
-::SPIC_RendererFlip flip=platformer
-_engine::FLIP_NONE, Color color=Color
-::Transparent(), double spriteScale=1.0)
-+ auto GetSpriteId()
- const -> std::string
-+ auto GetSpriteScale
-() const -> double
-+ void Render(spic::Transform
- transform)
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
-Node3
-
-
-spic::Component
-
-
-
-+ void serialize(archive
- &ar, const unsigned)
-+ Component()=default
-+ virtual ~Component
-()=default
-+ Component(const Component
- &other)=default
-+ auto operator=(const
- Component &other) ->
- Component &=default
-+ Component(Component
- &&other)=default
-+ auto operator=(Component
- &&other) -> Component
- &=default
-+ auto Active() const
- -> bool
-+ void Active(bool flag)
-+ void SetGameObject
-(std::weak_ptr< GameObject
- > gObj)
-+ std::weak_ptr< GameObject
- > GetGameObject()
-
-
-
-
-
-Node3->Node2
-
-
-
-
-
+platformer_engine::AnimatedSpriteNode1platformer_engine::AnimatedSprite+ void serialize(archive&ar, const unsigned)+ AnimatedSprite(std::string spriteId, intsortingLayer, int orderInLayer,int spriteWidth, int spriteHeight,int frameCount, int animationSpeed,int spriteRow, platformer_engine::SPIC_RendererFlip flip=platformer_engine::FLIP_NONE, spic::Color color=spic::Color::Transparent(), double spriteScale=1.0)+ void Update()+ void Draw(spic::Transformtransform)+ void ResetCurrentFrame()+ auto GetCurrentFrame() const -> int+ auto GetFrameCount() const -> intNode2spic::Sprite# std::string _spriteId# int _spriteWidth# int _spriteHeight# double _spriteScale+ void serialize(archive&ar, const unsigned)+ Sprite(std::stringspriteId, int sortingLayer,int orderInLayer, int spriteWidth,int spriteHeight, platformer_engine::SPIC_RendererFlip flip=platformer_engine::FLIP_NONE, Color color=Color::Transparent(), double spriteScale=1.0)+ auto GetSpriteId()const -> std::string+ auto GetSpriteScale() const -> double+ void Render(spic::Transformtransform)Node2->Node1Node3spic::Component+ void serialize(archive&ar, const unsigned)+ Component()=default+ virtual ~Component()=default+ Component(const Component&other)=default+ auto operator=(constComponent &other) ->Component &=default+ Component(Component&&other)=default+ auto operator=(Component&&other) -> Component&=default+ auto Active() const-> bool+ void Active(bool flag)+ void SetGameObject(std::weak_ptr< GameObject> gObj)+ std::weak_ptr< GameObject> GetGameObject()Node3->Node2
\ No newline at end of file
diff --git a/classplatformer__engine_1_1ClientNetworkManager__inherit__graph_org.svg b/classplatformer__engine_1_1ClientNetworkManager__inherit__graph_org.svg
index 9232dd7e..09f6f107 100644
--- a/classplatformer__engine_1_1ClientNetworkManager__inherit__graph_org.svg
+++ b/classplatformer__engine_1_1ClientNetworkManager__inherit__graph_org.svg
@@ -1,91 +1 @@
-
-
-
-
-
-
-platformer_engine::ClientNetworkManager
-
-
-Node1
-
-
-platformer_engine::
-ClientNetworkManager
-
-+ std::vector< std::shared
-_ptr< spic::GameObject
- > > GameObjects
-
-+ ClientNetworkManager()
-+ auto GetLocalPlayerId
-() const -> int
-+ auto IsPartyleader
-() const -> bool
-+ auto GetConnectionStatus
-() -> ConnectionStatus
-+ void ConnectToServer
-(const std::string &ip,
- int port)
-+ void DisconnectFromServer()
-+ void TravelToLevel
-(const std::string &levelName)
-+ void SendNetworkPackage
-(const void *data, size
-_t dataLength, bool reliable=false)
-+ void OnConnect(int
- clientId) override
-+ void OnReceive(int
- clientId, const uint8
-_t *data, size_t dataLength)
- override
-+ void OnDisconnect(int
- clientId) override
-+ void RegisterEventHandler
-(int eventID, std::function
-< void(int clientId, const
- uint8_t *data, size_t dataLength)
-> functionToCall) override
-+ void UpdateNetworkedGame
-ObjectTransform(const
- spic::Transform &transform,
- const std::string &gameObjectId)
-
-
-
-
-
-Node2
-
-
-platformer_engine::
-NetworkManager
-
-
-
-+ virtual void OnConnect
-(int clientId)=0
-+ virtual void OnReceive
-(int clientId, const uint8
-_t *data, size_t dataLength)=0
-+ virtual void OnDisconnect
-(int clientId)=0
-+ virtual void RegisterEvent
-Handler(int eventID, std
-::function< void(int clientId,
- const uint8_t *data, size_t
- dataLength)> functionToCall)=0
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
+platformer_engine::ClientNetworkManagerNode1platformer_engine::ClientNetworkManager+ std::vector< std::shared_ptr< spic::GameObject> > GameObjects+ ClientNetworkManager()+ auto GetLocalPlayerId() const -> int+ auto IsPartyleader() const -> bool+ auto GetConnectionStatus() -> ConnectionStatus+ void ConnectToServer(const std::string &ip,int port)+ void DisconnectFromServer()+ void TravelToLevel(const std::string &levelName)+ void SendNetworkPackage(const void *data, size_t dataLength, bool reliable=false)+ void OnConnect(intclientId) override+ void OnReceive(intclientId, const uint8_t *data, size_t dataLength)override+ void OnDisconnect(intclientId) override+ void RegisterEventHandler(int eventID, std::function< void(int clientId, constuint8_t *data, size_t dataLength)> functionToCall) override+ void UpdateNetworkedGameObjectTransform(constspic::Transform &transform,const std::string &gameObjectId)Node2platformer_engine::NetworkManager+ virtual void OnConnect(int clientId)=0+ virtual void OnReceive(int clientId, const uint8_t *data, size_t dataLength)=0+ virtual void OnDisconnect(int clientId)=0+ virtual void RegisterEventHandler(int eventID, std::function< void(int clientId,const uint8_t *data, size_tdataLength)> functionToCall)=0Node2->Node1
\ No newline at end of file
diff --git a/classplatformer__engine_1_1Client__coll__graph.svg b/classplatformer__engine_1_1Client__coll__graph.svg
index 4af4c67e..34c888d6 100644
--- a/classplatformer__engine_1_1Client__coll__graph.svg
+++ b/classplatformer__engine_1_1Client__coll__graph.svg
@@ -1,41 +1 @@
-
-
-
-
-
-
-platformer_engine::Client
-
-
-Node1
-
-
-platformer_engine::
-Client
-
-
-
-+ Client(const std::
-string &ip, int port,
- int clientId, bool isParty
-Leader=false)
-+ Client(int clientId,
- bool isPartyLeader=false)
-+ auto GetIp() const
- -> std::string
-+ auto GetPort() const
- -> int
-+ auto GetClientId()
- const -> int
-+ auto IsPartyLeader
-() const -> bool
-+ void SetPartyLeader
-(bool isPartyLeader)
-
-
-
-
-
+platformer_engine::ClientNode1platformer_engine::Client+ Client(const std::string &ip, int port,int clientId, bool isPartyLeader=false)+ Client(int clientId,bool isPartyLeader=false)+ auto GetIp() const-> std::string+ auto GetPort() const-> int+ auto GetClientId()const -> int+ auto IsPartyLeader() const -> bool+ void SetPartyLeader(bool isPartyLeader)
\ No newline at end of file
diff --git a/classplatformer__engine_1_1CollisionBehaviour__coll__graph.svg b/classplatformer__engine_1_1CollisionBehaviour__coll__graph.svg
index b9d9200b..f460d6d8 100644
--- a/classplatformer__engine_1_1CollisionBehaviour__coll__graph.svg
+++ b/classplatformer__engine_1_1CollisionBehaviour__coll__graph.svg
@@ -1,16 +1,4 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-platformer_engine::CollisionBehaviour
-
-
-Node1
-
-
-platformer_engine::
-CollisionBehaviour
-
-
-
-+ void OnStart() override
-+ void OnUpdate() override
-+ void OnTriggerEnter2D
-(Collision collision)
- override
-+ void OnTriggerExit2D
-(Collision collision)
- override
-+ void OnTriggerStay2D
-(Collision collision)
- override
-
-
-
-
-
-Node2
-
-
-spic::BehaviourScript
-
-
-
-+ virtual void OnStart()
-+ virtual void OnUpdate()
-+ virtual void OnTriggerEnter2
-D(const Collision collision)
-+ virtual void OnTriggerExit2
-D(const Collision collision)
-+ virtual void OnTriggerStay2
-D(const Collision collision)
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
-Node3
-
-
-spic::Component
-
-
-
-+ void serialize(archive
- &ar, const unsigned)
-+ Component()=default
-+ virtual ~Component
-()=default
-+ Component(const Component
- &other)=default
-+ auto operator=(const
- Component &other) ->
- Component &=default
-+ Component(Component
- &&other)=default
-+ auto operator=(Component
- &&other) -> Component
- &=default
-+ auto Active() const
- -> bool
-+ void Active(bool flag)
-+ void SetGameObject
-(std::weak_ptr< GameObject
- > gObj)
-+ std::weak_ptr< GameObject
- > GetGameObject()
-
-
-
-
-
-Node3->Node2
-
-
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-
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-
-
-
-
-
+]]>platformer_engine::CollisionBehaviourNode1platformer_engine::CollisionBehaviour+ void OnStart() override+ void OnUpdate() override+ void OnTriggerEnter2D(Collision collision)override+ void OnTriggerExit2D(Collision collision)override+ void OnTriggerStay2D(Collision collision)overrideNode2spic::BehaviourScript+ virtual void OnStart()+ virtual void OnUpdate()+ virtual void OnTriggerEnter2D(const Collision collision)+ virtual void OnTriggerExit2D(const Collision collision)+ virtual void OnTriggerStay2D(const Collision collision)Node2->Node1Node3spic::Component+ void serialize(archive&ar, const unsigned)+ Component()=default+ virtual ~Component()=default+ Component(const Component&other)=default+ auto operator=(constComponent &other) ->Component &=default+ Component(Component&&other)=default+ auto operator=(Component&&other) -> Component&=default+ auto Active() const-> bool+ void Active(bool flag)+ void SetGameObject(std::weak_ptr< GameObject> gObj)+ std::weak_ptr< GameObject> GetGameObject()Node3->Node2
\ No newline at end of file
diff --git a/classplatformer__engine_1_1CollisionBehaviour__inherit__graph.svg b/classplatformer__engine_1_1CollisionBehaviour__inherit__graph.svg
index 4e597ef1..756e1af7 100644
--- a/classplatformer__engine_1_1CollisionBehaviour__inherit__graph.svg
+++ b/classplatformer__engine_1_1CollisionBehaviour__inherit__graph.svg
@@ -1,16 +1,4 @@
-
-
-
-
-
-
-
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-
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-
-
-
-
-
-
-
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-
-
-
-
-
-
-platformer_engine::CollisionBehaviour
-
-
-Node1
-
-
-platformer_engine::
-CollisionBehaviour
-
-
-
-+ void OnStart() override
-+ void OnUpdate() override
-+ void OnTriggerEnter2D
-(Collision collision)
- override
-+ void OnTriggerExit2D
-(Collision collision)
- override
-+ void OnTriggerStay2D
-(Collision collision)
- override
-
-
-
-
-
-Node2
-
-
-spic::BehaviourScript
-
-
-
-+ virtual void OnStart()
-+ virtual void OnUpdate()
-+ virtual void OnTriggerEnter2
-D(const Collision collision)
-+ virtual void OnTriggerExit2
-D(const Collision collision)
-+ virtual void OnTriggerStay2
-D(const Collision collision)
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
-Node3
-
-
-spic::Component
-
-
-
-+ void serialize(archive
- &ar, const unsigned)
-+ Component()=default
-+ virtual ~Component
-()=default
-+ Component(const Component
- &other)=default
-+ auto operator=(const
- Component &other) ->
- Component &=default
-+ Component(Component
- &&other)=default
-+ auto operator=(Component
- &&other) -> Component
- &=default
-+ auto Active() const
- -> bool
-+ void Active(bool flag)
-+ void SetGameObject
-(std::weak_ptr< GameObject
- > gObj)
-+ std::weak_ptr< GameObject
- > GetGameObject()
-
-
-
-
-
-Node3->Node2
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
-
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-
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-
-
-
-
-
-
+]]>platformer_engine::CollisionBehaviourNode1platformer_engine::CollisionBehaviour+ void OnStart() override+ void OnUpdate() override+ void OnTriggerEnter2D(Collision collision)override+ void OnTriggerExit2D(Collision collision)override+ void OnTriggerStay2D(Collision collision)overrideNode2spic::BehaviourScript+ virtual void OnStart()+ virtual void OnUpdate()+ virtual void OnTriggerEnter2D(const Collision collision)+ virtual void OnTriggerExit2D(const Collision collision)+ virtual void OnTriggerStay2D(const Collision collision)Node2->Node1Node3spic::Component+ void serialize(archive&ar, const unsigned)+ Component()=default+ virtual ~Component()=default+ Component(const Component&other)=default+ auto operator=(constComponent &other) ->Component &=default+ Component(Component&&other)=default+ auto operator=(Component&&other) -> Component&=default+ auto Active() const-> bool+ void Active(bool flag)+ void SetGameObject(std::weak_ptr< GameObject> gObj)+ std::weak_ptr< GameObject> GetGameObject()Node3->Node2
\ No newline at end of file
diff --git a/classplatformer__engine_1_1CollisionBehaviour__inherit__graph_org.svg b/classplatformer__engine_1_1CollisionBehaviour__inherit__graph_org.svg
index c61c4c89..91599507 100644
--- a/classplatformer__engine_1_1CollisionBehaviour__inherit__graph_org.svg
+++ b/classplatformer__engine_1_1CollisionBehaviour__inherit__graph_org.svg
@@ -1,103 +1 @@
-
-
-
-
-
-
-platformer_engine::CollisionBehaviour
-
-
-Node1
-
-
-platformer_engine::
-CollisionBehaviour
-
-
-
-+ void OnStart() override
-+ void OnUpdate() override
-+ void OnTriggerEnter2D
-(Collision collision)
- override
-+ void OnTriggerExit2D
-(Collision collision)
- override
-+ void OnTriggerStay2D
-(Collision collision)
- override
-
-
-
-
-
-Node2
-
-
-spic::BehaviourScript
-
-
-
-+ virtual void OnStart()
-+ virtual void OnUpdate()
-+ virtual void OnTriggerEnter2
-D(const Collision collision)
-+ virtual void OnTriggerExit2
-D(const Collision collision)
-+ virtual void OnTriggerStay2
-D(const Collision collision)
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
-Node3
-
-
-spic::Component
-
-
-
-+ void serialize(archive
- &ar, const unsigned)
-+ Component()=default
-+ virtual ~Component
-()=default
-+ Component(const Component
- &other)=default
-+ auto operator=(const
- Component &other) ->
- Component &=default
-+ Component(Component
- &&other)=default
-+ auto operator=(Component
- &&other) -> Component
- &=default
-+ auto Active() const
- -> bool
-+ void Active(bool flag)
-+ void SetGameObject
-(std::weak_ptr< GameObject
- > gObj)
-+ std::weak_ptr< GameObject
- > GetGameObject()
-
-
-
-
-
-Node3->Node2
-
-
-
-
-
+platformer_engine::CollisionBehaviourNode1platformer_engine::CollisionBehaviour+ void OnStart() override+ void OnUpdate() override+ void OnTriggerEnter2D(Collision collision)override+ void OnTriggerExit2D(Collision collision)override+ void OnTriggerStay2D(Collision collision)overrideNode2spic::BehaviourScript+ virtual void OnStart()+ virtual void OnUpdate()+ virtual void OnTriggerEnter2D(const Collision collision)+ virtual void OnTriggerExit2D(const Collision collision)+ virtual void OnTriggerStay2D(const Collision collision)Node2->Node1Node3spic::Component+ void serialize(archive&ar, const unsigned)+ Component()=default+ virtual ~Component()=default+ Component(const Component&other)=default+ auto operator=(constComponent &other) ->Component &=default+ Component(Component&&other)=default+ auto operator=(Component&&other) -> Component&=default+ auto Active() const-> bool+ void Active(bool flag)+ void SetGameObject(std::weak_ptr< GameObject> gObj)+ std::weak_ptr< GameObject> GetGameObject()Node3->Node2
\ No newline at end of file
diff --git a/classplatformer__engine_1_1GameLevel__coll__graph.svg b/classplatformer__engine_1_1GameLevel__coll__graph.svg
index 3cca9af3..cd7927d0 100644
--- a/classplatformer__engine_1_1GameLevel__coll__graph.svg
+++ b/classplatformer__engine_1_1GameLevel__coll__graph.svg
@@ -1,33 +1 @@
-
-
-
-
-
-
-platformer_engine::GameLevel
-
-
-Node1
-
-
-platformer_engine::
-GameLevel
-
-+ int BaseTileSize
-+ int RowCount
-+ int ColCount
-
-+ GameLevel()=default
-+ void Render()
-+ void Update()
-+ auto GetMapLayer()
- -> std::vector< std
-::unique_ptr< Layer >> &
-
-
-
-
-
+platformer_engine::GameLevelNode1platformer_engine::GameLevel+ int BaseTileSize+ int RowCount+ int ColCount+ GameLevel()=default+ void Render()+ void Update()+ auto GetMapLayer()-> std::vector< std::unique_ptr< Layer >> &
\ No newline at end of file
diff --git a/classplatformer__engine_1_1GraphicsFacade__coll__graph_org.svg b/classplatformer__engine_1_1GraphicsFacade__coll__graph_org.svg
index f23c436b..5142a8d2 100644
--- a/classplatformer__engine_1_1GraphicsFacade__coll__graph_org.svg
+++ b/classplatformer__engine_1_1GraphicsFacade__coll__graph_org.svg
@@ -1,60 +1 @@
-
-
-
-
-
-
-platformer_engine::GraphicsFacade
-
-
-Node1
-
-
-platformer_engine::
-GraphicsFacade
-
-
-
-+ GraphicsFacade()=default
-+ ~GraphicsFacade()
-+ auto Init(int width,
- int height, const std
-::string &title, const
- spic::Color &color) -> bool
-+ void Quit()
-+ void Render()
-+ void Clear()
-+ auto LoadTexture(const
- std::string &id, const
- std::string &fileName)
- -> bool
-+ void DrawTexture(const
- std::string &id, int
- x, int y, int width, int
- height, const SPIC_RendererFlip
- &flip=FLIP_NONE, double scale=1.0)
-+ void DrawTile(const
- std::string &tileSetID,
- int tileSize, int x, int
- y, int row, int frame, const
- SPIC_RendererFlip &flip=FLIP
-_NONE, double scale=1.0)
-+ void DrawFrame(const
- std::string &id, int
- x, int y, int width,
- int height, int row, int
- frame, const SPIC_RendererFlip
- &flip=FLIP_NONE, double scale=1.0)
-+ void ClearTextures()
-+ static auto GetTicks
-() -> Uint64
-+ static auto GetPerformance
-Frequency() -> Uint64
-
-
-
-
-
+platformer_engine::GraphicsFacadeNode1platformer_engine::GraphicsFacade+ GraphicsFacade()=default+ ~GraphicsFacade()+ auto Init(int width,int height, const std::string &title, constspic::Color &color) -> bool+ void Quit()+ void Render()+ void Clear()+ auto LoadTexture(conststd::string &id, conststd::string &fileName)-> bool+ void DrawTexture(conststd::string &id, intx, int y, int width, intheight, const SPIC_RendererFlip&flip=FLIP_NONE, double scale=1.0)+ void DrawTile(conststd::string &tileSetID,int tileSize, int x, inty, int row, int frame, constSPIC_RendererFlip &flip=FLIP_NONE, double scale=1.0)+ void DrawFrame(conststd::string &id, intx, int y, int width,int height, int row, intframe, const SPIC_RendererFlip&flip=FLIP_NONE, double scale=1.0)+ void ClearTextures()+ static auto GetTicks() -> Uint64+ static auto GetPerformanceFrequency() -> Uint64
\ No newline at end of file
diff --git a/classplatformer__engine_1_1InputFacade__coll__graph.svg b/classplatformer__engine_1_1InputFacade__coll__graph.svg
index 499b2a2c..463d24f2 100644
--- a/classplatformer__engine_1_1InputFacade__coll__graph.svg
+++ b/classplatformer__engine_1_1InputFacade__coll__graph.svg
@@ -1,16 +1,4 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-platformer_engine::InputFacade
-
-
-Node1
-
-
-platformer_engine::
-InputFacade
-
-
-
-+ InputFacade(const
- InputFacade &)=delete
-+ auto operator=(const
- InputFacade &) -> InputFacade
- &=delete
-+ InputFacade(InputFacade
- &&)=delete
-+ void operator=(InputFacade
- &&)=delete
-+ auto ListenForInput
-() -> std::vector< EventsEnum >
-+ auto IsAnyPressed()
- -> bool
-+ auto GetKeyPress(eKey
- key) -> bool
-+ auto GetKeyRelease
-(eKey key) -> bool
-+ auto GetMousePress
-(eMouseButton button)
- -> bool
-+ auto GetMouseRelease
-(eMouseButton button)
- -> bool
-+ static auto GetInstance
-() -> InputFacade &
-+ static auto IsAnyHeld
-() -> bool
-+ static auto IsKeyHeld
-(eKey key) -> bool
-+ static auto IsMouseButton
-Held(eMouseButton button)
- -> bool
-+ static auto GetMousePosition
-() -> std::tuple< int, int >
-+ static auto GetFacadeKey
-Code(KeyCode key) -> eKey
-+ static auto GetFacadeMouse
-ButtonCode(MouseButton
- button) -> eMouseButton
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
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-
-
-
-
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-
-
-
-
-
-
-
-
-
-
-
-
-
+]]>platformer_engine::InputFacadeNode1platformer_engine::InputFacade+ InputFacade(constInputFacade &)=delete+ auto operator=(constInputFacade &) -> InputFacade&=delete+ InputFacade(InputFacade&&)=delete+ void operator=(InputFacade&&)=delete+ auto ListenForInput() -> std::vector< EventsEnum >+ auto IsAnyPressed()-> bool+ auto GetKeyPress(eKeykey) -> bool+ auto GetKeyRelease(eKey key) -> bool+ auto GetMousePress(eMouseButton button)-> bool+ auto GetMouseRelease(eMouseButton button)-> bool+ static auto GetInstance() -> InputFacade &+ static auto IsAnyHeld() -> bool+ static auto IsKeyHeld(eKey key) -> bool+ static auto IsMouseButtonHeld(eMouseButton button)-> bool+ static auto GetMousePosition() -> std::tuple< int, int >+ static auto GetFacadeKeyCode(KeyCode key) -> eKey+ static auto GetFacadeMouseButtonCode(MouseButtonbutton) -> eMouseButton
\ No newline at end of file
diff --git a/classplatformer__engine_1_1InputFacade__coll__graph_org.svg b/classplatformer__engine_1_1InputFacade__coll__graph_org.svg
index c0294073..a36b083a 100644
--- a/classplatformer__engine_1_1InputFacade__coll__graph_org.svg
+++ b/classplatformer__engine_1_1InputFacade__coll__graph_org.svg
@@ -1,64 +1 @@
-
-
-
-
-
-
-platformer_engine::InputFacade
-
-
-Node1
-
-
-platformer_engine::
-InputFacade
-
-
-
-+ InputFacade(const
- InputFacade &)=delete
-+ auto operator=(const
- InputFacade &) -> InputFacade
- &=delete
-+ InputFacade(InputFacade
- &&)=delete
-+ void operator=(InputFacade
- &&)=delete
-+ auto ListenForInput
-() -> std::vector< EventsEnum >
-+ auto IsAnyPressed()
- -> bool
-+ auto GetKeyPress(eKey
- key) -> bool
-+ auto GetKeyRelease
-(eKey key) -> bool
-+ auto GetMousePress
-(eMouseButton button)
- -> bool
-+ auto GetMouseRelease
-(eMouseButton button)
- -> bool
-+ static auto GetInstance
-() -> InputFacade &
-+ static auto IsAnyHeld
-() -> bool
-+ static auto IsKeyHeld
-(eKey key) -> bool
-+ static auto IsMouseButton
-Held(eMouseButton button)
- -> bool
-+ static auto GetMousePosition
-() -> std::tuple< int, int >
-+ static auto GetFacadeKey
-Code(KeyCode key) -> eKey
-+ static auto GetFacadeMouse
-ButtonCode(MouseButton
- button) -> eMouseButton
-
-
-
-
-
+platformer_engine::InputFacadeNode1platformer_engine::InputFacade+ InputFacade(constInputFacade &)=delete+ auto operator=(constInputFacade &) -> InputFacade&=delete+ InputFacade(InputFacade&&)=delete+ void operator=(InputFacade&&)=delete+ auto ListenForInput() -> std::vector< EventsEnum >+ auto IsAnyPressed()-> bool+ auto GetKeyPress(eKeykey) -> bool+ auto GetKeyRelease(eKey key) -> bool+ auto GetMousePress(eMouseButton button)-> bool+ auto GetMouseRelease(eMouseButton button)-> bool+ static auto GetInstance() -> InputFacade &+ static auto IsAnyHeld() -> bool+ static auto IsKeyHeld(eKey key) -> bool+ static auto IsMouseButtonHeld(eMouseButton button)-> bool+ static auto GetMousePosition() -> std::tuple< int, int >+ static auto GetFacadeKeyCode(KeyCode key) -> eKey+ static auto GetFacadeMouseButtonCode(MouseButtonbutton) -> eMouseButton
\ No newline at end of file
diff --git a/classplatformer__engine_1_1Layer__coll__graph.svg b/classplatformer__engine_1_1Layer__coll__graph.svg
index ce11d646..766710fa 100644
--- a/classplatformer__engine_1_1Layer__coll__graph.svg
+++ b/classplatformer__engine_1_1Layer__coll__graph.svg
@@ -1,28 +1 @@
-
-
-
-
-
-
-platformer_engine::Layer
-
-
-Node1
-
-
-platformer_engine::
-Layer
-
-
-
-+ virtual void Render()=0
-+ virtual void Update()=0
-+ virtual ~Layer()=default
-
-
-
-
-
+platformer_engine::LayerNode1platformer_engine::Layer+ virtual void Render()=0+ virtual void Update()=0+ virtual ~Layer()=default
\ No newline at end of file
diff --git a/classplatformer__engine_1_1LevelParser__coll__graph.svg b/classplatformer__engine_1_1LevelParser__coll__graph.svg
index 5260af9d..f093b55c 100644
--- a/classplatformer__engine_1_1LevelParser__coll__graph.svg
+++ b/classplatformer__engine_1_1LevelParser__coll__graph.svg
@@ -1,42 +1 @@
-
-
-
-
-
-
-platformer_engine::LevelParser
-
-
-Node1
-
-
-platformer_engine::
-LevelParser
-
-
-
-+ LevelParser(LevelParser
- const &)=delete
-+ void operator=(LevelParser
- const &)=delete
-+ bool ParseLevel(const
- std::string &id, const
- std::string &filePath,
- const std::string &fileName)
-+ auto GetLevel(const
- std::string &id) ->
- std::unique_ptr< GameLevel > &
-+ auto GetLevels() ->
- std::map< std::string,
- std::unique_ptr< GameLevel >> &
-+ void Clean()
-+ static auto GetInstance
-() -> LevelParser &
-
-
-
-
-
+platformer_engine::LevelParserNode1platformer_engine::LevelParser+ LevelParser(LevelParserconst &)=delete+ void operator=(LevelParserconst &)=delete+ bool ParseLevel(conststd::string &id, conststd::string &filePath,const std::string &fileName)+ auto GetLevel(conststd::string &id) ->std::unique_ptr< GameLevel > &+ auto GetLevels() ->std::map< std::string,std::unique_ptr< GameLevel >> &+ void Clean()+ static auto GetInstance() -> LevelParser &
\ No newline at end of file
diff --git a/classplatformer__engine_1_1NetworkManager__inherit__graph_org.svg b/classplatformer__engine_1_1NetworkManager__inherit__graph_org.svg
index ac652038..f8d8b9f4 100644
--- a/classplatformer__engine_1_1NetworkManager__inherit__graph_org.svg
+++ b/classplatformer__engine_1_1NetworkManager__inherit__graph_org.svg
@@ -1,154 +1 @@
-
-
-
-
-
-
-platformer_engine::NetworkManager
-
-
-Node1
-
-
-platformer_engine::
-NetworkManager
-
-
-
-+ virtual void OnConnect
-(int clientId)=0
-+ virtual void OnReceive
-(int clientId, const uint8
-_t *data, size_t dataLength)=0
-+ virtual void OnDisconnect
-(int clientId)=0
-+ virtual void RegisterEvent
-Handler(int eventID, std
-::function< void(int clientId,
- const uint8_t *data, size_t
- dataLength)> functionToCall)=0
-
-
-
-
-
-Node2
-
-
-platformer_engine::
-ClientNetworkManager
-
-+ std::vector< std::shared
-_ptr< spic::GameObject
- > > GameObjects
-
-+ ClientNetworkManager()
-+ auto GetLocalPlayerId
-() const -> int
-+ auto IsPartyleader
-() const -> bool
-+ auto GetConnectionStatus
-() -> ConnectionStatus
-+ void ConnectToServer
-(const std::string &ip,
- int port)
-+ void DisconnectFromServer()
-+ void TravelToLevel
-(const std::string &levelName)
-+ void SendNetworkPackage
-(const void *data, size
-_t dataLength, bool reliable=false)
-+ void OnConnect(int
- clientId) override
-+ void OnReceive(int
- clientId, const uint8
-_t *data, size_t dataLength)
- override
-+ void OnDisconnect(int
- clientId) override
-+ void RegisterEventHandler
-(int eventID, std::function
-< void(int clientId, const
- uint8_t *data, size_t dataLength)
-> functionToCall) override
-+ void UpdateNetworkedGame
-ObjectTransform(const
- spic::Transform &transform,
- const std::string &gameObjectId)
-
-
-
-
-
-Node1->Node2
-
-
-
-
-
-Node3
-
-
-platformer_engine::
-ServerNetworkManager
-
-+ std::vector< Client
- > Clients
-+ std::vector< std::shared
-_ptr< spic::GameObject
- > > GameObjects
-
-+ ServerNetworkManager
-(spic::Scene &scene,
- int playerLimit, int port)
-+ auto GetScene() ->
- spic::Scene &
-+ void SetActiveScene
-(spic::Scene &scene)
-+ void SendUpdateToClients
-(const void *data, size
-_t dataLength, bool reliable=false)
-+ void InitializeClient
-(const Client &client)
-+ void ChooseNewPartyLeader()
-+ void Events()
-+ void OnConnect(int
- clientId) override
-+ void OnReceive(int
- clientId, const uint8
-_t *data, size_t dataLength)
- override
-+ void OnDisconnect(int
- clientId) override
-+ void RegisterEventHandler
-(int eventID, std::function
-< void(int clientId, const
- uint8_t *data, size_t dataLength)
-> functionToCall) override
-+ void CreateNetworkedGame
-Object(const spic::GameObject
- &gameObjectToCreate)
-+ void UpdateNetworkedGame
-ObjectTransform(const
- spic::Transform &transform,
- const std::string &gameObjectId)
-+ void DestroyNetworkedGame
-Object(const std::string
- &gameObjectId)
-+ void HandleGameObjectTransform
-EventFromClient(int clientId,
- const void *data, size_t length)
-
-
-
-
-
-Node1->Node3
-
-
-
-
-
+platformer_engine::NetworkManagerNode1platformer_engine::NetworkManager+ virtual void OnConnect(int clientId)=0+ virtual void OnReceive(int clientId, const uint8_t *data, size_t dataLength)=0+ virtual void OnDisconnect(int clientId)=0+ virtual void RegisterEventHandler(int eventID, std::function< void(int clientId,const uint8_t *data, size_tdataLength)> functionToCall)=0Node2platformer_engine::ClientNetworkManager+ std::vector< std::shared_ptr< spic::GameObject> > GameObjects+ ClientNetworkManager()+ auto GetLocalPlayerId() const -> int+ auto IsPartyleader() const -> bool+ auto GetConnectionStatus() -> ConnectionStatus+ void ConnectToServer(const std::string &ip,int port)+ void DisconnectFromServer()+ void TravelToLevel(const std::string &levelName)+ void SendNetworkPackage(const void *data, size_t dataLength, bool reliable=false)+ void OnConnect(intclientId) override+ void OnReceive(intclientId, const uint8_t *data, size_t dataLength)override+ void OnDisconnect(intclientId) override+ void RegisterEventHandler(int eventID, std::function< void(int clientId, constuint8_t *data, size_t dataLength)> functionToCall) override+ void UpdateNetworkedGameObjectTransform(constspic::Transform &transform,const std::string &gameObjectId)Node1->Node2Node3platformer_engine::ServerNetworkManager+ std::vector< Client> Clients+ std::vector< std::shared_ptr< spic::GameObject> > GameObjects+ ServerNetworkManager(spic::Scene &scene,int playerLimit, int port)+ auto GetScene() ->spic::Scene &+ void SetActiveScene(spic::Scene &scene)+ void SendUpdateToClients(const void *data, size_t dataLength, bool reliable=false)+ void InitializeClient(const Client &client)+ void ChooseNewPartyLeader()+ void Events()+ void OnConnect(intclientId) override+ void OnReceive(intclientId, const uint8_t *data, size_t dataLength)override+ void OnDisconnect(intclientId) override+ void RegisterEventHandler(int eventID, std::function< void(int clientId, constuint8_t *data, size_t dataLength)> functionToCall) override+ void CreateNetworkedGameObject(const spic::GameObject&gameObjectToCreate)+ void UpdateNetworkedGameObjectTransform(constspic::Transform &transform,const std::string &gameObjectId)+ void DestroyNetworkedGameObject(const std::string&gameObjectId)+ void HandleGameObjectTransformEventFromClient(int clientId,const void *data, size_t length)Node1->Node3
\ No newline at end of file
diff --git a/classplatformer__engine_1_1NetworkingBuffer__coll__graph.svg b/classplatformer__engine_1_1NetworkingBuffer__coll__graph.svg
index 6ebca378..dd0224b8 100644
--- a/classplatformer__engine_1_1NetworkingBuffer__coll__graph.svg
+++ b/classplatformer__engine_1_1NetworkingBuffer__coll__graph.svg
@@ -1,32 +1 @@
-
-
-
-
-
-
-platformer_engine::NetworkingBuffer
-
-
-Node1
-
-
-platformer_engine::
-NetworkingBuffer
-
-
-
-+ static void ParseIncoming
-DataToObject(const char
- *data, size_t MaxBufLength,
- T &objectRef)
-+ static void ObjectToAsio
-Buffer(T object, boost
-::asio::streambuf &bufRef)
-
-
-
-
-
+platformer_engine::NetworkingBufferNode1platformer_engine::NetworkingBuffer+ static void ParseIncomingDataToObject(const char*data, size_t MaxBufLength,T &objectRef)+ static void ObjectToAsioBuffer(T object, boost::asio::streambuf &bufRef)
\ No newline at end of file
diff --git a/classplatformer__engine_1_1NetworkingFacade__coll__graph.svg b/classplatformer__engine_1_1NetworkingFacade__coll__graph.svg
index 46a66e5c..9888121b 100644
--- a/classplatformer__engine_1_1NetworkingFacade__coll__graph.svg
+++ b/classplatformer__engine_1_1NetworkingFacade__coll__graph.svg
@@ -1,49 +1 @@
-
-
-
-
-
-
-platformer_engine::NetworkingFacade
-
-
-Node1
-
-
-platformer_engine::
-NetworkingFacade
-
-
-
-+ NetworkingFacade()
-+ ~NetworkingFacade()
-+ void StartServer(int
- port=DEFAULT_PORT, int
- playerLimit=DEFAULT_PLAYER_LIMIT)
-+ void ConnectClient
-(const std::string &host
-_ip, int port, NetworkManager
- &manager)
-+ void DisconnectClientFrom
-Server()
-+ void DestroyHost()
-+ void HandleEvents(Network
-Manager &manager)
-+ auto SendPacketToPeer
-(int peerId, const void
- *data, size_t length,
- bool reliable=false) -> bool
-+ auto SendPacketToAllPeers
-(const void *data, size
-_t length, bool reliable
-=false) -> bool
-+ auto GetMyPeerId()
- const -> int
-
-
-
-
-
+platformer_engine::NetworkingFacadeNode1platformer_engine::NetworkingFacade+ NetworkingFacade()+ ~NetworkingFacade()+ void StartServer(intport=DEFAULT_PORT, intplayerLimit=DEFAULT_PLAYER_LIMIT)+ void ConnectClient(const std::string &host_ip, int port, NetworkManager&manager)+ void DisconnectClientFromServer()+ void DestroyHost()+ void HandleEvents(NetworkManager &manager)+ auto SendPacketToPeer(int peerId, const void*data, size_t length,bool reliable=false) -> bool+ auto SendPacketToAllPeers(const void *data, size_t length, bool reliable=false) -> bool+ auto GetMyPeerId()const -> int
\ No newline at end of file
diff --git a/classplatformer__engine_1_1NumberUtil__coll__graph.svg b/classplatformer__engine_1_1NumberUtil__coll__graph.svg
index 044466f4..adb0beff 100644
--- a/classplatformer__engine_1_1NumberUtil__coll__graph.svg
+++ b/classplatformer__engine_1_1NumberUtil__coll__graph.svg
@@ -1,28 +1 @@
-
-
-
-
-
-
-platformer_engine::NumberUtil
-
-
-Node1
-
-
-platformer_engine::
-NumberUtil
-
-
-
-+ static auto Clamp(const
- T &value, const T &min,
- const T &max) -> T
-
-
-
-
-
+platformer_engine::NumberUtilNode1platformer_engine::NumberUtil+ static auto Clamp(constT &value, const T &min,const T &max) -> T
\ No newline at end of file
diff --git a/classplatformer__engine_1_1SceneBuilder__coll__graph.svg b/classplatformer__engine_1_1SceneBuilder__coll__graph.svg
index da9dcbdb..6fe729f1 100644
--- a/classplatformer__engine_1_1SceneBuilder__coll__graph.svg
+++ b/classplatformer__engine_1_1SceneBuilder__coll__graph.svg
@@ -1,42 +1 @@
-
-
-
-
-
-
-platformer_engine::SceneBuilder
-
-
-Node1
-
-
-platformer_engine::
-SceneBuilder
-
-
-
-+ SceneBuilder(const
- std::string &name)
-+ auto AddGameObject
-(const std::shared_ptr
-< spic::GameObject > &gameObject)
- -> SceneBuilder &
-+ auto AddGameObjects
-(const std::vector<
- std::shared_ptr< spic
-::GameObject >> &gameObjects)
- -> SceneBuilder &
-+ auto AddCamera(const
- std::shared_ptr< spic
-::Camera > &camera) ->
- SceneBuilder &
-+ auto GetScene() ->
- spic::Scene
-
-
-
-
-
+platformer_engine::SceneBuilderNode1platformer_engine::SceneBuilder+ SceneBuilder(conststd::string &name)+ auto AddGameObject(const std::shared_ptr< spic::GameObject > &gameObject)-> SceneBuilder &+ auto AddGameObjects(const std::vector<std::shared_ptr< spic::GameObject >> &gameObjects)-> SceneBuilder &+ auto AddCamera(conststd::shared_ptr< spic::Camera > &camera) ->SceneBuilder &+ auto GetScene() ->spic::Scene
\ No newline at end of file
diff --git a/classplatformer__engine_1_1ServerNetworkManager__coll__graph.svg b/classplatformer__engine_1_1ServerNetworkManager__coll__graph.svg
index 1178c7c4..aed76a11 100644
--- a/classplatformer__engine_1_1ServerNetworkManager__coll__graph.svg
+++ b/classplatformer__engine_1_1ServerNetworkManager__coll__graph.svg
@@ -1,16 +1,4 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-platformer_engine::ServerNetworkManager
-
-
-Node1
-
-
-platformer_engine::
-ServerNetworkManager
-
-+ std::vector< Client
- > Clients
-+ std::vector< std::shared
-_ptr< spic::GameObject
- > > GameObjects
-
-+ ServerNetworkManager
-(spic::Scene &scene,
- int playerLimit, int port)
-+ auto GetScene() ->
- spic::Scene &
-+ void SetActiveScene
-(spic::Scene &scene)
-+ void SendUpdateToClients
-(const void *data, size
-_t dataLength, bool reliable=false)
-+ void InitializeClient
-(const Client &client)
-+ void ChooseNewPartyLeader()
-+ void Events()
-+ void OnConnect(int
- clientId) override
-+ void OnReceive(int
- clientId, const uint8
-_t *data, size_t dataLength)
- override
-+ void OnDisconnect(int
- clientId) override
-+ void RegisterEventHandler
-(int eventID, std::function
-< void(int clientId, const
- uint8_t *data, size_t dataLength)
-> functionToCall) override
-+ void CreateNetworkedGame
-Object(const spic::GameObject
- &gameObjectToCreate)
-+ void UpdateNetworkedGame
-ObjectTransform(const
- spic::Transform &transform,
- const std::string &gameObjectId)
-+ void DestroyNetworkedGame
-Object(const std::string
- &gameObjectId)
-+ void HandleGameObjectTransform
-EventFromClient(int clientId,
- const void *data, size_t length)
-
-
-
-
-
-Node2
-
-
-platformer_engine::
-NetworkManager
-
-
-
-+ virtual void OnConnect
-(int clientId)=0
-+ virtual void OnReceive
-(int clientId, const uint8
-_t *data, size_t dataLength)=0
-+ virtual void OnDisconnect
-(int clientId)=0
-+ virtual void RegisterEvent
-Handler(int eventID, std
-::function< void(int clientId,
- const uint8_t *data, size_t
- dataLength)> functionToCall)=0
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+]]>platformer_engine::ServerNetworkManagerNode1platformer_engine::ServerNetworkManager+ std::vector< Client> Clients+ std::vector< std::shared_ptr< spic::GameObject> > GameObjects+ ServerNetworkManager(spic::Scene &scene,int playerLimit, int port)+ auto GetScene() ->spic::Scene &+ void SetActiveScene(spic::Scene &scene)+ void SendUpdateToClients(const void *data, size_t dataLength, bool reliable=false)+ void InitializeClient(const Client &client)+ void ChooseNewPartyLeader()+ void Events()+ void OnConnect(intclientId) override+ void OnReceive(intclientId, const uint8_t *data, size_t dataLength)override+ void OnDisconnect(intclientId) override+ void RegisterEventHandler(int eventID, std::function< void(int clientId, constuint8_t *data, size_t dataLength)> functionToCall) override+ void CreateNetworkedGameObject(const spic::GameObject&gameObjectToCreate)+ void UpdateNetworkedGameObjectTransform(constspic::Transform &transform,const std::string &gameObjectId)+ void DestroyNetworkedGameObject(const std::string&gameObjectId)+ void HandleGameObjectTransformEventFromClient(int clientId,const void *data, size_t length)Node2platformer_engine::NetworkManager+ virtual void OnConnect(int clientId)=0+ virtual void OnReceive(int clientId, const uint8_t *data, size_t dataLength)=0+ virtual void OnDisconnect(int clientId)=0+ virtual void RegisterEventHandler(int eventID, std::function< void(int clientId,const uint8_t *data, size_tdataLength)> functionToCall)=0Node2->Node1
\ No newline at end of file
diff --git a/classplatformer__engine_1_1TMXParser__inherit__graph.svg b/classplatformer__engine_1_1TMXParser__inherit__graph.svg
index 9ac17900..4e64525a 100644
--- a/classplatformer__engine_1_1TMXParser__inherit__graph.svg
+++ b/classplatformer__engine_1_1TMXParser__inherit__graph.svg
@@ -1,60 +1 @@
-
-
-
-
-
-
-platformer_engine::TMXParser
-
-
-Node1
-
-
-platformer_engine::
-TMXParser
-
-
-
-+ TMXParser(std::map
-< std::string, std::
-unique_ptr< GameLevel
- >> &levels)
-+ auto Load(const std
-::string &id, const
- std::string &filePath,
- const std::string &fileName)
- -> bool override
-
-
-
-
-
-Node2
-
-
-platformer_engine::
-AbstractLevelParser
-
-
-
-+ virtual auto Load(const
- std::string &id, const
- std::string &filePath,
- const std::string &fileName)
- -> bool=0
-+ virtual ~AbstractLevelParser
-()=default
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
+platformer_engine::TMXParserNode1platformer_engine::TMXParser+ TMXParser(std::map< std::string, std::unique_ptr< GameLevel>> &levels)+ auto Load(const std::string &id, conststd::string &filePath,const std::string &fileName)-> bool overrideNode2platformer_engine::AbstractLevelParser+ virtual auto Load(conststd::string &id, conststd::string &filePath,const std::string &fileName)-> bool=0+ virtual ~AbstractLevelParser()=defaultNode2->Node1
\ No newline at end of file
diff --git a/classplatformer__engine_1_1TileLayer__coll__graph.svg b/classplatformer__engine_1_1TileLayer__coll__graph.svg
index c0d4a511..33383edd 100644
--- a/classplatformer__engine_1_1TileLayer__coll__graph.svg
+++ b/classplatformer__engine_1_1TileLayer__coll__graph.svg
@@ -1,56 +1 @@
-
-
-
-
-
-
-platformer_engine::TileLayer
-
-
-Node1
-
-
-platformer_engine::
-TileLayer
-
-
-
-+ TileLayer(const std
-::string &filePath, int
- tileSize, int rowCount,
- int colCount, TileMap tileMap,
- TileSetsList tileSets)
-+ void Render() override
-+ void Update() override
-+ auto GetTileMap()
--> TileMap
-
-
-
-
-
-Node2
-
-
-platformer_engine::
-Layer
-
-
-
-+ virtual void Render()=0
-+ virtual void Update()=0
-+ virtual ~Layer()=default
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
+platformer_engine::TileLayerNode1platformer_engine::TileLayer+ TileLayer(const std::string &filePath, inttileSize, int rowCount,int colCount, TileMap tileMap,TileSetsList tileSets)+ void Render() override+ void Update() override+ auto GetTileMap()-> TileMapNode2platformer_engine::Layer+ virtual void Render()=0+ virtual void Update()=0+ virtual ~Layer()=defaultNode2->Node1
\ No newline at end of file
diff --git a/classplatformer__engine_1_1TileLayer__inherit__graph.svg b/classplatformer__engine_1_1TileLayer__inherit__graph.svg
index c0d4a511..33383edd 100644
--- a/classplatformer__engine_1_1TileLayer__inherit__graph.svg
+++ b/classplatformer__engine_1_1TileLayer__inherit__graph.svg
@@ -1,56 +1 @@
-
-
-
-
-
-
-platformer_engine::TileLayer
-
-
-Node1
-
-
-platformer_engine::
-TileLayer
-
-
-
-+ TileLayer(const std
-::string &filePath, int
- tileSize, int rowCount,
- int colCount, TileMap tileMap,
- TileSetsList tileSets)
-+ void Render() override
-+ void Update() override
-+ auto GetTileMap()
--> TileMap
-
-
-
-
-
-Node2
-
-
-platformer_engine::
-Layer
-
-
-
-+ virtual void Render()=0
-+ virtual void Update()=0
-+ virtual ~Layer()=default
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
+platformer_engine::TileLayerNode1platformer_engine::TileLayer+ TileLayer(const std::string &filePath, inttileSize, int rowCount,int colCount, TileMap tileMap,TileSetsList tileSets)+ void Render() override+ void Update() override+ auto GetTileMap()-> TileMapNode2platformer_engine::Layer+ virtual void Render()=0+ virtual void Update()=0+ virtual ~Layer()=defaultNode2->Node1
\ No newline at end of file
diff --git a/classspic_1_1Animator__inherit__graph_org.svg b/classspic_1_1Animator__inherit__graph_org.svg
index d1ec27aa..a29077b4 100644
--- a/classspic_1_1Animator__inherit__graph_org.svg
+++ b/classspic_1_1Animator__inherit__graph_org.svg
@@ -1,87 +1 @@
-
-
-
-
-
-
-spic::Animator
-
-
-Node1
-
-
-spic::Animator
-
-
-
-+ void serialize(archive
- &ar, const unsigned)
-+ Animator(const std
-::shared_ptr< platformer
-_engine::AnimatedSprite
- > &animatedSprite, bool
- isPlaying=true, bool isLooping=true)
-+ void Play(bool looping)
-+ void Stop()
-+ void AddAnimation(const
- std::shared_ptr< platformer
-_engine::AnimatedSprite >
- &animatedSprite)
-+ void SetActiveAnimation
-(const std::string &animationId)
-+ void Render(spic::Transform
- transform)
-+ void Update()
-+ auto GetLoadedAnimations
-() -> std::map< std::string,
- std::shared_ptr< platformer
-_engine::AnimatedSprite >>
-
-
-
-
-
-Node2
-
-
-spic::Component
-
-
-
-+ void serialize(archive
- &ar, const unsigned)
-+ Component()=default
-+ virtual ~Component
-()=default
-+ Component(const Component
- &other)=default
-+ auto operator=(const
- Component &other) ->
- Component &=default
-+ Component(Component
- &&other)=default
-+ auto operator=(Component
- &&other) -> Component
- &=default
-+ auto Active() const
- -> bool
-+ void Active(bool flag)
-+ void SetGameObject
-(std::weak_ptr< GameObject
- > gObj)
-+ std::weak_ptr< GameObject
- > GetGameObject()
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
+spic::AnimatorNode1spic::Animator+ void serialize(archive&ar, const unsigned)+ Animator(const std::shared_ptr< platformer_engine::AnimatedSprite> &animatedSprite, boolisPlaying=true, bool isLooping=true)+ void Play(bool looping)+ void Stop()+ void AddAnimation(conststd::shared_ptr< platformer_engine::AnimatedSprite >&animatedSprite)+ void SetActiveAnimation(const std::string &animationId)+ void Render(spic::Transformtransform)+ void Update()+ auto GetLoadedAnimations() -> std::map< std::string,std::shared_ptr< platformer_engine::AnimatedSprite >>Node2spic::Component+ void serialize(archive&ar, const unsigned)+ Component()=default+ virtual ~Component()=default+ Component(const Component&other)=default+ auto operator=(constComponent &other) ->Component &=default+ Component(Component&&other)=default+ auto operator=(Component&&other) -> Component&=default+ auto Active() const-> bool+ void Active(bool flag)+ void SetGameObject(std::weak_ptr< GameObject> gObj)+ std::weak_ptr< GameObject> GetGameObject()Node2->Node1
\ No newline at end of file
diff --git a/classspic_1_1AudioSource__coll__graph.svg b/classspic_1_1AudioSource__coll__graph.svg
index f20d7ebb..5a2fca8c 100644
--- a/classspic_1_1AudioSource__coll__graph.svg
+++ b/classspic_1_1AudioSource__coll__graph.svg
@@ -1,67 +1 @@
-
-
-
-
-
-
-spic::AudioSource
-
-
-Node1
-
-
-spic::AudioSource
-
-
-
-+ void Play(bool looping)
-+ void Stop()
-
-
-
-
-
-Node2
-
-
-spic::Component
-
-
-
-+ void serialize(archive
- &ar, const unsigned)
-+ Component()=default
-+ virtual ~Component
-()=default
-+ Component(const Component
- &other)=default
-+ auto operator=(const
- Component &other) ->
- Component &=default
-+ Component(Component
- &&other)=default
-+ auto operator=(Component
- &&other) -> Component
- &=default
-+ auto Active() const
- -> bool
-+ void Active(bool flag)
-+ void SetGameObject
-(std::weak_ptr< GameObject
- > gObj)
-+ std::weak_ptr< GameObject
- > GetGameObject()
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
+spic::AudioSourceNode1spic::AudioSource+ void Play(bool looping)+ void Stop()Node2spic::Component+ void serialize(archive&ar, const unsigned)+ Component()=default+ virtual ~Component()=default+ Component(const Component&other)=default+ auto operator=(constComponent &other) ->Component &=default+ Component(Component&&other)=default+ auto operator=(Component&&other) -> Component&=default+ auto Active() const-> bool+ void Active(bool flag)+ void SetGameObject(std::weak_ptr< GameObject> gObj)+ std::weak_ptr< GameObject> GetGameObject()Node2->Node1
\ No newline at end of file
diff --git a/classspic_1_1AudioSource__inherit__graph.svg b/classspic_1_1AudioSource__inherit__graph.svg
index f20d7ebb..5a2fca8c 100644
--- a/classspic_1_1AudioSource__inherit__graph.svg
+++ b/classspic_1_1AudioSource__inherit__graph.svg
@@ -1,67 +1 @@
-
-
-
-
-
-
-spic::AudioSource
-
-
-Node1
-
-
-spic::AudioSource
-
-
-
-+ void Play(bool looping)
-+ void Stop()
-
-
-
-
-
-Node2
-
-
-spic::Component
-
-
-
-+ void serialize(archive
- &ar, const unsigned)
-+ Component()=default
-+ virtual ~Component
-()=default
-+ Component(const Component
- &other)=default
-+ auto operator=(const
- Component &other) ->
- Component &=default
-+ Component(Component
- &&other)=default
-+ auto operator=(Component
- &&other) -> Component
- &=default
-+ auto Active() const
- -> bool
-+ void Active(bool flag)
-+ void SetGameObject
-(std::weak_ptr< GameObject
- > gObj)
-+ std::weak_ptr< GameObject
- > GetGameObject()
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
+spic::AudioSourceNode1spic::AudioSource+ void Play(bool looping)+ void Stop()Node2spic::Component+ void serialize(archive&ar, const unsigned)+ Component()=default+ virtual ~Component()=default+ Component(const Component&other)=default+ auto operator=(constComponent &other) ->Component &=default+ Component(Component&&other)=default+ auto operator=(Component&&other) -> Component&=default+ auto Active() const-> bool+ void Active(bool flag)+ void SetGameObject(std::weak_ptr< GameObject> gObj)+ std::weak_ptr< GameObject> GetGameObject()Node2->Node1
\ No newline at end of file
diff --git a/classspic_1_1BehaviourScript__coll__graph.svg b/classspic_1_1BehaviourScript__coll__graph.svg
index 70231e48..9bf6e926 100644
--- a/classspic_1_1BehaviourScript__coll__graph.svg
+++ b/classspic_1_1BehaviourScript__coll__graph.svg
@@ -1,16 +1,4 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-spic::BehaviourScript
-
-
-Node1
-
-
-spic::BehaviourScript
-
-
-
-+ virtual void OnStart()
-+ virtual void OnUpdate()
-+ virtual void OnTriggerEnter2
-D(const Collision collision)
-+ virtual void OnTriggerExit2
-D(const Collision collision)
-+ virtual void OnTriggerStay2
-D(const Collision collision)
-
-
-
-
-
-Node2
-
-
-spic::Component
-
-
-
-+ void serialize(archive
- &ar, const unsigned)
-+ Component()=default
-+ virtual ~Component
-()=default
-+ Component(const Component
- &other)=default
-+ auto operator=(const
- Component &other) ->
- Component &=default
-+ Component(Component
- &&other)=default
-+ auto operator=(Component
- &&other) -> Component
- &=default
-+ auto Active() const
- -> bool
-+ void Active(bool flag)
-+ void SetGameObject
-(std::weak_ptr< GameObject
- > gObj)
-+ std::weak_ptr< GameObject
- > GetGameObject()
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+]]>spic::BehaviourScriptNode1spic::BehaviourScript+ virtual void OnStart()+ virtual void OnUpdate()+ virtual void OnTriggerEnter2D(const Collision collision)+ virtual void OnTriggerExit2D(const Collision collision)+ virtual void OnTriggerStay2D(const Collision collision)Node2spic::Component+ void serialize(archive&ar, const unsigned)+ Component()=default+ virtual ~Component()=default+ Component(const Component&other)=default+ auto operator=(constComponent &other) ->Component &=default+ Component(Component&&other)=default+ auto operator=(Component&&other) -> Component&=default+ auto Active() const-> bool+ void Active(bool flag)+ void SetGameObject(std::weak_ptr< GameObject> gObj)+ std::weak_ptr< GameObject> GetGameObject()Node2->Node1
\ No newline at end of file
diff --git a/classspic_1_1BehaviourScript__inherit__graph.svg b/classspic_1_1BehaviourScript__inherit__graph.svg
index f1b5bbf6..bab20cad 100644
--- a/classspic_1_1BehaviourScript__inherit__graph.svg
+++ b/classspic_1_1BehaviourScript__inherit__graph.svg
@@ -1,16 +1,4 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-spic::BehaviourScript
-
-
-Node1
-
-
-spic::BehaviourScript
-
-
-
-+ virtual void OnStart()
-+ virtual void OnUpdate()
-+ virtual void OnTriggerEnter2
-D(const Collision collision)
-+ virtual void OnTriggerExit2
-D(const Collision collision)
-+ virtual void OnTriggerStay2
-D(const Collision collision)
-
-
-
-
-
-Node3
-
-
-platformer_engine::
-CollisionBehaviour
-
-
-
-+ void OnStart() override
-+ void OnUpdate() override
-+ void OnTriggerEnter2D
-(Collision collision)
- override
-+ void OnTriggerExit2D
-(Collision collision)
- override
-+ void OnTriggerStay2D
-(Collision collision)
- override
-
-
-
-
-
-Node1->Node3
-
-
-
-
-
-Node2
-
-
-spic::Component
-
-
-
-+ void serialize(archive
- &ar, const unsigned)
-+ Component()=default
-+ virtual ~Component
-()=default
-+ Component(const Component
- &other)=default
-+ auto operator=(const
- Component &other) ->
- Component &=default
-+ Component(Component
- &&other)=default
-+ auto operator=(Component
- &&other) -> Component
- &=default
-+ auto Active() const
- -> bool
-+ void Active(bool flag)
-+ void SetGameObject
-(std::weak_ptr< GameObject
- > gObj)
-+ std::weak_ptr< GameObject
- > GetGameObject()
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+]]>spic::BehaviourScriptNode1spic::BehaviourScript+ virtual void OnStart()+ virtual void OnUpdate()+ virtual void OnTriggerEnter2D(const Collision collision)+ virtual void OnTriggerExit2D(const Collision collision)+ virtual void OnTriggerStay2D(const Collision collision)Node3platformer_engine::CollisionBehaviour+ void OnStart() override+ void OnUpdate() override+ void OnTriggerEnter2D(Collision collision)override+ void OnTriggerExit2D(Collision collision)override+ void OnTriggerStay2D(Collision collision)overrideNode1->Node3Node2spic::Component+ void serialize(archive&ar, const unsigned)+ Component()=default+ virtual ~Component()=default+ Component(const Component&other)=default+ auto operator=(constComponent &other) ->Component &=default+ Component(Component&&other)=default+ auto operator=(Component&&other) -> Component&=default+ auto Active() const-> bool+ void Active(bool flag)+ void SetGameObject(std::weak_ptr< GameObject> gObj)+ std::weak_ptr< GameObject> GetGameObject()Node2->Node1
\ No newline at end of file
diff --git a/classspic_1_1BoxCollider__coll__graph.svg b/classspic_1_1BoxCollider__coll__graph.svg
index 7128505f..6f385b65 100644
--- a/classspic_1_1BoxCollider__coll__graph.svg
+++ b/classspic_1_1BoxCollider__coll__graph.svg
@@ -1,16 +1,4 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-spic::BoxCollider
-
-
-Node1
-
-
-spic::BoxCollider
-
-
-
-+ double Width() const
-+ void Width(double newWidth)
-+ double Height() const
-+ void Height(double
- newHeight)
-
-
-
-
-
-Node2
-
-
-spic::Collider
-
-
-
-+ auto GetCollisions
-() const -> const std
-::vector< Collision > &
-+ auto GetCollisionsWith
-(const Collider &col)
- -> std::vector< Collision >
-+ auto GetCollisionById
-(int uid) -> Collision &
-+ void AddCollision(Collision col)
-+ void RemoveCollision
-(int uid)
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
-Node3
-
-
-spic::Component
-
-
-
-+ void serialize(archive
- &ar, const unsigned)
-+ Component()=default
-+ virtual ~Component
-()=default
-+ Component(const Component
- &other)=default
-+ auto operator=(const
- Component &other) ->
- Component &=default
-+ Component(Component
- &&other)=default
-+ auto operator=(Component
- &&other) -> Component
- &=default
-+ auto Active() const
- -> bool
-+ void Active(bool flag)
-+ void SetGameObject
-(std::weak_ptr< GameObject
- > gObj)
-+ std::weak_ptr< GameObject
- > GetGameObject()
-
-
-
-
-
-Node3->Node2
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+]]>spic::BoxColliderNode1spic::BoxCollider+ double Width() const+ void Width(double newWidth)+ double Height() const+ void Height(doublenewHeight)Node2spic::Collider+ auto GetCollisions() const -> const std::vector< Collision > &+ auto GetCollisionsWith(const Collider &col)-> std::vector< Collision >+ auto GetCollisionById(int uid) -> Collision &+ void AddCollision(Collision col)+ void RemoveCollision(int uid)Node2->Node1Node3spic::Component+ void serialize(archive&ar, const unsigned)+ Component()=default+ virtual ~Component()=default+ Component(const Component&other)=default+ auto operator=(constComponent &other) ->Component &=default+ Component(Component&&other)=default+ auto operator=(Component&&other) -> Component&=default+ auto Active() const-> bool+ void Active(bool flag)+ void SetGameObject(std::weak_ptr< GameObject> gObj)+ std::weak_ptr< GameObject> GetGameObject()Node3->Node2
\ No newline at end of file
diff --git a/classspic_1_1BoxCollider__inherit__graph.svg b/classspic_1_1BoxCollider__inherit__graph.svg
index 15339446..684f1364 100644
--- a/classspic_1_1BoxCollider__inherit__graph.svg
+++ b/classspic_1_1BoxCollider__inherit__graph.svg
@@ -1,16 +1,4 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-spic::BoxCollider
-
-
-Node1
-
-
-spic::BoxCollider
-
-
-
-+ double Width() const
-+ void Width(double newWidth)
-+ double Height() const
-+ void Height(double
- newHeight)
-
-
-
-
-
-Node2
-
-
-spic::Collider
-
-
-
-+ auto GetCollisions
-() const -> const std
-::vector< Collision > &
-+ auto GetCollisionsWith
-(const Collider &col)
- -> std::vector< Collision >
-+ auto GetCollisionById
-(int uid) -> Collision &
-+ void AddCollision(Collision col)
-+ void RemoveCollision
-(int uid)
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
-Node3
-
-
-spic::Component
-
-
-
-+ void serialize(archive
- &ar, const unsigned)
-+ Component()=default
-+ virtual ~Component
-()=default
-+ Component(const Component
- &other)=default
-+ auto operator=(const
- Component &other) ->
- Component &=default
-+ Component(Component
- &&other)=default
-+ auto operator=(Component
- &&other) -> Component
- &=default
-+ auto Active() const
- -> bool
-+ void Active(bool flag)
-+ void SetGameObject
-(std::weak_ptr< GameObject
- > gObj)
-+ std::weak_ptr< GameObject
- > GetGameObject()
-
-
-
-
-
-Node3->Node2
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+]]>spic::BoxColliderNode1spic::BoxCollider+ double Width() const+ void Width(double newWidth)+ double Height() const+ void Height(doublenewHeight)Node2spic::Collider+ auto GetCollisions() const -> const std::vector< Collision > &+ auto GetCollisionsWith(const Collider &col)-> std::vector< Collision >+ auto GetCollisionById(int uid) -> Collision &+ void AddCollision(Collision col)+ void RemoveCollision(int uid)Node2->Node1Node3spic::Component+ void serialize(archive&ar, const unsigned)+ Component()=default+ virtual ~Component()=default+ Component(const Component&other)=default+ auto operator=(constComponent &other) ->Component &=default+ Component(Component&&other)=default+ auto operator=(Component&&other) -> Component&=default+ auto Active() const-> bool+ void Active(bool flag)+ void SetGameObject(std::weak_ptr< GameObject> gObj)+ std::weak_ptr< GameObject> GetGameObject()Node3->Node2
\ No newline at end of file
diff --git a/classspic_1_1Button__coll__graph_org.svg b/classspic_1_1Button__coll__graph_org.svg
index 739a9d1b..9c9c3c93 100644
--- a/classspic_1_1Button__coll__graph_org.svg
+++ b/classspic_1_1Button__coll__graph_org.svg
@@ -1,186 +1 @@
-
-
-
-
-
-
-spic::Button
-
-
-Node1
-
-
-spic::Button
-
-
-
-+ void Click()
-+ void OnClick(std::function
-< void()> callback)
-
-
-
-
-
-Node2
-
-
-spic::UIObject
-
-
-
-+ UIObject(const std
-::string &name, const
- std::string &tag, double
- width, double height)
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
-Node3
-
-
-spic::GameObject
-
-# std::string _name
-# std::string _tag
-# bool _active
-# int _layer
-# std::map< std::string,
- std::vector< std::shared
-_ptr< Component > > > _components
-# std::weak_ptr< GameObject
- > _self
-# int _ownerId
-# static std::map< std
-::string, std::shared
-_ptr< GameObject > >
-_instances
-
-+ void serialize(archive
- &ar, const unsigned)
-+ GameObject(const std
-::string &name)
-+ GameObject(const std
-::string &name, const
- std::string &tag)
-+ GameObject & operator
-=(const GameObject &other)
-+ operator bool()
-+ auto operator!=(const
- GameObject &other)
--> bool
-+ auto operator==(const
- GameObject &other)
--> bool
-+ auto GetName() -> std
-::string
-+ void AddComponent(std
-::shared_ptr< Component
- > component)
-+ auto GetComponent()
- const -> std::shared
-_ptr< Component >
-+ auto GetComponents
-() const -> std::vector
-< std::shared_ptr< Component >>
-+ void Active(bool flag)
-+ auto Active() const
- -> bool
-+ auto IsActiveInWorld
-() const -> bool
-+ auto GetTransform()
- -> Transform
-+ void SetTransform(const
- Transform &transform)
-+ void SetOwnerId(int uid)
-+ auto GetOwnerId()
--> int
-+ static auto Find(const
- std::string &name) ->
- std::shared_ptr< GameObject >
-+ static auto FindGameObjects
-WithTag(const std::string
- &tag) -> std::vector< std
-::shared_ptr< GameObject >>
-+ static auto FindWithTag
-(const std::string &tag)
- -> std::shared_ptr< GameObject >
-+ static auto FindObjectOf
-Type(bool includeInactive
-=false) -> std::shared_ptr
-< GameObject >
-+ static auto FindObjectsOf
-Type(bool includeInactive
-=false) -> std::vector< std
-::shared_ptr< GameObject >>
-+ static void Destroy
-(std::shared_ptr< GameObject
- > obj)
-+ static void Destroy
-(Component *obj)
-
-
-
-
-
-Node3->Node2
-
-
-
-
-
-Node4
-
-
-spic::Transform
-
-+ double rotation
-+ double scale
-
-+ void serialize(archive
- &ar, const unsigned)
-
-
-
-
-
-Node4->Node3
-
-
- #_transform
-
-
-
-Node5
-
-
-spic::Point
-
-+ double x
-+ double y
-
-+ void serialize(archive
- &ar, const unsigned)
-
-
-
-
-
-Node5->Node4
-
-
- +position
-
-
-
+spic::ButtonNode1spic::Button+ void Click()+ void OnClick(std::function< void()> callback)Node2spic::UIObject+ UIObject(const std::string &name, conststd::string &tag, doublewidth, double height)Node2->Node1Node3spic::GameObject# std::string _name# std::string _tag# bool _active# int _layer# std::map< std::string,std::vector< std::shared_ptr< Component > > > _components# std::weak_ptr< GameObject> _self# int _ownerId# static std::map< std::string, std::shared_ptr< GameObject > >_instances+ void serialize(archive&ar, const unsigned)+ GameObject(const std::string &name)+ GameObject(const std::string &name, conststd::string &tag)+ GameObject & operator=(const GameObject &other)+ operator bool()+ auto operator!=(constGameObject &other)-> bool+ auto operator==(constGameObject &other)-> bool+ auto GetName() -> std::string+ void AddComponent(std::shared_ptr< Component> component)+ auto GetComponent()const -> std::shared_ptr< Component >+ auto GetComponents() const -> std::vector< std::shared_ptr< Component >>+ void Active(bool flag)+ auto Active() const-> bool+ auto IsActiveInWorld() const -> bool+ auto GetTransform()-> Transform+ void SetTransform(constTransform &transform)+ void SetOwnerId(int uid)+ auto GetOwnerId()-> int+ static auto Find(conststd::string &name) ->std::shared_ptr< GameObject >+ static auto FindGameObjectsWithTag(const std::string&tag) -> std::vector< std::shared_ptr< GameObject >>+ static auto FindWithTag(const std::string &tag)-> std::shared_ptr< GameObject >+ static auto FindObjectOfType(bool includeInactive=false) -> std::shared_ptr< GameObject >+ static auto FindObjectsOfType(bool includeInactive=false) -> std::vector< std::shared_ptr< GameObject >>+ static void Destroy(std::shared_ptr< GameObject> obj)+ static void Destroy(Component *obj)Node3->Node2Node4spic::Transform+ double rotation+ double scale+ void serialize(archive&ar, const unsigned)Node4->Node3#_transformNode5spic::Point+ double x+ double y+ void serialize(archive&ar, const unsigned)Node5->Node4+position
\ No newline at end of file
diff --git a/classspic_1_1CameraNotInSceneException__coll__graph.svg b/classspic_1_1CameraNotInSceneException__coll__graph.svg
index 31caaaca..5aa6d099 100644
--- a/classspic_1_1CameraNotInSceneException__coll__graph.svg
+++ b/classspic_1_1CameraNotInSceneException__coll__graph.svg
@@ -1,45 +1 @@
-
-
-
-
-
-
-spic::CameraNotInSceneException
-
-
-Node1
-
-
-spic::CameraNotInSceneException
-
-
-
-+ CameraNotInSceneException
-(const std::string &gameObjectName)
-
-
-
-
-
-Node2
-
-
-std::logic_error
-
-
-
-
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
+spic::CameraNotInSceneExceptionNode1spic::CameraNotInSceneException+ CameraNotInSceneException(const std::string &gameObjectName)Node2std::logic_errorNode2->Node1
\ No newline at end of file
diff --git a/classspic_1_1CameraNotInSceneException__inherit__graph.svg b/classspic_1_1CameraNotInSceneException__inherit__graph.svg
index 31caaaca..5aa6d099 100644
--- a/classspic_1_1CameraNotInSceneException__inherit__graph.svg
+++ b/classspic_1_1CameraNotInSceneException__inherit__graph.svg
@@ -1,45 +1 @@
-
-
-
-
-
-
-spic::CameraNotInSceneException
-
-
-Node1
-
-
-spic::CameraNotInSceneException
-
-
-
-+ CameraNotInSceneException
-(const std::string &gameObjectName)
-
-
-
-
-
-Node2
-
-
-std::logic_error
-
-
-
-
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
+spic::CameraNotInSceneExceptionNode1spic::CameraNotInSceneException+ CameraNotInSceneException(const std::string &gameObjectName)Node2std::logic_errorNode2->Node1
\ No newline at end of file
diff --git a/classspic_1_1Camera__coll__graph.svg b/classspic_1_1Camera__coll__graph.svg
index af0756d4..435b2237 100644
--- a/classspic_1_1Camera__coll__graph.svg
+++ b/classspic_1_1Camera__coll__graph.svg
@@ -1,16 +1,4 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-spic::Camera
-
-
-Node1
-
-
-spic::Camera
-
-
-
-+ Camera(const std::
-string &name, const
- std::string &tag, spic
-::Color backgroundColor,
- double aspectWidth, double
- aspectHeight)
-+ void Zoom(double aspectWidth,
- double aspectHeight)
-+ double GetAspectWidth()
-+ double GetAspectHeight()
-
-
-
-
-
-Node2
-
-
-spic::GameObject
-
-# std::string _name
-# std::string _tag
-# bool _active
-# int _layer
-# std::map< std::string,
- std::vector< std::shared
-_ptr< Component > > > _components
-# std::weak_ptr< GameObject
- > _self
-# int _ownerId
-# static std::map< std
-::string, std::shared
-_ptr< GameObject > >
-_instances
-
-+ void serialize(archive
- &ar, const unsigned)
-+ GameObject(const std
-::string &name)
-+ GameObject(const std
-::string &name, const
- std::string &tag)
-+ GameObject & operator
-=(const GameObject &other)
-+ operator bool()
-+ auto operator!=(const
- GameObject &other)
--> bool
-+ auto operator==(const
- GameObject &other)
--> bool
-+ auto GetName() -> std
-::string
-+ void AddComponent(std
-::shared_ptr< Component
- > component)
-+ auto GetComponent()
- const -> std::shared
-_ptr< Component >
-+ auto GetComponents
-() const -> std::vector
-< std::shared_ptr< Component >>
-+ void Active(bool flag)
-+ auto Active() const
- -> bool
-+ auto IsActiveInWorld
-() const -> bool
-+ auto GetTransform()
- -> Transform
-+ void SetTransform(const
- Transform &transform)
-+ void SetOwnerId(int uid)
-+ auto GetOwnerId()
--> int
-+ static auto Find(const
- std::string &name) ->
- std::shared_ptr< GameObject >
-+ static auto FindGameObjects
-WithTag(const std::string
- &tag) -> std::vector< std
-::shared_ptr< GameObject >>
-+ static auto FindWithTag
-(const std::string &tag)
- -> std::shared_ptr< GameObject >
-+ static auto FindObjectOf
-Type(bool includeInactive
-=false) -> std::shared_ptr
-< GameObject >
-+ static auto FindObjectsOf
-Type(bool includeInactive
-=false) -> std::vector< std
-::shared_ptr< GameObject >>
-+ static void Destroy
-(std::shared_ptr< GameObject
- > obj)
-+ static void Destroy
-(Component *obj)
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
-Node3
-
-
-spic::Transform
-
-+ double rotation
-+ double scale
-
-+ void serialize(archive
- &ar, const unsigned)
-
-
-
-
-
-Node3->Node2
-
-
- #_transform
-
-
-
-Node4
-
-
-spic::Point
-
-+ double x
-+ double y
-
-+ void serialize(archive
- &ar, const unsigned)
-
-
-
-
-
-Node4->Node3
-
-
- +position
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+]]>spic::CameraNode1spic::Camera+ Camera(const std::string &name, conststd::string &tag, spic::Color backgroundColor,double aspectWidth, doubleaspectHeight)+ void Zoom(double aspectWidth,double aspectHeight)+ double GetAspectWidth()+ double GetAspectHeight()Node2spic::GameObject# std::string _name# std::string _tag# bool _active# int _layer# std::map< std::string,std::vector< std::shared_ptr< Component > > > _components# std::weak_ptr< GameObject> _self# int _ownerId# static std::map< std::string, std::shared_ptr< GameObject > >_instances+ void serialize(archive&ar, const unsigned)+ GameObject(const std::string &name)+ GameObject(const std::string &name, conststd::string &tag)+ GameObject & operator=(const GameObject &other)+ operator bool()+ auto operator!=(constGameObject &other)-> bool+ auto operator==(constGameObject &other)-> bool+ auto GetName() -> std::string+ void AddComponent(std::shared_ptr< Component> component)+ auto GetComponent()const -> std::shared_ptr< Component >+ auto GetComponents() const -> std::vector< std::shared_ptr< Component >>+ void Active(bool flag)+ auto Active() const-> bool+ auto IsActiveInWorld() const -> bool+ auto GetTransform()-> Transform+ void SetTransform(constTransform &transform)+ void SetOwnerId(int uid)+ auto GetOwnerId()-> int+ static auto Find(conststd::string &name) ->std::shared_ptr< GameObject >+ static auto FindGameObjectsWithTag(const std::string&tag) -> std::vector< std::shared_ptr< GameObject >>+ static auto FindWithTag(const std::string &tag)-> std::shared_ptr< GameObject >+ static auto FindObjectOfType(bool includeInactive=false) -> std::shared_ptr< GameObject >+ static auto FindObjectsOfType(bool includeInactive=false) -> std::vector< std::shared_ptr< GameObject >>+ static void Destroy(std::shared_ptr< GameObject> obj)+ static void Destroy(Component *obj)Node2->Node1Node3spic::Transform+ double rotation+ double scale+ void serialize(archive&ar, const unsigned)Node3->Node2#_transformNode4spic::Point+ double x+ double y+ void serialize(archive&ar, const unsigned)Node4->Node3+position
\ No newline at end of file
diff --git a/classspic_1_1Camera__inherit__graph.svg b/classspic_1_1Camera__inherit__graph.svg
index 1ba21e32..716db984 100644
--- a/classspic_1_1Camera__inherit__graph.svg
+++ b/classspic_1_1Camera__inherit__graph.svg
@@ -1,16 +1,4 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-spic::Camera
-
-
-Node1
-
-
-spic::Camera
-
-
-
-+ Camera(const std::
-string &name, const
- std::string &tag, spic
-::Color backgroundColor,
- double aspectWidth, double
- aspectHeight)
-+ void Zoom(double aspectWidth,
- double aspectHeight)
-+ double GetAspectWidth()
-+ double GetAspectHeight()
-
-
-
-
-
-Node2
-
-
-spic::GameObject
-
-# std::string _name
-# std::string _tag
-# bool _active
-# int _layer
-# std::map< std::string,
- std::vector< std::shared
-_ptr< Component > > > _components
-# Transform _transform
-# std::weak_ptr< GameObject
- > _self
-# int _ownerId
-# static std::map< std
-::string, std::shared
-_ptr< GameObject > >
-_instances
-
-+ void serialize(archive
- &ar, const unsigned)
-+ GameObject(const std
-::string &name)
-+ GameObject(const std
-::string &name, const
- std::string &tag)
-+ GameObject & operator
-=(const GameObject &other)
-+ operator bool()
-+ auto operator!=(const
- GameObject &other)
--> bool
-+ auto operator==(const
- GameObject &other)
--> bool
-+ auto GetName() -> std
-::string
-+ void AddComponent(std
-::shared_ptr< Component
- > component)
-+ auto GetComponent()
- const -> std::shared
-_ptr< Component >
-+ auto GetComponents
-() const -> std::vector
-< std::shared_ptr< Component >>
-+ void Active(bool flag)
-+ auto Active() const
- -> bool
-+ auto IsActiveInWorld
-() const -> bool
-+ auto GetTransform()
- -> Transform
-+ void SetTransform(const
- Transform &transform)
-+ void SetOwnerId(int uid)
-+ auto GetOwnerId()
--> int
-+ static auto Find(const
- std::string &name) ->
- std::shared_ptr< GameObject >
-+ static auto FindGameObjects
-WithTag(const std::string
- &tag) -> std::vector< std
-::shared_ptr< GameObject >>
-+ static auto FindWithTag
-(const std::string &tag)
- -> std::shared_ptr< GameObject >
-+ static auto FindObjectOf
-Type(bool includeInactive
-=false) -> std::shared_ptr
-< GameObject >
-+ static auto FindObjectsOf
-Type(bool includeInactive
-=false) -> std::vector< std
-::shared_ptr< GameObject >>
-+ static void Destroy
-(std::shared_ptr< GameObject
- > obj)
-+ static void Destroy
-(Component *obj)
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+]]>spic::CameraNode1spic::Camera+ Camera(const std::string &name, conststd::string &tag, spic::Color backgroundColor,double aspectWidth, doubleaspectHeight)+ void Zoom(double aspectWidth,double aspectHeight)+ double GetAspectWidth()+ double GetAspectHeight()Node2spic::GameObject# std::string _name# std::string _tag# bool _active# int _layer# std::map< std::string,std::vector< std::shared_ptr< Component > > > _components# Transform _transform# std::weak_ptr< GameObject> _self# int _ownerId# static std::map< std::string, std::shared_ptr< GameObject > >_instances+ void serialize(archive&ar, const unsigned)+ GameObject(const std::string &name)+ GameObject(const std::string &name, conststd::string &tag)+ GameObject & operator=(const GameObject &other)+ operator bool()+ auto operator!=(constGameObject &other)-> bool+ auto operator==(constGameObject &other)-> bool+ auto GetName() -> std::string+ void AddComponent(std::shared_ptr< Component> component)+ auto GetComponent()const -> std::shared_ptr< Component >+ auto GetComponents() const -> std::vector< std::shared_ptr< Component >>+ void Active(bool flag)+ auto Active() const-> bool+ auto IsActiveInWorld() const -> bool+ auto GetTransform()-> Transform+ void SetTransform(constTransform &transform)+ void SetOwnerId(int uid)+ auto GetOwnerId()-> int+ static auto Find(conststd::string &name) ->std::shared_ptr< GameObject >+ static auto FindGameObjectsWithTag(const std::string&tag) -> std::vector< std::shared_ptr< GameObject >>+ static auto FindWithTag(const std::string &tag)-> std::shared_ptr< GameObject >+ static auto FindObjectOfType(bool includeInactive=false) -> std::shared_ptr< GameObject >+ static auto FindObjectsOfType(bool includeInactive=false) -> std::vector< std::shared_ptr< GameObject >>+ static void Destroy(std::shared_ptr< GameObject> obj)+ static void Destroy(Component *obj)Node2->Node1
\ No newline at end of file
diff --git a/classspic_1_1Camera__inherit__graph_org.svg b/classspic_1_1Camera__inherit__graph_org.svg
index ca91f69e..2e8cd766 100644
--- a/classspic_1_1Camera__inherit__graph_org.svg
+++ b/classspic_1_1Camera__inherit__graph_org.svg
@@ -1,128 +1 @@
-
-
-
-
-
-
-spic::Camera
-
-
-Node1
-
-
-spic::Camera
-
-
-
-+ Camera(const std::
-string &name, const
- std::string &tag, spic
-::Color backgroundColor,
- double aspectWidth, double
- aspectHeight)
-+ void Zoom(double aspectWidth,
- double aspectHeight)
-+ double GetAspectWidth()
-+ double GetAspectHeight()
-
-
-
-
-
-Node2
-
-
-spic::GameObject
-
-# std::string _name
-# std::string _tag
-# bool _active
-# int _layer
-# std::map< std::string,
- std::vector< std::shared
-_ptr< Component > > > _components
-# Transform _transform
-# std::weak_ptr< GameObject
- > _self
-# int _ownerId
-# static std::map< std
-::string, std::shared
-_ptr< GameObject > >
-_instances
-
-+ void serialize(archive
- &ar, const unsigned)
-+ GameObject(const std
-::string &name)
-+ GameObject(const std
-::string &name, const
- std::string &tag)
-+ GameObject & operator
-=(const GameObject &other)
-+ operator bool()
-+ auto operator!=(const
- GameObject &other)
--> bool
-+ auto operator==(const
- GameObject &other)
--> bool
-+ auto GetName() -> std
-::string
-+ void AddComponent(std
-::shared_ptr< Component
- > component)
-+ auto GetComponent()
- const -> std::shared
-_ptr< Component >
-+ auto GetComponents
-() const -> std::vector
-< std::shared_ptr< Component >>
-+ void Active(bool flag)
-+ auto Active() const
- -> bool
-+ auto IsActiveInWorld
-() const -> bool
-+ auto GetTransform()
- -> Transform
-+ void SetTransform(const
- Transform &transform)
-+ void SetOwnerId(int uid)
-+ auto GetOwnerId()
--> int
-+ static auto Find(const
- std::string &name) ->
- std::shared_ptr< GameObject >
-+ static auto FindGameObjects
-WithTag(const std::string
- &tag) -> std::vector< std
-::shared_ptr< GameObject >>
-+ static auto FindWithTag
-(const std::string &tag)
- -> std::shared_ptr< GameObject >
-+ static auto FindObjectOf
-Type(bool includeInactive
-=false) -> std::shared_ptr
-< GameObject >
-+ static auto FindObjectsOf
-Type(bool includeInactive
-=false) -> std::vector< std
-::shared_ptr< GameObject >>
-+ static void Destroy
-(std::shared_ptr< GameObject
- > obj)
-+ static void Destroy
-(Component *obj)
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
+spic::CameraNode1spic::Camera+ Camera(const std::string &name, conststd::string &tag, spic::Color backgroundColor,double aspectWidth, doubleaspectHeight)+ void Zoom(double aspectWidth,double aspectHeight)+ double GetAspectWidth()+ double GetAspectHeight()Node2spic::GameObject# std::string _name# std::string _tag# bool _active# int _layer# std::map< std::string,std::vector< std::shared_ptr< Component > > > _components# Transform _transform# std::weak_ptr< GameObject> _self# int _ownerId# static std::map< std::string, std::shared_ptr< GameObject > >_instances+ void serialize(archive&ar, const unsigned)+ GameObject(const std::string &name)+ GameObject(const std::string &name, conststd::string &tag)+ GameObject & operator=(const GameObject &other)+ operator bool()+ auto operator!=(constGameObject &other)-> bool+ auto operator==(constGameObject &other)-> bool+ auto GetName() -> std::string+ void AddComponent(std::shared_ptr< Component> component)+ auto GetComponent()const -> std::shared_ptr< Component >+ auto GetComponents() const -> std::vector< std::shared_ptr< Component >>+ void Active(bool flag)+ auto Active() const-> bool+ auto IsActiveInWorld() const -> bool+ auto GetTransform()-> Transform+ void SetTransform(constTransform &transform)+ void SetOwnerId(int uid)+ auto GetOwnerId()-> int+ static auto Find(conststd::string &name) ->std::shared_ptr< GameObject >+ static auto FindGameObjectsWithTag(const std::string&tag) -> std::vector< std::shared_ptr< GameObject >>+ static auto FindWithTag(const std::string &tag)-> std::shared_ptr< GameObject >+ static auto FindObjectOfType(bool includeInactive=false) -> std::shared_ptr< GameObject >+ static auto FindObjectsOfType(bool includeInactive=false) -> std::vector< std::shared_ptr< GameObject >>+ static void Destroy(std::shared_ptr< GameObject> obj)+ static void Destroy(Component *obj)Node2->Node1
\ No newline at end of file
diff --git a/classspic_1_1CircleCollider__coll__graph.svg b/classspic_1_1CircleCollider__coll__graph.svg
index a151cdc1..334f8982 100644
--- a/classspic_1_1CircleCollider__coll__graph.svg
+++ b/classspic_1_1CircleCollider__coll__graph.svg
@@ -1,16 +1,4 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-spic::CircleCollider
-
-
-Node1
-
-
-spic::CircleCollider
-
-
-
-+ double Radius() const
-+ void Radius(double
- newRadius)
-
-
-
-
-
-Node2
-
-
-spic::Collider
-
-
-
-+ auto GetCollisions
-() const -> const std
-::vector< Collision > &
-+ auto GetCollisionsWith
-(const Collider &col)
- -> std::vector< Collision >
-+ auto GetCollisionById
-(int uid) -> Collision &
-+ void AddCollision(Collision col)
-+ void RemoveCollision
-(int uid)
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
-Node3
-
-
-spic::Component
-
-
-
-+ void serialize(archive
- &ar, const unsigned)
-+ Component()=default
-+ virtual ~Component
-()=default
-+ Component(const Component
- &other)=default
-+ auto operator=(const
- Component &other) ->
- Component &=default
-+ Component(Component
- &&other)=default
-+ auto operator=(Component
- &&other) -> Component
- &=default
-+ auto Active() const
- -> bool
-+ void Active(bool flag)
-+ void SetGameObject
-(std::weak_ptr< GameObject
- > gObj)
-+ std::weak_ptr< GameObject
- > GetGameObject()
-
-
-
-
-
-Node3->Node2
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+]]>spic::CircleColliderNode1spic::CircleCollider+ double Radius() const+ void Radius(doublenewRadius)Node2spic::Collider+ auto GetCollisions() const -> const std::vector< Collision > &+ auto GetCollisionsWith(const Collider &col)-> std::vector< Collision >+ auto GetCollisionById(int uid) -> Collision &+ void AddCollision(Collision col)+ void RemoveCollision(int uid)Node2->Node1Node3spic::Component+ void serialize(archive&ar, const unsigned)+ Component()=default+ virtual ~Component()=default+ Component(const Component&other)=default+ auto operator=(constComponent &other) ->Component &=default+ Component(Component&&other)=default+ auto operator=(Component&&other) -> Component&=default+ auto Active() const-> bool+ void Active(bool flag)+ void SetGameObject(std::weak_ptr< GameObject> gObj)+ std::weak_ptr< GameObject> GetGameObject()Node3->Node2
\ No newline at end of file
diff --git a/classspic_1_1CircleCollider__coll__graph_org.svg b/classspic_1_1CircleCollider__coll__graph_org.svg
index 17f9c835..6b6895a8 100644
--- a/classspic_1_1CircleCollider__coll__graph_org.svg
+++ b/classspic_1_1CircleCollider__coll__graph_org.svg
@@ -1,97 +1 @@
-
-
-
-
-
-
-spic::CircleCollider
-
-
-Node1
-
-
-spic::CircleCollider
-
-
-
-+ double Radius() const
-+ void Radius(double
- newRadius)
-
-
-
-
-
-Node2
-
-
-spic::Collider
-
-
-
-+ auto GetCollisions
-() const -> const std
-::vector< Collision > &
-+ auto GetCollisionsWith
-(const Collider &col)
- -> std::vector< Collision >
-+ auto GetCollisionById
-(int uid) -> Collision &
-+ void AddCollision(Collision col)
-+ void RemoveCollision
-(int uid)
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
-Node3
-
-
-spic::Component
-
-
-
-+ void serialize(archive
- &ar, const unsigned)
-+ Component()=default
-+ virtual ~Component
-()=default
-+ Component(const Component
- &other)=default
-+ auto operator=(const
- Component &other) ->
- Component &=default
-+ Component(Component
- &&other)=default
-+ auto operator=(Component
- &&other) -> Component
- &=default
-+ auto Active() const
- -> bool
-+ void Active(bool flag)
-+ void SetGameObject
-(std::weak_ptr< GameObject
- > gObj)
-+ std::weak_ptr< GameObject
- > GetGameObject()
-
-
-
-
-
-Node3->Node2
-
-
-
-
-
+spic::CircleColliderNode1spic::CircleCollider+ double Radius() const+ void Radius(doublenewRadius)Node2spic::Collider+ auto GetCollisions() const -> const std::vector< Collision > &+ auto GetCollisionsWith(const Collider &col)-> std::vector< Collision >+ auto GetCollisionById(int uid) -> Collision &+ void AddCollision(Collision col)+ void RemoveCollision(int uid)Node2->Node1Node3spic::Component+ void serialize(archive&ar, const unsigned)+ Component()=default+ virtual ~Component()=default+ Component(const Component&other)=default+ auto operator=(constComponent &other) ->Component &=default+ Component(Component&&other)=default+ auto operator=(Component&&other) -> Component&=default+ auto Active() const-> bool+ void Active(bool flag)+ void SetGameObject(std::weak_ptr< GameObject> gObj)+ std::weak_ptr< GameObject> GetGameObject()Node3->Node2
\ No newline at end of file
diff --git a/classspic_1_1Collider__coll__graph.svg b/classspic_1_1Collider__coll__graph.svg
index 7bbb4d49..2ab65df0 100644
--- a/classspic_1_1Collider__coll__graph.svg
+++ b/classspic_1_1Collider__coll__graph.svg
@@ -1,16 +1,4 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-spic::Collider
-
-
-Node1
-
-
-spic::Collider
-
-
-
-+ auto GetCollisions
-() const -> const std
-::vector< Collision > &
-+ auto GetCollisionsWith
-(const Collider &col)
- -> std::vector< Collision >
-+ auto GetCollisionById
-(int uid) -> Collision &
-+ void AddCollision(Collision col)
-+ void RemoveCollision
-(int uid)
-
-
-
-
-
-Node2
-
-
-spic::Component
-
-
-
-+ void serialize(archive
- &ar, const unsigned)
-+ Component()=default
-+ virtual ~Component
-()=default
-+ Component(const Component
- &other)=default
-+ auto operator=(const
- Component &other) ->
- Component &=default
-+ Component(Component
- &&other)=default
-+ auto operator=(Component
- &&other) -> Component
- &=default
-+ auto Active() const
- -> bool
-+ void Active(bool flag)
-+ void SetGameObject
-(std::weak_ptr< GameObject
- > gObj)
-+ std::weak_ptr< GameObject
- > GetGameObject()
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+]]>spic::ColliderNode1spic::Collider+ auto GetCollisions() const -> const std::vector< Collision > &+ auto GetCollisionsWith(const Collider &col)-> std::vector< Collision >+ auto GetCollisionById(int uid) -> Collision &+ void AddCollision(Collision col)+ void RemoveCollision(int uid)Node2spic::Component+ void serialize(archive&ar, const unsigned)+ Component()=default+ virtual ~Component()=default+ Component(const Component&other)=default+ auto operator=(constComponent &other) ->Component &=default+ Component(Component&&other)=default+ auto operator=(Component&&other) -> Component&=default+ auto Active() const-> bool+ void Active(bool flag)+ void SetGameObject(std::weak_ptr< GameObject> gObj)+ std::weak_ptr< GameObject> GetGameObject()Node2->Node1
\ No newline at end of file
diff --git a/classspic_1_1Collider__inherit__graph_org.svg b/classspic_1_1Collider__inherit__graph_org.svg
index ea250e36..3600d745 100644
--- a/classspic_1_1Collider__inherit__graph_org.svg
+++ b/classspic_1_1Collider__inherit__graph_org.svg
@@ -1,120 +1 @@
-
-
-
-
-
-
-spic::Collider
-
-
-Node1
-
-
-spic::Collider
-
-
-
-+ auto GetCollisions
-() const -> const std
-::vector< Collision > &
-+ auto GetCollisionsWith
-(const Collider &col)
- -> std::vector< Collision >
-+ auto GetCollisionById
-(int uid) -> Collision &
-+ void AddCollision(Collision col)
-+ void RemoveCollision
-(int uid)
-
-
-
-
-
-Node3
-
-
-spic::BoxCollider
-
-
-
-+ double Width() const
-+ void Width(double newWidth)
-+ double Height() const
-+ void Height(double
- newHeight)
-
-
-
-
-
-Node1->Node3
-
-
-
-
-
-Node4
-
-
-spic::CircleCollider
-
-
-
-+ double Radius() const
-+ void Radius(double
- newRadius)
-
-
-
-
-
-Node1->Node4
-
-
-
-
-
-Node2
-
-
-spic::Component
-
-
-
-+ void serialize(archive
- &ar, const unsigned)
-+ Component()=default
-+ virtual ~Component
-()=default
-+ Component(const Component
- &other)=default
-+ auto operator=(const
- Component &other) ->
- Component &=default
-+ Component(Component
- &&other)=default
-+ auto operator=(Component
- &&other) -> Component
- &=default
-+ auto Active() const
- -> bool
-+ void Active(bool flag)
-+ void SetGameObject
-(std::weak_ptr< GameObject
- > gObj)
-+ std::weak_ptr< GameObject
- > GetGameObject()
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
+spic::ColliderNode1spic::Collider+ auto GetCollisions() const -> const std::vector< Collision > &+ auto GetCollisionsWith(const Collider &col)-> std::vector< Collision >+ auto GetCollisionById(int uid) -> Collision &+ void AddCollision(Collision col)+ void RemoveCollision(int uid)Node3spic::BoxCollider+ double Width() const+ void Width(double newWidth)+ double Height() const+ void Height(doublenewHeight)Node1->Node3Node4spic::CircleCollider+ double Radius() const+ void Radius(doublenewRadius)Node1->Node4Node2spic::Component+ void serialize(archive&ar, const unsigned)+ Component()=default+ virtual ~Component()=default+ Component(const Component&other)=default+ auto operator=(constComponent &other) ->Component &=default+ Component(Component&&other)=default+ auto operator=(Component&&other) -> Component&=default+ auto Active() const-> bool+ void Active(bool flag)+ void SetGameObject(std::weak_ptr< GameObject> gObj)+ std::weak_ptr< GameObject> GetGameObject()Node2->Node1
\ No newline at end of file
diff --git a/classspic_1_1CollisionByIdNotFoundException__coll__graph.svg b/classspic_1_1CollisionByIdNotFoundException__coll__graph.svg
index a76b2c6c..99720aaa 100644
--- a/classspic_1_1CollisionByIdNotFoundException__coll__graph.svg
+++ b/classspic_1_1CollisionByIdNotFoundException__coll__graph.svg
@@ -1,47 +1 @@
-
-
-
-
-
-
-spic::CollisionByIdNotFoundException
-
-
-Node1
-
-
-spic::CollisionByIdNotFound
-Exception
-
-
-
-+ CollisionByIdNotFoundException
-(const int uid, const std
-::string &gameObjectName)
-
-
-
-
-
-Node2
-
-
-std::logic_error
-
-
-
-
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
+spic::CollisionByIdNotFoundExceptionNode1spic::CollisionByIdNotFoundException+ CollisionByIdNotFoundException(const int uid, const std::string &gameObjectName)Node2std::logic_errorNode2->Node1
\ No newline at end of file
diff --git a/classspic_1_1CollisionByIdNotFoundException__inherit__graph.svg b/classspic_1_1CollisionByIdNotFoundException__inherit__graph.svg
index a76b2c6c..99720aaa 100644
--- a/classspic_1_1CollisionByIdNotFoundException__inherit__graph.svg
+++ b/classspic_1_1CollisionByIdNotFoundException__inherit__graph.svg
@@ -1,47 +1 @@
-
-
-
-
-
-
-spic::CollisionByIdNotFoundException
-
-
-Node1
-
-
-spic::CollisionByIdNotFound
-Exception
-
-
-
-+ CollisionByIdNotFoundException
-(const int uid, const std
-::string &gameObjectName)
-
-
-
-
-
-Node2
-
-
-std::logic_error
-
-
-
-
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
+spic::CollisionByIdNotFoundExceptionNode1spic::CollisionByIdNotFoundException+ CollisionByIdNotFoundException(const int uid, const std::string &gameObjectName)Node2std::logic_errorNode2->Node1
\ No newline at end of file
diff --git a/classspic_1_1Color__coll__graph.svg b/classspic_1_1Color__coll__graph.svg
index ae8000fa..4a61076d 100644
--- a/classspic_1_1Color__coll__graph.svg
+++ b/classspic_1_1Color__coll__graph.svg
@@ -1,53 +1 @@
-
-
-
-
-
-
-spic::Color
-
-
-Node1
-
-
-spic::Color
-
-
-
-+ Color(double red,
- double green, double
- blue, double alpha)
-+ auto GetRedValue()
- const -> const double
-+ auto GetGreenValue
-() const -> const double
-+ auto GetBlueValue()
- const -> const double
-+ auto GetAlphaValue
-() const -> const double
-+ static auto White()
- -> const Color &
-+ static auto Red()
--> const Color &
-+ static auto Green()
- -> const Color &
-+ static auto Blue()
- -> const Color &
-+ static auto Cyan()
- -> const Color &
-+ static auto Magenta
-() -> const Color &
-+ static auto Yellow
-() -> const Color &
-+ static auto Transparent
-() -> const Color &
-+ static auto Black()
- -> const Color &
-
-
-
-
-
+spic::ColorNode1spic::Color+ Color(double red,double green, doubleblue, double alpha)+ auto GetRedValue()const -> const double+ auto GetGreenValue() const -> const double+ auto GetBlueValue()const -> const double+ auto GetAlphaValue() const -> const double+ static auto White()-> const Color &+ static auto Red()-> const Color &+ static auto Green()-> const Color &+ static auto Blue()-> const Color &+ static auto Cyan()-> const Color &+ static auto Magenta() -> const Color &+ static auto Yellow() -> const Color &+ static auto Transparent() -> const Color &+ static auto Black()-> const Color &
\ No newline at end of file
diff --git a/classspic_1_1Component__inherit__graph.svg b/classspic_1_1Component__inherit__graph.svg
index 853111bc..f474ee4c 100644
--- a/classspic_1_1Component__inherit__graph.svg
+++ b/classspic_1_1Component__inherit__graph.svg
@@ -1,16 +1,4 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-spic::Component
-
-
-Node1
-
-
-spic::Component
-
-
-
-+ void serialize(archive
- &ar, const unsigned)
-+ Component()=default
-+ virtual ~Component
-()=default
-+ Component(const Component
- &other)=default
-+ auto operator=(const
- Component &other) ->
- Component &=default
-+ Component(Component
- &&other)=default
-+ auto operator=(Component
- &&other) -> Component
- &=default
-+ auto Active() const
- -> bool
-+ void Active(bool flag)
-+ void SetGameObject
-(std::weak_ptr< GameObject
- > gObj)
-+ std::weak_ptr< GameObject
- > GetGameObject()
-
-
-
-
-
-Node2
-
-
-spic::Animator
-
-
-
-+ void serialize(archive
- &ar, const unsigned)
-+ Animator(const std
-::shared_ptr< platformer
-_engine::AnimatedSprite
- > &animatedSprite, bool
- isPlaying=true, bool isLooping=true)
-+ void Play(bool looping)
-+ void Stop()
-+ void AddAnimation(const
- std::shared_ptr< platformer
-_engine::AnimatedSprite >
- &animatedSprite)
-+ void SetActiveAnimation
-(const std::string &animationId)
-+ void Render(spic::Transform
- transform)
-+ void Update()
-+ auto GetLoadedAnimations
-() -> std::map< std::string,
- std::shared_ptr< platformer
-_engine::AnimatedSprite >>
-
-
-
-
-
-Node1->Node2
-
-
-
-
-
-Node3
-
-
-spic::AudioSource
-
-
-
-+ void Play(bool looping)
-+ void Stop()
-
-
-
-
-
-Node1->Node3
-
-
-
-
-
-Node4
-
-
-spic::BehaviourScript
-
-
-
-+ virtual void OnStart()
-+ virtual void OnUpdate()
-+ virtual void OnTriggerEnter2
-D(const Collision collision)
-+ virtual void OnTriggerExit2
-D(const Collision collision)
-+ virtual void OnTriggerStay2
-D(const Collision collision)
-
-
-
-
-
-Node1->Node4
-
-
-
-
-
-Node6
-
-
-spic::Collider
-
-
-
-+ auto GetCollisions
-() const -> const std
-::vector< Collision > &
-+ auto GetCollisionsWith
-(const Collider &col)
- -> std::vector< Collision >
-+ auto GetCollisionById
-(int uid) -> Collision &
-+ void AddCollision(Collision col)
-+ void RemoveCollision
-(int uid)
-
-
-
-
-
-Node1->Node6
-
-
-
-
-
-Node9
-
-
-spic::RigidBody
-
-# float _mass
-# float _gravityScale
-# enum BodyType _bodyType
-# std::map< CollisionPoint,
- int > _moveRestrictions
-
-+ void serialize(archive
- &ar, const unsigned)
-+ virtual void AddForce
-(const Point &forceDirection)
-+ void BodyType(BodyType
- bodyType)
-+ auto BodyType() ->
- enum BodyType
-+ bool CanMoveTo(Collision
-Point point)
-+ void AllowMoveTo(Collision
-Point point)
-+ void DenyMoveTo(Collision
-Point point)
-
-
-
-
-
-Node1->Node9
-
-
-
-
-
-Node11
-
-
-spic::Sprite
-
-# std::string _spriteId
-# int _spriteWidth
-# int _spriteHeight
-# double _spriteScale
-
-+ void serialize(archive
- &ar, const unsigned)
-+ Sprite(std::string
- spriteId, int sortingLayer,
- int orderInLayer, int spriteWidth,
- int spriteHeight, platformer_engine
-::SPIC_RendererFlip flip=platformer
-_engine::FLIP_NONE, Color color=Color
-::Transparent(), double spriteScale=1.0)
-+ auto GetSpriteId()
- const -> std::string
-+ auto GetSpriteScale
-() const -> double
-+ void Render(spic::Transform
- transform)
-
-
-
-
-
-Node1->Node11
-
-
-
-
-
-Node5
-
-
-platformer_engine::
-CollisionBehaviour
-
-
-
-+ void OnStart() override
-+ void OnUpdate() override
-+ void OnTriggerEnter2D
-(Collision collision)
- override
-+ void OnTriggerExit2D
-(Collision collision)
- override
-+ void OnTriggerStay2D
-(Collision collision)
- override
-
-
-
-
-
-Node4->Node5
-
-
-
-
-
-Node7
-
-
-spic::BoxCollider
-
-
-
-+ double Width() const
-+ void Width(double newWidth)
-+ double Height() const
-+ void Height(double
- newHeight)
-
-
-
-
-
-Node6->Node7
-
-
-
-
-
-Node8
-
-
-spic::CircleCollider
-
-
-
-+ double Radius() const
-+ void Radius(double
- newRadius)
-
-
-
-
-
-Node6->Node8
-
-
-
-
-
-Node10
-
-
-MarioRigidBody
-
-
-
-+ MarioRigidBody()
-+ void AddForce(const
- Point &forceDirection)
- override
-
-
-
-
-
-Node9->Node10
-
-
-
-
-
-Node12
-
-
-platformer_engine::
-AnimatedSprite
-
-
-
-+ void serialize(archive
- &ar, const unsigned)
-+ AnimatedSprite(std
-::string spriteId, int
- sortingLayer, int orderInLayer,
- int spriteWidth, int spriteHeight,
- int frameCount, int animationSpeed,
- int spriteRow, platformer_engine::
-SPIC_RendererFlip flip=platformer_engine
-::FLIP_NONE, spic::Color color=spic::Color
-::Transparent(), double spriteScale=1.0)
-+ void Update()
-+ void Draw(spic::Transform
- transform)
-+ void ResetCurrentFrame()
-+ auto GetCurrentFrame
-() const -> int
-+ auto GetFrameCount
-() const -> int
-
-
-
-
-
-Node11->Node12
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+]]>spic::ComponentNode1spic::Component+ void serialize(archive&ar, const unsigned)+ Component()=default+ virtual ~Component()=default+ Component(const Component&other)=default+ auto operator=(constComponent &other) ->Component &=default+ Component(Component&&other)=default+ auto operator=(Component&&other) -> Component&=default+ auto Active() const-> bool+ void Active(bool flag)+ void SetGameObject(std::weak_ptr< GameObject> gObj)+ std::weak_ptr< GameObject> GetGameObject()Node2spic::Animator+ void serialize(archive&ar, const unsigned)+ Animator(const std::shared_ptr< platformer_engine::AnimatedSprite> &animatedSprite, boolisPlaying=true, bool isLooping=true)+ void Play(bool looping)+ void Stop()+ void AddAnimation(conststd::shared_ptr< platformer_engine::AnimatedSprite >&animatedSprite)+ void SetActiveAnimation(const std::string &animationId)+ void Render(spic::Transformtransform)+ void Update()+ auto GetLoadedAnimations() -> std::map< std::string,std::shared_ptr< platformer_engine::AnimatedSprite >>Node1->Node2Node3spic::AudioSource+ void Play(bool looping)+ void Stop()Node1->Node3Node4spic::BehaviourScript+ virtual void OnStart()+ virtual void OnUpdate()+ virtual void OnTriggerEnter2D(const Collision collision)+ virtual void OnTriggerExit2D(const Collision collision)+ virtual void OnTriggerStay2D(const Collision collision)Node1->Node4Node6spic::Collider+ auto GetCollisions() const -> const std::vector< Collision > &+ auto GetCollisionsWith(const Collider &col)-> std::vector< Collision >+ auto GetCollisionById(int uid) -> Collision &+ void AddCollision(Collision col)+ void RemoveCollision(int uid)Node1->Node6Node9spic::RigidBody# float _mass# float _gravityScale# enum BodyType _bodyType# std::map< CollisionPoint,int > _moveRestrictions+ void serialize(archive&ar, const unsigned)+ virtual void AddForce(const Point &forceDirection)+ void BodyType(BodyTypebodyType)+ auto BodyType() ->enum BodyType+ bool CanMoveTo(CollisionPoint point)+ void AllowMoveTo(CollisionPoint point)+ void DenyMoveTo(CollisionPoint point)Node1->Node9Node11spic::Sprite# std::string _spriteId# int _spriteWidth# int _spriteHeight# double _spriteScale+ void serialize(archive&ar, const unsigned)+ Sprite(std::stringspriteId, int sortingLayer,int orderInLayer, int spriteWidth,int spriteHeight, platformer_engine::SPIC_RendererFlip flip=platformer_engine::FLIP_NONE, Color color=Color::Transparent(), double spriteScale=1.0)+ auto GetSpriteId()const -> std::string+ auto GetSpriteScale() const -> double+ void Render(spic::Transformtransform)Node1->Node11Node5platformer_engine::CollisionBehaviour+ void OnStart() override+ void OnUpdate() override+ void OnTriggerEnter2D(Collision collision)override+ void OnTriggerExit2D(Collision collision)override+ void OnTriggerStay2D(Collision collision)overrideNode4->Node5Node7spic::BoxCollider+ double Width() const+ void Width(double newWidth)+ double Height() const+ void Height(doublenewHeight)Node6->Node7Node8spic::CircleCollider+ double Radius() const+ void Radius(doublenewRadius)Node6->Node8Node10MarioRigidBody+ MarioRigidBody()+ void AddForce(constPoint &forceDirection)overrideNode9->Node10Node12platformer_engine::AnimatedSprite+ void serialize(archive&ar, const unsigned)+ AnimatedSprite(std::string spriteId, intsortingLayer, int orderInLayer,int spriteWidth, int spriteHeight,int frameCount, int animationSpeed,int spriteRow, platformer_engine::SPIC_RendererFlip flip=platformer_engine::FLIP_NONE, spic::Color color=spic::Color::Transparent(), double spriteScale=1.0)+ void Update()+ void Draw(spic::Transformtransform)+ void ResetCurrentFrame()+ auto GetCurrentFrame() const -> int+ auto GetFrameCount() const -> intNode11->Node12
\ No newline at end of file
diff --git a/classspic_1_1Component__inherit__graph_org.svg b/classspic_1_1Component__inherit__graph_org.svg
index 0aa823fd..777c3217 100644
--- a/classspic_1_1Component__inherit__graph_org.svg
+++ b/classspic_1_1Component__inherit__graph_org.svg
@@ -1,368 +1 @@
-
-
-
-
-
-
-spic::Component
-
-
-Node1
-
-
-spic::Component
-
-
-
-+ void serialize(archive
- &ar, const unsigned)
-+ Component()=default
-+ virtual ~Component
-()=default
-+ Component(const Component
- &other)=default
-+ auto operator=(const
- Component &other) ->
- Component &=default
-+ Component(Component
- &&other)=default
-+ auto operator=(Component
- &&other) -> Component
- &=default
-+ auto Active() const
- -> bool
-+ void Active(bool flag)
-+ void SetGameObject
-(std::weak_ptr< GameObject
- > gObj)
-+ std::weak_ptr< GameObject
- > GetGameObject()
-
-
-
-
-
-Node2
-
-
-spic::Animator
-
-
-
-+ void serialize(archive
- &ar, const unsigned)
-+ Animator(const std
-::shared_ptr< platformer
-_engine::AnimatedSprite
- > &animatedSprite, bool
- isPlaying=true, bool isLooping=true)
-+ void Play(bool looping)
-+ void Stop()
-+ void AddAnimation(const
- std::shared_ptr< platformer
-_engine::AnimatedSprite >
- &animatedSprite)
-+ void SetActiveAnimation
-(const std::string &animationId)
-+ void Render(spic::Transform
- transform)
-+ void Update()
-+ auto GetLoadedAnimations
-() -> std::map< std::string,
- std::shared_ptr< platformer
-_engine::AnimatedSprite >>
-
-
-
-
-
-Node1->Node2
-
-
-
-
-
-Node3
-
-
-spic::AudioSource
-
-
-
-+ void Play(bool looping)
-+ void Stop()
-
-
-
-
-
-Node1->Node3
-
-
-
-
-
-Node4
-
-
-spic::BehaviourScript
-
-
-
-+ virtual void OnStart()
-+ virtual void OnUpdate()
-+ virtual void OnTriggerEnter2
-D(const Collision collision)
-+ virtual void OnTriggerExit2
-D(const Collision collision)
-+ virtual void OnTriggerStay2
-D(const Collision collision)
-
-
-
-
-
-Node1->Node4
-
-
-
-
-
-Node6
-
-
-spic::Collider
-
-
-
-+ auto GetCollisions
-() const -> const std
-::vector< Collision > &
-+ auto GetCollisionsWith
-(const Collider &col)
- -> std::vector< Collision >
-+ auto GetCollisionById
-(int uid) -> Collision &
-+ void AddCollision(Collision col)
-+ void RemoveCollision
-(int uid)
-
-
-
-
-
-Node1->Node6
-
-
-
-
-
-Node9
-
-
-spic::RigidBody
-
-# float _mass
-# float _gravityScale
-# enum BodyType _bodyType
-# std::map< CollisionPoint,
- int > _moveRestrictions
-
-+ void serialize(archive
- &ar, const unsigned)
-+ virtual void AddForce
-(const Point &forceDirection)
-+ void BodyType(BodyType
- bodyType)
-+ auto BodyType() ->
- enum BodyType
-+ bool CanMoveTo(Collision
-Point point)
-+ void AllowMoveTo(Collision
-Point point)
-+ void DenyMoveTo(Collision
-Point point)
-
-
-
-
-
-Node1->Node9
-
-
-
-
-
-Node11
-
-
-spic::Sprite
-
-# std::string _spriteId
-# int _spriteWidth
-# int _spriteHeight
-# double _spriteScale
-
-+ void serialize(archive
- &ar, const unsigned)
-+ Sprite(std::string
- spriteId, int sortingLayer,
- int orderInLayer, int spriteWidth,
- int spriteHeight, platformer_engine
-::SPIC_RendererFlip flip=platformer
-_engine::FLIP_NONE, Color color=Color
-::Transparent(), double spriteScale=1.0)
-+ auto GetSpriteId()
- const -> std::string
-+ auto GetSpriteScale
-() const -> double
-+ void Render(spic::Transform
- transform)
-
-
-
-
-
-Node1->Node11
-
-
-
-
-
-Node5
-
-
-platformer_engine::
-CollisionBehaviour
-
-
-
-+ void OnStart() override
-+ void OnUpdate() override
-+ void OnTriggerEnter2D
-(Collision collision)
- override
-+ void OnTriggerExit2D
-(Collision collision)
- override
-+ void OnTriggerStay2D
-(Collision collision)
- override
-
-
-
-
-
-Node4->Node5
-
-
-
-
-
-Node7
-
-
-spic::BoxCollider
-
-
-
-+ double Width() const
-+ void Width(double newWidth)
-+ double Height() const
-+ void Height(double
- newHeight)
-
-
-
-
-
-Node6->Node7
-
-
-
-
-
-Node8
-
-
-spic::CircleCollider
-
-
-
-+ double Radius() const
-+ void Radius(double
- newRadius)
-
-
-
-
-
-Node6->Node8
-
-
-
-
-
-Node10
-
-
-MarioRigidBody
-
-
-
-+ MarioRigidBody()
-+ void AddForce(const
- Point &forceDirection)
- override
-
-
-
-
-
-Node9->Node10
-
-
-
-
-
-Node12
-
-
-platformer_engine::
-AnimatedSprite
-
-
-
-+ void serialize(archive
- &ar, const unsigned)
-+ AnimatedSprite(std
-::string spriteId, int
- sortingLayer, int orderInLayer,
- int spriteWidth, int spriteHeight,
- int frameCount, int animationSpeed,
- int spriteRow, platformer_engine::
-SPIC_RendererFlip flip=platformer_engine
-::FLIP_NONE, spic::Color color=spic::Color
-::Transparent(), double spriteScale=1.0)
-+ void Update()
-+ void Draw(spic::Transform
- transform)
-+ void ResetCurrentFrame()
-+ auto GetCurrentFrame
-() const -> int
-+ auto GetFrameCount
-() const -> int
-
-
-
-
-
-Node11->Node12
-
-
-
-
-
+spic::ComponentNode1spic::Component+ void serialize(archive&ar, const unsigned)+ Component()=default+ virtual ~Component()=default+ Component(const Component&other)=default+ auto operator=(constComponent &other) ->Component &=default+ Component(Component&&other)=default+ auto operator=(Component&&other) -> Component&=default+ auto Active() const-> bool+ void Active(bool flag)+ void SetGameObject(std::weak_ptr< GameObject> gObj)+ std::weak_ptr< GameObject> GetGameObject()Node2spic::Animator+ void serialize(archive&ar, const unsigned)+ Animator(const std::shared_ptr< platformer_engine::AnimatedSprite> &animatedSprite, boolisPlaying=true, bool isLooping=true)+ void Play(bool looping)+ void Stop()+ void AddAnimation(conststd::shared_ptr< platformer_engine::AnimatedSprite >&animatedSprite)+ void SetActiveAnimation(const std::string &animationId)+ void Render(spic::Transformtransform)+ void Update()+ auto GetLoadedAnimations() -> std::map< std::string,std::shared_ptr< platformer_engine::AnimatedSprite >>Node1->Node2Node3spic::AudioSource+ void Play(bool looping)+ void Stop()Node1->Node3Node4spic::BehaviourScript+ virtual void OnStart()+ virtual void OnUpdate()+ virtual void OnTriggerEnter2D(const Collision collision)+ virtual void OnTriggerExit2D(const Collision collision)+ virtual void OnTriggerStay2D(const Collision collision)Node1->Node4Node6spic::Collider+ auto GetCollisions() const -> const std::vector< Collision > &+ auto GetCollisionsWith(const Collider &col)-> std::vector< Collision >+ auto GetCollisionById(int uid) -> Collision &+ void AddCollision(Collision col)+ void RemoveCollision(int uid)Node1->Node6Node9spic::RigidBody# float _mass# float _gravityScale# enum BodyType _bodyType# std::map< CollisionPoint,int > _moveRestrictions+ void serialize(archive&ar, const unsigned)+ virtual void AddForce(const Point &forceDirection)+ void BodyType(BodyTypebodyType)+ auto BodyType() ->enum BodyType+ bool CanMoveTo(CollisionPoint point)+ void AllowMoveTo(CollisionPoint point)+ void DenyMoveTo(CollisionPoint point)Node1->Node9Node11spic::Sprite# std::string _spriteId# int _spriteWidth# int _spriteHeight# double _spriteScale+ void serialize(archive&ar, const unsigned)+ Sprite(std::stringspriteId, int sortingLayer,int orderInLayer, int spriteWidth,int spriteHeight, platformer_engine::SPIC_RendererFlip flip=platformer_engine::FLIP_NONE, Color color=Color::Transparent(), double spriteScale=1.0)+ auto GetSpriteId()const -> std::string+ auto GetSpriteScale() const -> double+ void Render(spic::Transformtransform)Node1->Node11Node5platformer_engine::CollisionBehaviour+ void OnStart() override+ void OnUpdate() override+ void OnTriggerEnter2D(Collision collision)override+ void OnTriggerExit2D(Collision collision)override+ void OnTriggerStay2D(Collision collision)overrideNode4->Node5Node7spic::BoxCollider+ double Width() const+ void Width(double newWidth)+ double Height() const+ void Height(doublenewHeight)Node6->Node7Node8spic::CircleCollider+ double Radius() const+ void Radius(doublenewRadius)Node6->Node8Node10MarioRigidBody+ MarioRigidBody()+ void AddForce(constPoint &forceDirection)overrideNode9->Node10Node12platformer_engine::AnimatedSprite+ void serialize(archive&ar, const unsigned)+ AnimatedSprite(std::string spriteId, intsortingLayer, int orderInLayer,int spriteWidth, int spriteHeight,int frameCount, int animationSpeed,int spriteRow, platformer_engine::SPIC_RendererFlip flip=platformer_engine::FLIP_NONE, spic::Color color=spic::Color::Transparent(), double spriteScale=1.0)+ void Update()+ void Draw(spic::Transformtransform)+ void ResetCurrentFrame()+ auto GetCurrentFrame() const -> int+ auto GetFrameCount() const -> intNode11->Node12
\ No newline at end of file
diff --git a/classspic_1_1CouldNotConnectToServerException__coll__graph.svg b/classspic_1_1CouldNotConnectToServerException__coll__graph.svg
index c8d1d390..8dd7ccb6 100644
--- a/classspic_1_1CouldNotConnectToServerException__coll__graph.svg
+++ b/classspic_1_1CouldNotConnectToServerException__coll__graph.svg
@@ -1,46 +1 @@
-
-
-
-
-
-
-spic::CouldNotConnectToServerException
-
-
-Node1
-
-
-spic::CouldNotConnectToServer
-Exception
-
-
-
-+ CouldNotConnectToServer
-Exception()
-
-
-
-
-
-Node2
-
-
-std::logic_error
-
-
-
-
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
+spic::CouldNotConnectToServerExceptionNode1spic::CouldNotConnectToServerException+ CouldNotConnectToServerException()Node2std::logic_errorNode2->Node1
\ No newline at end of file
diff --git a/classspic_1_1CouldNotConnectToServerException__inherit__graph.svg b/classspic_1_1CouldNotConnectToServerException__inherit__graph.svg
index c8d1d390..8dd7ccb6 100644
--- a/classspic_1_1CouldNotConnectToServerException__inherit__graph.svg
+++ b/classspic_1_1CouldNotConnectToServerException__inherit__graph.svg
@@ -1,46 +1 @@
-
-
-
-
-
-
-spic::CouldNotConnectToServerException
-
-
-Node1
-
-
-spic::CouldNotConnectToServer
-Exception
-
-
-
-+ CouldNotConnectToServer
-Exception()
-
-
-
-
-
-Node2
-
-
-std::logic_error
-
-
-
-
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
+spic::CouldNotConnectToServerExceptionNode1spic::CouldNotConnectToServerException+ CouldNotConnectToServerException()Node2std::logic_errorNode2->Node1
\ No newline at end of file
diff --git a/classspic_1_1FailedToStartServerException__inherit__graph.svg b/classspic_1_1FailedToStartServerException__inherit__graph.svg
index 6c8a510a..cccbec62 100644
--- a/classspic_1_1FailedToStartServerException__inherit__graph.svg
+++ b/classspic_1_1FailedToStartServerException__inherit__graph.svg
@@ -1,46 +1 @@
-
-
-
-
-
-
-spic::FailedToStartServerException
-
-
-Node1
-
-
-spic::FailedToStartServer
-Exception
-
-
-
-+ FailedToStartServerException
-(int port)
-
-
-
-
-
-Node2
-
-
-std::logic_error
-
-
-
-
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
+spic::FailedToStartServerExceptionNode1spic::FailedToStartServerException+ FailedToStartServerException(int port)Node2std::logic_errorNode2->Node1
\ No newline at end of file
diff --git a/classspic_1_1GameObject__coll__graph.svg b/classspic_1_1GameObject__coll__graph.svg
index 01ef0c2e..56a32d64 100644
--- a/classspic_1_1GameObject__coll__graph.svg
+++ b/classspic_1_1GameObject__coll__graph.svg
@@ -1,16 +1,4 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-spic::GameObject
-
-
-Node1
-
-
-spic::GameObject
-
-# std::string _name
-# std::string _tag
-# bool _active
-# int _layer
-# std::map< std::string,
- std::vector< std::shared
-_ptr< Component > > > _components
-# std::weak_ptr< GameObject
- > _self
-# int _ownerId
-# static std::map< std
-::string, std::shared
-_ptr< GameObject > >
-_instances
-
-+ void serialize(archive
- &ar, const unsigned)
-+ GameObject(const std
-::string &name)
-+ GameObject(const std
-::string &name, const
- std::string &tag)
-+ GameObject & operator
-=(const GameObject &other)
-+ operator bool()
-+ auto operator!=(const
- GameObject &other)
--> bool
-+ auto operator==(const
- GameObject &other)
--> bool
-+ auto GetName() -> std
-::string
-+ void AddComponent(std
-::shared_ptr< Component
- > component)
-+ auto GetComponent()
- const -> std::shared
-_ptr< Component >
-+ auto GetComponents
-() const -> std::vector
-< std::shared_ptr< Component >>
-+ void Active(bool flag)
-+ auto Active() const
- -> bool
-+ auto IsActiveInWorld
-() const -> bool
-+ auto GetTransform()
- -> Transform
-+ void SetTransform(const
- Transform &transform)
-+ void SetOwnerId(int uid)
-+ auto GetOwnerId()
--> int
-+ static auto Find(const
- std::string &name) ->
- std::shared_ptr< GameObject >
-+ static auto FindGameObjects
-WithTag(const std::string
- &tag) -> std::vector< std
-::shared_ptr< GameObject >>
-+ static auto FindWithTag
-(const std::string &tag)
- -> std::shared_ptr< GameObject >
-+ static auto FindObjectOf
-Type(bool includeInactive
-=false) -> std::shared_ptr
-< GameObject >
-+ static auto FindObjectsOf
-Type(bool includeInactive
-=false) -> std::vector< std
-::shared_ptr< GameObject >>
-+ static void Destroy
-(std::shared_ptr< GameObject
- > obj)
-+ static void Destroy
-(Component *obj)
-
-
-
-
-
-Node2
-
-
-spic::Transform
-
-+ double rotation
-+ double scale
-
-+ void serialize(archive
- &ar, const unsigned)
-
-
-
-
-
-Node2->Node1
-
-
- #_transform
-
-
-
-Node3
-
-
-spic::Point
-
-+ double x
-+ double y
-
-+ void serialize(archive
- &ar, const unsigned)
-
-
-
-
-
-Node3->Node2
-
-
- +position
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+]]>spic::GameObjectNode1spic::GameObject# std::string _name# std::string _tag# bool _active# int _layer# std::map< std::string,std::vector< std::shared_ptr< Component > > > _components# std::weak_ptr< GameObject> _self# int _ownerId# static std::map< std::string, std::shared_ptr< GameObject > >_instances+ void serialize(archive&ar, const unsigned)+ GameObject(const std::string &name)+ GameObject(const std::string &name, conststd::string &tag)+ GameObject & operator=(const GameObject &other)+ operator bool()+ auto operator!=(constGameObject &other)-> bool+ auto operator==(constGameObject &other)-> bool+ auto GetName() -> std::string+ void AddComponent(std::shared_ptr< Component> component)+ auto GetComponent()const -> std::shared_ptr< Component >+ auto GetComponents() const -> std::vector< std::shared_ptr< Component >>+ void Active(bool flag)+ auto Active() const-> bool+ auto IsActiveInWorld() const -> bool+ auto GetTransform()-> Transform+ void SetTransform(constTransform &transform)+ void SetOwnerId(int uid)+ auto GetOwnerId()-> int+ static auto Find(conststd::string &name) ->std::shared_ptr< GameObject >+ static auto FindGameObjectsWithTag(const std::string&tag) -> std::vector< std::shared_ptr< GameObject >>+ static auto FindWithTag(const std::string &tag)-> std::shared_ptr< GameObject >+ static auto FindObjectOfType(bool includeInactive=false) -> std::shared_ptr< GameObject >+ static auto FindObjectsOfType(bool includeInactive=false) -> std::vector< std::shared_ptr< GameObject >>+ static void Destroy(std::shared_ptr< GameObject> obj)+ static void Destroy(Component *obj)Node2spic::Transform+ double rotation+ double scale+ void serialize(archive&ar, const unsigned)Node2->Node1#_transformNode3spic::Point+ double x+ double y+ void serialize(archive&ar, const unsigned)Node3->Node2+position
\ No newline at end of file
diff --git a/classspic_1_1GameObject__coll__graph_org.svg b/classspic_1_1GameObject__coll__graph_org.svg
index c51da8de..2c7885b6 100644
--- a/classspic_1_1GameObject__coll__graph_org.svg
+++ b/classspic_1_1GameObject__coll__graph_org.svg
@@ -1,143 +1 @@
-
-
-
-
-
-
-spic::GameObject
-
-
-Node1
-
-
-spic::GameObject
-
-# std::string _name
-# std::string _tag
-# bool _active
-# int _layer
-# std::map< std::string,
- std::vector< std::shared
-_ptr< Component > > > _components
-# std::weak_ptr< GameObject
- > _self
-# int _ownerId
-# static std::map< std
-::string, std::shared
-_ptr< GameObject > >
-_instances
-
-+ void serialize(archive
- &ar, const unsigned)
-+ GameObject(const std
-::string &name)
-+ GameObject(const std
-::string &name, const
- std::string &tag)
-+ GameObject & operator
-=(const GameObject &other)
-+ operator bool()
-+ auto operator!=(const
- GameObject &other)
--> bool
-+ auto operator==(const
- GameObject &other)
--> bool
-+ auto GetName() -> std
-::string
-+ void AddComponent(std
-::shared_ptr< Component
- > component)
-+ auto GetComponent()
- const -> std::shared
-_ptr< Component >
-+ auto GetComponents
-() const -> std::vector
-< std::shared_ptr< Component >>
-+ void Active(bool flag)
-+ auto Active() const
- -> bool
-+ auto IsActiveInWorld
-() const -> bool
-+ auto GetTransform()
- -> Transform
-+ void SetTransform(const
- Transform &transform)
-+ void SetOwnerId(int uid)
-+ auto GetOwnerId()
--> int
-+ static auto Find(const
- std::string &name) ->
- std::shared_ptr< GameObject >
-+ static auto FindGameObjects
-WithTag(const std::string
- &tag) -> std::vector< std
-::shared_ptr< GameObject >>
-+ static auto FindWithTag
-(const std::string &tag)
- -> std::shared_ptr< GameObject >
-+ static auto FindObjectOf
-Type(bool includeInactive
-=false) -> std::shared_ptr
-< GameObject >
-+ static auto FindObjectsOf
-Type(bool includeInactive
-=false) -> std::vector< std
-::shared_ptr< GameObject >>
-+ static void Destroy
-(std::shared_ptr< GameObject
- > obj)
-+ static void Destroy
-(Component *obj)
-
-
-
-
-
-Node2
-
-
-spic::Transform
-
-+ double rotation
-+ double scale
-
-+ void serialize(archive
- &ar, const unsigned)
-
-
-
-
-
-Node2->Node1
-
-
- #_transform
-
-
-
-Node3
-
-
-spic::Point
-
-+ double x
-+ double y
-
-+ void serialize(archive
- &ar, const unsigned)
-
-
-
-
-
-Node3->Node2
-
-
- +position
-
-
-
+spic::GameObjectNode1spic::GameObject# std::string _name# std::string _tag# bool _active# int _layer# std::map< std::string,std::vector< std::shared_ptr< Component > > > _components# std::weak_ptr< GameObject> _self# int _ownerId# static std::map< std::string, std::shared_ptr< GameObject > >_instances+ void serialize(archive&ar, const unsigned)+ GameObject(const std::string &name)+ GameObject(const std::string &name, conststd::string &tag)+ GameObject & operator=(const GameObject &other)+ operator bool()+ auto operator!=(constGameObject &other)-> bool+ auto operator==(constGameObject &other)-> bool+ auto GetName() -> std::string+ void AddComponent(std::shared_ptr< Component> component)+ auto GetComponent()const -> std::shared_ptr< Component >+ auto GetComponents() const -> std::vector< std::shared_ptr< Component >>+ void Active(bool flag)+ auto Active() const-> bool+ auto IsActiveInWorld() const -> bool+ auto GetTransform()-> Transform+ void SetTransform(constTransform &transform)+ void SetOwnerId(int uid)+ auto GetOwnerId()-> int+ static auto Find(conststd::string &name) ->std::shared_ptr< GameObject >+ static auto FindGameObjectsWithTag(const std::string&tag) -> std::vector< std::shared_ptr< GameObject >>+ static auto FindWithTag(const std::string &tag)-> std::shared_ptr< GameObject >+ static auto FindObjectOfType(bool includeInactive=false) -> std::shared_ptr< GameObject >+ static auto FindObjectsOfType(bool includeInactive=false) -> std::vector< std::shared_ptr< GameObject >>+ static void Destroy(std::shared_ptr< GameObject> obj)+ static void Destroy(Component *obj)Node2spic::Transform+ double rotation+ double scale+ void serialize(archive&ar, const unsigned)Node2->Node1#_transformNode3spic::Point+ double x+ double y+ void serialize(archive&ar, const unsigned)Node3->Node2+position
\ No newline at end of file
diff --git a/classspic_1_1GameObject__inherit__graph.svg b/classspic_1_1GameObject__inherit__graph.svg
index b2e89282..f3cb2b19 100644
--- a/classspic_1_1GameObject__inherit__graph.svg
+++ b/classspic_1_1GameObject__inherit__graph.svg
@@ -1,16 +1,4 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-spic::GameObject
-
-
-Node1
-
-
-spic::GameObject
-
-# std::string _name
-# std::string _tag
-# bool _active
-# int _layer
-# std::map< std::string,
- std::vector< std::shared
-_ptr< Component > > > _components
-# Transform _transform
-# std::weak_ptr< GameObject
- > _self
-# int _ownerId
-# static std::map< std
-::string, std::shared
-_ptr< GameObject > >
-_instances
-
-+ void serialize(archive
- &ar, const unsigned)
-+ GameObject(const std
-::string &name)
-+ GameObject(const std
-::string &name, const
- std::string &tag)
-+ GameObject & operator
-=(const GameObject &other)
-+ operator bool()
-+ auto operator!=(const
- GameObject &other)
--> bool
-+ auto operator==(const
- GameObject &other)
--> bool
-+ auto GetName() -> std
-::string
-+ void AddComponent(std
-::shared_ptr< Component
- > component)
-+ auto GetComponent()
- const -> std::shared
-_ptr< Component >
-+ auto GetComponents
-() const -> std::vector
-< std::shared_ptr< Component >>
-+ void Active(bool flag)
-+ auto Active() const
- -> bool
-+ auto IsActiveInWorld
-() const -> bool
-+ auto GetTransform()
- -> Transform
-+ void SetTransform(const
- Transform &transform)
-+ void SetOwnerId(int uid)
-+ auto GetOwnerId()
--> int
-+ static auto Find(const
- std::string &name) ->
- std::shared_ptr< GameObject >
-+ static auto FindGameObjects
-WithTag(const std::string
- &tag) -> std::vector< std
-::shared_ptr< GameObject >>
-+ static auto FindWithTag
-(const std::string &tag)
- -> std::shared_ptr< GameObject >
-+ static auto FindObjectOf
-Type(bool includeInactive
-=false) -> std::shared_ptr
-< GameObject >
-+ static auto FindObjectsOf
-Type(bool includeInactive
-=false) -> std::vector< std
-::shared_ptr< GameObject >>
-+ static void Destroy
-(std::shared_ptr< GameObject
- > obj)
-+ static void Destroy
-(Component *obj)
-
-
-
-
-
-Node2
-
-
-spic::Camera
-
-
-
-+ Camera(const std::
-string &name, const
- std::string &tag, spic
-::Color backgroundColor,
- double aspectWidth, double
- aspectHeight)
-+ void Zoom(double aspectWidth,
- double aspectHeight)
-+ double GetAspectWidth()
-+ double GetAspectHeight()
-
-
-
-
-
-Node1->Node2
-
-
-
-
-
-Node3
-
-
-spic::UIObject
-
-
-
-+ UIObject(const std
-::string &name, const
- std::string &tag, double
- width, double height)
-
-
-
-
-
-Node1->Node3
-
-
-
-
-
-Node4
-
-
-spic::Button
-
-
-
-+ void Click()
-+ void OnClick(std::function
-< void()> callback)
-
-
-
-
-
-Node3->Node4
-
-
-
-
-
-Node5
-
-
-spic::Text
-
-
-
-
-
-
-
-
-
-Node3->Node5
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+]]>spic::GameObjectNode1spic::GameObject# std::string _name# std::string _tag# bool _active# int _layer# std::map< std::string,std::vector< std::shared_ptr< Component > > > _components# Transform _transform# std::weak_ptr< GameObject> _self# int _ownerId# static std::map< std::string, std::shared_ptr< GameObject > >_instances+ void serialize(archive&ar, const unsigned)+ GameObject(const std::string &name)+ GameObject(const std::string &name, conststd::string &tag)+ GameObject & operator=(const GameObject &other)+ operator bool()+ auto operator!=(constGameObject &other)-> bool+ auto operator==(constGameObject &other)-> bool+ auto GetName() -> std::string+ void AddComponent(std::shared_ptr< Component> component)+ auto GetComponent()const -> std::shared_ptr< Component >+ auto GetComponents() const -> std::vector< std::shared_ptr< Component >>+ void Active(bool flag)+ auto Active() const-> bool+ auto IsActiveInWorld() const -> bool+ auto GetTransform()-> Transform+ void SetTransform(constTransform &transform)+ void SetOwnerId(int uid)+ auto GetOwnerId()-> int+ static auto Find(conststd::string &name) ->std::shared_ptr< GameObject >+ static auto FindGameObjectsWithTag(const std::string&tag) -> std::vector< std::shared_ptr< GameObject >>+ static auto FindWithTag(const std::string &tag)-> std::shared_ptr< GameObject >+ static auto FindObjectOfType(bool includeInactive=false) -> std::shared_ptr< GameObject >+ static auto FindObjectsOfType(bool includeInactive=false) -> std::vector< std::shared_ptr< GameObject >>+ static void Destroy(std::shared_ptr< GameObject> obj)+ static void Destroy(Component *obj)Node2spic::Camera+ Camera(const std::string &name, conststd::string &tag, spic::Color backgroundColor,double aspectWidth, doubleaspectHeight)+ void Zoom(double aspectWidth,double aspectHeight)+ double GetAspectWidth()+ double GetAspectHeight()Node1->Node2Node3spic::UIObject+ UIObject(const std::string &name, conststd::string &tag, doublewidth, double height)Node1->Node3Node4spic::Button+ void Click()+ void OnClick(std::function< void()> callback)Node3->Node4Node5spic::TextNode3->Node5
\ No newline at end of file
diff --git a/classspic_1_1IllegalCollisionBehaviourException__coll__graph.svg b/classspic_1_1IllegalCollisionBehaviourException__coll__graph.svg
index bb67dc7e..cb332ac8 100644
--- a/classspic_1_1IllegalCollisionBehaviourException__coll__graph.svg
+++ b/classspic_1_1IllegalCollisionBehaviourException__coll__graph.svg
@@ -1,48 +1 @@
-
-
-
-
-
-
-spic::IllegalCollisionBehaviourException
-
-
-Node1
-
-
-spic::IllegalCollisionBehaviour
-Exception
-
-
-
-+ IllegalCollisionBehaviour
-Exception(const BodyType
- &bodyType, const CollisionPoint
- &collisionPoint)
-
-
-
-
-
-Node2
-
-
-std::logic_error
-
-
-
-
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
+spic::IllegalCollisionBehaviourExceptionNode1spic::IllegalCollisionBehaviourException+ IllegalCollisionBehaviourException(const BodyType&bodyType, const CollisionPoint&collisionPoint)Node2std::logic_errorNode2->Node1
\ No newline at end of file
diff --git a/classspic_1_1IllegalCollisionBehaviourException__inherit__graph.svg b/classspic_1_1IllegalCollisionBehaviourException__inherit__graph.svg
index bb67dc7e..cb332ac8 100644
--- a/classspic_1_1IllegalCollisionBehaviourException__inherit__graph.svg
+++ b/classspic_1_1IllegalCollisionBehaviourException__inherit__graph.svg
@@ -1,48 +1 @@
-
-
-
-
-
-
-spic::IllegalCollisionBehaviourException
-
-
-Node1
-
-
-spic::IllegalCollisionBehaviour
-Exception
-
-
-
-+ IllegalCollisionBehaviour
-Exception(const BodyType
- &bodyType, const CollisionPoint
- &collisionPoint)
-
-
-
-
-
-Node2
-
-
-std::logic_error
-
-
-
-
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
+spic::IllegalCollisionBehaviourExceptionNode1spic::IllegalCollisionBehaviourException+ IllegalCollisionBehaviourException(const BodyType&bodyType, const CollisionPoint&collisionPoint)Node2std::logic_errorNode2->Node1
\ No newline at end of file
diff --git a/classspic_1_1InvalidPlayerSlotsException__inherit__graph.svg b/classspic_1_1InvalidPlayerSlotsException__inherit__graph.svg
index 1f0057a9..385b5abd 100644
--- a/classspic_1_1InvalidPlayerSlotsException__inherit__graph.svg
+++ b/classspic_1_1InvalidPlayerSlotsException__inherit__graph.svg
@@ -1,47 +1 @@
-
-
-
-
-
-
-spic::InvalidPlayerSlotsException
-
-
-Node1
-
-
-spic::InvalidPlayerSlots
-Exception
-
-
-
-+ InvalidPlayerSlotsException
-(int chosenSlots, int minSlots,
- int maxSlots)
-
-
-
-
-
-Node2
-
-
-std::logic_error
-
-
-
-
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
+spic::InvalidPlayerSlotsExceptionNode1spic::InvalidPlayerSlotsException+ InvalidPlayerSlotsException(int chosenSlots, int minSlots,int maxSlots)Node2std::logic_errorNode2->Node1
\ No newline at end of file
diff --git a/classspic_1_1InvalidPortException__coll__graph.svg b/classspic_1_1InvalidPortException__coll__graph.svg
index e6371810..981b3ba1 100644
--- a/classspic_1_1InvalidPortException__coll__graph.svg
+++ b/classspic_1_1InvalidPortException__coll__graph.svg
@@ -1,46 +1 @@
-
-
-
-
-
-
-spic::InvalidPortException
-
-
-Node1
-
-
-spic::InvalidPortException
-
-
-
-+ InvalidPortException
-(int chosenPort, int
- minPort, int maxPort)
-
-
-
-
-
-Node2
-
-
-std::logic_error
-
-
-
-
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
+spic::InvalidPortExceptionNode1spic::InvalidPortException+ InvalidPortException(int chosenPort, intminPort, int maxPort)Node2std::logic_errorNode2->Node1
\ No newline at end of file
diff --git a/classspic_1_1InvalidPortException__inherit__graph.svg b/classspic_1_1InvalidPortException__inherit__graph.svg
index e6371810..981b3ba1 100644
--- a/classspic_1_1InvalidPortException__inherit__graph.svg
+++ b/classspic_1_1InvalidPortException__inherit__graph.svg
@@ -1,46 +1 @@
-
-
-
-
-
-
-spic::InvalidPortException
-
-
-Node1
-
-
-spic::InvalidPortException
-
-
-
-+ InvalidPortException
-(int chosenPort, int
- minPort, int maxPort)
-
-
-
-
-
-Node2
-
-
-std::logic_error
-
-
-
-
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
+spic::InvalidPortExceptionNode1spic::InvalidPortException+ InvalidPortException(int chosenPort, intminPort, int maxPort)Node2std::logic_errorNode2->Node1
\ No newline at end of file
diff --git a/classspic_1_1InvalidSizeException__coll__graph.svg b/classspic_1_1InvalidSizeException__coll__graph.svg
index 0dba4209..5894d8e4 100644
--- a/classspic_1_1InvalidSizeException__coll__graph.svg
+++ b/classspic_1_1InvalidSizeException__coll__graph.svg
@@ -1,46 +1 @@
-
-
-
-
-
-
-spic::InvalidSizeException
-
-
-Node1
-
-
-spic::InvalidSizeException
-
-
-
-+ InvalidSizeException
-(const std::string &wrongSize,
- const std::string &sizeRule)
-
-
-
-
-
-Node2
-
-
-std::logic_error
-
-
-
-
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
+spic::InvalidSizeExceptionNode1spic::InvalidSizeException+ InvalidSizeException(const std::string &wrongSize,const std::string &sizeRule)Node2std::logic_errorNode2->Node1
\ No newline at end of file
diff --git a/classspic_1_1InvalidSizeException__inherit__graph.svg b/classspic_1_1InvalidSizeException__inherit__graph.svg
index 0dba4209..5894d8e4 100644
--- a/classspic_1_1InvalidSizeException__inherit__graph.svg
+++ b/classspic_1_1InvalidSizeException__inherit__graph.svg
@@ -1,46 +1 @@
-
-
-
-
-
-
-spic::InvalidSizeException
-
-
-Node1
-
-
-spic::InvalidSizeException
-
-
-
-+ InvalidSizeException
-(const std::string &wrongSize,
- const std::string &sizeRule)
-
-
-
-
-
-Node2
-
-
-std::logic_error
-
-
-
-
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
+spic::InvalidSizeExceptionNode1spic::InvalidSizeException+ InvalidSizeException(const std::string &wrongSize,const std::string &sizeRule)Node2std::logic_errorNode2->Node1
\ No newline at end of file
diff --git a/classspic_1_1LevelCouldNotBeParsedException__coll__graph.svg b/classspic_1_1LevelCouldNotBeParsedException__coll__graph.svg
index 77b6207c..629923a5 100644
--- a/classspic_1_1LevelCouldNotBeParsedException__coll__graph.svg
+++ b/classspic_1_1LevelCouldNotBeParsedException__coll__graph.svg
@@ -1,46 +1 @@
-
-
-
-
-
-
-spic::LevelCouldNotBeParsedException
-
-
-Node1
-
-
-spic::LevelCouldNotBeParsed
-Exception
-
-
-
-+ LevelCouldNotBeParsedException
-(const std::string &levelName)
-
-
-
-
-
-Node2
-
-
-std::logic_error
-
-
-
-
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
+spic::LevelCouldNotBeParsedExceptionNode1spic::LevelCouldNotBeParsedException+ LevelCouldNotBeParsedException(const std::string &levelName)Node2std::logic_errorNode2->Node1
\ No newline at end of file
diff --git a/classspic_1_1LevelCouldNotBeParsedException__inherit__graph.svg b/classspic_1_1LevelCouldNotBeParsedException__inherit__graph.svg
index 77b6207c..629923a5 100644
--- a/classspic_1_1LevelCouldNotBeParsedException__inherit__graph.svg
+++ b/classspic_1_1LevelCouldNotBeParsedException__inherit__graph.svg
@@ -1,46 +1 @@
-
-
-
-
-
-
-spic::LevelCouldNotBeParsedException
-
-
-Node1
-
-
-spic::LevelCouldNotBeParsed
-Exception
-
-
-
-+ LevelCouldNotBeParsedException
-(const std::string &levelName)
-
-
-
-
-
-Node2
-
-
-std::logic_error
-
-
-
-
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
+spic::LevelCouldNotBeParsedExceptionNode1spic::LevelCouldNotBeParsedException+ LevelCouldNotBeParsedException(const std::string &levelName)Node2std::logic_errorNode2->Node1
\ No newline at end of file
diff --git a/classspic_1_1NetworkingCouldNotBeInitialized__coll__graph.svg b/classspic_1_1NetworkingCouldNotBeInitialized__coll__graph.svg
index 34c5be6d..a459d7a1 100644
--- a/classspic_1_1NetworkingCouldNotBeInitialized__coll__graph.svg
+++ b/classspic_1_1NetworkingCouldNotBeInitialized__coll__graph.svg
@@ -1,45 +1 @@
-
-
-
-
-
-
-spic::NetworkingCouldNotBeInitialized
-
-
-Node1
-
-
-spic::NetworkingCouldNot
-BeInitialized
-
-
-
-+ NetworkingCouldNotBeInitialized()
-
-
-
-
-
-Node2
-
-
-std::logic_error
-
-
-
-
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
+spic::NetworkingCouldNotBeInitializedNode1spic::NetworkingCouldNotBeInitialized+ NetworkingCouldNotBeInitialized()Node2std::logic_errorNode2->Node1
\ No newline at end of file
diff --git a/classspic_1_1NetworkingCouldNotBeInitialized__inherit__graph.svg b/classspic_1_1NetworkingCouldNotBeInitialized__inherit__graph.svg
index 34c5be6d..a459d7a1 100644
--- a/classspic_1_1NetworkingCouldNotBeInitialized__inherit__graph.svg
+++ b/classspic_1_1NetworkingCouldNotBeInitialized__inherit__graph.svg
@@ -1,45 +1 @@
-
-
-
-
-
-
-spic::NetworkingCouldNotBeInitialized
-
-
-Node1
-
-
-spic::NetworkingCouldNot
-BeInitialized
-
-
-
-+ NetworkingCouldNotBeInitialized()
-
-
-
-
-
-Node2
-
-
-std::logic_error
-
-
-
-
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
+spic::NetworkingCouldNotBeInitializedNode1spic::NetworkingCouldNotBeInitialized+ NetworkingCouldNotBeInitialized()Node2std::logic_errorNode2->Node1
\ No newline at end of file
diff --git a/classspic_1_1NoServerNetworkManagerActiveException__coll__graph.svg b/classspic_1_1NoServerNetworkManagerActiveException__coll__graph.svg
index 23532a61..79b8a8cb 100644
--- a/classspic_1_1NoServerNetworkManagerActiveException__coll__graph.svg
+++ b/classspic_1_1NoServerNetworkManagerActiveException__coll__graph.svg
@@ -1,46 +1 @@
-
-
-
-
-
-
-spic::NoServerNetworkManagerActiveException
-
-
-Node1
-
-
-spic::NoServerNetworkManager
-ActiveException
-
-
-
-+ NoServerNetworkManagerActive
-Exception()
-
-
-
-
-
-Node2
-
-
-std::logic_error
-
-
-
-
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
+spic::NoServerNetworkManagerActiveExceptionNode1spic::NoServerNetworkManagerActiveException+ NoServerNetworkManagerActiveException()Node2std::logic_errorNode2->Node1
\ No newline at end of file
diff --git a/classspic_1_1NoWindowException__coll__graph.svg b/classspic_1_1NoWindowException__coll__graph.svg
index 9f168f73..f3680fd2 100644
--- a/classspic_1_1NoWindowException__coll__graph.svg
+++ b/classspic_1_1NoWindowException__coll__graph.svg
@@ -1,44 +1 @@
-
-
-
-
-
-
-spic::NoWindowException
-
-
-Node1
-
-
-spic::NoWindowException
-
-
-
-+ NoWindowException()
-
-
-
-
-
-Node2
-
-
-std::logic_error
-
-
-
-
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
+spic::NoWindowExceptionNode1spic::NoWindowException+ NoWindowException()Node2std::logic_errorNode2->Node1
\ No newline at end of file
diff --git a/classspic_1_1NoWindowException__inherit__graph.svg b/classspic_1_1NoWindowException__inherit__graph.svg
index 9f168f73..f3680fd2 100644
--- a/classspic_1_1NoWindowException__inherit__graph.svg
+++ b/classspic_1_1NoWindowException__inherit__graph.svg
@@ -1,44 +1 @@
-
-
-
-
-
-
-spic::NoWindowException
-
-
-Node1
-
-
-spic::NoWindowException
-
-
-
-+ NoWindowException()
-
-
-
-
-
-Node2
-
-
-std::logic_error
-
-
-
-
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
+spic::NoWindowExceptionNode1spic::NoWindowException+ NoWindowException()Node2std::logic_errorNode2->Node1
\ No newline at end of file
diff --git a/classspic_1_1NotImplementedException__coll__graph.svg b/classspic_1_1NotImplementedException__coll__graph.svg
index df7c5b82..a2d1f57a 100644
--- a/classspic_1_1NotImplementedException__coll__graph.svg
+++ b/classspic_1_1NotImplementedException__coll__graph.svg
@@ -1,44 +1 @@
-
-
-
-
-
-
-spic::NotImplementedException
-
-
-Node1
-
-
-spic::NotImplementedException
-
-
-
-+ NotImplementedException()
-
-
-
-
-
-Node2
-
-
-std::logic_error
-
-
-
-
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
+spic::NotImplementedExceptionNode1spic::NotImplementedException+ NotImplementedException()Node2std::logic_errorNode2->Node1
\ No newline at end of file
diff --git a/classspic_1_1NotImplementedException__inherit__graph.svg b/classspic_1_1NotImplementedException__inherit__graph.svg
index df7c5b82..a2d1f57a 100644
--- a/classspic_1_1NotImplementedException__inherit__graph.svg
+++ b/classspic_1_1NotImplementedException__inherit__graph.svg
@@ -1,44 +1 @@
-
-
-
-
-
-
-spic::NotImplementedException
-
-
-Node1
-
-
-spic::NotImplementedException
-
-
-
-+ NotImplementedException()
-
-
-
-
-
-Node2
-
-
-std::logic_error
-
-
-
-
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
+spic::NotImplementedExceptionNode1spic::NotImplementedException+ NotImplementedException()Node2std::logic_errorNode2->Node1
\ No newline at end of file
diff --git a/classspic_1_1RigidBody__coll__graph.svg b/classspic_1_1RigidBody__coll__graph.svg
index 55c1156b..9bbffdaa 100644
--- a/classspic_1_1RigidBody__coll__graph.svg
+++ b/classspic_1_1RigidBody__coll__graph.svg
@@ -1,16 +1,4 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-spic::RigidBody
-
-
-Node1
-
-
-spic::RigidBody
-
-# float _mass
-# float _gravityScale
-# enum BodyType _bodyType
-# std::map< CollisionPoint,
- int > _moveRestrictions
-
-+ void serialize(archive
- &ar, const unsigned)
-+ virtual void AddForce
-(const Point &forceDirection)
-+ void BodyType(BodyType
- bodyType)
-+ auto BodyType() ->
- enum BodyType
-+ bool CanMoveTo(Collision
-Point point)
-+ void AllowMoveTo(Collision
-Point point)
-+ void DenyMoveTo(Collision
-Point point)
-
-
-
-
-
-Node2
-
-
-spic::Component
-
-
-
-+ void serialize(archive
- &ar, const unsigned)
-+ Component()=default
-+ virtual ~Component
-()=default
-+ Component(const Component
- &other)=default
-+ auto operator=(const
- Component &other) ->
- Component &=default
-+ Component(Component
- &&other)=default
-+ auto operator=(Component
- &&other) -> Component
- &=default
-+ auto Active() const
- -> bool
-+ void Active(bool flag)
-+ void SetGameObject
-(std::weak_ptr< GameObject
- > gObj)
-+ std::weak_ptr< GameObject
- > GetGameObject()
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+]]>spic::RigidBodyNode1spic::RigidBody# float _mass# float _gravityScale# enum BodyType _bodyType# std::map< CollisionPoint,int > _moveRestrictions+ void serialize(archive&ar, const unsigned)+ virtual void AddForce(const Point &forceDirection)+ void BodyType(BodyTypebodyType)+ auto BodyType() ->enum BodyType+ bool CanMoveTo(CollisionPoint point)+ void AllowMoveTo(CollisionPoint point)+ void DenyMoveTo(CollisionPoint point)Node2spic::Component+ void serialize(archive&ar, const unsigned)+ Component()=default+ virtual ~Component()=default+ Component(const Component&other)=default+ auto operator=(constComponent &other) ->Component &=default+ Component(Component&&other)=default+ auto operator=(Component&&other) -> Component&=default+ auto Active() const-> bool+ void Active(bool flag)+ void SetGameObject(std::weak_ptr< GameObject> gObj)+ std::weak_ptr< GameObject> GetGameObject()Node2->Node1
\ No newline at end of file
diff --git a/classspic_1_1RigidBody__inherit__graph_org.svg b/classspic_1_1RigidBody__inherit__graph_org.svg
index 8fb2d260..36a36720 100644
--- a/classspic_1_1RigidBody__inherit__graph_org.svg
+++ b/classspic_1_1RigidBody__inherit__graph_org.svg
@@ -1,105 +1 @@
-
-
-
-
-
-
-spic::RigidBody
-
-
-Node1
-
-
-spic::RigidBody
-
-# float _mass
-# float _gravityScale
-# enum BodyType _bodyType
-# std::map< CollisionPoint,
- int > _moveRestrictions
-
-+ void serialize(archive
- &ar, const unsigned)
-+ virtual void AddForce
-(const Point &forceDirection)
-+ void BodyType(BodyType
- bodyType)
-+ auto BodyType() ->
- enum BodyType
-+ bool CanMoveTo(Collision
-Point point)
-+ void AllowMoveTo(Collision
-Point point)
-+ void DenyMoveTo(Collision
-Point point)
-
-
-
-
-
-Node3
-
-
-MarioRigidBody
-
-
-
-+ MarioRigidBody()
-+ void AddForce(const
- Point &forceDirection)
- override
-
-
-
-
-
-Node1->Node3
-
-
-
-
-
-Node2
-
-
-spic::Component
-
-
-
-+ void serialize(archive
- &ar, const unsigned)
-+ Component()=default
-+ virtual ~Component
-()=default
-+ Component(const Component
- &other)=default
-+ auto operator=(const
- Component &other) ->
- Component &=default
-+ Component(Component
- &&other)=default
-+ auto operator=(Component
- &&other) -> Component
- &=default
-+ auto Active() const
- -> bool
-+ void Active(bool flag)
-+ void SetGameObject
-(std::weak_ptr< GameObject
- > gObj)
-+ std::weak_ptr< GameObject
- > GetGameObject()
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
+spic::RigidBodyNode1spic::RigidBody# float _mass# float _gravityScale# enum BodyType _bodyType# std::map< CollisionPoint,int > _moveRestrictions+ void serialize(archive&ar, const unsigned)+ virtual void AddForce(const Point &forceDirection)+ void BodyType(BodyTypebodyType)+ auto BodyType() ->enum BodyType+ bool CanMoveTo(CollisionPoint point)+ void AllowMoveTo(CollisionPoint point)+ void DenyMoveTo(CollisionPoint point)Node3MarioRigidBody+ MarioRigidBody()+ void AddForce(constPoint &forceDirection)overrideNode1->Node3Node2spic::Component+ void serialize(archive&ar, const unsigned)+ Component()=default+ virtual ~Component()=default+ Component(const Component&other)=default+ auto operator=(constComponent &other) ->Component &=default+ Component(Component&&other)=default+ auto operator=(Component&&other) -> Component&=default+ auto Active() const-> bool+ void Active(bool flag)+ void SetGameObject(std::weak_ptr< GameObject> gObj)+ std::weak_ptr< GameObject> GetGameObject()Node2->Node1
\ No newline at end of file
diff --git a/classspic_1_1SceneNotLoadedException__coll__graph.svg b/classspic_1_1SceneNotLoadedException__coll__graph.svg
index 56ec9242..a528d6a7 100644
--- a/classspic_1_1SceneNotLoadedException__coll__graph.svg
+++ b/classspic_1_1SceneNotLoadedException__coll__graph.svg
@@ -1,44 +1 @@
-
-
-
-
-
-
-spic::SceneNotLoadedException
-
-
-Node1
-
-
-spic::SceneNotLoadedException
-
-
-
-+ SceneNotLoadedException()
-
-
-
-
-
-Node2
-
-
-std::logic_error
-
-
-
-
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
+spic::SceneNotLoadedExceptionNode1spic::SceneNotLoadedException+ SceneNotLoadedException()Node2std::logic_errorNode2->Node1
\ No newline at end of file
diff --git a/classspic_1_1SceneNotLoadedException__inherit__graph.svg b/classspic_1_1SceneNotLoadedException__inherit__graph.svg
index 56ec9242..a528d6a7 100644
--- a/classspic_1_1SceneNotLoadedException__inherit__graph.svg
+++ b/classspic_1_1SceneNotLoadedException__inherit__graph.svg
@@ -1,44 +1 @@
-
-
-
-
-
-
-spic::SceneNotLoadedException
-
-
-Node1
-
-
-spic::SceneNotLoadedException
-
-
-
-+ SceneNotLoadedException()
-
-
-
-
-
-Node2
-
-
-std::logic_error
-
-
-
-
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
+spic::SceneNotLoadedExceptionNode1spic::SceneNotLoadedException+ SceneNotLoadedException()Node2std::logic_errorNode2->Node1
\ No newline at end of file
diff --git a/classspic_1_1Scene__coll__graph_org.svg b/classspic_1_1Scene__coll__graph_org.svg
index 06c7ba40..1426c1f3 100644
--- a/classspic_1_1Scene__coll__graph_org.svg
+++ b/classspic_1_1Scene__coll__graph_org.svg
@@ -1,62 +1 @@
-
-
-
-
-
-
-spic::Scene
-
-
-Node1
-
-
-spic::Scene
-
-
-
-+ Scene(const std::string
- &sceneName)
-+ Scene()=default
-+ void RenderScene()
-+ void AddObject(const
- std::shared_ptr< GameObject
- > &gameObject)
-+ void RemoveObject(const
- std::string &name)
-+ auto GetObjectByName
-(const std::string &name)
- -> std::shared_ptr< GameObject >
-+ auto GetAllObjects
-() const -> std::vector
-< std::shared_ptr< GameObject >>
-+ void ImportLevel(const
- std::string &id, const
- std::string &filePath,
- const std::string &fileName)
-+ void SetCurrentLevel
-(const std::string &id)
-+ void AddCamera(const
- std::shared_ptr< Camera
- > &camera)
-+ auto GetCameraByName
-(const std::string &name)
- -> std::shared_ptr< Camera >
-+ void SetActiveCameraByName
-(const std::string &name)
-+ auto GetActiveCamera
-() -> std::shared_ptr
-< spic::Camera >
-+ void DeleteCameraByName
-(const std::string &name)
-+ void ResetScene()
-+ ~Scene()
-+ auto GetSceneName()
- const -> std::string
-
-
-
-
-
+spic::SceneNode1spic::Scene+ Scene(const std::string&sceneName)+ Scene()=default+ void RenderScene()+ void AddObject(conststd::shared_ptr< GameObject> &gameObject)+ void RemoveObject(conststd::string &name)+ auto GetObjectByName(const std::string &name)-> std::shared_ptr< GameObject >+ auto GetAllObjects() const -> std::vector< std::shared_ptr< GameObject >>+ void ImportLevel(conststd::string &id, conststd::string &filePath,const std::string &fileName)+ void SetCurrentLevel(const std::string &id)+ void AddCamera(conststd::shared_ptr< Camera> &camera)+ auto GetCameraByName(const std::string &name)-> std::shared_ptr< Camera >+ void SetActiveCameraByName(const std::string &name)+ auto GetActiveCamera() -> std::shared_ptr< spic::Camera >+ void DeleteCameraByName(const std::string &name)+ void ResetScene()+ ~Scene()+ auto GetSceneName()const -> std::string
\ No newline at end of file
diff --git a/classspic_1_1ServerAlreadyActiveException__coll__graph.svg b/classspic_1_1ServerAlreadyActiveException__coll__graph.svg
index 4006fb20..0b27a4a8 100644
--- a/classspic_1_1ServerAlreadyActiveException__coll__graph.svg
+++ b/classspic_1_1ServerAlreadyActiveException__coll__graph.svg
@@ -1,45 +1 @@
-
-
-
-
-
-
-spic::ServerAlreadyActiveException
-
-
-Node1
-
-
-spic::ServerAlreadyActive
-Exception
-
-
-
-+ ServerAlreadyActiveException()
-
-
-
-
-
-Node2
-
-
-std::logic_error
-
-
-
-
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
+spic::ServerAlreadyActiveExceptionNode1spic::ServerAlreadyActiveException+ ServerAlreadyActiveException()Node2std::logic_errorNode2->Node1
\ No newline at end of file
diff --git a/classspic_1_1ServerAlreadyActiveException__inherit__graph.svg b/classspic_1_1ServerAlreadyActiveException__inherit__graph.svg
index 4006fb20..0b27a4a8 100644
--- a/classspic_1_1ServerAlreadyActiveException__inherit__graph.svg
+++ b/classspic_1_1ServerAlreadyActiveException__inherit__graph.svg
@@ -1,45 +1 @@
-
-
-
-
-
-
-spic::ServerAlreadyActiveException
-
-
-Node1
-
-
-spic::ServerAlreadyActive
-Exception
-
-
-
-+ ServerAlreadyActiveException()
-
-
-
-
-
-Node2
-
-
-std::logic_error
-
-
-
-
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
+spic::ServerAlreadyActiveExceptionNode1spic::ServerAlreadyActiveException+ ServerAlreadyActiveException()Node2std::logic_errorNode2->Node1
\ No newline at end of file
diff --git a/classspic_1_1Sprite__coll__graph.svg b/classspic_1_1Sprite__coll__graph.svg
index 85165eda..a37098a6 100644
--- a/classspic_1_1Sprite__coll__graph.svg
+++ b/classspic_1_1Sprite__coll__graph.svg
@@ -1,16 +1,4 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-spic::Sprite
-
-
-Node1
-
-
-spic::Sprite
-
-# std::string _spriteId
-# int _spriteWidth
-# int _spriteHeight
-# double _spriteScale
-
-+ void serialize(archive
- &ar, const unsigned)
-+ Sprite(std::string
- spriteId, int sortingLayer,
- int orderInLayer, int spriteWidth,
- int spriteHeight, platformer_engine
-::SPIC_RendererFlip flip=platformer
-_engine::FLIP_NONE, Color color=Color
-::Transparent(), double spriteScale=1.0)
-+ auto GetSpriteId()
- const -> std::string
-+ auto GetSpriteScale
-() const -> double
-+ void Render(spic::Transform
- transform)
-
-
-
-
-
-Node2
-
-
-spic::Component
-
-
-
-+ void serialize(archive
- &ar, const unsigned)
-+ Component()=default
-+ virtual ~Component
-()=default
-+ Component(const Component
- &other)=default
-+ auto operator=(const
- Component &other) ->
- Component &=default
-+ Component(Component
- &&other)=default
-+ auto operator=(Component
- &&other) -> Component
- &=default
-+ auto Active() const
- -> bool
-+ void Active(bool flag)
-+ void SetGameObject
-(std::weak_ptr< GameObject
- > gObj)
-+ std::weak_ptr< GameObject
- > GetGameObject()
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+]]>spic::SpriteNode1spic::Sprite# std::string _spriteId# int _spriteWidth# int _spriteHeight# double _spriteScale+ void serialize(archive&ar, const unsigned)+ Sprite(std::stringspriteId, int sortingLayer,int orderInLayer, int spriteWidth,int spriteHeight, platformer_engine::SPIC_RendererFlip flip=platformer_engine::FLIP_NONE, Color color=Color::Transparent(), double spriteScale=1.0)+ auto GetSpriteId()const -> std::string+ auto GetSpriteScale() const -> double+ void Render(spic::Transformtransform)Node2spic::Component+ void serialize(archive&ar, const unsigned)+ Component()=default+ virtual ~Component()=default+ Component(const Component&other)=default+ auto operator=(constComponent &other) ->Component &=default+ Component(Component&&other)=default+ auto operator=(Component&&other) -> Component&=default+ auto Active() const-> bool+ void Active(bool flag)+ void SetGameObject(std::weak_ptr< GameObject> gObj)+ std::weak_ptr< GameObject> GetGameObject()Node2->Node1
\ No newline at end of file
diff --git a/classspic_1_1Sprite__coll__graph_org.svg b/classspic_1_1Sprite__coll__graph_org.svg
index 0d77eae0..10b1a9a6 100644
--- a/classspic_1_1Sprite__coll__graph_org.svg
+++ b/classspic_1_1Sprite__coll__graph_org.svg
@@ -1,83 +1 @@
-
-
-
-
-
-
-spic::Sprite
-
-
-Node1
-
-
-spic::Sprite
-
-# std::string _spriteId
-# int _spriteWidth
-# int _spriteHeight
-# double _spriteScale
-
-+ void serialize(archive
- &ar, const unsigned)
-+ Sprite(std::string
- spriteId, int sortingLayer,
- int orderInLayer, int spriteWidth,
- int spriteHeight, platformer_engine
-::SPIC_RendererFlip flip=platformer
-_engine::FLIP_NONE, Color color=Color
-::Transparent(), double spriteScale=1.0)
-+ auto GetSpriteId()
- const -> std::string
-+ auto GetSpriteScale
-() const -> double
-+ void Render(spic::Transform
- transform)
-
-
-
-
-
-Node2
-
-
-spic::Component
-
-
-
-+ void serialize(archive
- &ar, const unsigned)
-+ Component()=default
-+ virtual ~Component
-()=default
-+ Component(const Component
- &other)=default
-+ auto operator=(const
- Component &other) ->
- Component &=default
-+ Component(Component
- &&other)=default
-+ auto operator=(Component
- &&other) -> Component
- &=default
-+ auto Active() const
- -> bool
-+ void Active(bool flag)
-+ void SetGameObject
-(std::weak_ptr< GameObject
- > gObj)
-+ std::weak_ptr< GameObject
- > GetGameObject()
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
+spic::SpriteNode1spic::Sprite# std::string _spriteId# int _spriteWidth# int _spriteHeight# double _spriteScale+ void serialize(archive&ar, const unsigned)+ Sprite(std::stringspriteId, int sortingLayer,int orderInLayer, int spriteWidth,int spriteHeight, platformer_engine::SPIC_RendererFlip flip=platformer_engine::FLIP_NONE, Color color=Color::Transparent(), double spriteScale=1.0)+ auto GetSpriteId()const -> std::string+ auto GetSpriteScale() const -> double+ void Render(spic::Transformtransform)Node2spic::Component+ void serialize(archive&ar, const unsigned)+ Component()=default+ virtual ~Component()=default+ Component(const Component&other)=default+ auto operator=(constComponent &other) ->Component &=default+ Component(Component&&other)=default+ auto operator=(Component&&other) -> Component&=default+ auto Active() const-> bool+ void Active(bool flag)+ void SetGameObject(std::weak_ptr< GameObject> gObj)+ std::weak_ptr< GameObject> GetGameObject()Node2->Node1
\ No newline at end of file
diff --git a/classspic_1_1Sprite__inherit__graph.svg b/classspic_1_1Sprite__inherit__graph.svg
index 6344299e..bce96032 100644
--- a/classspic_1_1Sprite__inherit__graph.svg
+++ b/classspic_1_1Sprite__inherit__graph.svg
@@ -1,16 +1,4 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-spic::Sprite
-
-
-Node1
-
-
-spic::Sprite
-
-# std::string _spriteId
-# int _spriteWidth
-# int _spriteHeight
-# double _spriteScale
-
-+ void serialize(archive
- &ar, const unsigned)
-+ Sprite(std::string
- spriteId, int sortingLayer,
- int orderInLayer, int spriteWidth,
- int spriteHeight, platformer_engine
-::SPIC_RendererFlip flip=platformer
-_engine::FLIP_NONE, Color color=Color
-::Transparent(), double spriteScale=1.0)
-+ auto GetSpriteId()
- const -> std::string
-+ auto GetSpriteScale
-() const -> double
-+ void Render(spic::Transform
- transform)
-
-
-
-
-
-Node3
-
-
-platformer_engine::
-AnimatedSprite
-
-
-
-+ void serialize(archive
- &ar, const unsigned)
-+ AnimatedSprite(std
-::string spriteId, int
- sortingLayer, int orderInLayer,
- int spriteWidth, int spriteHeight,
- int frameCount, int animationSpeed,
- int spriteRow, platformer_engine::
-SPIC_RendererFlip flip=platformer_engine
-::FLIP_NONE, spic::Color color=spic::Color
-::Transparent(), double spriteScale=1.0)
-+ void Update()
-+ void Draw(spic::Transform
- transform)
-+ void ResetCurrentFrame()
-+ auto GetCurrentFrame
-() const -> int
-+ auto GetFrameCount
-() const -> int
-
-
-
-
-
-Node1->Node3
-
-
-
-
-
-Node2
-
-
-spic::Component
-
-
-
-+ void serialize(archive
- &ar, const unsigned)
-+ Component()=default
-+ virtual ~Component
-()=default
-+ Component(const Component
- &other)=default
-+ auto operator=(const
- Component &other) ->
- Component &=default
-+ Component(Component
- &&other)=default
-+ auto operator=(Component
- &&other) -> Component
- &=default
-+ auto Active() const
- -> bool
-+ void Active(bool flag)
-+ void SetGameObject
-(std::weak_ptr< GameObject
- > gObj)
-+ std::weak_ptr< GameObject
- > GetGameObject()
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+]]>spic::SpriteNode1spic::Sprite# std::string _spriteId# int _spriteWidth# int _spriteHeight# double _spriteScale+ void serialize(archive&ar, const unsigned)+ Sprite(std::stringspriteId, int sortingLayer,int orderInLayer, int spriteWidth,int spriteHeight, platformer_engine::SPIC_RendererFlip flip=platformer_engine::FLIP_NONE, Color color=Color::Transparent(), double spriteScale=1.0)+ auto GetSpriteId()const -> std::string+ auto GetSpriteScale() const -> double+ void Render(spic::Transformtransform)Node3platformer_engine::AnimatedSprite+ void serialize(archive&ar, const unsigned)+ AnimatedSprite(std::string spriteId, intsortingLayer, int orderInLayer,int spriteWidth, int spriteHeight,int frameCount, int animationSpeed,int spriteRow, platformer_engine::SPIC_RendererFlip flip=platformer_engine::FLIP_NONE, spic::Color color=spic::Color::Transparent(), double spriteScale=1.0)+ void Update()+ void Draw(spic::Transformtransform)+ void ResetCurrentFrame()+ auto GetCurrentFrame() const -> int+ auto GetFrameCount() const -> intNode1->Node3Node2spic::Component+ void serialize(archive&ar, const unsigned)+ Component()=default+ virtual ~Component()=default+ Component(const Component&other)=default+ auto operator=(constComponent &other) ->Component &=default+ Component(Component&&other)=default+ auto operator=(Component&&other) -> Component&=default+ auto Active() const-> bool+ void Active(bool flag)+ void SetGameObject(std::weak_ptr< GameObject> gObj)+ std::weak_ptr< GameObject> GetGameObject()Node2->Node1
\ No newline at end of file
diff --git a/classspic_1_1Sprite__inherit__graph_org.svg b/classspic_1_1Sprite__inherit__graph_org.svg
index d6f04a40..a80f5514 100644
--- a/classspic_1_1Sprite__inherit__graph_org.svg
+++ b/classspic_1_1Sprite__inherit__graph_org.svg
@@ -1,121 +1 @@
-
-
-
-
-
-
-spic::Sprite
-
-
-Node1
-
-
-spic::Sprite
-
-# std::string _spriteId
-# int _spriteWidth
-# int _spriteHeight
-# double _spriteScale
-
-+ void serialize(archive
- &ar, const unsigned)
-+ Sprite(std::string
- spriteId, int sortingLayer,
- int orderInLayer, int spriteWidth,
- int spriteHeight, platformer_engine
-::SPIC_RendererFlip flip=platformer
-_engine::FLIP_NONE, Color color=Color
-::Transparent(), double spriteScale=1.0)
-+ auto GetSpriteId()
- const -> std::string
-+ auto GetSpriteScale
-() const -> double
-+ void Render(spic::Transform
- transform)
-
-
-
-
-
-Node3
-
-
-platformer_engine::
-AnimatedSprite
-
-
-
-+ void serialize(archive
- &ar, const unsigned)
-+ AnimatedSprite(std
-::string spriteId, int
- sortingLayer, int orderInLayer,
- int spriteWidth, int spriteHeight,
- int frameCount, int animationSpeed,
- int spriteRow, platformer_engine::
-SPIC_RendererFlip flip=platformer_engine
-::FLIP_NONE, spic::Color color=spic::Color
-::Transparent(), double spriteScale=1.0)
-+ void Update()
-+ void Draw(spic::Transform
- transform)
-+ void ResetCurrentFrame()
-+ auto GetCurrentFrame
-() const -> int
-+ auto GetFrameCount
-() const -> int
-
-
-
-
-
-Node1->Node3
-
-
-
-
-
-Node2
-
-
-spic::Component
-
-
-
-+ void serialize(archive
- &ar, const unsigned)
-+ Component()=default
-+ virtual ~Component
-()=default
-+ Component(const Component
- &other)=default
-+ auto operator=(const
- Component &other) ->
- Component &=default
-+ Component(Component
- &&other)=default
-+ auto operator=(Component
- &&other) -> Component
- &=default
-+ auto Active() const
- -> bool
-+ void Active(bool flag)
-+ void SetGameObject
-(std::weak_ptr< GameObject
- > gObj)
-+ std::weak_ptr< GameObject
- > GetGameObject()
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
+spic::SpriteNode1spic::Sprite# std::string _spriteId# int _spriteWidth# int _spriteHeight# double _spriteScale+ void serialize(archive&ar, const unsigned)+ Sprite(std::stringspriteId, int sortingLayer,int orderInLayer, int spriteWidth,int spriteHeight, platformer_engine::SPIC_RendererFlip flip=platformer_engine::FLIP_NONE, Color color=Color::Transparent(), double spriteScale=1.0)+ auto GetSpriteId()const -> std::string+ auto GetSpriteScale() const -> double+ void Render(spic::Transformtransform)Node3platformer_engine::AnimatedSprite+ void serialize(archive&ar, const unsigned)+ AnimatedSprite(std::string spriteId, intsortingLayer, int orderInLayer,int spriteWidth, int spriteHeight,int frameCount, int animationSpeed,int spriteRow, platformer_engine::SPIC_RendererFlip flip=platformer_engine::FLIP_NONE, spic::Color color=spic::Color::Transparent(), double spriteScale=1.0)+ void Update()+ void Draw(spic::Transformtransform)+ void ResetCurrentFrame()+ auto GetCurrentFrame() const -> int+ auto GetFrameCount() const -> intNode1->Node3Node2spic::Component+ void serialize(archive&ar, const unsigned)+ Component()=default+ virtual ~Component()=default+ Component(const Component&other)=default+ auto operator=(constComponent &other) ->Component &=default+ Component(Component&&other)=default+ auto operator=(Component&&other) -> Component&=default+ auto Active() const-> bool+ void Active(bool flag)+ void SetGameObject(std::weak_ptr< GameObject> gObj)+ std::weak_ptr< GameObject> GetGameObject()Node2->Node1
\ No newline at end of file
diff --git a/classspic_1_1Text__coll__graph.svg b/classspic_1_1Text__coll__graph.svg
index c014140c..48575c9b 100644
--- a/classspic_1_1Text__coll__graph.svg
+++ b/classspic_1_1Text__coll__graph.svg
@@ -1,16 +1,4 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-spic::Text
-
-
-Node1
-
-
-spic::Text
-
-
-
-
-
-
-
-
-
-Node2
-
-
-spic::UIObject
-
-
-
-+ UIObject(const std
-::string &name, const
- std::string &tag, double
- width, double height)
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
-Node3
-
-
-spic::GameObject
-
-# std::string _name
-# std::string _tag
-# bool _active
-# int _layer
-# std::map< std::string,
- std::vector< std::shared
-_ptr< Component > > > _components
-# std::weak_ptr< GameObject
- > _self
-# int _ownerId
-# static std::map< std
-::string, std::shared
-_ptr< GameObject > >
-_instances
-
-+ void serialize(archive
- &ar, const unsigned)
-+ GameObject(const std
-::string &name)
-+ GameObject(const std
-::string &name, const
- std::string &tag)
-+ GameObject & operator
-=(const GameObject &other)
-+ operator bool()
-+ auto operator!=(const
- GameObject &other)
--> bool
-+ auto operator==(const
- GameObject &other)
--> bool
-+ auto GetName() -> std
-::string
-+ void AddComponent(std
-::shared_ptr< Component
- > component)
-+ auto GetComponent()
- const -> std::shared
-_ptr< Component >
-+ auto GetComponents
-() const -> std::vector
-< std::shared_ptr< Component >>
-+ void Active(bool flag)
-+ auto Active() const
- -> bool
-+ auto IsActiveInWorld
-() const -> bool
-+ auto GetTransform()
- -> Transform
-+ void SetTransform(const
- Transform &transform)
-+ void SetOwnerId(int uid)
-+ auto GetOwnerId()
--> int
-+ static auto Find(const
- std::string &name) ->
- std::shared_ptr< GameObject >
-+ static auto FindGameObjects
-WithTag(const std::string
- &tag) -> std::vector< std
-::shared_ptr< GameObject >>
-+ static auto FindWithTag
-(const std::string &tag)
- -> std::shared_ptr< GameObject >
-+ static auto FindObjectOf
-Type(bool includeInactive
-=false) -> std::shared_ptr
-< GameObject >
-+ static auto FindObjectsOf
-Type(bool includeInactive
-=false) -> std::vector< std
-::shared_ptr< GameObject >>
-+ static void Destroy
-(std::shared_ptr< GameObject
- > obj)
-+ static void Destroy
-(Component *obj)
-
-
-
-
-
-Node3->Node2
-
-
-
-
-
-Node4
-
-
-spic::Transform
-
-+ double rotation
-+ double scale
-
-+ void serialize(archive
- &ar, const unsigned)
-
-
-
-
-
-Node4->Node3
-
-
- #_transform
-
-
-
-Node5
-
-
-spic::Point
-
-+ double x
-+ double y
-
-+ void serialize(archive
- &ar, const unsigned)
-
-
-
-
-
-Node5->Node4
-
-
- +position
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+]]>spic::TextNode1spic::TextNode2spic::UIObject+ UIObject(const std::string &name, conststd::string &tag, doublewidth, double height)Node2->Node1Node3spic::GameObject# std::string _name# std::string _tag# bool _active# int _layer# std::map< std::string,std::vector< std::shared_ptr< Component > > > _components# std::weak_ptr< GameObject> _self# int _ownerId# static std::map< std::string, std::shared_ptr< GameObject > >_instances+ void serialize(archive&ar, const unsigned)+ GameObject(const std::string &name)+ GameObject(const std::string &name, conststd::string &tag)+ GameObject & operator=(const GameObject &other)+ operator bool()+ auto operator!=(constGameObject &other)-> bool+ auto operator==(constGameObject &other)-> bool+ auto GetName() -> std::string+ void AddComponent(std::shared_ptr< Component> component)+ auto GetComponent()const -> std::shared_ptr< Component >+ auto GetComponents() const -> std::vector< std::shared_ptr< Component >>+ void Active(bool flag)+ auto Active() const-> bool+ auto IsActiveInWorld() const -> bool+ auto GetTransform()-> Transform+ void SetTransform(constTransform &transform)+ void SetOwnerId(int uid)+ auto GetOwnerId()-> int+ static auto Find(conststd::string &name) ->std::shared_ptr< GameObject >+ static auto FindGameObjectsWithTag(const std::string&tag) -> std::vector< std::shared_ptr< GameObject >>+ static auto FindWithTag(const std::string &tag)-> std::shared_ptr< GameObject >+ static auto FindObjectOfType(bool includeInactive=false) -> std::shared_ptr< GameObject >+ static auto FindObjectsOfType(bool includeInactive=false) -> std::vector< std::shared_ptr< GameObject >>+ static void Destroy(std::shared_ptr< GameObject> obj)+ static void Destroy(Component *obj)Node3->Node2Node4spic::Transform+ double rotation+ double scale+ void serialize(archive&ar, const unsigned)Node4->Node3#_transformNode5spic::Point+ double x+ double y+ void serialize(archive&ar, const unsigned)Node5->Node4+position
\ No newline at end of file
diff --git a/classspic_1_1UIObject__inherit__graph_org.svg b/classspic_1_1UIObject__inherit__graph_org.svg
index cf411483..1bb5b212 100644
--- a/classspic_1_1UIObject__inherit__graph_org.svg
+++ b/classspic_1_1UIObject__inherit__graph_org.svg
@@ -1,162 +1 @@
-
-
-
-
-
-
-spic::UIObject
-
-
-Node1
-
-
-spic::UIObject
-
-
-
-+ UIObject(const std
-::string &name, const
- std::string &tag, double
- width, double height)
-
-
-
-
-
-Node3
-
-
-spic::Button
-
-
-
-+ void Click()
-+ void OnClick(std::function
-< void()> callback)
-
-
-
-
-
-Node1->Node3
-
-
-
-
-
-Node4
-
-
-spic::Text
-
-
-
-
-
-
-
-
-
-Node1->Node4
-
-
-
-
-
-Node2
-
-
-spic::GameObject
-
-# std::string _name
-# std::string _tag
-# bool _active
-# int _layer
-# std::map< std::string,
- std::vector< std::shared
-_ptr< Component > > > _components
-# Transform _transform
-# std::weak_ptr< GameObject
- > _self
-# int _ownerId
-# static std::map< std
-::string, std::shared
-_ptr< GameObject > >
-_instances
-
-+ void serialize(archive
- &ar, const unsigned)
-+ GameObject(const std
-::string &name)
-+ GameObject(const std
-::string &name, const
- std::string &tag)
-+ GameObject & operator
-=(const GameObject &other)
-+ operator bool()
-+ auto operator!=(const
- GameObject &other)
--> bool
-+ auto operator==(const
- GameObject &other)
--> bool
-+ auto GetName() -> std
-::string
-+ void AddComponent(std
-::shared_ptr< Component
- > component)
-+ auto GetComponent()
- const -> std::shared
-_ptr< Component >
-+ auto GetComponents
-() const -> std::vector
-< std::shared_ptr< Component >>
-+ void Active(bool flag)
-+ auto Active() const
- -> bool
-+ auto IsActiveInWorld
-() const -> bool
-+ auto GetTransform()
- -> Transform
-+ void SetTransform(const
- Transform &transform)
-+ void SetOwnerId(int uid)
-+ auto GetOwnerId()
--> int
-+ static auto Find(const
- std::string &name) ->
- std::shared_ptr< GameObject >
-+ static auto FindGameObjects
-WithTag(const std::string
- &tag) -> std::vector< std
-::shared_ptr< GameObject >>
-+ static auto FindWithTag
-(const std::string &tag)
- -> std::shared_ptr< GameObject >
-+ static auto FindObjectOf
-Type(bool includeInactive
-=false) -> std::shared_ptr
-< GameObject >
-+ static auto FindObjectsOf
-Type(bool includeInactive
-=false) -> std::vector< std
-::shared_ptr< GameObject >>
-+ static void Destroy
-(std::shared_ptr< GameObject
- > obj)
-+ static void Destroy
-(Component *obj)
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
+spic::UIObjectNode1spic::UIObject+ UIObject(const std::string &name, conststd::string &tag, doublewidth, double height)Node3spic::Button+ void Click()+ void OnClick(std::function< void()> callback)Node1->Node3Node4spic::TextNode1->Node4Node2spic::GameObject# std::string _name# std::string _tag# bool _active# int _layer# std::map< std::string,std::vector< std::shared_ptr< Component > > > _components# Transform _transform# std::weak_ptr< GameObject> _self# int _ownerId# static std::map< std::string, std::shared_ptr< GameObject > >_instances+ void serialize(archive&ar, const unsigned)+ GameObject(const std::string &name)+ GameObject(const std::string &name, conststd::string &tag)+ GameObject & operator=(const GameObject &other)+ operator bool()+ auto operator!=(constGameObject &other)-> bool+ auto operator==(constGameObject &other)-> bool+ auto GetName() -> std::string+ void AddComponent(std::shared_ptr< Component> component)+ auto GetComponent()const -> std::shared_ptr< Component >+ auto GetComponents() const -> std::vector< std::shared_ptr< Component >>+ void Active(bool flag)+ auto Active() const-> bool+ auto IsActiveInWorld() const -> bool+ auto GetTransform()-> Transform+ void SetTransform(constTransform &transform)+ void SetOwnerId(int uid)+ auto GetOwnerId()-> int+ static auto Find(conststd::string &name) ->std::shared_ptr< GameObject >+ static auto FindGameObjectsWithTag(const std::string&tag) -> std::vector< std::shared_ptr< GameObject >>+ static auto FindWithTag(const std::string &tag)-> std::shared_ptr< GameObject >+ static auto FindObjectOfType(bool includeInactive=false) -> std::shared_ptr< GameObject >+ static auto FindObjectsOfType(bool includeInactive=false) -> std::vector< std::shared_ptr< GameObject >>+ static void Destroy(std::shared_ptr< GameObject> obj)+ static void Destroy(Component *obj)Node2->Node1
\ No newline at end of file
diff --git a/dir_0df09a091a4eb5e56719829019e3d2f9_dep.svg b/dir_0df09a091a4eb5e56719829019e3d2f9_dep.svg
index 8341d7c7..4949aef3 100644
--- a/dir_0df09a091a4eb5e56719829019e3d2f9_dep.svg
+++ b/dir_0df09a091a4eb5e56719829019e3d2f9_dep.svg
@@ -1,48 +1 @@
-
-
-
-
-
-
-src/Physics
-
-clusterdir_68267d1309a1af8e8297ef4c3efbcdba
-
-
-src
-
-
-
-
-
-dir_0df09a091a4eb5e56719829019e3d2f9
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-
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-dir_09e761304027c904456130627fd4dcf5
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-includes
-
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-
-dir_0df09a091a4eb5e56719829019e3d2f9->dir_09e761304027c904456130627fd4dcf5
-
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-
-11
-
-
-
-
-
+src/Physicsclusterdir_68267d1309a1af8e8297ef4c3efbcdbasrcdir_0df09a091a4eb5e56719829019e3d2f9Physicsdir_09e761304027c904456130627fd4dcf5includesdir_0df09a091a4eb5e56719829019e3d2f9->dir_09e761304027c904456130627fd4dcf511
\ No newline at end of file
diff --git a/dir_1587a151464512ea3626aba36cd93a86_dep_org.svg b/dir_1587a151464512ea3626aba36cd93a86_dep_org.svg
index b0773d43..f41a2a81 100644
--- a/dir_1587a151464512ea3626aba36cd93a86_dep_org.svg
+++ b/dir_1587a151464512ea3626aba36cd93a86_dep_org.svg
@@ -1,637 +1 @@
-
-
-
-
-
-
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+Graphical Class HierarchyNode0platformer_engine::GraphicsFacade
\ No newline at end of file
diff --git a/inherit_graph_9.svg b/inherit_graph_9.svg
index 19ca6b3f..363795f6 100644
--- a/inherit_graph_9.svg
+++ b/inherit_graph_9.svg
@@ -1,22 +1 @@
-
-
-
-
-
-
-Graphical Class Hierarchy
-
-
-Node0
-
-
-platformer_engine::
-InputFacade
-
-
-
-
-
+Graphical Class HierarchyNode0platformer_engine::InputFacade
\ No newline at end of file
diff --git a/search/close.svg b/search/close.svg
index a933eea1..c5099012 100644
--- a/search/close.svg
+++ b/search/close.svg
@@ -1,31 +1 @@
-
-
-
-
-
- image/svg+xml
-
-
-
-
-
-
-
-
+
\ No newline at end of file
diff --git a/search/mag_sel.svg b/search/mag_sel.svg
index 03626f64..611f492c 100644
--- a/search/mag_sel.svg
+++ b/search/mag_sel.svg
@@ -1,74 +1 @@
-
-
-
-
-
-
-
- image/svg+xml
-
-
-
-
-
-
-
-
-
-
-
+
\ No newline at end of file
diff --git a/structNetPkgs_1_1ClientDisconnection__coll__graph.svg b/structNetPkgs_1_1ClientDisconnection__coll__graph.svg
index 1fe5dc28..86aea34d 100644
--- a/structNetPkgs_1_1ClientDisconnection__coll__graph.svg
+++ b/structNetPkgs_1_1ClientDisconnection__coll__graph.svg
@@ -1,47 +1 @@
-
-
-
-
-
-
-NetPkgs::ClientDisconnection
-
-
-Node1
-
-
-NetPkgs::ClientDisconnection
-
-
-
-+ ClientDisconnection()
-
-
-
-
-
-Node2
-
-
-NetPkgs::MessageHeader
-
-+ uint8_t protocolMajorVersion
-+ uint8_t protocolMinorVersion
-+ uint8_t packageType
-
-+ MessageHeader(uint8
-_t packageType=0)
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
+NetPkgs::ClientDisconnectionNode1NetPkgs::ClientDisconnection+ ClientDisconnection()Node2NetPkgs::MessageHeader+ uint8_t protocolMajorVersion+ uint8_t protocolMinorVersion+ uint8_t packageType+ MessageHeader(uint8_t packageType=0)Node2->Node1
\ No newline at end of file
diff --git a/structNetPkgs_1_1CreateGameObject__coll__graph.svg b/structNetPkgs_1_1CreateGameObject__coll__graph.svg
index 27c8e97b..a7e3886f 100644
--- a/structNetPkgs_1_1CreateGameObject__coll__graph.svg
+++ b/structNetPkgs_1_1CreateGameObject__coll__graph.svg
@@ -1,51 +1 @@
-
-
-
-
-
-
-NetPkgs::CreateGameObject
-
-
-Node1
-
-
-NetPkgs::CreateGameObject
-
-+ size_t _gameObjectDataLength
-+ char _data
-
-+ CreateGameObject()
-+ CreateGameObject(const
- char *data, size_t gameObject
-DataLength)
-
-
-
-
-
-Node2
-
-
-NetPkgs::MessageHeader
-
-+ uint8_t protocolMajorVersion
-+ uint8_t protocolMinorVersion
-+ uint8_t packageType
-
-+ MessageHeader(uint8
-_t packageType=0)
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
+NetPkgs::CreateGameObjectNode1NetPkgs::CreateGameObject+ size_t _gameObjectDataLength+ char _data+ CreateGameObject()+ CreateGameObject(constchar *data, size_t gameObjectDataLength)Node2NetPkgs::MessageHeader+ uint8_t protocolMajorVersion+ uint8_t protocolMinorVersion+ uint8_t packageType+ MessageHeader(uint8_t packageType=0)Node2->Node1
\ No newline at end of file
diff --git a/structNetPkgs_1_1CreateGameObject__inherit__graph.svg b/structNetPkgs_1_1CreateGameObject__inherit__graph.svg
index 27c8e97b..a7e3886f 100644
--- a/structNetPkgs_1_1CreateGameObject__inherit__graph.svg
+++ b/structNetPkgs_1_1CreateGameObject__inherit__graph.svg
@@ -1,51 +1 @@
-
-
-
-
-
-
-NetPkgs::CreateGameObject
-
-
-Node1
-
-
-NetPkgs::CreateGameObject
-
-+ size_t _gameObjectDataLength
-+ char _data
-
-+ CreateGameObject()
-+ CreateGameObject(const
- char *data, size_t gameObject
-DataLength)
-
-
-
-
-
-Node2
-
-
-NetPkgs::MessageHeader
-
-+ uint8_t protocolMajorVersion
-+ uint8_t protocolMinorVersion
-+ uint8_t packageType
-
-+ MessageHeader(uint8
-_t packageType=0)
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
+NetPkgs::CreateGameObjectNode1NetPkgs::CreateGameObject+ size_t _gameObjectDataLength+ char _data+ CreateGameObject()+ CreateGameObject(constchar *data, size_t gameObjectDataLength)Node2NetPkgs::MessageHeader+ uint8_t protocolMajorVersion+ uint8_t protocolMinorVersion+ uint8_t packageType+ MessageHeader(uint8_t packageType=0)Node2->Node1
\ No newline at end of file
diff --git a/structNetPkgs_1_1DestroyGameObject__coll__graph.svg b/structNetPkgs_1_1DestroyGameObject__coll__graph.svg
index a4a54be6..72460fe0 100644
--- a/structNetPkgs_1_1DestroyGameObject__coll__graph.svg
+++ b/structNetPkgs_1_1DestroyGameObject__coll__graph.svg
@@ -1,49 +1 @@
-
-
-
-
-
-
-NetPkgs::DestroyGameObject
-
-
-Node1
-
-
-NetPkgs::DestroyGameObject
-
-+ char _data
-
-+ DestroyGameObject()
-+ DestroyGameObject
-(const char *gameObjectId)
-
-
-
-
-
-Node2
-
-
-NetPkgs::MessageHeader
-
-+ uint8_t protocolMajorVersion
-+ uint8_t protocolMinorVersion
-+ uint8_t packageType
-
-+ MessageHeader(uint8
-_t packageType=0)
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
+NetPkgs::DestroyGameObjectNode1NetPkgs::DestroyGameObject+ char _data+ DestroyGameObject()+ DestroyGameObject(const char *gameObjectId)Node2NetPkgs::MessageHeader+ uint8_t protocolMajorVersion+ uint8_t protocolMinorVersion+ uint8_t packageType+ MessageHeader(uint8_t packageType=0)Node2->Node1
\ No newline at end of file
diff --git a/structNetPkgs_1_1DestroyGameObject__inherit__graph.svg b/structNetPkgs_1_1DestroyGameObject__inherit__graph.svg
index a4a54be6..72460fe0 100644
--- a/structNetPkgs_1_1DestroyGameObject__inherit__graph.svg
+++ b/structNetPkgs_1_1DestroyGameObject__inherit__graph.svg
@@ -1,49 +1 @@
-
-
-
-
-
-
-NetPkgs::DestroyGameObject
-
-
-Node1
-
-
-NetPkgs::DestroyGameObject
-
-+ char _data
-
-+ DestroyGameObject()
-+ DestroyGameObject
-(const char *gameObjectId)
-
-
-
-
-
-Node2
-
-
-NetPkgs::MessageHeader
-
-+ uint8_t protocolMajorVersion
-+ uint8_t protocolMinorVersion
-+ uint8_t packageType
-
-+ MessageHeader(uint8
-_t packageType=0)
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
+NetPkgs::DestroyGameObjectNode1NetPkgs::DestroyGameObject+ char _data+ DestroyGameObject()+ DestroyGameObject(const char *gameObjectId)Node2NetPkgs::MessageHeader+ uint8_t protocolMajorVersion+ uint8_t protocolMinorVersion+ uint8_t packageType+ MessageHeader(uint8_t packageType=0)Node2->Node1
\ No newline at end of file
diff --git a/structNetPkgs_1_1KickClient__coll__graph.svg b/structNetPkgs_1_1KickClient__coll__graph.svg
index 9bb49876..363ef7d3 100644
--- a/structNetPkgs_1_1KickClient__coll__graph.svg
+++ b/structNetPkgs_1_1KickClient__coll__graph.svg
@@ -1,47 +1 @@
-
-
-
-
-
-
-NetPkgs::KickClient
-
-
-Node1
-
-
-NetPkgs::KickClient
-
-+ int clientId
-
-+ KickClient(int clientId)
-
-
-
-
-
-Node2
-
-
-NetPkgs::MessageHeader
-
-+ uint8_t protocolMajorVersion
-+ uint8_t protocolMinorVersion
-+ uint8_t packageType
-
-+ MessageHeader(uint8
-_t packageType=0)
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
+NetPkgs::KickClientNode1NetPkgs::KickClient+ int clientId+ KickClient(int clientId)Node2NetPkgs::MessageHeader+ uint8_t protocolMajorVersion+ uint8_t protocolMinorVersion+ uint8_t packageType+ MessageHeader(uint8_t packageType=0)Node2->Node1
\ No newline at end of file
diff --git a/structNetPkgs_1_1KickClient__inherit__graph.svg b/structNetPkgs_1_1KickClient__inherit__graph.svg
index 9bb49876..363ef7d3 100644
--- a/structNetPkgs_1_1KickClient__inherit__graph.svg
+++ b/structNetPkgs_1_1KickClient__inherit__graph.svg
@@ -1,47 +1 @@
-
-
-
-
-
-
-NetPkgs::KickClient
-
-
-Node1
-
-
-NetPkgs::KickClient
-
-+ int clientId
-
-+ KickClient(int clientId)
-
-
-
-
-
-Node2
-
-
-NetPkgs::MessageHeader
-
-+ uint8_t protocolMajorVersion
-+ uint8_t protocolMinorVersion
-+ uint8_t packageType
-
-+ MessageHeader(uint8
-_t packageType=0)
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
+NetPkgs::KickClientNode1NetPkgs::KickClient+ int clientId+ KickClient(int clientId)Node2NetPkgs::MessageHeader+ uint8_t protocolMajorVersion+ uint8_t protocolMinorVersion+ uint8_t packageType+ MessageHeader(uint8_t packageType=0)Node2->Node1
\ No newline at end of file
diff --git a/structNetPkgs_1_1MessageHeader__inherit__graph.svg b/structNetPkgs_1_1MessageHeader__inherit__graph.svg
index 27242e24..05e542b7 100644
--- a/structNetPkgs_1_1MessageHeader__inherit__graph.svg
+++ b/structNetPkgs_1_1MessageHeader__inherit__graph.svg
@@ -1,16 +1,4 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-NetPkgs::MessageHeader
-
-
-Node1
-
-
-NetPkgs::MessageHeader
-
-+ uint8_t protocolMajorVersion
-+ uint8_t protocolMinorVersion
-+ uint8_t packageType
-
-+ MessageHeader(uint8
-_t packageType=0)
-
-
-
-
-
-Node2
-
-
-NetPkgs::ClientDisconnection
-
-
-
-+ ClientDisconnection()
-
-
-
-
-
-Node1->Node2
-
-
-
-
-
-Node3
-
-
-NetPkgs::CreateGameObject
-
-+ size_t _gameObjectDataLength
-+ char _data
-
-+ CreateGameObject()
-+ CreateGameObject(const
- char *data, size_t gameObject
-DataLength)
-
-
-
-
-
-Node1->Node3
-
-
-
-
-
-Node4
-
-
-NetPkgs::DestroyGameObject
-
-+ char _data
-
-+ DestroyGameObject()
-+ DestroyGameObject
-(const char *gameObjectId)
-
-
-
-
-
-Node1->Node4
-
-
-
-
-
-Node5
-
-
-NetPkgs::KickClient
-
-+ int clientId
-
-+ KickClient(int clientId)
-
-
-
-
-
-Node1->Node5
-
-
-
-
-
-Node6
-
-
-NetPkgs::Ping
-
-
-
-+ Ping()
-
-
-
-
-
-Node1->Node6
-
-
-
-
-
-Node7
-
-
-NetPkgs::UpdateGameObject
-Transform
-
-+ char _gameObjectId
-+ char _data
-
-+ UpdateGameObjectTransform()
-+ UpdateGameObjectTransform
-(const char *gameObjectId,
- const char *data, size_t
- dataLength)
-
-
-
-
-
-Node1->Node7
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+]]>NetPkgs::MessageHeaderNode1NetPkgs::MessageHeader+ uint8_t protocolMajorVersion+ uint8_t protocolMinorVersion+ uint8_t packageType+ MessageHeader(uint8_t packageType=0)Node2NetPkgs::ClientDisconnection+ ClientDisconnection()Node1->Node2Node3NetPkgs::CreateGameObject+ size_t _gameObjectDataLength+ char _data+ CreateGameObject()+ CreateGameObject(constchar *data, size_t gameObjectDataLength)Node1->Node3Node4NetPkgs::DestroyGameObject+ char _data+ DestroyGameObject()+ DestroyGameObject(const char *gameObjectId)Node1->Node4Node5NetPkgs::KickClient+ int clientId+ KickClient(int clientId)Node1->Node5Node6NetPkgs::Ping+ Ping()Node1->Node6Node7NetPkgs::UpdateGameObjectTransform+ char _gameObjectId+ char _data+ UpdateGameObjectTransform()+ UpdateGameObjectTransform(const char *gameObjectId,const char *data, size_tdataLength)Node1->Node7
\ No newline at end of file
diff --git a/structNetPkgs_1_1Ping__coll__graph.svg b/structNetPkgs_1_1Ping__coll__graph.svg
index 8c60c5ac..f63debe7 100644
--- a/structNetPkgs_1_1Ping__coll__graph.svg
+++ b/structNetPkgs_1_1Ping__coll__graph.svg
@@ -1,47 +1 @@
-
-
-
-
-
-
-NetPkgs::Ping
-
-
-Node1
-
-
-NetPkgs::Ping
-
-
-
-+ Ping()
-
-
-
-
-
-Node2
-
-
-NetPkgs::MessageHeader
-
-+ uint8_t protocolMajorVersion
-+ uint8_t protocolMinorVersion
-+ uint8_t packageType
-
-+ MessageHeader(uint8
-_t packageType=0)
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
+NetPkgs::PingNode1NetPkgs::Ping+ Ping()Node2NetPkgs::MessageHeader+ uint8_t protocolMajorVersion+ uint8_t protocolMinorVersion+ uint8_t packageType+ MessageHeader(uint8_t packageType=0)Node2->Node1
\ No newline at end of file
diff --git a/structNetPkgs_1_1UpdateGameObjectTransform__coll__graph.svg b/structNetPkgs_1_1UpdateGameObjectTransform__coll__graph.svg
index 03c9f751..943aed52 100644
--- a/structNetPkgs_1_1UpdateGameObjectTransform__coll__graph.svg
+++ b/structNetPkgs_1_1UpdateGameObjectTransform__coll__graph.svg
@@ -1,53 +1 @@
-
-
-
-
-
-
-NetPkgs::UpdateGameObjectTransform
-
-
-Node1
-
-
-NetPkgs::UpdateGameObject
-Transform
-
-+ char _gameObjectId
-+ char _data
-
-+ UpdateGameObjectTransform()
-+ UpdateGameObjectTransform
-(const char *gameObjectId,
- const char *data, size_t
- dataLength)
-
-
-
-
-
-Node2
-
-
-NetPkgs::MessageHeader
-
-+ uint8_t protocolMajorVersion
-+ uint8_t protocolMinorVersion
-+ uint8_t packageType
-
-+ MessageHeader(uint8
-_t packageType=0)
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
+NetPkgs::UpdateGameObjectTransformNode1NetPkgs::UpdateGameObjectTransform+ char _gameObjectId+ char _data+ UpdateGameObjectTransform()+ UpdateGameObjectTransform(const char *gameObjectId,const char *data, size_tdataLength)Node2NetPkgs::MessageHeader+ uint8_t protocolMajorVersion+ uint8_t protocolMinorVersion+ uint8_t packageType+ MessageHeader(uint8_t packageType=0)Node2->Node1
\ No newline at end of file
diff --git a/structNetPkgs_1_1UpdateGameObjectTransform__inherit__graph.svg b/structNetPkgs_1_1UpdateGameObjectTransform__inherit__graph.svg
index 03c9f751..943aed52 100644
--- a/structNetPkgs_1_1UpdateGameObjectTransform__inherit__graph.svg
+++ b/structNetPkgs_1_1UpdateGameObjectTransform__inherit__graph.svg
@@ -1,53 +1 @@
-
-
-
-
-
-
-NetPkgs::UpdateGameObjectTransform
-
-
-Node1
-
-
-NetPkgs::UpdateGameObject
-Transform
-
-+ char _gameObjectId
-+ char _data
-
-+ UpdateGameObjectTransform()
-+ UpdateGameObjectTransform
-(const char *gameObjectId,
- const char *data, size_t
- dataLength)
-
-
-
-
-
-Node2
-
-
-NetPkgs::MessageHeader
-
-+ uint8_t protocolMajorVersion
-+ uint8_t protocolMinorVersion
-+ uint8_t packageType
-
-+ MessageHeader(uint8
-_t packageType=0)
-
-
-
-
-
-Node2->Node1
-
-
-
-
-
+NetPkgs::UpdateGameObjectTransformNode1NetPkgs::UpdateGameObjectTransform+ char _gameObjectId+ char _data+ UpdateGameObjectTransform()+ UpdateGameObjectTransform(const char *gameObjectId,const char *data, size_tdataLength)Node2NetPkgs::MessageHeader+ uint8_t protocolMajorVersion+ uint8_t protocolMinorVersion+ uint8_t packageType+ MessageHeader(uint8_t packageType=0)Node2->Node1
\ No newline at end of file
diff --git a/structplatformer__engine_1_1TileSet__coll__graph.svg b/structplatformer__engine_1_1TileSet__coll__graph.svg
index aa950698..79a0934c 100644
--- a/structplatformer__engine_1_1TileSet__coll__graph.svg
+++ b/structplatformer__engine_1_1TileSet__coll__graph.svg
@@ -1,33 +1 @@
-
-
-
-
-
-
-platformer_engine::TileSet
-
-
-Node1
-
-
-platformer_engine::
-TileSet
-
-+ int FirstID
-+ int LastID
-+ int RowCount
-+ int ColCount
-+ int TileCount
-+ int TileSize
-+ std::string Name
-+ std::string Source
-
-
-
-
-
-
-
+platformer_engine::TileSetNode1platformer_engine::TileSet+ int FirstID+ int LastID+ int RowCount+ int ColCount+ int TileCount+ int TileSize+ std::string Name+ std::string Source
\ No newline at end of file
diff --git a/structspic_1_1Transform__coll__graph.svg b/structspic_1_1Transform__coll__graph.svg
index 67c28c37..fe2a1c12 100644
--- a/structspic_1_1Transform__coll__graph.svg
+++ b/structspic_1_1Transform__coll__graph.svg
@@ -1,49 +1 @@
-
-
-
-
-
-
-spic::Transform
-
-
-Node1
-
-
-spic::Transform
-
-+ double rotation
-+ double scale
-
-+ void serialize(archive
- &ar, const unsigned)
-
-
-
-
-
-Node2
-
-
-spic::Point
-
-+ double x
-+ double y
-
-+ void serialize(archive
- &ar, const unsigned)
-
-
-
-
-
-Node2->Node1
-
-
- +position
-
-
-
+spic::TransformNode1spic::Transform+ double rotation+ double scale+ void serialize(archive&ar, const unsigned)Node2spic::Point+ double x+ double y+ void serialize(archive&ar, const unsigned)Node2->Node1+position
\ No newline at end of file