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Icons.cs
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Icons.cs
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using System;
using System.IO;
using System.Reflection;
using UnityEngine;
using Log = KSPPP.Logging.ConsoleLogger;
namespace KSPPP
{
public static class String_ {
public static void Dispose(this String s, bool f) {
// nothing need be done
}
}
public class Icon {
private static Rect pos_icon = new Rect(0,0,0,0);
private static Rect grid_pos;
private static string WhereIsKSPPP_DLL () { return Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); }
public static Texture2D octIcons = new Texture2D(1 * 32, 177 * 32, TextureFormat.ARGB32, false);
public static Texture2D planetIcons = new Texture2D(1 * 26, 16 * 26, TextureFormat.ARGB32, false);
public static void loadAssets() {
Log.Now("trying to load textures");
try {
var ret = Icon.LoadImageFromFile(ref octIcons);
var ret2= Icon.LoadImageFromFile(ref planetIcons,"planeticons.png");
if (!ret)
Log.Now("Failed to load octIcons");
if (!ret2)
Log.Now("Failed to load planetIcons");
} catch(Exception e) {
Log.Now("Failed to load textures. File location error: {0} ",e);
}
}
public static bool LoadImageFromFile(ref Texture2D tex, string name = "octicons.png", string path = "./GameData/KSPPP") {
var location = string.Format("{0}/{1}",path, name);
if (File.Exists(location))
return tex.LoadImage(File.ReadAllBytes(location));
else
Log.Now("File.Exists() failed with location: {0}", location);
return false;
}
public static void drawIconAt (int x, int y, Icons i, Color c, int size = 32 /*px*/, bool outline = false) {
var old = GUI.color;
// PX [0..n]
// ORIGIN: NorthWest
pos_icon.x = (x - size) / 2;
pos_icon.y = (y - size) / 2;
pos_icon.width = size;
pos_icon.height = size;
// UV [0..1]
// Origin: SouthWest
grid_pos.width = 1f; // 32 px
grid_pos.height = (float)(1/size); // 1/177th
grid_pos.x = 0f; //(float)(1/size); // 1/177th
grid_pos.y = 0f; // (float)(1/size) * 1/(177 - ((int) i));
GUI.color = c;
GUI.DrawTextureWithTexCoords(pos_icon, octIcons, grid_pos);
GUI.color = old;
}
public static void drawIcon (Icons i, Color c, int size = 32 /*px*/, bool outline = false) {
var old = GUI.color;
// PX [0..n]
// ORIGIN: NorthWest
pos_icon.x = 0;
pos_icon.y = 0;
pos_icon.width = size;
pos_icon.height = size;
// UV [0..1]
// Origin: SouthWest
grid_pos.width = 1f; // 32 px
grid_pos.height = (float)(1/size); // 1/177th
grid_pos.x = 0f; // (float)(1/size); // 1/177th
grid_pos.y = 0f; // (float)(1/size) * 1/(177 - ((int) i));
GUI.color = c;
GUI.DrawTextureWithTexCoords(pos_icon, octIcons, grid_pos);
GUI.color = old;
}
}
// I am guessing that splitting these up like this will be nice for rendering purposes.
public enum PlanetIcons {
Moho,
Eve,
Kerbin,
Duna,
Dres,
Jool,
Eeloo,
}
public enum MoonIcons {
Gilly,
Mun,
Minmus,
Ike,
Laythe,
Vall,
Tylo,
Bop,
Pol,
}
public enum Icons {
Heart, /* = 0 */
Zap,
LightBulb,
Repo,
RepoForked,
RepoPush,
RepoPull,
Book,
Octoface,
GitPullRequest,
MarkGithub,
CloudDownload,
CloudUpload,
Keyboard,
Gist,
FileCode,
FileText,
FileMedia,
FileZip,
FilePdf,
Tag,
FileDirectory,
FileSubmodule,
Person,
Jersey,
GitCommit,
GitBranch,
GitMerge,
Mirror,
IssueOpened,
IssueReopened,
IssueClosed,
Star,
Comment,
Question,
Alert,
Search,
Gear,
RadioTower,
Tools,
SignOut,
Rocket,
Rss,
Clippy,
SignIn,
Organization,
DeviceMobile,
Unfold,
Check,
Mail,
MailRead,
ArrowUp,
ArrowRight,
ArrowDown,
ArrowLeft,
Pin,
Gift,
Graph,
TriangleLeft,
CreditCard,
Clock,
Ruby,
Broadcast,
Key,
RepoForcePush,
RepoClone,
Diff,
Eye,
CommentDiscussion,
MailReply,
PrimitiveDot,
PrimitiveSquare,
DeviceCamera,
DeviceCameraVideo,
Pencil,
Info,
TriangleRight,
TriangleDown,
Link,
Plus,
ThreeBars,
Code,
Location,
ListUnordered,
ListOrdered,
Quote,
Versions,
ColorMode,
ScreenFull,
ScreenNormal,
Calendar,
Beer,
Lock,
DiffAdded,
DiffRemoved,
DiffModified,
DiffRenamed,
HorizontalRule,
ArrowSmallRight,
JumpDown,
JumpUp,
MoveLeft,
Milestone,
Checklist,
Megaphone,
ChevronRight,
Bookmark,
Settings,
Dashboard,
History,
LinkExternal,
Mute,
X,
CircleSlash,
Pulse,
Sync,
Telescope,
Microscope,
AlignmentAlign,
AlignmentUnalign,
GistSecret,
Home,
AlignmentAlignedTo,
Stop,
Bug,
FileBinary,
Database,
Server,
DiffIgnored,
Ellipsis,
NoNewline,
Hubot,
Hourglass,
ArrowSmallUp,
ArrowSmallDown,
ArrowSmallLeft,
ChevronUp,
ChevronDown,
ChevronLeft,
JumpLeft,
JumpRight,
MoveUp,
MoveDown,
MoveRight,
TriangleUp,
GitCompare,
Podium,
FileSymlinkFile,
FileSymlinkDirectory,
Squirrel,
Globe,
Unmute,
PlaybackPause,
PlaybackRewind,
PlaybackFastForward,
Mention,
PlaybackPlay,
Puzzle,
Package,
Browser,
Split,
Steps,
Terminal,
Markdown,
Dash,
Fold,
Inbox,
Trashcan,
Paintcan,
Flame,
Briefcase,
Plug,
CircuitBoard,
MortarBoard,
Law,
DeviceDesktop,
Blank /* = 177 */
}
}