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I have really limited knowledge about the papyrus VM. My problem is that I don't know how to properly call any papyrus functions or methods (like placeatme).
I tried to execute the DispatchMethodCall, but it just doesn't work in the game. (all arguments are fully filled in) return vm.DispatchMethodCall2((*self)->handle, className, functionName, args, functor);
Can you give an example of how to use any of the papyrus methods through a virtual machine? For example, PlaceAtMe.
(I am using latest CommonLibSSE version)
The text was updated successfully, but these errors were encountered:
Invoking papyrus methods is very tedious and error prone due to the asynchronous nature of the VM. If you want to invoke a method exposed in a native game script, then I would recommend you disassemble the function in IDA and re-implement the logic by hand. It will be much faster and easier this way.
Any tutorials you would recommend on disassembly and re-implementation? I'm new to SKSE dev but have experience with Papyrus. Seeing how the papyrus functions work would help me learn a lot
I have really limited knowledge about the papyrus VM. My problem is that I don't know how to properly call any papyrus functions or methods (like placeatme).
I tried to execute the DispatchMethodCall, but it just doesn't work in the game. (all arguments are fully filled in)
return vm.DispatchMethodCall2((*self)->handle, className, functionName, args, functor);
Can you give an example of how to use any of the papyrus methods through a virtual machine? For example, PlaceAtMe.
(I am using latest CommonLibSSE version)
The text was updated successfully, but these errors were encountered: