Skip to content

Release Notes

TaxiService edited this page Apr 6, 2018 · 75 revisions

Latest Releases

Release Notes Release Date KSP Version Downloads
1.8.10.2 2018-04-06 1.4.2 1.8.10.2

Release Notes - Quick Access

Notes:

  • Dates are in ISO 8601 format.
  • Back-port column indicates patches that were back-ported to an older release.
    • e.g. The 1.7.2 release integrates patches from the 1.8.3 release but it targets an older version of KSP.
Version Release Date KSP Version Back-port
1.8.10.2 2018-04-06 1.4.2
1.8.10.1 2018-03-18 1.4.1
1.8.10 2018-03-18 1.4.1
1.8.9 2017-11-11 1.3.1
1.8.8 2017-09-03 1.3.0
1.8.7 2017-06-02 1.3.0
1.8.6 2017-03-05 1.2.2
1.8.5 2017-03-03 1.2.2
1.8.4 2017-01-09 1.2.2
1.8.3 2016-12-10 1.2.2
1.8.2 2016-11-27 1.2.1
1.8.1 2016-11-19 1.2.1
1.8.0 2016-11-10 1.2.0
1.7.2 2016-12-10 1.1.3 1.8.3
1.7.1 2016-07-02 1.1.3
1.7.0 2016-05-06 1.1.2
1.6.11 2016-04-13 1.1.0
1.6.10 2016-04-12 1.1.0
1.6.9 2015-11-10 1.0.5
1.6.8 2015-09-12 1.0.4
1.6.7 2015-06-25 1.0.4
1.6.6 2015-06-21 1.0.4
1.6.5 2015-05-18 1.0.?
1.6.4 2015-05-07 1.0.0
1.6.3 2015-02-06 0.9.0
1.6.2 2015-01-24 0.9.0
1.6.1 2015-01-19 0.9.0
1.6.0 2015-01-11 0.9.0
1.5.2 2014-12-21 0.9.0
1.5.1 2014-10-09 0.2.5
1.5.0 2014-10-07 0.2.5
1.4.1 2014-08-28 0.2.4
1.4.0 2014-06-16 0.2.3
1.3.3 2013-12-26 0.2.3
1.2.7 ? ?
1.2.6 ? ?
1.2.1 ? ?
1.2.0 ? ?
1.1.0 ? ?
1.0.7 ? ?
1.0.6 ? ?
1.0.5 ? ?
1.0.0 ? ?

Version 1.8.10.2

Released April 06, 2018

What's New?

  • Recompiled for KSP 1.4.2
  • Changes to PID controller on the edge case of very low ratio of Torque to Moment of Inertia

Detailed Changelog

Fixed Issues

Pull Requests


Version 1.8.10.1

Released March 18, 2018

What's New?

  • Hotfix to the botched fix to the zero-throttle bug (#744), affecting stock KSP

Detailed Changelog

Fixed Issues

Pull Requests


Version 1.8.10

Released March 18, 2018

What's New?

  • Compiled for KSP 1.4.1
  • Update ModuleManager to 3.0.5
  • Upsize RT App icon dimensions
  • Add a new cheat for line of sight [PR #743]
  • Delay joystick inputs with signal delay enabled [Issue #742]
  • Fix zero-throttle bug in presence of Realism Overhaul mod [Issue #744]

Detailed Changelog

Fixed Issues

  • Issue #742: Joystick can bypass Signal delay [requested by: Domi1993]
  • Issue #744: Zero throttle bug when launching a probe rocket (RO mod) [requested by: multiple posters]

Pull Requests

  • PR #743: Add cheat option to ignore line-of-sight requirements [PR by: pianojosh]

Version 1.8.9

Released November 11, 2017

What's New?

  • Functionality of relaying connection signals through a designated probe core (For third-party mods) [Issue #532]
  • Modernised the PID controller in both orbital and rover modes [Issue #674]
  • Added two new power commands to hibernate (probe hibernation and antenna shutdown) and wake up [Issue #739]
  • Added support for VDS Hullcam's probe core [PR #531]
  • Added support for the drone core of Mark IV Spaceplane System [PR #672]

Detailed Changelog

Fixed Issues

  • Issue #532: Request: Non-Relay ModuleSPU [requested by: NathanKell]
  • Issue #674: The rover steering and throttle PID's need work [requested by: mferrie]
  • Issue #739: Feature Request: Resource locking control [requested by: AkiraR]

Pull Requests

  • PR #531: VDS Hullcam Support [PR by: schnip]
  • PR #672: RemoteTech Compatibility Patch For Mark IV Spaceplane System [PR by: Sandriell]

Version 1.8.8

Released September 03, 2017

What's New?

  • Improve the ManeuverNode detection on rising remaining dV
  • Enable Flight Computer to queue and execute a sequence of maneuver nodes at one go
  • Fix the issue of Flight Computer deleting wrong maneuver executions [Issue #729]
  • Add the missing right brace for the FASAMercruyCap2 part in RemoteTech_FAFA_Antennas.cfg [Issue #730]
  • Fix the issue of a science data transmission ignoring KSP's time wrap [PR #731]
  • Add the RT support for the Communotron 88-88-V of Vens Stock Revamp [PR #732]
  • Correct the triggered-flag usage at the end of a data transmission [PR #733]
  • Fix the issue of engine throttling ignoring the signal delay [Issue #734]
  • Fix the issue of the power consumption multiplier having no effect [Issue #735]
  • Fix the issue of Vens Stock Revamp antennas not working [PR #737]
  • Update ModuleManager DLL to 2.8.1

Detailed Changelog

Fixed Issues

  • Issue #729: Flight Computer deletes wrong maneuver executions [requested by: Alshain01]
  • Issue #730: Missing Right Brace in RemoteTech_FASA_Antennas.cfg [requested by: CaesarVincens]
  • Issue #734: Engine Throttle Control has no Delay [requested by: Domi1993]
  • Issue #735: Power consumption multiplier setting doesn't change usage [requested by: DrTango]

Pull Requests

  • PR #731: Better timing for transmitter [PR by: YamoriYuki]
  • PR #732: Add RemoteTech config for the Communotron 88-88-V from Vens Stock Revamp [PR by: zmpeg]
  • PR #733: Update to use triggered flag on science data [PR by: DMagic1]
  • PR #737: Fix Ven's Stock Revamp Antennas [PR by: Fumblesneeze]

Version 1.8.7

Released June 02, 2017

What's New?

  • RT mod can now be dynamically found [Issue #722]
  • Expose the clamp limits on omni and dish ranges in the setting cfg
  • Fix throttle loss when toggling SAS on a probe controlled craft [Issue #723]
  • Add few improvements in the interaction between Flight Computer and KSP's Autopilot
  • Update ModuleManager DLL for KSP 1.3

Detailed Changelog

Fixed Issues

  • Issue #722: Fix issue on RT mod being on different directory in GameData. [requested by: Potato-God1]
  • Issue #723: Throttle lose when SAS on, on a probe controlled craft [requested by: Eckee]

Version 1.8.6

Released March 05, 2017

This is a hotfix release 🐛

What's New?

  • Fixed a problem when a not found Mission Control station would lead to a massive log spam [Issue #719]

Detailed Changelog

Fixed Issues

  • Issue #719: Spam of "found and load save settings" that reduce performance. [requested b:y GonDragon]

Version 1.8.5

Released March 03, 2017

Kudos to TaxiService and YamoriYuki for their help on maintaining RemoteTech! ❤️

What's New?

  • Fixed a bug where science data wasn't completely transmitted in some circumstances [Issue #714 and PR #715]
  • Added a new visual filter of displaying all satellites' working connections
  • Reduced the verbose logging of RT's APIs [Issue #716]
  • Updated ModuleManager to 2.7.5 version
  • Fixed a problem where the Mission Control is not on Kerbin when using some Kopernicus maps [Issue #718]
  • Fixed a problem where commands from stock SAS were not delayed properly [Issue #663]
  • KSP's autopilot operates properly in presence of big signal delay

Detailed Changelog

Fixed Issues

  • Issue #663: Commands from SAS are not delayed [requested by: dtondo]
  • Issue #714: Sending whole science amount at the end instead of just a small delta amount. [requested by: rsparkyc]
  • Issue #716: Logging connection state [requested by: diomeda]
  • Issue #718: Mission Control Origin Point not Located On Kerbin when using some Kopernicus maps [requested by: mikeloeven]

Pull Requests

  • PR #715: Sending whole science amount at the end instead of just a small delta amount [PR by: rsparkyc]

Version 1.8.4

Released January 09, 2017

What's New?

  • Fix conflict for the extend / retract state of an antenna in editor.
  • Fix for flight computer keeps pointing to the orbital prograde when targeting a celestial body.

Detailed Changelog

Fixed Issues

  • Issue #698: Conflict of the extend/retract state of an antenna in editor. [requested by: sviat9440] [dev: YamoriYuki]
  • Issue #710: Flight Computer on a target-designated celestial body. [requested by: TaxiService] [dev: TaxiService ]

Pull Requests

  • PR #679: Config for Ven's Stock Part Revamp Antennas [issuer: icedown]
    • Status: closed due to duplicate #662.

Version 1.8.3

Released December 10, 2016

What's New?

Detailed Changelog

Fixed Issues

  • Issue #558: ModuleSPUPassive removes control from probe cores [requested by: Y3mo]
  • Issue #667: Antennas don't transmit science in 1.1.2 [requested by: Kyoyashi]
  • Issue #700: Rework Settings storage mechanism [requested by: YamoriYuki]
  • Issue #707: 1.8.2 Antenna Ec usage not displayed in VAB [requested by: muppet9876]

Pull Requests

  • PR #709: Rework fix for #667 [PR by: neitsa]

Future

We are already moving to make the next RT major release.

Issues and feedbacks are still welcome!


#Version 1.8.2 Released November 27, 2016

The source code for RemoteTech is licensed under GPL version 2. The art assets are not licensed to the general public and may not be redistributed without permission from their original creators.

What's New?

  • Switched to MM-patched default settings. Player's existing save settings are not affected.
  • Fixed a problem with contracts (requiring an antenna to be present on a vessel) that couldn't be fulfilled.
  • Removed the interface option to enable/disable CommNet and RemoteTech due to the module conflict. CommNet is disabled permanently.

Detailed Changelog

Fixed Issues

  • Issue #701: Power and Antenna parts not recognized for contract generation [requested by: symmeclept]
  • Issue #703: CommNet still disabled despite enabling CommNet in RT settings [requested by: diomedea, KSP-TaxiService]

Pull Requests

  • None

Future

We are already moving to make the next RT major release.

Issues and feedbacks are still welcome!

Next Major Release

Dubbed RT v2.x

Currently implemented features will stay as is (probably with some tweaks) unless we receive different feedbacks from the community.

We are currently gathering the feedbacks made on the forum and our bugtracker on github to add feature requests to the 2.x branch.

Planned features

A call to vote will be made soon for features to be implemented in RT 2.0.


#Version 1.8.1 Released November 19, 2016

What's New?

  • Updated for KSP 1.2.1 (should work on KSP 1.2.0)
  • Removed "Addon controller" support (deprecated addon). [#237]
  • Flight computer can now issue an Attitude "Off" command after other commands. [#530]
  • Module fields are now delayed by RT (if delay is enabled). [#587]
    • See Warning / Known issues
  • Completely reworked the way RT settings are loaded (added a new option to revert to the default settings). [#624]
  • Completely revised and beautified the RemoteTech wiki's antenna parts. [#635]
  • USI Karibou Rover support for RemoteTech: many thanks to RoverDude, Vranir and Li0n-0 for making this patch. [#637]
  • Updated torque calculation in the flight computer. [#643]
  • Configuration file for station cores from Stockalike Station Parts Expansion. [#656]
  • Fixed an old bug when science didn't transmit correctly despite UI displaying that 100% was transmitted. [#667; #675]
  • Now possible to use "Jump to ship" in a KAC alarm set by RT. [#676]
  • "Aim Camera" advanced tweakable in no more delayed by RT. [#682]
  • Setting a maneuver node doesn't result in NRE spamming. [#685]
  • Fixed a problem with RT and dmagic / Universal Storage parts. [#686]
  • The RT debug window doesn't spam NRE under some circumstances. [#688]
  • All stock antennas can be used with RT. [#690]
  • Internal code cleanup.

Detailed Changelog

Fixed Issues

  • Issue #237: Removed "Addon controller" support (deprecated Addon) [request by: Starstrider42]
  • Issue #530: Inability to switch "mode" to "off" [requested by: rsparkyc]
  • Issue #587: gimbal and thrust 'tweakables' available in flight with no connection [requested by: gnivler]
  • Issue #603: Options window not blocking mouse wheel zooming at KSC [requested by: gnivler]
  • Issue #624: Adding Ground Stations in the config file doesn't work [multiple requests]
  • Issue #635: Communotron HG-55 is not listed on the RemoteTech wiki [requested by: ttencate]
  • Issue #637: Karibou radial probe needs SPU [requested by: toric55]
  • Issue #643: FC is overcompensating or even spinning out with RCS enabled but ports set to ignore rotation [requested by: jdmj]
  • Issue #667: Antennas don't transmit science in 1.1.2 [requested by: Kyoyashi]
  • Issue #675: Science often fails to transmit from L-Tech's Skylab [requested by: scatterlogical]
  • Issue #676: Cannot use the "Jump to ship" in KAC alarms [requested by: petersohn]
  • Issue #682: Aim camera action delayed [requested by: YamoriYuki]
  • Issue #685: NRE spamming when setting a maneuver node [requested by: Torih]
  • Issue #686: NRE Spam with Universal Storage or dmagic parts [requested by: Torih]
  • Issue #688: GUIClips spam from the debug-tool window at KSC scene [requested by: KSP-TaxiService]
  • Issue #690: Not all antennas work [requested by: esseivan]

Pull Requests

  • PR #656: Stockalike Station Parts Expansion support [PR by: Darkenator]
  • PR #689: Fixed the issue of the GUIClips spam [PR by: KSP-TaxiService]
  • PR #691: RT config for new stock antennas [PR by: YamoriYuki]
  • PR #694: Fixed the issue of any changes in RemoteTech_Settings.cfg being ignored [PR by: KSP-TaxiService]
  • PR #695: Added the mechanism of preventing clicks and scrolling through various RT windows [PR by: KSP-TaxiService]
  • PR #697: Minor fix to patch for issue #667. [PR by: neitsa]

Future

We are already moving to make the next RT major release. Issues and feedback are still welcome!

Next Major Release

Dubbed RT v2.x

  • Current features will stay as is (probably with some tweaks) unless we receive different feedback from the community.

  • We are currently gathering the feedback made on the forum and our bug tracker on GitHub to add feature requests to the 2.x branch.

Planned features

  • More code cleanup: more speed, less garbage collection.

  • RT will be built on top of CommNet.

  • RT will be split into multiple packages (with compulsory RT-Core component), so players can choose what they want:

    • RT-Antennas [Antenna pack: models + configs only; No code]
    • RT-FlightComputer [Flight computer only]
    • RT-Delay [Delay feature only]
  • Complete Flight Computer overhaul

    • Complete rework of the attitude control
    • New autopilot (on top of the stock autopilot)
    • Player can build a queue of commands before transmitting to a vessel (see CommandPlanner section below)
    • New trigger conditions (altitude, height, speed, etc) for commands
  • Sub-components are still being discussed (Work in progress!)

    • ModularCommNetManipulator - APIs for third-party mods to add their codes to manipulate CommNet (eg OnNetworkPreUpdate or OnNetWorkPostUpdate)
    • TimedCommandManager - backend module to handle a queue of planned/sent commands
    • CommandPlanner: user interface for command objects
      1. schedule commands for a vessel by selecting from a list of vessel's parts and their actions
      2. build and edit the queue of commands before sending to the vessel (one delay for multiple commands)
      3. replace the existing queue with new queue transmitted
      4. attach an optional trigger condition to each command like extend landing gears only when terrain-altitude=10m
      5. timed and trigger (passive) commands
    • FlightComputer - allow player to instruct a vessel over a working connection (same but enhanced functionality)
      1. allow player to precisely control vessel's attitude in real time by clicking NODE/TARGET/NORMAL buttons etc
      2. strictly closed platform with a public APIs for internal RT calls and third-party mods to prevent an eventual scenario of FC being wired undesirably to everything in RT
      3. contain a queue of commands uploaded to read and execute accordingly (not editable?)
    • DelayManager - calculate information about signal delay between a vessel and KSC or another vessel
    • ModuleRTDeployableAntenna - subclass of KSP's ModuleDeployableAntenna module to add EC cost for active (stock and RT) antennas
  • A new module:

    • RT-Viz [Antenna range visualization, satellite groups, sorting, etc.]
    • An interface for the module's functions is yet to be determined. Add to the RT 4-button bar or as a launcher button?

Warning / Known issues

  • CommNet is disabled by default if RemoteTech is enabled.

    • CommNet can still be enabled alongside RemoteTech in the RT option window but this has not been tested.
  • A word about module fields:

    • There's a known problem with some module (PartModule) fields.
    • Quick problem overview:

      • When in flight if you right click a part it opens a context menu to change some part behaviors (technically fields or events in the part PartModule) for that part. The visual display of the change is also delayed, so players don't get a visual cue of what's happening directly and this might seem strange to have no visual feedback for the action that was requested.
    • Example: sliding a slider on the contextual menu of a part with a big delay will not move the slider although the slide is actually taken care of internally by RT (the sliding action will be visible once the command delay is over).

    • Technical explanation:

      • If RT delay is ON, getting a visual cue on the change is not possible directly as setting the value to be visible in the context menu will actually, set that value (immediately, without delay) thus defeating the purpose of the RT delay feature. Our current implementation takes care if the internal change but can't update the visual elements.
    • Fix: We might be able to make something better, but only after the complete overhaul in RT 2.x branch.

    Workarounds:

    • Sliders: If you want to set a slider value on a part (in Flight), the best you can do is to click on the desired location on the slider rather than sliding it (i.e. clicking in the middle of the slider will set it to 50%: you won't see the change immediately if the delay is big enough, just wait for the delay to expire.). You can still slide the slider, but it will set a massive amount of commands in the flight computer.

    • Cycle buttons (buttons that cycle though at least 3 options): Cycle buttons are delayed properly but the text on the context menu doesn't change. Close the menu and reopen it (after RT command has been executed) to see the change.


#Version 1.8.0 Released October 10, 2016

KSP 1.2 update

General

What's New?

  • Ported the RemoteTech code base to KSP 1.2. [#678]
  • Updated ModuleManager to the lastest 2.7.1 version (Nyan Cat ftw!).
  • Prevent parsing objects that have no chance (Asteroid, Unknown objects and flags) of being RT controlled.
  • Add and option to enable / disable CommNet alongside RemoteTech.
  • Moved all RT antennas to the new Communication category in VAB / SPH.
  • Added RemoteTech RLA config file. [#469]
  • Antenna info in VAB /SPH indicate "range" or "power" depending on the chosen RangeModel ("range" is technically wrong when in Root model). [#471]
  • Fixed an issue when the "RTAntennaTarget" field was empty in a save file. [#506]
  • Exception bubbling up from KSP or other mods are now caught in RT when staging. [#525]
  • Flight Computer window is now closed when switching to another vessel or leaving the flight scene.[#578]
  • Added a new API to change the range of ground stations. [#589]
  • Antenna range multiplier option slider is no longer snapped to 0 or 1. [#594]
  • Antenna range multiplier has now a maximum value of 5 (previously 2).
  • "World Scale" option sliders are now using 2 decimal places instead of 6. [#601]
  • Added a new option slider: range multiplier for ground stations / mission control. [#602]
  • Fixed a NRE spamming issue while transmitting science. [#613]
  • Fixed various issues with the connection indicator and various UI scales. [#618 & #668]
  • Kerbals can now transfer themselves even if there's no connection and they are not in a command module (this also bypass any signal delay). [#626]
  • Fixed an issue when a craft with an uncrewed ModuleCommand but with a ModuleSPU was deemed non controllable. [#628]
  • Flight Computer can be switched to "Off" instead of "KillRot" after maneuver execution or abort (configurable through settings file). [#631]
  • Added a new "LeadTime" field (in settings fileà to control how much time attitude control is queued ahead of the maneuver (default 3 minutes like the previous hardocded value). [#631]
  • Command Stations can now control themselves (if properly crewed and with the right SPU module) even if there's no one in a command module. [#633]
  • Fixed various problems with the github readme and the user manual. [#669, #670, #680]
  • Added current vessel name to flight computer (when UI is deployed). [#673]

Detailed Changelog

Fixed Issues

  • Issue #469: Updated RLA config. Work made by kitoma [requested by: @marosciacchitano]
  • Issue #471: Handling GetInfo()'s "range" display when in rangemodel Root [reported by: @NathanKell]
  • Issue #506: Blank RTAntennaTarget, Exception stopping the registrations. [reported by: @OzoneGrif]
  • Issue #525: Missing parts in staging cause NRE spam, lock staging. [reported by: @NathanKell]
  • Issue #578: Flight Computer doesn't close when going back to Space center view. [requested by: @d4rksh4de & @petersohn (in #673)]
  • Issue #589: API - Changing range of GroundStations [requested by: @AlphaAsh]
  • Issue #594: MultipleAntennaMultiplier is snapped to 0 or 1. [reported by: @WazWaz]
  • Issue #601: World Scale sliders under options are too granular. [reported by: @gnivler]
  • Issue #602: Mission Control not affected by Range Multiplier option. [requested by: @gnivler]
  • Issue #613: NRE Spamming when transmitting science (RT + other mods) [reported by: @lamont-granquist]
  • Issue #618: The connection indicator does not scale properly. [reported by: @tomekpiotrowski]
  • Issue #626: "Transfer crew" button in context popup menu should be always available. [reported by: @mscg82]
  • Issue #628: ModuleSPU on a crewed-command part with no crew = no control [reported by: @NathanKell]
  • Issue #633: Command Station has no local control. [reported by: @FancyMouse]
  • Issue #668: UI Scale Not Configurable. [reported by: @evan2645]
  • Issue #669: Player's Guide contains dead link to Advanced Settings [reported by: @HupfderFloh; PR #670 by @ahmedcharles]
  • Issue #673: Add vessel name to flight computer. [requested by: @krenshala]

Pull Requests

  • PR #631: Various FlightComputer improvements [PR by: @gnivler]
  • PR #670: Fix issue #669 (broken links on user manual) [PR by: @ahmedcharles]
  • PR #678: Port RT base code to KSP 1.2 [PR by: @neitsa]
  • PR #680: Various Readme.md updates [PR by: @keyspace]

Warning

  • CommNet is disabled by default if RemoteTech is enabled.
    • CommNet can still be enabled alongside RemoteTech in the RT option window but this has not been tested.
  • If you enable CommNet, consider using 2 types of satellites:
    • Satellites with only RT antennas.
    • Satellites with only CommNet antennas.
    • Do not try to mix both: we won't fix these problems with this version of RemoteTech.

Version 1.7.2

Released December 10, 2016

KSP 1.1.3 update

General

What's New?

Note: This is a maintenance release with back-ported patches from the 1.8.x branch

  • Antenna range multiplier option slider is no longer snapped to 0 or 1. [#594]
  • Fixed a NRE spamming issue while transmitting science. [#613]
  • Fixed an old bug when science didn't transmit correctly despite UI displaying that 100% was transmitted. [#667; #675]
  • Option sliders (in option window) are rounded to 2 decimal places.

#Version 1.7.1 Released July 2, 2016

KSP 1.1.3 update

General

  • Updated to work with KSP 1.1.3
  • Updated ModuleManager
  • Fixed tracking station dish button
  • Support for Procedural Probe Cores
  • Wording/typo fixes

#Version 1.7.0 Released May 6, 2016

KSP 1.1.2 update

NOTE: Most of the features and bug fixes that are included in this release were implemented by Dennis (Peppie23) last year, before he left the project.

General

  • The RemoteTech_Settings.cfg will now be saved under the save game folder
  • Added an OptionWindow
  • Added an AppLauncher Button on the SpaceCenter to open the OptionWindow
  • Added disable/enable option for RemoteTech
  • RemoteTech is now disabled for training missions
  • Remote station dots can now be colored via the settings file (also with the OptionWindow)
  • We replaced the label "Energy req." with "ElectricCharge" for the part info on the editor, to be more stock like
  • Added more colors to the editor part infos (more stock like)
  • Add ManeuverCommands from Node. You can now add more than one maneuver to the flightcomputer directly from the node. Right click the node an click the FC+/FC- Button
  • Merged RemoteTechXF you will find the option to toggle on the Cheat-Tab in the option window
  • Presets added to the Option window
  • The mission control dot on the map view will now be invisible on a defined distance to the camera. See DistanceToHideGroundStations on the settings file. This feature can be toggled by the value HideGroundStationsOnDistance in the option window.
  • I've added a mouse over info box for each mission control dot on the map view. This feature can be toggled by the value ShowMouseOverInfoGroundStations in the option window.
  • The default mission control ground station has now three tech level on a career game for the omni antenna. The ranges are: 4Mm, 30Mm and 75Mm
  • ManeuverCommands and BurnCommands will now insert an alarm into KerbalAlarmClock.
  • ManeuverCommands will now automatically insert a HoldManeuver Command
  • Added a new option to activate/deactivate the auto insert to KerbalAlarmClock
  • Implemented a new PID controller to solve some of the steering issues
  • Deployed antennas will now survive Hyperedit orbit changes
  • Sounding Rockets inline probe will now contain a signal processor
  • Near Future Construction Truss Octo Drone will now contain a signal processor
  • FASA Mercury Antenna Cap will now be a RemoteTech antenna

Modders

  • Added a new API Method to check whether RemoteTech is enabled or not bool IsRemoteTechEnabled()
  • Added a new API Method to check an individual antenna for connection bool AntennaHasConnection(Part part) (thx to tomekpiotrowski)
  • Added a new API Method to get the target from an antenna Guid GetAntennaTarget(Part part) (thx to tomekpiotrowski)
  • Added a new API Method to switch the antennas target void SetAntennaTarget(Part part, Guid id) (thx to tomekpiotrowski)
  • Added a new API Method to receive all ground stations IEnumerable<string> GetGroundStations() (thx to tomekpiotrowski)
  • Added a new API Method to receive a guid from a ground stations name Guid GetGroundStationGuid(String name) (thx to tomekpiotrowski)
  • Added a new API Method to get the guid from a celestial body Guid GetCelestialBodyGuid(CelestialBody celestialBody) (thx to tomekpiotrowski)
  • Added a new API Method to get the NoTarget guid Guid GetNoTargetGuid() (thx to tomekpiotrowski)
  • Added a new API Method to get the ActiveVessel guid Guid GetActiveVesselGuid() (thx to tomekpiotrowski)
  • You can now add the value IsNonRetractable = boolean to the ModuleRTAntenna section on the part.cfg
  • You can now configure a dish antenna to mission control. All mission control dishes are only pointed to the Active Vessel (thx to jdmj)
  • Ground station antennas can now use the tech level of the tracking station. I've added three new values to the antenna node for a station. Use UpgradeableOmni, UpgradeableDish and UpgradeableCosAngle with a semicolon seperated list of ranges. Example: 4E+06;3.0E+07;7.5E+07

Bugfixes

  • RSS/RO/RP-0 Player will no longer see a required ElectricCharge of 0.00/s for the longAntenna on the editor part info. It's now defined as minutes (~0.09/min)
  • Fixed an issue where the TechPerk is already available only if i researched the node but without purchasing the TechPerk-Part it self and the editor part info will no longer show the TechPerk right from the beginning

#Version 1.6.11 Released April 13, 2016

Make sure you remove the old GameData/RemoteTech directory first!

General:

  • Fix RT build process - invalid .zip contained some extra files and caused bugs

#Version 1.6.10 Released April 12, 2016

General:

  • KSP 1.1.0 update
  • Science transmission fixed

#Version 1.6.9 Released November 10, 2015

General:

  • KSP 1.0.5 update
  • Small kOS update for invoking events

#Version 1.6.8 Released September 12, 2015

General:

  • Added a new value to RTSettings to keep the throttle on connection loose (ThrottleZeroOnNoConnection=True or False)
  • Clean up vessel target handling (thx to geoffromer)
  • Added Asteroid Day antennas (thx to phroggster)
  • Added NovaPunch antennas (thx to blnk2007)

#Version 1.6.7 Released June 25, 2015

General:

  • KSP 1.0.4 update

Bug Fixes:

  • Fixed an issue for transmitting science data in combination with ScienceAlert

#Version 1.6.6 Released June 21, 2015

General:

  • Added CactEye probes (thx xZise)
  • Added SignalProcessor to Fasa's Pioneer probe

Bug Fixes:

  • Fixed an exception-Spamming for HideGroundStationsBehindBody = true with RSS
  • Fixed the animation for Fasa's Explorer probe

#Version 1.6.5 Released May 18, 2015

General:

  • Textures are now converted to DDS (thx @InsanePlumber)
  • We'll no longer throttling back the timewarp if you are on phys.warp
  • We'll no longer fix the "roll" position for maneuver, orbit und surface commands

Bug Fixes:

  • We've fixed an issue while loading a saved maneuver command
  • We've fixed an issue while loading a saved cancel command
  • Queued commands will now sorted correctly
  • The flight computer will no longer goes crazy if a queued BaseEvent throws an exception
  • We've fixed the SoundingRockets config file
  • Satellite/Stations will now properly re-registered as a satellite after unloading (>2.5km distance)

#Version 1.6.4 Released May 07, 2015

KSP 1.0 compatibility

Flightcomputer:

  • The +/- Buttons on the pitch/head and roll fields are now trigger buttons. You can now hold the mouse button to increase/decrease the value
  • You can now use the mousewheel over the pitch/head and roll input fields to increase/decrease the value

General:

  • Added configs for Sounding Rockets
  • A bunch of cleanup
  • Modulemanager update to v2.6.3
  • We'll now support ControlLock-Addon created by Diazo
  • Added the LLLMicrochip to the LLL_Probes.cfg
  • Maneuver burns are now 100% precise by decreasing the throttle at the end of the burn

Modders:

  • Modders can now add their own commands directly to the flightcomputer queue (experimental) For more infos please see this thread
  • We added a new method HasLocalControl(GUID): bool to check the vessel is local controlled or not

Bug Fixes:

  • We fixed the double definition of LLLCommPole2 on the LLL_Antennas.cfg
  • We fixed inaccurate maneuver burns with monoprop engines

#Version 1.6.3 Released February 06, 2015

Bug Fixes:

  • We've fixed an old issue where unloading a vessel can cause a log spamming with KeyNotFoundException
  • We'll now log the current RemoteTech FileVersion to the ksp.log
  • Stations will now properly re-registered as a station after unloading
  • Stations will now properly registered as a station even if the first part is not the Remote Guidance Unit
  • Fix for loading a saved RemoteTech EventCommand like 'activate antenna'

#Version 1.6.2 Released January 24, 2015

Bug Fixes:

  • Fixed an issue that can cause the KSP UI to be not clickable anymore after docking (thx DaveTSG for reporting)
  • Fixed an issue that can cause the flight computer to crash into a small gray dot (thx Synighte for reporting)
  • Fix for saving/loading a ManeuverCommand
  • Reverted a change of the AssemblyVersion from 1.6.1 to 1.6.0 to prevent issues with other mods that use our API (thx jrossignol)
  • We fixed an old issue where KSP can freeze by zero cost links between two satellites

#Version 1.6.1 Released January 19, 2015

Bug Fixes:

  • Fix for the calculation of the manual delay after switching to the vessel with saved commands
  • The disappeared satellite switcher on the map view (middle right) will now displayed correctly
  • The attitude action-buttons now shows you the current flight mode
  • Fix for the stopped timer of commands after a maneuver command

#Version 1.6.0 Released January 11, 2015

###Features: #####Flightcomputer:

  • Save/Restore Flightcomputer values and queued commands.
  • Added a new button to every queued command to set the manual delay right after the queued one.
  • Added a new button to the manual delay field to set the manual delay.
  • The altitude buttons are no longer toggle buttons. To deactivate the current mode please use the small 'X' on the queue-window by the activated command.

#####General:

  • Added a mouse over tooltip to the antenna target window to show distance, status to the target
  • Added configs for AIES, Lack Luster Labs, Near-Future Spacecraft, and NovaPunch
  • Possibility to hide ground stations with the new property HideGroundStationsBehindBody
  • Hide RemoteTech windows,overlays and buttons when the GUI is hidden
  • Window positions for Flightcomputer and AntennaWindow will now be saved for the current ksp instance

#####Contributors:

  • We removed the dependency to the task extensions

#####Modders: Info We refactored the namespace definitions of RemoteTech. The API class is no longer on the RemoteTech namespace. Please use RemoteTech.API for now.

  • RTSettings now reads settings from the GameDatabase to tweak settings for specific mods
  • Possibility to tint groundstations with the property MarkColor Syntax is R,G,B,A

###Bug Fixes:

  • Dishes will now attempt to connect to all targets within their field of view
  • Cones will now displayed for any target
  • Fixed the thrust calculation for flamed out engines
  • Some refactoring and small fixes

#Version 1.5.2 Released December 21, 2014

Bug Fixes:

  • Compatible with KSP 0.90.
  • Flight computer now holds the orientation to non-root target part
  • Some minor bugfixes

#Version 1.5.1 Released October 9, 2014

WARNING: the 1.5 release changes the mod's folder and DLL names from RemoteTech2 to RemoteTech. If you are upgrading from 1.4, you must delete the old RemoteTech2 directory before installing this version. We take NO RESPONSIBILITY for any bugs that may happen from having both RemoteTech and RemoteTech2 in your GameData folder.

Bug Fixes:

  • Can now read settings files from RemoteTech 1.4 or earlier.
  • Map view will no longer crash when centering on different vessels.
  • FASA antennas won't crash when transmitting science.
  • FASA launch clamps now provide a communications line, just like stock clamps.
  • Flight computer now uses Kerbin or Earth days, as appropriate.
  • Tech tree node for integrated omni antenna now displays correctly.

#Version 1.5.0 Released October 7, 2014

WARNING: this release changes the mod's folder and DLL names from RemoteTech2 to RemoteTech. You must delete the old RemoteTech2 directory before installing this version. We take NO RESPONSIBILITY for any bugs that may happen from having both RemoteTech and RemoteTech2 in your GameData folder.

Features:

  • Compatible with KSP 0.25.
  • The mod has officially been renamed from RemoteTech 2 to RemoteTech. Ignore the warning above at your own peril.
  • Vessel lists in antenna targeting window and in map view can now be customized using the map view filters (thanks to monstah for the suggestion!)
  • If you use FAR or NEAR, you can now protect antennas from breaking by putting them inside a fairing.
  • The number of crew needed to both operate a command station and fly a ship can now be configured on a part-by-part basis.
  • B9 and FASA parts now officially supported.
  • The 3 km omni upgrade to probe cores now appears in the tech tree.
  • Module Manager patches now support MM2 features, including :BEFORE, :FOR, and :AFTER patch ordering.
  • Updated KSP-AVC support, including more flexible KSP version requirements. Can now use KSP-AVC to download release notes in-game.

Rule Changes:

  • Flight computer clocks will keep running even if the vessel runs out of power (though you still need power to actually do anything). This is a workaround for a KSP bug that causes energy consumption to be overestimated at maximum time warp.

Bug Fixes:

  • Icons in map view easier to understand.
  • Research will now be completely transmitted in 64-bit KSP.
  • Pointing a dish at Mission Control from a fresh RemoteTech install will no longer corrupt saves.
  • Ships will no longer have signal delay many times larger than they should.
  • Flight computer will now take engine gimbaling into account when slewing.
  • KSP should no longer crash when running the flight computer on a ship with no rotation torque.
  • RemoteTech modules will no longer be added twice to the same part.
  • If a ship is loaded while out of contact and uncontrollable, you will no longer be able to toggle controls or action groups.
  • RemoteTech config files will no longer appear to be on one line when opened in a text editor that only recognizes Windows line endings.
  • Nonstandard RemoteTech installations will no longer cause missing (a.k.a. "pink") textures.

Version 1.4.1

Released August 28, 2014

Features:

  • Compatible with KSP 0.24. Some part costs have changed.

Bug Fixes:

  • Flight computer now slews much more accurately and efficiently.
  • Flight computer will now take RCS thrust into account when slewing.
  • Signal delay window is now sized properly for all Flight GUI settings.
  • Ships can now be renamed from the right-click menu at any time. Note that they can still be renamed from the tracking station.
  • Reverted 1.4.0 fix for electric charge consumption at higher time-warp factors (fix was causing electricity use to be underestimated).
  • Fixed conflicts with mods that depend on RemoteTech.
  • Reduced logging should cause less lag.

Version 1.4.0

Released June 16, 2014

Features:

  • KSP-AVC Support
  • EXEC commands are now executed at the correct time in advance of the maneuver node (accounts for signal delay and vessel acceleration)
  • Added logging to API - useful for developers of mods that wish to interact with RT - requires VERBOSE_DEBUG_LOG = True in settings.cfg

Bug Fixes:

  • Fixed display of execution delay for simple commands such as running experiments
  • Significantly reduced occurrences of the dreaded 'vessel duplication' bug
  • Fixed display of the Flight Computer icon below the time-warp/clock display in the upper-left of the screen
  • Fixed electric charge consumption at higher time-warp factors
  • Prevented flight computer from crashing when scheduling a Maneuver Node Execution ('EXEC') command when no engines are active
  • Fixed orientation when orienting in Target ('TGT') reference frame
  • Fixed calculation of burn time for EXEC commands when engine thrust limit is less than 100%
  • Fixed calculation of burn time for EXEC commands when using ModuleEnginesFX parts (eg. NASA 'Kerbodyne' engines)

Version 1.3.3

Released December 26, 2013

  • 0.23 compatible;
  • Switch vessel focus on the map view, allowing easy editing of targets;
  • Flight Computer rewrite;
  • Some UI elements were rewritten;
  • Node Execution;
  • Tweaks, bug fixes;

Version 1.2.7

  • Tweaked per-frame load-balancing and fixed a divide-by-zero;
  • ModuleManager 1.5 by Sarbian. Please delete the old one;
  • Static class serving as API for future kOS integration;
  • Fixed bug in TimeWarp throttling.

Version 1.2.6

  • Fixed settings file not auto-generating;
  • Fixed collection modified exception;
  • Possibly fixed throttle jitter again?;
  • Fixed Target/Maneuver in Flight Computer;
  • Disable SAS when Flight Computer is on;
  • Tweaked time warp throttling when commands are approaching.

Version 1.2.1

  • Removed kOS integration.

Version 1.2.0

  • Fixed (probably) the bug that humiliated me in one of Scott Manley's videos;
  • Flight Computer and kOS integration! (details below); Requires patched dll for now!
  • Fixed Delta-V burns; Cilph can't do basic vector math late at night;
  • "N/A" on TimeQuadrant when no SPU is available; "Connected" when signal delay is disabled;
  • Allow docking node targeting when the other vessel is disconnected;
  • Halved antenna power consumption;
  • Signal Delay is now on by default;
  • Quick hack to not cache lines/cones that are disabled to increase performance for some;
  • Possible fix for long range planet targeting being twitchy;
  • Two new dish parts by Kommit! The KR-7 and KR-14 replace the SS-5 and LL-5 respectively. The old parts will be deprecated but still included so as not to break existing crafts;
  • Settings File is now properly created on load.

###kOS integration:

  • All immediate mode actions now require signal delay to pass;
  • Steering locks now work when the vessel is disconnected;
  • Action groups no longer trigger when kOS has them blocked;
  • "BATCH" and "DEPLOY" commands to send a list of commands as one packet;
  • Requires patched kOS DLL until I merge the changes. Download here.

###Flight Computer:

  • Works pretty much like MechJeb's SmartASS;
  • Use "Enter" to confirm changes in most text fields;
  • Duration format: "12h34m45s" or "12345" for plain seconds;
  • Delta-V burn format: "1234m/s";
  • Cancel commands by clicking on the X in the queue, sends signal ASAP, but delay still applies.
  • Use the queue to view any delayed command; even right-click menu events.

Version 1.1.0

  • Added a settings file; auto-generates once the plugin loads. once forced to save by editing the map filter.
  • Filter in map view now properly saves.
  • Tracking Station should now save changes made to dishes.
  • Fixed NPE in editor due to recent ModuleSPUPassive changes
  • ModuleRTAntennaPassive now correctly works when unloaded
  • Dishes can now target the active vessel.
  • Promised Flight Computer NOT enabled yet. The new Squad SAS is too unstable for auto-piloting.
  • Signal Delay can be enabled in settings file. Good luck without that flight computer.

Version 1.0.7

  • Fixed NPE when antennas did not have satellites during rendering.
  • ModuleSPUPassive now provides unloaded routing if the craft was controllable as a whole. Might have lead to unintentional bugs. (vardicd)

Version 1.0.6

  • Fixed science transmissions not sending all of the data. (Kethevin)

Version 1.0.5

  • Fix MechJeb fighting over throttle.
  • Added ModuleSPU to radial MechJeb AR202 casing. This kills functionality if connection is lost.
  • Fix queuing for science transmissions. (Ralathon)
  • Added a ScreenMessage if your partmenu events are blocked due to signal loss.

Version 1.0

  • Initial release!
Clone this wiki locally