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Feedback on delays for KerbNet access and features #683
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afaik, kerbnet is used in three modes. All of them are kinda awkward to use with RT (mostly because there's a much better ScanSat alternative). In stock, ore scanner uses it in Resources mode, it's local to vessel and always available, regardless of actual kerbnet availability. All of the probe cores and avionics cone have Terrain mode - some sort of altitude map - and it requires connection to kerbnet even for crewed vessel. Lab and some of the probe cores also have Biome mode - not sure if this one needs connection or not. So, technically, if you delay/restrict action based on whether data is local for the craft controller/driver/operator, then:
But if you're balancing it against ScanSat then action should never be delayed or restricted by lack of connectivity, and the map should always be available as well. Maybe it's worth asking @BobPalmer for an advice, kerbnet is his child after all. |
Thank you @jdmj for your detailed answer. Never played with KerbNet so it clears some aspects that I didn't know of. I like your first solution (delaying depending the the chosen mod). OTOH you're also right about the balance with ScanSat where display windows are not delayed at all (if I'm not mistaken). I think I'm gonna try your first idea, which I like a lot and if it's not too time consuming. |
Our reflections on this issue:
This issue will remain open for RT2 development so that other players (included us) can add their opinions once they get familiar with KerbNet features |
Clicking on "Kerbnet" action on a probe core delay the action if delay is enabled and is reasonably large (or actions are delayed on Flight Computer).
Is there any reason to delay KerbNet access?
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