-
Notifications
You must be signed in to change notification settings - Fork 231
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Meshes dont function properly in newest snapshot on linux v4.4.alpha.mono.gh [106ba51fe] #911
Comments
First you should not trust any GH to report bugs, there are many things that they don't do that and many other things they do actually do that could cause false positive bug reports, if you want to report master bugs you need to compile the engine yourself. This aside we are not work at all on fixing 4.4 stuff, we defer to leave that to Godot while we focus on 4.3. Can you replicate this from Godot's master? Can you replicate this in 4.3 of Godot and Redot? Also you did not give us enough information in the issue report, the issue template instructs you what you must do in full.
|
Tested versions
reproducable in v4.4.alpha.mono.gh [106ba51]
System information
Linux Mint 22 xfce
Issue description
when i scale meshes with the tools and not through the values the values don't change and when modifying the values they dont fix it.
Steps to reproduce
make a mesh3d scale it through the editor not the values.
Minimal reproduction project (MRP)
new-game-project.tar.gz
The text was updated successfully, but these errors were encountered: