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# Only used for the cache key. Increment version to force clean build.
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GODOT_BASE_BRANCH : master
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# Used to select the version of Redot to run the tests with.
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- REDOT_TEST_VERSION : 4.3.1-rc.1
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+ REDOT_TEST_VERSION : 4.3.1-stable
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# Use UTF-8 on Linux.
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LANG : en_US.UTF-8
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LC_ALL : en_US.UTF-8
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"version_major": 4,
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"version_minor": 3,
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"version_patch": 1,
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- "version_status": "rc ",
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- "version_status_version": 1 ,
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+ "version_status": "stable ",
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+ "version_status_version": 0 ,
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"version_build": "official",
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- "version_full_name": "Redot Engine v4.3.1.rc.1 .official"
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+ "version_full_name": "Redot Engine v4.3.1.stable .official"
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},
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"header": {
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"version_major": 4,
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"version_minor": 3,
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"version_patch": 1,
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"version_status": "dev",
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- "version_build": "redot.custom_build ",
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- "version_full_name": "Godot Engine v4.3.1.dev.redot.custom_build "
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+ "version_build": "redot.official ",
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+ "version_full_name": "Godot Engine v4.3.1.dev.redot.official "
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},
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"builtin_class_sizes": [
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{
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