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I made a branch and commit with my current lighting changes to get the picture above, for your convenience. |
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That's a new one... Uhhhh. Can you show us what it looks like at the end of Image Texture Mapping? |
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I'm currently working on a Java implementation using Maven. I'm surprised how I've been able to get away without using references - it's a pain to write sometimes, but it still works quite well. Lombok and abstraction keeps the classes clean. I plan to post it here when I finish all three courses.
I'm going through the Next Week course, but the lighting doesn't seem to catch enough indirect lighting. This was what I have at the end of the "Turning Objects into Lights" section:
It's almost like there's a flipped normal or ray somewhere, so it's only getting blown-out values at strange angles but nothing else. I haven't committed the lighting portion, but I've rewritten that section a few times and still get the same result. Here's the repo: https://github.com/semagnum/JavaRaytracing. It's committed up until the "Rectangles and Lights" section.
Any ideas on how to troubleshoot this issue?
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