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main.cpp
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242 lines (179 loc) · 5.18 KB
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#include "settings.h"
#include "serverlink.h"
#include "logging.h"
#include "display.h"
#include "input.h"
#include "games.h"
#include "downloader.h"
#include <iostream>
#include <QCoreApplication>
#include <QTimer>
#include <QObject>
class Mainframe : public QObject
{
Q_OBJECT
private:
Pico::Server::Funcs *server;
Pico::Display::Funcs *display;
Pico::Input::Funcs *input;
Pico::Games::Funcs *games;
Pico::Downloader::Funcs *downloader;
Pico::Logging::Funcs *logging;
public:
Mainframe(QObject *parent = 0) : QObject(parent) {}
public slots:
void Run()
{
///////////////
///
/// Initialization of vars
///
///////////////
int mode = 0; // MODE 0 : LIST GAMES. 1 : PICK GAME. 2 : JOINING GAME.
int gamePick; /// Used in game picking
/// STARTUP
// Log initialization
logging = new Pico::Logging::Funcs();
logging->InitializeLog(); // Renames the old log file and moves if necessary
// Endof
// Updating the settings, calculating password hash...
Pico::Settings::InitializeSettings();
// Endof
/// END OF
server = new Pico::Server::Funcs();
display = new Pico::Display::Funcs();
input = new Pico::Input::Funcs();
games = new Pico::Games::Funcs();
downloader = new Pico::Downloader::Funcs();
///////////////
///
/// Connecting wires
///
///////////////
/// - Connecting server to display
connect(
server,
SIGNAL(StatusChanged(QString)),
display,
SLOT(OnStatusChange(QString)));
connect(
games,
SIGNAL(GamesChanged(std::map<int, QJsonObject>*)),
display,
SLOT(OnGameUpdate(std::map<int, QJsonObject>*)));
/// - Connecting server games add and remove to <Games>
connect(
server,
SIGNAL(AddGame(int, QJsonObject)),
games,
SLOT(OnGameAdd(int, QJsonObject)));
connect(
server,
SIGNAL(DeleteGame(int)),
games,
SLOT(OnGameDelete(int)));
/// - Connecting pressed ENTER to modeswitch - and other keypresses
connect(
input,
SIGNAL(PressedEnter()),
this,
SLOT(OnEnter()));
connect(
input,
SIGNAL(PressedChar(char)),
this,
SLOT(OnChar(char)));
/// End of
/// emit Finished();
}
void OnChar(char keyPressed){
logging->Write(QString(keyPressed));
}
void OnEnter(){
input->PickGame(&(games->gamesMap), display->windows[1]);
}
signals:
void Finished();
};
#include "main.moc"
/*
switch (mode){
case 0:{
///
/// GAME LISTING
///
if (gamesMap.size() > 0){
display.command = "Press ENTER to select a game";
}
int ch = getch();
if (ch == 10){ /// User pressed enter
mode = 1; /// Going to PICK GAME mode
display.command = "Enter a game ID : ";
}
float currentTime = ((float)std::clock())/CLOCKS_PER_SEC;
if (currentTime - lastRefresh > refreshSpeed || mode == 1){
display.DisplayGameList(gamesMap);
lastRefresh = currentTime;
}
}
break;
case 1:{
///
/// GAME PICKING
///
wmove(display.windows[1], 1, 1+display.command.size());
gamePick = input.PickGame(gamesMap, display.windows[1]);
if (gamePick > 0){
display.command = "Joining "+gamesMap[gamePick].value("title").toString().toStdString();
display.Display();
mode = 2;
}
else{
mode = 0;
}
break;
}
case 2:{
///
/// GAME JOINING
///
if (gamePick <= 0){
mode = 0;
}
logging.Write("MAIN=>Preparing to join "+QString::number(gamePick));
downloader.SynchronizeCustomData(gamesMap[gamePick]); /// Which files do we need to download for this game ?
float currentTime = ((float)std::clock())/CLOCKS_PER_SEC;
if (currentTime - lastRefresh > refreshSpeed){
display.DisplayDownloads(downloader.currentDownloads);
lastRefresh = currentTime;
}
break;
}
}
/// Actually answering the server
if (response.length() > 0){
server.SendData(response);
}
/// End of
}
}
*/
///#include "main.moc"
///////////////
///
/// Execution -- Nothing to see here
///
///////////////
int main(int argc, char *argv[])
{
QCoreApplication a(argc, argv);
// Task parented to the application so that it
// will be deleted by the application.
Mainframe *mainframe = new Mainframe(&a);
// This will cause the application to exit when
// the task signals finished.
QObject::connect(mainframe, SIGNAL(Finished()), &a, SLOT(quit()));
// This will run the task from the application event loop.
QTimer::singleShot(0, mainframe, SLOT(Run()));
return a.exec();
}