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@cjatin , you were kind enough to have a look at #2 ; this one is quite similar, so I would appreciate if you could have a look at this one as well :) .
These functions have been implemented on our side and the changes are actively being tested and reviewed. I cannot promise an exact release version target, but I will keep watch on its progress and provide you with updates along the way.
Please let me know if you have any additional questions or concerns. Thanks!
Hi,
Warp reduce functions are available in CUDA (cf. https://docs.nvidia.com/cuda/cuda-c-programming-guide/index.html#warp-reduce-functions) but not in HIP.
There is equivalent functionality in HLSL shader model 6.0 supported by all AMD GPUs after the Vega architecture as far as I know: https://github.com/microsoft/DirectXShaderCompiler/wiki/Wave-Intrinsics .
So I think it can be implemented for HIP as well.
Could you please add them?
Best regards,
Epliz
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