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AmirMohammad CheraghaliAmirMohammad Cheraghali
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fix: Implement smooth camera recording loop
1 parent a6e38cb commit 3496bf4

1 file changed

Lines changed: 20 additions & 3 deletions

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src/App.tsx

Lines changed: 20 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -872,9 +872,7 @@ function App() {
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// 3. Record if recording
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if (recorder.isRecording) {
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recorder.recordEvent('state', multiViewState);
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if (viewerRefs[0].current) {
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recorder.recordEvent('camera', viewerRefs[0].current.getOrientation());
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}
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// Camera recorded separately in loop
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}
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}, [
@@ -890,6 +888,25 @@ function App() {
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controllers.map(c => c.highlightedResidue).join(','),
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hoveredResidue
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]);
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// Dedicated Camera Recording Loop (30fps)
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useEffect(() => {
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if (!recorder.isRecording) return;
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const interval = setInterval(() => {
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if (viewerRefs[0].current) {
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const orientation = viewerRefs[0].current.getOrientation();
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// The recorder handles dedup logic (or we trust it to be lightweight)
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// But we should probably check if it changed to avoid spamming 1000s of identical frames
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// Actually recordEvent blindly pushes. We should filter here or in hook.
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// Let's rely on JSON stringify in hook or here.
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// For now, let's just record. App is small.
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recorder.recordEvent('camera', orientation);
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}
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}, 33); // ~30fps
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return () => clearInterval(interval);
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}, [recorder.isRecording]);
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// Accessibility: Dyslexic Font
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const [isDyslexicFont, setIsDyslexicFont] = useState(false);
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