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Closing Tool Window #16

@mrclrchtr

Description

@mrclrchtr

I have almost the same problem as @redaha71 described here:

Is there a way to force the toolbar to stay open? When I click the roads menu the toolbar opens, when I select a road the toolbar closes, and there is no mod button to open it back up. I have to close the road menu then open it again to get toolbar which adds a rediculous amount of extra clicks while playing. I dont see a hotkey in options just to open the toolbar.

In my case, the toolbox also disappears in other cases, such as when I select a different elevation option.

This ist the Debug log of NetworkAnarchy:

[Info] 0.0000558 | NetworkAnarchy v3.0.8.33201
[Info] 0.0040874 | [NA09] NetworkAnarchy: Network Skins not found
[Info] 0.0046290 | [NA05] NetworkAnarchy: Network Multitool failed loading
[Info] 0.0050349 | [NA03] NetworkAnarchy: Zoning Adjuster loaded
[Error] 0.0877116 | [NA24] Upgrade button template not found
[Info] 0.1022105 | [NA36] Registered networks: 1757
[Info] 0.1083958 | [NA22] NetworkAnarchy Initialized
[Debug] 2,547.5493419 | [NA29] Activated (Oneway Train Track (NetInfo))
at NetworkAnarchy.NetworkAnarchy.Activate(.NetInfo info)
at NetworkAnarchy.NetworkAnarchy.NetworkAnarchy.NetworkAnarchy.FpsBoosterUpdate_Patch0(NetworkAnarchy.NetworkAnarchy )
at BehaviourUpdater.Utils.SafelyIterableList1[[UnityEngine.MonoBehaviour, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].CallUpdate() at BehaviourUpdater.Updater.Update() [Debug] 2,547.5774777 | [NA38] Button parent is null (m_parent is OptionsBar (ColossalFramework.UI.UIPanel)) [Debug] 2,548.0035210 | [NA29] Activated (Train Track (NetInfo)) at NetworkAnarchy.NetworkAnarchy.Activate(.NetInfo info) at NetworkAnarchy.NetworkAnarchy.NetworkAnarchy.NetworkAnarchy.FpsBoosterUpdate_Patch0(NetworkAnarchy.NetworkAnarchy ) at BehaviourUpdater.Utils.SafelyIterableList1[[UnityEngine.MonoBehaviour, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].CallUpdate()
at BehaviourUpdater.Updater.Update()
[Debug] 2,548.0231401 | [NA38] Button parent is null (m_parent is OptionsBar (ColossalFramework.UI.UIPanel))
[Debug] 2,549.8072459 | [NA38] Button parent is null (m_parent is OptionsBar (ColossalFramework.UI.UIPanel))
[Debug] 2,627.6206887 | [NA29] Activated (Oneway Train Track (NetInfo))
at NetworkAnarchy.NetworkAnarchy.Activate(.NetInfo info)
at NetworkAnarchy.NetworkAnarchy.NetworkAnarchy.NetworkAnarchy.FpsBoosterUpdate_Patch0(NetworkAnarchy.NetworkAnarchy )
at BehaviourUpdater.Utils.SafelyIterableList`1[[UnityEngine.MonoBehaviour, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].CallUpdate()
at BehaviourUpdater.Updater.Update()
[Debug] 2,627.6410661 | [NA38] Button parent is null (m_parent is OptionsBar (ColossalFramework.UI.UIPanel))
[Debug] 2,629.4634240 | [NA38] Button parent is null (m_parent is OptionsBar (ColossalFramework.UI.UIPanel))

The last lines in output_log:

2,718,825ms | AdaptiveRoads | [Debug] 2,718,825ms | ANImplementation.get_Enabled() -> False
2,718,830ms | AdaptiveRoads | [Debug] 2,718,830ms | ANImplementation.get_Enabled() -> False
2,719,279ms | AdaptiveRoads | [Debug] 2,719,279ms | ANImplementation.get_Enabled() -> False
2,719,284ms | AdaptiveRoads | [Debug] 2,719,284ms | ANImplementation.get_Enabled() -> False
2,798,888ms | AdaptiveRoads | [Debug] 2,798,888ms | ANImplementation.get_Enabled() -> False
2,798,901ms | AdaptiveRoads | [Debug] 2,798,901ms | ANImplementation.get_Enabled() -> False

Thank you very much for your effort.

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