Commit b97f237
committed
Some model rendering modules or plug-ins may use the entity's creature name to select and replace the NPC model. The previous writing method will cause the player-type NPC to always use a random numeric ID as the entity name. Therefore, in order to solve this problem, I allow NPCs to have custom names.
1 parent a030ae3 commit b97f237
File tree
3 files changed
+11
-12
lines changed- plugin/src/main/java/lol/pyr/znpcsplus/packets
3 files changed
+11
-12
lines changedLines changed: 2 additions & 10 deletions
| Original file line number | Diff line number | Diff line change | |
|---|---|---|---|
| |||
34 | 34 | | |
35 | 35 | | |
36 | 36 | | |
| 37 | + | |
| 38 | + | |
37 | 39 | | |
38 | 40 | | |
39 | 41 | | |
| |||
46 | 48 | | |
47 | 49 | | |
48 | 50 | | |
49 | | - | |
50 | 51 | | |
51 | | - | |
52 | | - | |
53 | | - | |
54 | | - | |
55 | | - | |
56 | | - | |
57 | | - | |
58 | | - | |
59 | | - | |
60 | 52 | | |
61 | 53 | | |
62 | 54 | | |
| |||
Lines changed: 2 additions & 1 deletion
| Original file line number | Diff line number | Diff line change | |
|---|---|---|---|
| |||
30 | 30 | | |
31 | 31 | | |
32 | 32 | | |
| 33 | + | |
| 34 | + | |
33 | 35 | | |
34 | | - | |
35 | 36 | | |
36 | 37 | | |
37 | 38 | | |
| |||
Lines changed: 7 additions & 1 deletion
| Original file line number | Diff line number | Diff line change | |
|---|---|---|---|
| |||
124 | 124 | | |
125 | 125 | | |
126 | 126 | | |
| 127 | + | |
| 128 | + | |
| 129 | + | |
| 130 | + | |
| 131 | + | |
| 132 | + | |
127 | 133 | | |
128 | | - | |
| 134 | + | |
129 | 135 | | |
130 | 136 | | |
131 | 137 | | |
| |||
0 commit comments