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Copy pathPLASM-appunti.js
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PLASM-appunti.js
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disegnare forme solide:
var a = CUBOID([1,2,3]);
DRAW(a);
altre funzioni:
HIDE(model);
SHOW(model);
DRAW(model);
domain:
accetta una lista di coppie che indica inizio e fine del nostro intervallo.
DOMAIN(intervals)(divisions);
//1 dim
var d1 = DOMAIN([[2,6]])([4]);
DRAW(d1);
// 2 dim
var d2 = DOMAIN([[2,6],[1,4]])([4,3]);
DRAW(d2);
// 3 dim
var d3 = DOMAIN([[2,6],[1,4],[3,5]])([4,3,2]);
DRAW(d3);
// MAPPING
MAP(mapping)(domain);
var m = MAP(mapping)(d);
esempio:
var mapping = function (p){
var u = p[0];
return[u,1];
};
bisettrice 1,3:
var mapping = function(p){
var u = p[0];
return [u,u];
}
bisettrice 3D:
var mapping = function(p){
var u = p[0];
return [u,u,u];
}
sinusoide:
var d = DOMAIN([[-10,10]])([60]);
var d = DOMAIN([[0,2*Math.PI]])([60]);
var mapping = function(p){
var u = p[0];
return [u, Math.sin(u)];
}
var m = MAP(mapping)(d);
//sinusoide3d:
var d = DOMAIN([[0,10],[0,3]])([30,3]);
var mapping = function(p){
var u = p[0];
return [u,p[1],Math.sin(u)];
}
//CIRCLE:
var d = DOMAIN([[0, 2*Math.PI]])([10]);
var mapping = function(p){
return[Math.cos(p[0]), Math.sin(p[0])];
}
var drawCircle = function(r,n){
var d = DOMAIN([[0,2*Math.PI]])([n]);
var mapping = function(p){
return[r*Math.cos(p[0]), r*Math.sin(p[0])];
}
var model = MAP(mapping)(d);
COLOR([0,0,0])(model);
DRAW(model);
return model;
}
// CILINDRO:
var drawCilinder = function(r,h,n1,n2){
var d = DOMAIN([[0,2*Math.PI],[0,1]])([n1,n2]);
var mapping = function(p){
var u = p[0];
var v = p[1];
return [r*Math.cos(u),r*Math.sin(u),h*v];
}
var m = MAP(mapping)(d);
COLOR([0,0,0])(m);
DRAW(m);
return m;
}
// SFERA:
var drawSphere = function(r,n){
var d = DOMAIN([[0,PI],[0,2*PI]])([n,2*n]);
var map = function (p){
var alfa = p[0]-(PI/2);
var beta = p[1];
var x = r*COS(alfa)*COS(beta);
var y = r*COS(alfa)*SIN(beta);
var z = r*SIN(alfa);
return [x,y,z];
}
var m = MAP(map)(d);
DRAW(m);
return m;
}
var drawPartOfSphere = function(r,n){
var d = DOMAIN([[PI/2,PI*(4/5)],[0,2*PI]])([n,2*n]);
var map = function (p){
var alfa = p[0]-(PI/2);
var beta = p[1];
var x = r*COS(alfa)*COS(beta);
var y = r*COS(alfa)*SIN(beta);
var z = r*SIN(alfa);
return [x,y,z];
}
var m = MAP(map)(d);
DRAW(m);
return m;
}