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update c300309007.lua
Use a 'lingering' version instead of an effect that only applies while it is face-up
1 parent e0466e4 commit bdb6b90

1 file changed

Lines changed: 12 additions & 12 deletions

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‎skill/c300309007.lua‎

Lines changed: 12 additions & 12 deletions
Original file line numberDiff line numberDiff line change
@@ -44,15 +44,15 @@ s.listed_names={id,89194033} --"Royal Temple of the Kings","Mystical Beast of Se
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function s.ctop(e,tp,ep,ev,re,r,rp)
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Duel.Hint(HINT_CARD,0,id)
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local c=e:GetHandler()
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local e4=Effect.CreateEffect(c)
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e4:SetDescription(aux.Stringid(id,1))
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e4:SetType(EFFECT_TYPE_FIELD)
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e4:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
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e4:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN)
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e4:SetRange(LOCATION_SZONE)
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e4:SetTargetRange(LOCATION_SZONE,0)
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e4:SetCountLimit(1,id)
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e4:SetTarget(aux.TargetBoolFunction(aux.AND(Card.IsTrapMonster,Card.IsContinuousTrap)))
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e4:SetReset(RESET_PHASE|PHASE_END)
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c:RegisterEffect(e4)
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end
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--Allow 1 Continuous Trap that Special Summons itself to be activated the turn it was Set
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local e1=Effect.CreateEffect(c)
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e1:SetDescription(aux.Stringid(id,1))
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e1:SetType(EFFECT_TYPE_FIELD)
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e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
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e1:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN)
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e1:SetTargetRange(LOCATION_SZONE,0)
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e1:SetCountLimit(1,id)
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e1:SetTarget(aux.TargetBoolFunction(aux.AND(Card.IsTrapMonster,Card.IsContinuousTrap)))
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e1:SetReset(RESET_PHASE|PHASE_END)
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Duel.RegisterEffect(e1,e:GetHandlerPlayer())
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end

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