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AnotherRpgMod.cs
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using Terraria;
using Terraria.ModLoader;
using Terraria.ID;
using Terraria.Graphics;
using System;
using System.IO;
using Microsoft.Xna.Framework;
using System.Collections.Generic;
using Terraria.UI;
using AnotherRpgMod.UI;
using MonoMod.Cil;
using AnotherRpgMod.Utils;
using Microsoft.Xna.Framework.Graphics;
using ReLogic.Graphics;
using Terraria.GameInput;
using Terraria.Localization;
using Terraria.Audio;
using AnotherRpgMod.Items;
using Terraria.GameContent;
namespace AnotherRpgMod
{
public enum DamageType : byte
{
Melee,
Ranged,
Throw,
Magic,
Summon,
Symphonic, //thorium
Radiant, //thorium
KI,
}
public enum Message : byte {
AddXP,
SyncLevel,
SyncPlayerHealth,
SyncNPCSpawn,
SyncNPCUpdate,
SyncWeapon,
AskNpc,
Log,
syncWorld,
};
enum SupportedMod
{
Thorium,
Calamity,
DBZMOD
}
class AnotherRpgMod : Mod
{
public static AnotherRpgMod Instance;
public UserInterface customResources;
public HealthBar healthBar;
public UserInterface customNPCInfo;
public UserInterface customNPCName;
public UserInterface customstats;
public UserInterface customOpenstats;
public UserInterface customOpenST;
public UserInterface customItemTree;
public UserInterface customSkillTree;
public OpenStatsButton openStatMenu;
public OpenSTButton OpenST;
public Stats statMenu;
public SkillTreeUi skillTreeUI;
public ItemTreeUi ItemTreeUI;
public ReworkMouseOver NPCInfo;
public NPCNameUI NPCName;
public static ModKeybind StatsHotKey;
public static ModKeybind SkillTreeHotKey;
public static ModKeybind ItemTreeHotKey;
public static ModKeybind HelmetItemTreeHotKey;
public static ModKeybind ChestItemTreeHotKey;
public static ModKeybind LegsItemTreeHotKey;
internal static GamePlayConfig gpConfig;
internal static NPCConfig NPCConfig;
internal static VisualConfig visualConfig;
public static ItemUpdate source;
public static ItemUpdate Transfer;
public static float XPTvalueA;
public static float XPTvalueB;
public static Vector2 zoomValue = new Vector2(1,1);
public float lastUpdateScreenScale = Main.screenHeight;
public static Dictionary<SupportedMod, bool> LoadedMods = new Dictionary<SupportedMod, bool>()
{
{SupportedMod.Thorium,false },
{SupportedMod.Calamity,false },
{SupportedMod.DBZMOD,false },
//{SupportedMod.Spirit,false }
};
public override void HandlePacket(BinaryReader reader, int whoAmI)
{
MPPacketHandler.HandlePacket(reader, whoAmI);
}
private void Player_Update(ILContext il)
{
try
{
ILCursor cursor = new ILCursor(il);
if (!cursor.TryGotoNext(MoveType.Before,
i => i.MatchLdfld("Terraria.Player", "statManaMax2"),
i => i.MatchLdcI4(400)))
{
Logger.Error("Can't find this damn mana instruction D:");
return;
}
cursor.Next.Next.Operand = 100000;
}
catch
{
Logger.Error("another mod is editiong TerrariaPlayer StatmanaMax 2, can't edit mana cap");
}
}
public override void Unload()
{
base.Unload();
Terraria.IL_Player.Update -= Player_Update;
JsonSkillTree.Unload();
JsonCharacterClass.Unload();
StatsHotKey = null;
SkillTreeHotKey = null;
ItemTreeHotKey = null;
HelmetItemTreeHotKey = null;
ChestItemTreeHotKey = null;
LegsItemTreeHotKey = null;
if (!Main.dedServ)
{
ItemTreeUi.Instance = null;
SkillTreeUi.Instance = null;
Stats.Instance = null;
visualConfig = null;
NPCConfig = null;
gpConfig = null;
LoadedMods.Clear();
LoadedMods = null;
NPCNameUI.Instance = null;
ReworkMouseOver.Instance = null;
source = null;
Transfer = null;
customNPCInfo = null;
NPCInfo = null;
customNPCName = null;
NPCName = null;
customResources = null;
healthBar = null;
customstats = null;
statMenu = null;
customOpenstats = null;
openStatMenu = null;
customOpenST = null;
OpenST = null;
customSkillTree = null;
skillTreeUI = null;
customItemTree = null;
ItemTreeUI = null;
}
//Instance.Logger.Info("Another Rpg Mod " + Version + " Correctly Unloaded");
Instance = null;
}
public override void Load()
{
Terraria.IL_Player.Update += Player_Update;
Instance = this;
Instance.Logger.Info("Another Rpg Mod " + Version + " Correctly loaded");
JsonSkillTree.Init();
JsonCharacterClass.Init();
//LoadedMods[SupportedMod.Thorium] = ModLoader.GetMod("ThoriumMod") != null;
//LoadedMods[SupportedMod.Calamity] = ModLoader.GetMod("CalamityMod") != null;
//LoadedMods[SupportedMod.DBZMOD] = ModLoader.GetMod("DBZMOD") != null;
StatsHotKey = KeybindLoader.RegisterKeybind(this,"Open Stats Menu", "C");
SkillTreeHotKey = KeybindLoader.RegisterKeybind(this, "Open SkillTree", "X");
ItemTreeHotKey = KeybindLoader.RegisterKeybind(this, "Open Item Tree", "V");
HelmetItemTreeHotKey = KeybindLoader.RegisterKeybind(this, "Open Helmet Item Tree", "NumPad1");
ChestItemTreeHotKey = KeybindLoader.RegisterKeybind(this, "Open Chest Item Tree", "NumPad2");
LegsItemTreeHotKey = KeybindLoader.RegisterKeybind(this, "Open Legs Item Tree", "NumPad3");
if (!Main.dedServ)
{
customNPCInfo = new UserInterface();
NPCInfo = new ReworkMouseOver();
ReworkMouseOver.visible = true;
customNPCInfo.SetState(NPCInfo);
customNPCName = new UserInterface();
NPCName = new NPCNameUI();
NPCNameUI.visible = true;
customNPCName.SetState(NPCName);
customResources = new UserInterface();
healthBar = new HealthBar();
HealthBar.visible = true;
customResources.SetState(healthBar);
customstats = new UserInterface();
statMenu = new Stats();
Stats.visible = false;
customstats.SetState(statMenu);
customOpenstats = new UserInterface();
openStatMenu = new OpenStatsButton();
OpenStatsButton.visible = true;
customOpenstats.SetState(openStatMenu);
customOpenST = new UserInterface();
OpenST = new OpenSTButton();
OpenSTButton.visible = true;
customOpenST.SetState(OpenST);
customSkillTree = new UserInterface();
skillTreeUI = new SkillTreeUi();
OpenStatsButton.visible = true;
customSkillTree.SetState(skillTreeUI);
customItemTree = new UserInterface();
ItemTreeUI = new ItemTreeUi();
ItemTreeUi.visible = false;
customItemTree.SetState(ItemTreeUI);
/*
statMenu = new Stats();
Stats.visible = true;
customstats.SetState(statMenu);
*/
}
}
private void DrawInterface_Resources_ClearBuffs()
{
Main.buffString = "";
Main.bannerMouseOver = false;
if (!Main.recBigList)
{
Main.recStart = 0;
}
}
public void DrawInterface_Resources_Buffs()
{
Main.recBigList = false;
int BuffID = -1;
int num1 = 11;
for (int buffSlot = 0; buffSlot < Player.MaxBuffs; buffSlot++)
{
if (Main.player[Main.myPlayer].buffType[buffSlot] <= 0)
{
Main.buffAlpha[buffSlot] = 0.4f;
}
else
{
int num2 = Main.player[Main.myPlayer].buffType[buffSlot];
int x = 32 + buffSlot * 38;
int y = 76;
if (buffSlot >= num1)
{
x = 32 + Math.Abs(buffSlot % 11) * 38;
y = y + 50 * (buffSlot / 11);
}
BuffID = Main.DrawBuffIcon(BuffID, buffSlot, x, y);
}
}
if (BuffID >= 0)
{
int num5 = Main.player[Main.myPlayer].buffType[BuffID];
if (num5 > 0)
{
string buffName = Lang.GetBuffName(num5);
string buffTooltip = Main.GetBuffTooltip(Main.player[Main.myPlayer], num5);
if (num5 == 147)
{
Main.bannerMouseOver = true;
}
int rarity = 0;
if (Main.meleeBuff[num5])
{
rarity = -10;
}
Main.instance.MouseText(buffName, buffTooltip, rarity,0);
}
}
}
public static int DrawBuffIcon(int drawBuffText, int buffSlotOnPlayer, int x, int y)
{
int num1;
int buffId = Main.player[Main.myPlayer].buffType[buffSlotOnPlayer];
if (buffId != 0)
{
Color color = new Color(Main.buffAlpha[buffSlotOnPlayer], Main.buffAlpha[buffSlotOnPlayer], Main.buffAlpha[buffSlotOnPlayer], Main.buffAlpha[buffSlotOnPlayer]);
SpriteBatch spriteBatch = Main.spriteBatch;
Texture2D value = TextureAssets.Buff[buffId].Value;
Vector2 position = new Vector2((float)x, (float)y);
Rectangle? nullable = new Rectangle?(new Rectangle(0, 0, TextureAssets.Buff[buffId].Width(), TextureAssets.Buff[buffId].Height()));
Vector2 origin = new Vector2();
spriteBatch.Draw(value, position, nullable, color, 0f, origin, 1f, 0, 0f);
if (Main.TryGetBuffTime(buffSlotOnPlayer, out var buffTimeValue) && buffTimeValue > 2)
{
string str = Lang.LocalizedDuration(new TimeSpan(0, 0, buffTimeValue / 60), true, false);
SpriteBatch buffTimerBatch = Main.spriteBatch;
DynamicSpriteFont dynamicSpriteFont = FontAssets.ItemStack.Value;
Vector2 timerPosition = new Vector2((float)x, (float)(y + TextureAssets.Buff[buffId].Height()));
origin = new Vector2();
DynamicSpriteFontExtensionMethods.DrawString(buffTimerBatch, dynamicSpriteFont, str, timerPosition, color, 0f, origin, 0.8f, 0, 0f);
}
if ((Main.mouseX >= x + TextureAssets.Buff[buffId].Width() || Main.mouseY >= y + TextureAssets.Buff[buffId].Height() || Main.mouseX <= x || Main.mouseY <= y))
{
Main.buffAlpha[buffSlotOnPlayer] -= 0.05f;
}
else
{
drawBuffText = buffSlotOnPlayer;
Main.buffAlpha[buffSlotOnPlayer] += 0.1f;
bool flag = (Main.mouseRight && Main.mouseRightRelease);
if (!PlayerInput.UsingGamepad)
{
Main.player[Main.myPlayer].mouseInterface = true;
}
else
{
flag = (Main.mouseLeft && Main.mouseLeftRelease && Main.playerInventory);
if (Main.playerInventory)
{
Main.player[Main.myPlayer].mouseInterface = true;
}
}
if (flag)
{
Main.TryRemovingBuff(buffSlotOnPlayer, buffId);
}
}
if (Main.buffAlpha[buffSlotOnPlayer] > 1f)
{
Main.buffAlpha[buffSlotOnPlayer] = 1f;
}
else if ((double)Main.buffAlpha[buffSlotOnPlayer] < 0.4)
{
Main.buffAlpha[buffSlotOnPlayer] = 0.4f;
}
if ((PlayerInput.UsingGamepad && !Main.playerInventory))
{
drawBuffText = -1;
}
num1 = drawBuffText;
}
else
{
num1 = drawBuffText;
}
return num1;
}
}
}