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common.h
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common.h
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/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef RECOVERY_COMMON_H
#define RECOVERY_COMMON_H
#include <stdbool.h>
#include <stdio.h>
#include <fs_mgr.h>
// Initialize the graphics system.
void ui_init();
// Use KEY_* codes from <linux/input.h> or KEY_DREAM_* from "minui/minui.h".
void ui_cancel_wait_key();
int ui_wait_key(); // waits for a key/button press, returns the code
int ui_wait_key_with_repeat();
int ui_key_pressed(int key); // returns >0 if the code is currently pressed
bool ui_IsTextVisible(); // true if text log is currently visible
bool ui_WasTextEverVisible(); // true if text log was ever visible
void ui_ShowText(bool visible);
void ui_SetShowText(bool visible);
void ui_clear_key_queue();
// Write a message to the on-screen log shown with Alt-L (also to stderr).
// The screen is small, and users may need to report these messages to support,
// so keep the output short and not too cryptic.
void ui_print(const char *fmt, ...) __attribute__((format(printf, 1, 2)));
void ui_printlogtail(int nb_lines);
int ui_get_text_cols();
// Display some header text followed by a menu of items, which appears
// at the top of the screen (in place of any scrolling ui_print()
// output, if necessary).
int ui_start_menu(const char** headers, char** items, int initial_selection);
// Set the menu highlight to the given index, and return it (capped to
// the range [0..numitems).
int ui_menu_select(int sel);
// End menu mode, resetting the text overlay so that ui_print()
// statements will be displayed.
void ui_end_menu();
int ui_get_selected_item();
void ui_set_showing_back_button(int showBackButton);
int ui_is_showing_back_button();
void ui_set_log_stdout(int enabled);
int ui_should_log_stdout();
#ifdef NOT_ENOUGH_RAINBOWS
int ui_get_rainbow_mode();
void ui_rainbow_mode();
void ui_set_rainbow_mode(int rainbowMode);
#endif
// Set the icon (normally the only thing visible besides the progress bar).
enum {
BACKGROUND_ICON_NONE,
BACKGROUND_ICON_INSTALLING,
BACKGROUND_ICON_ERROR,
BACKGROUND_ICON_CLOCKWORK,
BACKGROUND_ICON_FIRMWARE_INSTALLING,
BACKGROUND_ICON_FIRMWARE_ERROR,
NUM_BACKGROUND_ICONS
};
void ui_set_background(int icon);
// Get a malloc'd copy of the screen image showing (only) the specified icon.
// Also returns the width, height, and bits per pixel of the returned image.
// TODO: Use some sort of "struct Bitmap" here instead of all these variables?
char *ui_copy_image(int icon, int *width, int *height, int *bpp);
// Show a progress bar and define the scope of the next operation:
// portion - fraction of the progress bar the next operation will use
// seconds - expected time interval (progress bar moves at this minimum rate)
void ui_show_progress(float portion, int seconds);
void ui_set_progress(float fraction); // 0.0 - 1.0 within the defined scope
// Show a rotating "barberpole" for ongoing operations. Updates automatically.
void ui_show_indeterminate_progress();
// Hide and reset the progress bar.
void ui_reset_progress();
// do a reset and show the progress bar without updating screen
void ui_quick_reset_and_show_progress(float portion, int seconds);
#define LOGE(...) ui_print("E:" __VA_ARGS__)
#define LOGW(...) fprintf(stdout, "W:" __VA_ARGS__)
#define LOGI(...) fprintf(stdout, "I:" __VA_ARGS__)
#if 0
#define LOGV(...) fprintf(stdout, "V:" __VA_ARGS__)
#define LOGD(...) fprintf(stdout, "D:" __VA_ARGS__)
#else
#define LOGV(...) do {} while (0)
#define LOGD(...) do {} while (0)
#endif
#define STRINGIFY(x) #x
#define EXPAND(x) STRINGIFY(x)
typedef struct fstab_rec Volume;
typedef struct {
// number of frames in indeterminate progress bar animation
int indeterminate_frames;
// number of frames per second to try to maintain when animating
int update_fps;
// number of frames in installing animation. may be zero for a
// static installation icon.
int installing_frames;
// the install icon is animated by drawing images containing the
// changing part over the base icon. These specify the
// coordinates of the upper-left corner.
int install_overlay_offset_x;
int install_overlay_offset_y;
} UIParameters;
// fopen a file, mounting volumes and making parent dirs as necessary.
FILE* fopen_path(const char *path, const char *mode);
// for nandroid cmd actions on voldmanaged devices (recovery.c)
void vold_init();
int install_zip(const char* packagefilepath);
#endif // RECOVERY_COMMON_H