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btl1.cpp
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// khaOn.cpp : This file contains the 'main' function. Program execution begins and ends there.
//
#include <iostream>
#include<string>
#include<gl/glut.h>
#include<stack>
using namespace std;
float width = 1.0;
float leng1 = 1.5;
float leng2 = 5;
float leng3 = 2.5;
float leng4 = 1;
float leng5 = 0.5;
float angle = 8.0;
void DrawLine();
void draw();
struct {
char f = 'F';
string F = "![+++++F][-------F]-![++++F][------F]-![+++F][-----F]-![F]";
}Rules;
string axiom = "F";
string str = axiom;
void Init()
{
glClearColor(0.0, 0.0, 0.0, 0.0);
}
void init(void)
{
glClearColor(0.0, 0.0, 0.0, 0.0);
glShadeModel(GL_FLAT);
}
void ReShape(int width, int height)
{
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-10.0, 10.0, -10.0, 10.0, 10.0, -10.0);
glMatrixMode(GL_MODELVIEW);
}
void RenderScene()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
draw();
glFlush();
}
void TurnLeft() {
glRotatef(angle, 0, 0, 1);
}
void TurnRight() {
glRotatef(-angle, 0, 0, 1);
}
void DrawLine() {
glLineWidth(width);
// glTranslatef(0,-5,0);
glBegin(GL_LINES);
glColor3f(0.0, 1.0, 0.0);// xanh
glVertex3f(0,0,0);
glVertex3f(0,leng1,0);
glEnd();
glTranslatef(0,leng1, 0);
}
void DrawBone() {
glLineWidth(width);
glBegin(GL_LINES);
glColor3f(1.0, 1.0, 0.0);// xanh
glVertex3f(0, 0, 0);
glVertex3f(0, leng2, 0);
glEnd();
glTranslatef(0, leng2, 0);
}
void DrawBone1() {
glLineWidth(width);
glBegin(GL_LINES);
glColor3f(1.0, 1.0, 0.0);// xanh
glVertex3f(0, 0, 0);
glVertex3f(0, leng3, 0);
glEnd();
glTranslatef(0, leng3, 0);
}
void DrawBone2() {
glLineWidth(width);
glBegin(GL_LINES);
glColor3f(1.0, 1.0, 0.0);// xanh
glVertex3f(0, 0, 0);
glVertex3f(0, leng4, 0);
glEnd();
glTranslatef(0, leng4, 0);
}
void DrawBone3() {
glLineWidth(width);
glBegin(GL_LINES);
glColor3f(1.0, 1.0, 0.0);// xanh
glVertex3f(0, 0, 0);
glVertex3f(0, leng5, 0);
glEnd();
glTranslatef(0, leng5, 0);
}
void push() {
glPushMatrix();
}
void pop() {
glPopMatrix();
}
void length (float x) {
leng1 = x*leng1;
leng2 = x*leng2;
leng3 = x*leng3;
leng4 = x*leng4;
leng5 = x*leng5;
}
void genarate(int i) {
if (i==3) length(0.75);
else if (i==2) length(0.55);
else if (i==4) length (0.85);
else if (i=1) length (0.5);
string strCurent = "";
for (int i = 0; i < str.length(); i++) {
char curent = str.at(i);
if (curent == Rules.f) {
strCurent += Rules.F;
}
else
strCurent += curent;
}
cout << strCurent;
str = strCurent;
}
void draw() {
stack <char> S;
glTranslatef(0,-7,0);
for (int i = 0; i < str.length(); i++) {
char curent = str.at(i);
if (curent == 'F') {
// drawLine
DrawLine();
//glTranslated(x, y + 5, z);
}
else if (curent == '+') {
// turn Right
TurnRight();
}
else if (curent == '-') {
// turn Left
TurnLeft();
}
else if (curent == '[') {
push();
S.push(1);
}
else if(curent == ']') {
pop();
S.pop();
}
else if (curent == '!') {
if (S.empty()) DrawBone();
else if(S.size() == 1) DrawBone1();
else if (S.size() == 2) DrawBone2();
else if (S.size() == 3) DrawBone3();
}
}
}
void resize(int width, int height) {
// we ignore the params and do:
glutReshapeWindow( 500, 500);
}
int main()
{
glutInitDisplayMode(GLUT_SINGLE || GLUT_RGB);
glutInitWindowSize(700, 700);
glutInitWindowPosition(100, 100);
glutCreateWindow("BTL");
Init();
int n;
cout << "Press generate : " ;
cin >> n;
if (n==1) {
for (int i=0; i<1; i++) {
genarate(1);
}
}
else if (n == 2) {
for (int i=0; i<2; i++) {
genarate (2);
}
}
else if (n == 3) {
for (int i=0; i<3; i++) {
genarate (3);
}
}
else if(n==4) {
for (int i=0; i<4; i++) {
genarate(4);
}
}
glutReshapeFunc(ReShape);
glutDisplayFunc(RenderScene);
glutMainLoop();
return 0;
}