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Moonrise appears to be incompatible #26

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Novampr opened this issue Nov 27, 2024 · 4 comments
Open

Moonrise appears to be incompatible #26

Novampr opened this issue Nov 27, 2024 · 4 comments
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external issue Issue is caused by other mod

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@Novampr
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Novampr commented Nov 27, 2024

When both Polyfactory and Moonrise is on the server, it throws this very large exception https://mclo.gs/x9Bf5tE

@Patbox
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Patbox commented Nov 27, 2024

This is issue on Moonrise part, not mine

@Patbox Patbox added the external issue Issue is caused by other mod label Nov 27, 2024
@Novampr
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Novampr commented Nov 29, 2024

Alright I'll forward the issue to them, thank you very much for redirecting me to a more appropriate place 👍

@Novampr
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Novampr commented Nov 29, 2024

Tuinity/Moonrise#80 is the issue if you would like to follow it

@CamperSamu
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In the meantime, you can use Scalable Lux (instead of Starlight), c²me for better chunk handling (and lately it got very, very good), Very Many Players includes an enhanced entity tracker that I belive it behaves and performs better than what moonlight can offer and Lithium should cover both Random ticking optimisations and Collision optimisations, two of the other main points that Moonlight delivers (that are quite pointless to replace with Paper's counterpart since Lithium does it overall better by experience).

It is clearly not a fix and the combo doesn't do 1:1 what Moonlight tries to achieve, but at least it gets you there. (and in my personal opinion it does it way better than what Paper has to offer right now, with code that scales better with players)

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