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Moonrise appears to be incompatible #26
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This is issue on Moonrise part, not mine |
Alright I'll forward the issue to them, thank you very much for redirecting me to a more appropriate place 👍 |
Tuinity/Moonrise#80 is the issue if you would like to follow it |
In the meantime, you can use Scalable Lux (instead of Starlight), c²me for better chunk handling (and lately it got very, very good), Very Many Players includes an enhanced entity tracker that I belive it behaves and performs better than what moonlight can offer and Lithium should cover both Random ticking optimisations and Collision optimisations, two of the other main points that Moonlight delivers (that are quite pointless to replace with Paper's counterpart since Lithium does it overall better by experience). It is clearly not a fix and the combo doesn't do 1:1 what Moonlight tries to achieve, but at least it gets you there. (and in my personal opinion it does it way better than what Paper has to offer right now, with code that scales better with players) |
When both Polyfactory and Moonrise is on the server, it throws this very large exception https://mclo.gs/x9Bf5tE
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