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unit1.pas
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(******************************************************************************)
(* Parken ??.??.???? *)
(* *)
(* Version : 0.03 *)
(* *)
(* Author : Uwe Schächterle (Corpsman) *)
(* *)
(* Support : www.Corpsman.de *)
(* *)
(* Description : Test / Demo application for trecktric curves *)
(* *)
(* License : See the file license.md, located under: *)
(* https://github.com/PascalCorpsman/Software_Licenses/blob/main/license.md *)
(* for details about the license. *)
(* *)
(* It is not allowed to change or remove this text from any *)
(* source file of the project. *)
(* *)
(* Warranty : There is no warranty, neither in correctness of the *)
(* implementation, nor anything other that could happen *)
(* or go wrong, use at your own risk. *)
(* *)
(* Known Issues: none *)
(* *)
(* History : 0.01 - Initial version *)
(* *)
(******************************************************************************)
Unit Unit1;
{$MODE objfpc}{$H+}
{.$DEFINE DebuggMode}// Betrifft nur die OpenGL Befehle
Interface
Uses
Classes, SysUtils, FileUtil, Forms, Controls, Graphics, Dialogs, Menus,
ExtCtrls, OpenGLContext, uparken, dglopengl, lclintf, lcltype, uvectormath,
ugraphics;
Type
{ TForm1 }
TForm1 = Class(TForm)
MainMenu1: TMainMenu;
MenuItem1: TMenuItem;
MenuItem2: TMenuItem;
MenuItem3: TMenuItem;
MenuItem4: TMenuItem;
MenuItem5: TMenuItem;
MenuItem6: TMenuItem;
MenuItem7: TMenuItem;
MenuItem8: TMenuItem;
MenuItem9: TMenuItem;
OpenDialog1: TOpenDialog;
OpenGLControl1: TOpenGLControl;
Timer1: TTimer;
Procedure FormClose(Sender: TObject; Var CloseAction: TCloseAction);
Procedure FormCreate(Sender: TObject);
Procedure MenuItem2Click(Sender: TObject);
Procedure MenuItem3Click(Sender: TObject);
Procedure MenuItem5Click(Sender: TObject);
Procedure MenuItem6Click(Sender: TObject);
Procedure MenuItem7Click(Sender: TObject);
Procedure MenuItem8Click(Sender: TObject);
Procedure MenuItem9Click(Sender: TObject);
Procedure OpenGLControl1MouseDown(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
Procedure OpenGLControl1MouseMove(Sender: TObject; Shift: TShiftState; X,
Y: Integer);
Procedure OpenGLControl1MouseUp(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
Procedure Timer1Timer(Sender: TObject);
Procedure OpenGLControl1MakeCurrent(Sender: TObject; Var Allow: boolean);
Procedure OpenGLControl1Paint(Sender: TObject);
Procedure OpenGLControl1Resize(Sender: TObject);
private
{ private declarations }
public
{ public declarations }
End;
Var
Form1: TForm1;
field: TArea = Nil;
car: TCar = Nil;
EditCar: TCar = Nil;
EditEinAchsenAnhaenger: TEinAchsenAnhaenger = Nil;
EditZweiAchsenAnhaenger: TZweiAchsenAnhaenger = Nil;
EditTrailer: TBaseAnhaenger = Nil;
EditArea: TArea = Nil;
initialized: Boolean = false;
Implementation
{$R *.lfm}
Uses unit2, unit3, unit4, unit5, lazutf8, LazFileUtils;
{ TForm1 }
Var
allowcnt: Integer = 0;
Procedure TForm1.OpenGLControl1MakeCurrent(Sender: TObject; Var Allow: boolean);
Begin
If allowcnt > 2 Then Begin
exit;
End;
inc(allowcnt);
// Sollen Dialoge beim Starten ausgeführt werden ist hier der Richtige Zeitpunkt
If allowcnt = 1 Then Begin
// Init dglOpenGL.pas , Teil 2
ReadExtensions; // Anstatt der Extentions kann auch nur der Core geladen werden. ReadOpenGLCore;
ReadImplementationProperties;
End;
glenable(GL_LINE_SMOOTH);
// Der Anwendung erlauben zu Rendern.
Initialized := True;
OpenGLControl1Resize(Nil);
End;
Procedure TForm1.OpenGLControl1Resize(Sender: TObject);
Begin
If Not Initialized Then Exit;
AppWidth := OpenGLControl1.Width;
AppHeight := OpenGLControl1.Height;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glViewport(0, 0, OpenGLControl1.Width, OpenGLControl1.Height);
gluPerspective(45.0, OpenGLControl1.Width / OpenGLControl1.Height, 0.1, 100.0);
glMatrixMode(GL_MODELVIEW);
End;
Procedure TForm1.OpenGLControl1Paint(Sender: TObject);
Var
c: TRGB;
Begin
If Not Initialized Then Exit;
// Render Szene
glClearColor(1.0, 1.0, 1.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
glLoadIdentity();
Go2d;
Case GameState Of
gsError: Begin
field.render;
car.Render;
End;
gsInGame: Begin
field.render;
car.Render;
If field.Collision(car) Then Begin
field.SetCar(car);
End;
End;
gsEditCar: Begin
EditCar.render;
End;
gsEditTrailer: Begin
If assigned(EditTrailer) Then
EditTrailer.render;
End;
gsEditMap: Begin
EditArea.render;
If m1.X <> -1 Then Begin
c := ColorToRGB(form4.Button1.Font.color);
If form4.RadioGroup1.itemindex < 2 Then Begin
glColor3f(c.r / 255, c.g / 255, c.b / 255);
End
Else Begin
glColor3f(1, 0, 0);
End;
glbegin(gl_lines);
glVertex2i(unit4.m.x, unit4.m.y);
glVertex2i(m1.x, m1.y);
glend;
End;
End;
End;
Exit2d;
OpenGLControl1.SwapBuffers;
End;
Procedure TForm1.FormClose(Sender: TObject; Var CloseAction: TCloseAction);
Begin
timer1.enabled := false;
initialized := false;
EditCar.free;
EditEinAchsenAnhaenger.free;
EditZweiAchsenAnhaenger.free;
EditArea.free;
car.free;
field.free;
End;
Procedure TForm1.FormCreate(Sender: TObject);
Begin
// Init dglOpenGL.pas , Teil 1
If Not InitOpenGl Then Begin
showmessage('Error, could not init dglOpenGL.pas');
Halt;
End;
OpenDialog1.InitialDir := ExtractFilePath(paramstr(0));
OpenGLControl1.Align := alclient;
car := TCar.create;
EditCar := TCar.create;
EditCar.ForceRenderAnhaengerKupplung := true;
EditEinAchsenAnhaenger := TEinachsenAnhaenger.create(Nil);
EditEinAchsenAnhaenger.ForceRenderAnhaengerKupplung := true;
EditZweiAchsenAnhaenger := TZweiAchsenAnhaenger.Create(Nil);
EditZweiAchsenAnhaenger.ForceRenderAnhaengerKupplung := true;
EditArea := TArea.create;
editarea.RenderStartPos := true;
TEinachsenAnhaenger.create(car);
Caption := 'Car Simulation ver. 0.03 by Corpsman, support : www.Corpsman.de';
{
TODO :
- evtl.Anzeigen einer Vorschau beim Erzeugen der Quests
- Dokumentation
//}
field := TArea.create;
field.SetCarPosition(v2(field.AreaWidth - 250, field.AreaHeight / 2), 180);
field.AddLine(v2(field.AreaWidth - 100, 100), v2(field.AreaWidth - 100, field.Areaheight - 100), ugraphics.ColorToRGB(clgreen));
field.SetParkArea(v2(field.AreaWidth - 60, field.AreaHeight / 2 + 75), 50, 150, 270);
field.SetCar(car);
// Größe des Fensters Festlegen
Constraints.MinHeight := 480;
Constraints.MaxHeight := 480;
Constraints.MinWidth := 640;
Constraints.MaxWidth := 640;
End;
Procedure TForm1.MenuItem2Click(Sender: TObject);
Var
fs: TFilestream;
f: Textfile;
p, s: String;
i, j: Integer;
an: TBaseVehicle;
Begin
If OpenDialog1.Execute Then Begin
If Form2.Visible Then
form2.close;
If Form3.Visible Then
form3.close;
If Form4.Visible Then
form4.close;
If Form5.Visible Then
form5.close;
p := systoutf8(IncludeTrailingBackslash(ExtractFilePath(OpenDialog1.FileName)));
assignfile(f, OpenDialog1.FileName);
reset(f);
readln(f, s);
If FileExistsutf8(p + s) Then Begin
car.free;
car := TCar.create;
car.LoadFromFile(p + s);
End
Else Begin
showmessage('Invalid Quest File, could not load :'#13#13 + p + s);
GameState := gswait;
closefile(f);
exit;
End;
// Laden der Trailer
readln(f, s);
j := strtointdef(s, -1);
For i := 0 To j - 1 Do Begin
readln(f, s);
If FileExistsutf8(p + s) Then Begin
fs := TFileStream.create(utf8tosys(p + s), fmopenread);
fs.read(j, sizeof(j));
Case j Of
0 {=EinachsenAnhaenger}: Begin
If i = 0 Then
an := TEinachsenAnhaenger.create(car)
Else
an := TEinachsenAnhaenger.create(an);
an.LoadFromStream(fs);
End;
1 {=ZweiachsenAnhaenger}: Begin
If i = 0 Then
an := TZweiAchsenAnhaenger.create(car)
Else
an := TZweiAchsenAnhaenger.create(an);
an.LoadFromStream(fs);
End;
End;
fs.free;
End
Else Begin
showmessage('Invalid Quest File, could not load :'#13#13 + p + s);
GameState := gswait;
closefile(f);
exit;
End;
End;
readln(f, s);
If FileExistsutf8(p + s) Then Begin
field.LoadFromFile(utf8tosys(p + s));
End
Else Begin
showmessage('Invalid Quest File, could not load :'#13#13 + p + s);
GameState := gswait;
closefile(f);
exit;
End;
closefile(f);
// 1. Trivial Test
field.SetCar(car);
// Das Level ist nicht Spielbar
If field.Collision(car) Then Begin
showmessage('Invalid Quest-File, startposition doesn''t match with car.');
GameState := gsError;
Timer1.enabled := True;
exit;
End;
// Alles hat geklappt, also Starten wir das Game
GameState := gsInGame;
Timer1.enabled := True;
End;
End;
Procedure TForm1.MenuItem3Click(Sender: TObject);
Begin
close;
End;
Procedure TForm1.MenuItem5Click(Sender: TObject);
Begin
If Form3.Visible Then
form3.close;
If Form4.Visible Then
form4.close;
If Form5.Visible Then
form5.close;
GameState := gsEditCar;
Timer1.Enabled := true;
EditCar.Alpha := car.Alpha;
EditCar.Angle := car.Alpha;
EditCar.H1 := car.h1;
EditCar.H2 := car.h2;
EditCar.H3 := car.h3;
EditCar.H4 := car.h4;
EditCar.w1 := car.w1;
EditCar.w2 := car.w2;
form2.top := form1.top;
form2.left := form1.left + form1.Width + 9;
// Übernehmen der Werte in die LCL
form2.ScrollBar1.Position := round(editcar.Alpha);
form2.ScrollBar2.Position := round(editcar.H1);
form2.ScrollBar3.Position := round(editcar.H2);
form2.ScrollBar4.Position := round(editcar.H3);
form2.ScrollBar7.Position := round(editcar.H4);
form2.ScrollBar5.Position := round(editcar.w1);
form2.ScrollBar6.Position := round(editcar.w2);
form2.Show;
End;
Procedure TForm1.MenuItem6Click(Sender: TObject);
Begin
// Es kann zuerst der Anhängertyp gewählt werden, dann dessen Einstellungen realisiert
If Form2.Visible Then
form2.close;
If Form4.Visible Then
form4.close;
If Form5.Visible Then
form5.close;
GameState := gsEditTrailer;
Timer1.Enabled := true;
form3.ComboBox1.ItemIndex := 0;
form3.ComboBox1.OnChange(Nil);
form3.top := form1.top;
form3.left := form1.left + form1.Width + 9;
form3.show;
End;
Procedure TForm1.MenuItem7Click(Sender: TObject);
Begin
If Form2.Visible Then
form2.close;
If Form3.Visible Then
form3.close;
If Form4.Visible Then
form4.close;
timer1.enabled := false;
form5.label4.caption := '';
form5.label5.caption := '';
form5.ListBox1.clear;
form5.Showmodal;
GameState := gswait;
timer1.enabled := True;
End;
Procedure TForm1.MenuItem8Click(Sender: TObject);
Begin
If Form2.Visible Then
form2.close;
If Form3.Visible Then
form3.close;
If Form5.Visible Then
form5.close;
Timer1.Enabled := true;
unit4.m1 := point(-1, -1);
EditArea.clear;
GameState := gsEditMap;
form4.top := form1.top;
form4.left := form1.left + form1.Width + 9;
form4.show;
End;
Procedure TForm1.MenuItem9Click(Sender: TObject);
Begin
field.SetCar(car);
GameState := gsInGame;
Timer1.enabled := True;
End;
Procedure TForm1.OpenGLControl1MouseDown(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
Var
p1, p2: TPoint;
v1_, v2_: TVector2;
Begin
If GameState = gsEditMap Then Begin
m := point(x, y);
If ssright In shift Then
unit4.m1 := point(-1, -1);
If ssleft In shift Then Begin
If m1.X = -1 Then Begin
m1 := point(x, y);
End
Else Begin
Case form4.RadioGroup1.ItemIndex Of
// Add Line
0: Begin
EditArea.AddLine(v2(m1.x, m1.y), v2(x, y), ColorToRGB(form4.button1.font.color));
unit4.m1 := point(-1, -1);
End;
// Add Label Linne
1: Begin
EditArea.AddLabelLine(v2(m1.x, m1.y), v2(x, y), ColorToRGB(form4.button1.font.color));
unit4.m1 := point(-1, -1);
End;
// Del Line
2: Begin
p1 := m1;
p2 := point(x, y);
EditArea.DelLine(v2(p1.x, p1.y), v2(p2.x, p2.y));
unit4.m1 := point(-1, -1);
End;
// Die Start Position
3: Begin
v1_ := v2(m1.X, m1.Y);
v2_ := v2(x, y);
v2_ := subv2(v1_, v2_);
EditArea.SetCarPosition(v1_, ArcTangens(v2_.x, v2_.y) + 180);
unit4.m1 := point(-1, -1);
End;
// Park Area
4: Begin
v1_ := v2(m1.X, m1.Y);
v2_ := v2(x, y);
v2_ := subv2(v1_, v2_);
EditArea.SetParkArea(v1_, strtointdef(form4.edit1.text, 50), lenv2(v2_), ArcTangens(v2_.x, v2_.y) + 180);
unit4.m1 := point(-1, -1);
End;
End;
End;
End;
End;
End;
Procedure TForm1.OpenGLControl1MouseMove(Sender: TObject; Shift: TShiftState;
X, Y: Integer);
Begin
If GameState = gsEditMap Then
unit4.m := point(x, y);
End;
Procedure TForm1.OpenGLControl1MouseUp(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
Begin
// So Gehts "Intuitiver"
OpenGLControl1MouseDown(sender, Button, Shift, x, y);
End;
Procedure TForm1.Timer1Timer(Sender: TObject);
{$IFDEF DebuggMode}
Var
i: Cardinal;
p: Pchar;
{$ENDIF}
Begin
If Initialized Then Begin
OpenGLControl1.invalidate;
// Steuerung des Auto's nur bei InGame
If GameState = gsInGame Then Begin
If abs(GetKeyState(vk_left)) > 1 Then Begin
car.Angle := car.Angle - 2.0;
End;
If abs(GetKeyState(vk_right)) > 1 Then Begin
car.Angle := car.Angle + 2.0;
End;
If abs(GetKeyState(vk_up)) > 1 Then Begin
car.Speed := car.Speed + 1.1;
End;
If abs(GetKeyState(vk_down)) > 1 Then Begin
car.Speed := car.Speed - 1.1;
End;
car.Move(0.04);
If field.Finished(car) Then Begin
GameState := gswait;
timer1.enabled := false;
Application.ProcessMessages;
showmessage('You made it.');
form1.OpenGLControl1.DoOnPaint;
End;
End;
{$IFDEF DebuggMode}
i := glGetError();
If i <> 0 Then Begin
p := gluErrorString(i);
showmessage('OpenGL Error (' + inttostr(i) + ') occured.' + #13#13 +
'OpenGL Message : "' + p + '"'#13#13 +
'Applikation will be terminated.');
Timer1.Enabled := false;
close;
End;
{$ENDIF}
If abs(GetKeyState(VK_ESCAPE)) > 1 Then Begin
Initialized := false;
close;
End;
End;
End;
End.