- Next version: 0.7.0
- Improve input
- Allow for more than 2 keybinds
- Decrustify file_data,
common.c
, andresource.c
- Figure out how to build the Android APK from the command line when using
make
- Make server executable work again
- CCScript
- Decrustify server message UUID and pdata validity checks
- Implement server chunk cache/pool
- Add back block placement
- Heavy mesher optimization
- Don't mesh culled chunks
- Skip individual sections if possible
- Don't mesh culled chunks
- Worldgen optimization
- Redo code to build a chunk in stages
- Add structures to worldgen (trees, buildings, etc)
- Generate values for height, spikes, details, moisture, and structures
- Cache and interpolate noise to save CPU
- Generate multiple noise values at once using SIMD
- Redo code to build a chunk in stages
- Add physics in
src/physics/
- Use ticks and add interpolation
- Add AABB collision in
collision.(c|h)
- Add raycasting in
raycasting.(c|h)
- Add some server events
- Add event for collecting player info
- Add event for running physics
- Add event for handling game logic
- Make it so that timers are not pushed again until an acknowledge (prevents overflow)
- Clean up some cave culling crust in renderer
- Implement CCDB in
src/common/ccdb.(c|h)
- Implement world saves in
src/server/saves.(c|h)
- Make server ask for and handle player's positions
- Implement CCM in
src/common/ccm.(c|h)
- 3D model rendering in
src/renderer/renderer.c
- Audio (probably miniaudio or SDL Mixer) in
src/audio/
- Implement gameplay
- 40ms tick speed (25 ticks/sec)
- Add a sky (sun, moon, and stars)
- Smoothen out head tilts
- Make a translator to allow connecting to older servers (once there is a stable protocol)
- Implement bunny hopping after physics redo (resize AABB at bottom instead of top if in-air crouch)
- Palette compression
- Make mesher greedy
- Make wiser use of VAOs
- OG Xbox port
- Make updateChunks() use a message list
- Render thread
- Implement rest of UI
- Made natural light monochrome to save bits
- Improved mesher performance
- Improved server memory management
- Server now also disconnects on a write error
- New worldgen
- Memory management fixes
- Renderer improvements
- RNG improvements
- Update stb_image
- Improve image resource loading
- Improved mouse input when using SDL2
- Added Android support
- Use instancing in order to save VRAM