- Please use the coding style/format represented in the rest of the code:
- Use 4-space tabbing and put the pointer asterisks in the type (
void* ptr
instead ofvoid *ptr
)int main(int argc, char** argv) { // variations of 'if' statements if (cond1) { do_something(); } else { something_else(); } if (cond2) a_function(&var, sizeof(var)); if (cond3) { some_func(argc, argv[0], var, var2, var3, &out); #if DBGLVL(3) printf("argv0: {%s}, out: [%d]\n", argv[0], out); #endif } // nested 'for' for (int i = 0; i < 256; ++i) { for (int j = 0; j < 16; ++j) { func(i, j); } } // variations of 'switch' statements int val = another_func(); switch (val) { default:; val = 4; break; case 2:; val = 7; break; case 5:; val = 10; break; } switch (val) { default:; { struct mystruct state; teststart(&state); test(&state, val, 1); testend(&state); } break; case 0:; { printf("val -> mangle: [%d]\n", (val = testmangle(rand(), 0))); dotest(testflip(val)); } break; case 3:; { dotest(test1(42)); } break; case 6:; { dotest(test2(rand(), 10)); dotest(test2(rand(), 14)); dotest(test2(rand(), 32)); } break; return 0; }
- Try not to split lines until around a 140-150 character width
- Write in a way compatible with C99
- For headers (.h), use the following layout:
#ifndef [FOLDER]_[BASE FILENAME]_H #define [FOLDER]_[BASE FILENAME]_H [Local includes] [System includes] [Macros, typedefs, structs, and enums (seperate groups with newlines)] [Function declarations] [Extern variable declarations] #endif
- For code (.c), the following layout is recommended:
#include <main/main.h> #include "[BASE FILENAME].h" [More local includes] [System includes] [Code]
- Use 4-space tabbing and put the pointer asterisks in the type (
- Do not contribute mallicious code
- Try not to pull in more external dependencies unless they can be statically linked or they are widely available
- Try not to use/add large or bloated dependencies
- Do not use any other languages besides C (no C++, no Rust, etc) for anything under
src/*/
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