[Developers] Consider Moving Methods from PF2GameplayAbilityUtilities
into UPF2AbilitySystemLibrary
#58
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PF2GameplayAbilityUtilities
into UPF2AbilitySystemLibrary
#58
As a Developer working with OpenPF2, I'd like it if all the miscellaneous utility logic for working with GAS was in
UPF2AbilitySystemLibrary
rather than split among that andPF2GameplayAbilityUtilities
so that I don't get confused about where I am supposed to look and I can use some of the logic in blueprints.The text was updated successfully, but these errors were encountered: