-
-
Notifications
You must be signed in to change notification settings - Fork 10
Open
Description
using CachyOS with Hyprland; AMD GPU
Steam Input works fine without Gamescope/Scopebuddy, but none of the controller inputs register when using Gamescope/Scopebuddy.
tested with Yume Nikki and some other RPGMAKER VX ACE games so it's probably an issue for a bunch of them
Log:
ERROR: ld.so: object '/home/hachi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/hachi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Running ScopeBuddy version: 1.3.1
ERROR: ld.so: object '/home/hachi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/hachi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/hachi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 177071 != 177064, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/hachi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 177070 != 177064, skipping destruction (fork without exec?)
pid 177074 != 177064, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/hachi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 177073 != 177064, skipping destruction (fork without exec?)
pid 177077 != 177064, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/hachi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 177076 != 177064, skipping destruction (fork without exec?)
Launching: env -u LD_PRELOAD gamescope -- env LD_PRELOAD=":/home/hachi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so:/home/hachi/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so" "/home/hachi/.local/share/Steam/ubuntu12_32/steam-launch-wrapper" "--" "/home/hachi/.local/share/Steam/ubuntu12_32/reaper" "SteamLaunch" "AppId=650700" "--" "/home/hachi/.local/share/Steam/steamapps/common/SteamLinuxRuntime_sniper/_v2-entry-point" "--verb=waitforexitandrun" "--" "/home/hachi/.local/share/Steam/steamapps/common/Proton - Experimental/proton" "waitforexitandrun" "/home/hachi/.local/share/Steam/steamapps/common/Yume Nikki/yumenikki/RPG_RT.exe" "xx" "xx" "Window"
ERROR: ld.so: object '/home/hachi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
[gamescope] [�[0;34mInfo�[0m] �[0;37mconsole:�[0m gamescope version 3.16.19+ (gcc 15.2.1)
No CAP_SYS_NICE, falling back to regular-priority compute and threads.
Performance will be affected.
[gamescope] [�[0;34mInfo�[0m] �[0;37mscriptmgr:�[0m Loading scripts from: '/usr/share/gamescope/scripts'
[gamescope] [�[0;34mInfo�[0m] �[0;37mscriptmgr:�[0m Loading scripts from: '/usr/share/gamescope/scripts/00-gamescope'
[gamescope] [�[0;34mInfo�[0m] �[0;37mscriptmgr:�[0m Loading scripts from: '/usr/share/gamescope/scripts/00-gamescope/common'
[gamescope] [�[0;34mInfo�[0m] �[0;37mscriptmgr:�[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/common/inspect.lua' (id: 0)
[gamescope] [�[0;34mInfo�[0m] �[0;37mscriptmgr:�[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/common/modegen.lua' (id: 1)
[gamescope] [�[0;34mInfo�[0m] �[0;37mscriptmgr:�[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/common/util.lua' (id: 2)
[gamescope] [�[0;34mInfo�[0m] �[0;37mscriptmgr:�[0m Loading scripts from: '/usr/share/gamescope/scripts/00-gamescope/displays'
[gamescope] [�[0;34mInfo�[0m] �[0;37mscriptmgr:�[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/asus.rogally.lcd.lua' (id: 3)
[gamescope] [�[0;34mInfo�[0m] �[0;37mscriptmgr:�[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/deckhd.steamdeck.deckhd-lcd.lua' (id: 4)
[gamescope] [�[0;34mInfo�[0m] �[0;37mscriptmgr:�[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/gpd.win4.lcd.lua' (id: 5)
[gamescope] [�[0;34mInfo�[0m] �[0;37mscriptmgr:�[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/lenovo.legiongo.lcd.lua' (id: 6)
[gamescope] [�[0;34mInfo�[0m] �[0;37mscriptmgr:�[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/lenovo.legiongos.lcd.lua' (id: 7)
[gamescope] [�[0;34mInfo�[0m] �[0;37mscriptmgr:�[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/valve.steamdeck.lcd.lua' (id: 8)
[gamescope] [�[0;34mInfo�[0m] �[0;37mscriptmgr:�[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/valve.steamdeck.oled.lua' (id: 9)
[gamescope] [�[0;34mInfo�[0m] �[0;37mscriptmgr:�[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/zotac.zone.oled.lua' (id: 10)
[gamescope] [�[0;34mInfo�[0m] �[0;37mscriptmgr:�[0m Loading scripts from: '/etc/gamescope/scripts'
[gamescope] [�[0;33mWarn�[0m] �[0;37mscriptmgr:�[0m Directory '/etc/gamescope/scripts' does not exist
[gamescope] [�[0;34mInfo�[0m] �[0;37mscriptmgr:�[0m Loading scripts from: '/home/hachi/.config/gamescope/scripts'
[gamescope] [�[0;33mWarn�[0m] �[0;37mscriptmgr:�[0m Directory '/home/hachi/.config/gamescope/scripts' does not exist
[gamescope] [�[0;34mInfo�[0m] �[0;37mvulkan:�[0m selecting physical device 'AMD Radeon RX 6700 XT (RADV NAVI22)': queue family 1 (general queue family 0)
[gamescope] [�[0;34mInfo�[0m] �[0;37mvulkan:�[0m physical device supports DRM format modifiers
[gamescope] [�[0;34mInfo�[0m] �[0;37mwlserver:�[0m [backend/headless/backend.c:67] Creating headless backend
[gamescope] [�[0;34mInfo�[0m] �[0;37mxdg_backend:�[0m Seat name: Hyprland
[gamescope] [�[0;34mInfo�[0m] �[0;37mxdg_backend:�[0m Initted Wayland backend
[gamescope] [�[0;34mInfo�[0m] �[0;37mvulkan:�[0m supported DRM formats for sampling usage:
[gamescope] [�[0;34mInfo�[0m] �[0;37mvulkan:�[0m AR24 (0x34325241)
[gamescope] [�[0;34mInfo�[0m] �[0;37mvulkan:�[0m XR24 (0x34325258)
[gamescope] [�[0;34mInfo�[0m] �[0;37mvulkan:�[0m AB24 (0x34324241)
[gamescope] [�[0;34mInfo�[0m] �[0;37mvulkan:�[0m XB24 (0x34324258)
[gamescope] [�[0;34mInfo�[0m] �[0;37mvulkan:�[0m RG16 (0x36314752)
[gamescope] [�[0;34mInfo�[0m] �[0;37mvulkan:�[0m AB4H (0x48344241)
[gamescope] [�[0;34mInfo�[0m] �[0;37mvulkan:�[0m XB4H (0x48344258)
[gamescope] [�[0;34mInfo�[0m] �[0;37mvulkan:�[0m AB48 (0x38344241)
[gamescope] [�[0;34mInfo�[0m] �[0;37mvulkan:�[0m XB48 (0x38344258)
[gamescope] [�[0;34mInfo�[0m] �[0;37mvulkan:�[0m AB30 (0x30334241)
[gamescope] [�[0;34mInfo�[0m] �[0;37mvulkan:�[0m XB30 (0x30334258)
[gamescope] [�[0;34mInfo�[0m] �[0;37mvulkan:�[0m AR30 (0x30335241)
[gamescope] [�[0;34mInfo�[0m] �[0;37mvulkan:�[0m XR30 (0x30335258)
[gamescope] [�[0;34mInfo�[0m] �[0;37mwlserver:�[0m Using explicit sync when available
[gamescope] [�[0;34mInfo�[0m] �[0;37mwlserver:�[0m Running compositor on wayland display 'gamescope-0'
[gamescope] [�[0;34mInfo�[0m] �[0;37mwlserver:�[0m [backend/headless/backend.c:17] Starting headless backend
[gamescope] [�[0;34mInfo�[0m] �[0;37mwlserver:�[0m Successfully initialized libei for input emulation!
[gamescope] [�[0;34mInfo�[0m] �[0;37mwlserver:�[0m [xwayland/server.c:107] Starting Xwayland on :1
[gamescope] [�[0;34mInfo�[0m] �[0;37mpipewire:�[0m stream state changed: connecting
[gamescope] [�[0;34mInfo�[0m] �[0;37mpipewire:�[0m stream state changed: paused
[gamescope] [�[0;34mInfo�[0m] �[0;37mpipewire:�[0m stream available on node ID: 682
[gamescope] [�[0;34mInfo�[0m] �[0;37mxdg_backend:�[0m uMaxContentLightLevel: 0
[gamescope] [�[0;34mInfo�[0m] �[0;37mxdg_backend:�[0m HDR INFO
[gamescope] [�[0;34mInfo�[0m] �[0;37mxdg_backend:�[0m cv_hdr_enabled: false
[gamescope] [�[0;34mInfo�[0m] �[0;37mxdg_backend:�[0m uMaxLum: 0, uRefLum: 80
[gamescope] [�[0;34mInfo�[0m] �[0;37mxdg_backend:�[0m bExposeHDRSupport: false
[gamescope] [�[0;34mInfo�[0m] �[0;37medid:�[0m Patching res 800x1280 -> 1280x720
[gamescope] [�[0;34mInfo�[0m] �[0;37mvblank:�[0m Using timerfd.
[gamescope] [�[0;34mInfo�[0m] �[0;37mxdg_backend:�[0m Post-Initted Wayland backend
ERROR: ld.so: object '/home/hachi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/hachi/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object '/home/hachi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/hachi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
fsync: up and running.
ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
[Gamescope WSI] Application info:
pApplicationName: (null)
applicationVersion: 0
pEngineName: (null)
engineVersion: 0
apiVersion: 4198400
[Gamescope WSI] Executable name: explorer.exe
ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
sd_bus_call(g_dbus, message, UINT64_MAX, NULL, &reply)failed with ret -30
The XKEYBOARD keymap compiler (xkbcomp) reports:
> Warning: Unsupported maximum keycode 708, clipping.
> X11 cannot support keycodes above 255.
> Warning: Virtual modifier Hyper multiply defined
> Using 0, ignoring 0
> Warning: Virtual modifier ScrollLock multiply defined
> Using 0, ignoring 0
Errors from xkbcomp are not fatal to the X server
[gamescope] [�[0;34mInfo�[0m] �[0;37mxdg_backend:�[0m uMaxContentLightLevel: 0
[gamescope] [�[0;34mInfo�[0m] �[0;37mxdg_backend:�[0m HDR INFO
[gamescope] [�[0;34mInfo�[0m] �[0;37mxdg_backend:�[0m cv_hdr_enabled: false
[gamescope] [�[0;34mInfo�[0m] �[0;37mxdg_backend:�[0m uMaxLum: 0, uRefLum: 80
[gamescope] [�[0;34mInfo�[0m] �[0;37mxdg_backend:�[0m bExposeHDRSupport: false
sd_bus_call(g_dbus, message, UINT64_MAX, NULL, &reply)failed with ret -30
sd_bus_call(g_dbus, message, UINT64_MAX, NULL, &reply)failed with ret -30
sd_bus_call(g_dbus, message, UINT64_MAX, NULL, &reply)failed with ret -30
sd_bus_call(g_dbus, message, UINT64_MAX, NULL, &reply)failed with ret -30
sd_bus_call(g_dbus, message, UINT64_MAX, NULL, &reply)failed with ret -30
sd_bus_call(g_dbus, message, UINT64_MAX, NULL, &reply)failed with ret -30
sd_bus_call(g_dbus, message, UINT64_MAX, NULL, &reply)failed with ret -30
sd_bus_call(g_dbus, message, UINT64_MAX, NULL, &reply)failed with ret -30
sd_bus_call(g_dbus, message, UINT64_MAX, NULL, &reply)failed with ret -30
sd_bus_call(g_dbus, message, UINT64_MAX, NULL, &reply)failed with ret -30
sd_bus_call(g_dbus, message, UINT64_MAX, NULL, &reply)failed with ret -30
sd_bus_call(g_dbus, message, UINT64_MAX, NULL, &reply)failed with ret -30
[gamescope] [�[0;33mWarn�[0m] �[0;37mxwm:�[0m got the same buffer committed twice, ignoring.
sd_bus_call(g_dbus, message, UINT64_MAX, NULL, &reply)failed with ret -30
[gamescope] [�[0;34mInfo�[0m] �[0;37mxdg_backend:�[0m Changed refresh to: 179.998hz
sd_bus_call(g_dbus, message, UINT64_MAX, NULL, &reply)failed with ret -30
sd_bus_call(g_dbus, message, UINT64_MAX, NULL, &reply)failed with ret -30
sd_bus_call(g_dbus, message, UINT64_MAX, NULL, &reply)failed with ret -30
sd_bus_call(g_dbus, message, UINT64_MAX, NULL, &reply)failed with ret -30
sd_bus_call(g_dbus, message, UINT64_MAX, NULL, &reply)failed with ret -30
sd_bus_call(g_dbus, message, UINT64_MAX, NULL, &reply)failed with ret -30
sd_bus_call(g_dbus, message, UINT64_MAX, NULL, &reply)failed with ret -30
sd_bus_call(g_dbus, message, UINT64_MAX, NULL, &reply)failed with ret -30
sd_bus_call(g_dbus, message, UINT64_MAX, NULL, &reply)failed with ret -30
sd_bus_call(g_dbus, message, UINT64_MAX, NULL, &reply)failed with ret -30
sd_bus_call(g_dbus, message, UINT64_MAX, NULL, &reply)failed with ret -30
sd_bus_call(g_dbus, message, UINT64_MAX, NULL, &reply)failed with ret -30
sd_bus_call(g_dbus, message, UINT64_MAX, NULL, &reply)failed with ret -30
sd_bus_call(g_dbus, message, UINT64_MAX, NULL, &reply)failed with ret -30
sd_bus_call(g_dbus, message, UINT64_MAX, NULL, &reply)failed with ret -30
[gamescope] [�[0;33mWarn�[0m] �[0;37mxwm:�[0m D-Bus call to get unit corresponding to pid 177289 failed!
[gamescope] [�[0;33mWarn�[0m] �[0;37mxwm:�[0m D-Bus call to get unit corresponding to pid 177289 failed!
[gamescope] [�[0;33mWarn�[0m] �[0;37mxwm:�[0m D-Bus call to get unit corresponding to pid 177289 failed!
[gamescope] [�[0;33mWarn�[0m] �[0;37mxwm:�[0m D-Bus call to get unit corresponding to pid 177289 failed!
[gamescope] [�[0;33mWarn�[0m] �[0;37mxwm:�[0m D-Bus call to get unit corresponding to pid 177289 failed!
[gamescope] [�[0;33mWarn�[0m] �[0;37mxwm:�[0m D-Bus call to get unit corresponding to pid 177289 failed!
pid 177214 != 177213, skipping destruction (fork without exec?)
[gamescope] [�[0;34mInfo�[0m] �[0;37mlaunch:�[0m Primary child shut down!
(EE) failed to read Wayland events: Broken pipe
Reactions are currently unavailable
Metadata
Metadata
Assignees
Labels
No labels
Type
Projects
Status
In progress