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Description
Hi,
first off, I love this mod!
I was using it on 1.21.4 (Fabric with Perception 0.1.4) for a long time and with shaders (Complementary Shaders r5.4 + Euphoria Patches 1.6.5) and worked great.
Now I updated to MC 1.21.8 along with newer Perception 1.6.1 and the trails now are transparent and cut through entities when using seemingly any Shaders (tested Complementary Shaders r.5.4, Kuda Shaders v6.5.26, Complementary Shaders r5.5.1 with and without Euphoria Patches and some others, Continum 2.0.5).
Trail with some old Kuda Shaders (v6.5.26) which makes it show up better.

I'd assume that somehow they mix up what material it is. On Continum 2.0.5 (which has no right to work in this version, so visuals are effed in general) the tail is far darker, but also reflective. So maybe shaders believe it's some kind of solid?!?
If it helps, I'm using an Nvidia RTX 4070, just updated minecraft a few days ago to the newest everything.
I doubt that it's some mod imcompatibility, since I'm using roughly the same mods as before and the mod works fine when shaders are off. Here is my full mod list though:
My Mod List
MC: 1.21.8
Fabric Loader: 0.17.2
OS: Linux, using System GLFW packaged by the Prism Launchers Flatpak (so version didn't change since MC 1.21.4)
Java: 24
- 2b2t AdBlock
- 3d-Skin-Layers
- Allow Portal GUIs
- Anvian's Lib
- AppleSkin
- Architectury
- AsyncParticles
- AutoReconnect
- AutoReconnect
- Bad Packets
- Baritone
- Better Log4j Config
- Better Mount HUD
- Better Pie Chart
- Better Statistics Screen
- Better Suggestions
- Better Tab
- Better Text Selection
- Big Sign Writer
- Bobby
- Bundles Beyond
- CICADA
- CalcMod
- Cape Provider
- ChatNotify
- ChatPlus
- Clean F3
- ClickThrough Plus
- Client Commands
- Client Maps
- Cloth Config v19
- Component Viewer
- Continuity
- Dark Loading Screen
- DevNet
- Disc Jockey
- Distant Horizons
- Do a Barrel Roll
- Elytra AutoPilot
- Elytra Physics
- Emotecraft
- Entity Model Features
- Entity Texture Features
- EntityCulling
- Euphoria Patcher
- Exordium
- Fabric API
- Fabric Language Kotlin
- Fabrishot
- FerriteCore
- Folders!
- Forge Config API Port
- Fzzy Config
- GPU Tape
- Glowing Eyeblossom
- Hello Fabric
- ImmediatelyFast
- ImmersiveUI
- Inventory Particles
- Iris
- Item Scroller
- Jade
- Lighty
- Litematica
- Lithium
- M.R.U
- MaLiLib
- Map in Slot
- MidnightLib
- MiniHUD
- MixinTrace
- Mod Menu
- More Culling
- My Totem Doll
- NBT Autocomplete
- Nether Bedrock Cracker
- Network Protocol Disconnect
- No Chat Reports
- NoFog
- NotEnoughAnimations
- OctoLib
- OptiGUI
- Particle Core
- Particular
- PatPat
- Perception
- Player Animation Library
- Polytone
- Presence Footsteps
- ProxChat
- Raise Sound Limit Simplified
- Raised
- ReEntityOutliner
- Reconnect Mod: Reloaded
- Reese's Sodium Options
- Remove Reloading Screen
- Replay Mod
- ScalableLux
- Scoreboard Overhaul
- SeedCrackerX
- SeedMapper
- Server Pinger Fixer
- Server Resource Pack Checker
- Shulker Box Tooltip
- Simple Shulker Preview
- Simple Voice Chat
- Smooth Scrolling Refurbished
- Sneaky Capes
- Sodium
- Sodium Extra
- Sodium Extra Information
- Sodium Shadowy Path Blocks
- Sound Controller
- Sounds
- Spyglass Astronomy
- StackDeobfuscator
- StackDeobfuscator
- Status Effect Bars
- Subtle Effects
- TCDCommons API
- Tag Tooltips
- Tiny Item Animations
- TotemCounter
- ViaFabric
- WaveyCapes
- Xaero's Minimap
- Xaero's World Map
- XaeroPlus
- YetAnotherConfigLib
- kennytv's epic force close loading screen mod for Fabric
- oωo
- spark
- technomodel
- todo
- uku's Armor HUD
- ukulib
Video, seing it more in detail: https://youtu.be/M6isR1ggeH8