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Trail rendering broken with Shaders #27

@EnderKill98

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@EnderKill98

Hi,

first off, I love this mod!
I was using it on 1.21.4 (Fabric with Perception 0.1.4) for a long time and with shaders (Complementary Shaders r5.4 + Euphoria Patches 1.6.5) and worked great.

Now I updated to MC 1.21.8 along with newer Perception 1.6.1 and the trails now are transparent and cut through entities when using seemingly any Shaders (tested Complementary Shaders r.5.4, Kuda Shaders v6.5.26, Complementary Shaders r5.5.1 with and without Euphoria Patches and some others, Continum 2.0.5).

Trail with some old Kuda Shaders (v6.5.26) which makes it show up better.
Image

I'd assume that somehow they mix up what material it is. On Continum 2.0.5 (which has no right to work in this version, so visuals are effed in general) the tail is far darker, but also reflective. So maybe shaders believe it's some kind of solid?!?

Image

If it helps, I'm using an Nvidia RTX 4070, just updated minecraft a few days ago to the newest everything.

I doubt that it's some mod imcompatibility, since I'm using roughly the same mods as before and the mod works fine when shaders are off. Here is my full mod list though:

My Mod List

MC: 1.21.8
Fabric Loader: 0.17.2
OS: Linux, using System GLFW packaged by the Prism Launchers Flatpak (so version didn't change since MC 1.21.4)
Java: 24

Video, seing it more in detail: https://youtu.be/M6isR1ggeH8

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