Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Vertex shader: adjust point density to graticule size and frame rate #19

Open
berniejenny opened this issue Apr 8, 2014 · 0 comments
Open

Comments

@berniejenny
Copy link
Member

Point density should be adjusted to guarantee interactive frame rates while panning. Point density should also be adjusted to the size of the graticule: a large window needs more vertices than a small window.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant