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Description
BuildPipeline.BuildPlayer now returns a BuildReport. Buildreport has an enum that represents the build's status.
Here's what I had to change in each build target to get it to work.
BuildReport buildMessage =
BuildPipeline.BuildPlayer(GetEnabledScenePaths().ToArray(), buildPath, BuildTarget.Android, BuildOptions.None);
if (buildMessage.summary.result == BuildResult.Succeeded)
BuildReporter.Current.IndicateSuccessfulBuild();
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