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Description
While we'll probably never need to localize any official strings, as all dialogues and notices can be found in the client's localization dictionary, there will always be situations where we send custom strings to the client, be it for a custom NPC, a custom notice, or GM command results. Since we can't utilize the client's localization in this case we would need our own way to localize them, provided that we'd want that.
Does Melia need a localization system for its non-official strings, or will the few custom messages and NPCs we will have in master, that admins didn't code in their own language to begin with, be fine in English?
In Aura we're using a gettext-like system that I like, but unlike Melia Aura actually needs to localize every string it sends to the clients itself.
It's better to decide this sooner than later, as every custom string added to the source or custom NPCs means one more string we have to update later on if we decide to add localization.