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dungeons.py
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dungeons.py
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import random
from animation import dungeon_art,temple_art
import time
from enemy import*
game=("poker","dice","mahjong","bingo","rummy","roulette")
#1ST DUNGEON
def dungeon_print():
print("\033c", end="")
dungeon_art()
print("loading...")
time.sleep(.5)
print("\033c", end="")
dungeon_art()
print("loading..")
time.sleep(.5)
print("\033c", end="")
dungeon_art()
print("loading.")
time.sleep(.5)
print("\033c", end="")
dungeon_art()
print("loading")
time.sleep(.5)
print("\033c", end="")
def temple_print():
print("\033c", end="")
temple_art()
print("loading...")
time.sleep(.5)
print("\033c", end="")
temple_art()
print("loading..")
time.sleep(.5)
print("\033c", end="")
temple_art()
print("loading.")
time.sleep(.5)
print("\033c", end="")
temple_art()
print("loading")
time.sleep(.5)
print("\033c", end="")
def tresure_chest_1(Player):
while True:
print ("You stumble upon a treasure chest")
choice=input("Do you open the chest? Yes (Y), No(N)").upper()
if choice==("Y"):
r=random.random()
if r<.50:
Player.gold+=50
print("You have found 50 gold coins")
input("Press any key to continue")
break
else:
print("Alas, it was a Mimic !! ")
Player.fight(Mimic())
break
else:
print("You decide to leave the chest alone")
break
def tresure_chest_2(Player):
while True:
print ("You stumble upon a treasure chest")
choice=input("Do you open the chest? Yes (Y), No(N)").upper()
if choice==("Y"):
r=random.random()
if r<.50:
Player.gold+=200
print("You have found 200 gold coins")
input("Press any key to continue")
break
else:
print("Alas, it was a Greater Mimic !! ")
Player.fight(GreaterMimic())
break
else:
print("You decide to leave the chest alone")
break
def tresure_chest_3(Player):
while True:
print ("You stumble upon a treasure chest")
choice=input("Do you open the chest? Yes (Y), No(N)").upper()
if choice==("Y"):
r=random.random()
if r<.50:
Player.gold+=1000
print("You have found 1000 gold coin")
input("Press any key to continue")
break
else:
print("Alas, it was a Demonic Mimic !! ")
Player.fight(DemonicMimic())
break
else:
print("You decide to leave the chest alone")
break
def goblin_gamble(Player):
while True:
print("You stumble upon a Secret Goblin Gambling Den. They invite you for a gamble")
choice=input("Do you accept their invite? Yes (Y), No(N)").upper()
if choice==("Y" or "YES"):
game_type=random.choice(game)
print("The goblins decide it will be a game of",game_type)
while True:
bet=input("how much do you bet?")
try:
int(bet)
break
except:
print("\033c", end="")
print("This is not a number")
while int(bet)>Player.gold:
print("\033c", end="")
print("You do not have enough gold. Please try again")
while True:
bet=input("how much do you bet?")
try:
int(bet)
break
except:
print("This is not a number")
bet=int(bet)
guess=random.randint(1,3)
die_1=random.randint(1,3)
if die_1!=guess:
print("The goblins has bested you in the game of",game_type)
print("You lose",str(bet),"gold")
Player.gold-=bet
else:
print("You have bested the goblins in the game of",game_type)
win=bet*2
print("You win",str(win),"gold")
Player.gold+=bet
else:
print("You decide not to gamble your gold away")
input("Press enter to continue")
break
def dungeon_1 (Player):
while True:
temple_print()
dungeon_battle_1(Player)
print("\033c", end="")
dungeon_battle_1(Player)
print("\033c", end="")
print("You find a way out of the temple")
choice=input("Escape(E) or Remain(R)").upper()
if choice ==("E"):
input("Press Enter to leave the temple")
Player.dungeon=False
print("\033c", end="")
break
elif choice ==("R"):
print("You decide to move ahead against the undying darkness")
else:
print("Invalid choice, but it is too late to make a decision")
print("A horde of monsters has blocked the exit")
input("Press enter to continue")
print("\033c", end="")
dungeon_battle_1(Player)
print("\033c", end="")
dungeon_battle_1(Player)
print("\033c", end="")
print("In the corner of your eye you spot something.. ")
r= random.random()
if r <.60:
print("You find a Treasure Chest!!")
print("You gain 100 gold")
Player.gold+=100
elif r<.50:
print("You find a Demon Bone")
Player.demon_bone+=1
elif r<.90:
print("You find a Brimstone")
Player.brimstone+=1
else:
print("You find a Iron Shard")
Player.iron_shard+=1
Player.dungeon=False
Player.reputation+=2
print("You gain 2 reputations")
input("Press Enter to leave the temple")
print("\033c", end="")
break
def dungeon_battle_1(Player):
print("Deeper into the temple you go")
Player.dungeon=True
r= random.random()
if r <.45:
print("A Ratling sneaks up behind you ")
Player.fight(Ratling())
elif r <.72:
print ("You see a Lesser Demon ready to feed")
Player.fight(LesserDemon())
elif r <.87:
print("From the depth of darkness, a Brimstone Gremlin attacks ")
Player.fight(BrimstoneGremlin())
elif r <.90:
goblin_gamble(Player)
else:
tresure_chest_1(Player)
#2ND DUNGEON
def dungeon_2 (Player):
while True:
dungeon_print()
dungeon_battle_2(Player)
print("\033c", end="")
dungeon_battle_2(Player)
print("\033c", end="")
dungeon_battle_2(Player)
print("\033c", end="")
print("You find a way out of the dungeon")
choice=input("Escape(E) or Remain(R)").upper()
if choice ==("E"):
input("Press Enter to leave the dungeon")
Player.dungeon=False
print("\033c", end="")
break
elif choice ==("R"):
print("You decide to move forward")
else:
print("Invalid choice, but it is too late to make a decision")
print("A horde of monsters has blocked the exit")
input("Press enter to continue")
print("\033c", end="")
dungeon_battle_2(Player)
print("\033c", end="")
dungeon_battle_2(Player)
print("\033c", end="")
dungeon_battle_2(Player)
print("\033c", end="")
if Player.sidequest_1==True and Player.sideboss_1_alive==True:
dungeon_sideboss_1(Player)
else:
pass
print("You have cleared the dungeon for now ")
print("In the corner of your eye you spot something.. ")
r= random.random()
if r <.80:
print("You find a Treasure Chest!!")
print("You gain 200 gold")
Player.gold+=200
elif r<90:
print("You find a healing potion")
Player.healing_potion+=1
else:
print("You find a Iron Shard")
Player.iron_shard+=1
Player.dungeon=False
Player.reputation+=5
print("You gain 5 reputation")
input("Press any key to leave the dungeon")
print("\033c", end="")
break
def dungeon_battle_2(Player):
Player.dungeon=True
print("Deeper into the dungeon you go")
r= random.random()
if r < .45:
print("From the depth of darkness, a Brimstone Gremlin attacks ")
Player.fight(BrimstoneGremlin())
elif r <.72:
print("The dead wakes from his slumber, a Fallen Knight rises ")
Player.fight(FallenKnight())
elif r <.87:
print(" You stumble upon a lone Ettercap. He wants to play with your guts ")
Player.fight(Ettercap())
elif r <.90:
goblin_gamble(Player)
else:
tresure_chest_1(Player)
def dungeon_sideboss_1(Player):
Player.dungeon=True
print("You see Balgot, the Demon Troll, prepare for the fight of your life")
Player.fight(DemonTroll())
print("You defeat the dreaded Demon Troll, now go and collect your reward from the Inn")
Player.sideboss_1_alive=False
#3RD DUNGEON
def dungeon_3 (Player):
while True:
dungeon_print()
dungeon_battle_3(Player)
print("\033c", end="")
dungeon_battle_3(Player)
print("\033c", end="")
dungeon_battle_3(Player)
print("\033c", end="")
print("You find a way out of the dungeon")
choice=input("Escape(E) or Remain(R)").upper()
if choice ==("E"):
input("Press any key to leave the dungeon")
Player.dungeon=False
print("\033c", end="")
break
elif choice ==("R"):
print("You decide to push ahead")
else:
print("Invalid choice, but it is too late to make a decision")
print("A horde of monsters has blocked the exit")
input("Press enter to continue")
print("\033c", end="")
dungeon_battle_3(Player)
print("\033c", end="")
dungeon_battle_3(Player)
print("\033c", end="")
dungeon_battle_3(Player)
print("\033c", end="")
if Player.sidequest_1==True and Player.sideboss_1_alive==True:
dungeon_sideboss_1(Player)
else:
pass
print("You have cleared the dungeon for now ")
print("In the corner of your eye you spot something.. ")
r= random.random()
if r <.80:
print("You find a Treasure Chest!!")
print("You gain 300 gold")
Player.gold+=300
elif r<90:
print("You find a healing potion")
Player.healing_potion+=1
else:
print("You find a Iron Shard")
Player.iron_shard+=1
Player.dungeon=False
Player.reputation+=10
print("You gain 10 reputations")
input("Press any key to leave the dungeon")
print("\033c", end="")
break
def dungeon_battle_3(Player):
Player.dungeon=True
print("Deeper into the dungeon you go")
r= random.random()
if r <.45:
print(" You stumble upon a Chaos Spider. The Spider attacks you on sight ")
Player.fight(ChaosSpider())
elif r <.72:
print(" a Hellhound has marked your scent. Defend with violence")
Player.fight(HellHound())
elif r <.87:
print("You hear a roar in the distance. A Iron Tusk Demon appears ")
Player.fight(IronTuskDemon())
elif r <.90:
goblin_gamble(Player)
else:
tresure_chest_2(Player)
def dungeon_4 (Player):
while True:
dungeon_print()
dungeon_battle_4(Player)
print("\033c", end="")
dungeon_battle_4(Player)
print("\033c", end="")
dungeon_battle_4(Player)
print("\033c", end="")
print("You find a way out of the dungeon")
choice=input("Escape(E) or Remain(R)").upper()
if choice ==("E"):
input("Press any key to leave the dungeon")
Player.dungeon=False
print("\033c", end="")
break
elif choice ==("R"):
print("\033c", end="")
print("You decide to push ahead, against the darkness")
else:
print("\033c", end="")
print("Invalid choice, but it is too late to make a decision")
print("A horde of monsters has blocked the exit")
print("Deeper into the dungeon you go")
input("Press enter to continue")
print("\033c", end="")
dungeon_battle_4(Player)
print("\033c", end="")
dungeon_battle_4(Player)
print("\033c", end="")
dungeon_battle_4(Player)
print("\033c", end="")
if Player.sidequest_1==True and Player.sideboss_1_alive==True:
dungeon_sideboss_1(Player)
else:
pass
print("You have cleared the dungeon for now ")
print("In the corner of your eye you spot something.. ")
r= random.random()
if r <.80:
print("You find a Treasure Chest!!")
print("You gain 300 gold")
Player.gold+=300
elif r<90:
print("You find a healing potion")
Player.healing_potion+=1
else:
print("You find a Iron Shard")
Player.iron_shard+=1
Player.dungeon=False
Player.reputation+=10
print("You gain 10 reputations")
input("Press any key to leave the dungeon")
print("\033c", end="")
break
def dungeon_battle_4(Player):
Player.dungeon=True
print("Deeper into the dungeon you go")
r= random.random()
if r < .45:
print("You hear a rumbling in the distance. A Corrupted Iron Golem appears ")
Player.fight(CorruptedIronGolem())
elif r <.72:
print(" A Ratling Assassin attacks you in the darkness. Fight for your life")
Player.fight(RatlingAssassin())
elif r <.87:
print(" You see a manical Demonic Abomination. End the wretched beast")
Player.fight(DemonicAbomination())
elif r <.90:
goblin_gamble(Player)
else:
tresure_chest_2(Player)
def dungeon_5 (Player):
while True:
temple_print()
dungeon_battle_5(Player)
print("\033c", end="")
dungeon_battle_5(Player)
print("\033c", end="")
print("You find a way out of the temple")
choice=input("Escape(E) or Remain(R)").upper()
if choice ==("E"):
input("Press any key to leave the temple ")
Player.dungeon=False
print("\033c", end="")
break
elif choice ==("R"):
print("\033c", end="")
print("You decide to push ahead against the undying darkness")
else:
print("\033c", end="")
print("Invalid choice, but it is too late to make a decision")
print("A horde of monsters has blocked the exit")
input("Press enter to continue")
print("\033c", end="")
dungeon_battle_5(Player)
print("\033c", end="")
dungeon_battle_5(Player)
print("\033c", end="")
print("You find a way out of the temple")
choice=input("Escape(E) or Remain(R)").upper()
if choice ==("E"):
input("Press any Enter to leave the temple")
Player.dungeon=False
print("\033c", end="")
break
elif choice ==("R"):
print("\033c", end="")
print("You decide to push ahead against the undying darkness")
else:
print("\033c", end="")
print("Invalid choice, but it is too late to make a decision")
print("A horde of monsters has blocked the exit")
input("Press enter to continue")
print("\033c", end="")
dungeon_battle_5(Player)
print("\033c", end="")
dungeon_battle_5(Player)
print("\033c", end="")
if Player.sidequest_5==True and Player.sideboss_5_alive==True:
dungeon_sideboss_5(Player)
else:
pass
print("You have cleared the temple for now ")
print("In the corner of your eye you spot something.. ")
r= random.random()
if r <.80:
print("You find a Treasure Chest!!")
print("You gain 200 gold")
Player.gold+=200
elif r<90:
print("You find a healing potion")
Player.healing_potion+=1
else:
print("You find a Demon Bone")
Player.demon_bone+=1
Player.dungeon=False
Player.reputation+=10
print("You gain 10 reputations")
input("Press any key to leave the dungeon")
print("\033c", end="")
break
def dungeon_battle_5(Player):
print("Deeper into the temple you go")
Player.dungeon=True
r= random.random()
if r < .45:
print("You hear the muttering of the insane. An Lunatic Cultist appears ")
Player.fight(LunaticCultist())
elif r <.72:
print(" You see a Chaos Spawn in your distance. Prepare for combat")
Player.fight(ChaosSpawn())
elif r <.82:
print(" A Cultist Champion rush towards you. Defend with violence")
Player.fight(CultistChampion())
elif r <.90:
goblin_gamble(Player)
else:
tresure_chest_2(Player)
def dungeon_sideboss_5(Player):
Player.dungeon=True
print("You see Idijheh, the Cultist Impaler, prepare for the fight of your life")
Player.fight(CultistImpaler())
print("You defeat the dreaded Cultist Impaler, now go and collect your reward")
Player.sideboss_5_alive=False
def dungeon_6 (Player):
while True:
dungeon_print()
dungeon_battle_6(Player)
print("\033c", end="")
dungeon_battle_6(Player)
print("\033c", end="")
print("You find a way out of the dungeon")
choice=input("Escape(E) or Remain(R)").upper()
if choice ==("E"):
input("Press any key to leave the dungeon")
Player.dungeon=False
print("\033c", end="")
break
elif choice ==("R"):
print("\033c", end="")
print("You decide to push ahead, against the darkness")
else:
print("\033c", end="")
print("Invalid choice, but it is too late to make a decision")
print("A horde of monsters has blocked the exit")
print("Deeper into the dungeon you go")
input("Press enter to continue")
print("\033c", end="")
dungeon_battle_6(Player)
print("\033c", end="")
dungeon_battle_6(Player)
print("\033c", end="")
print("You find a way out of the dungeon")
choice=input("Escape(E) or Remain(R)").upper()
if choice ==("E"):
input("Press any key to leave the dungeon")
Player.dungeon=False
print("\033c", end="")
break
elif choice ==("R"):
print("\033c", end="")
print("You decide to push ahead, against the darkness")
else:
print("\033c", end="")
print("Invalid choice, but it is too late to make a decision")
print("A horde of monsters has blocked the exit")
print("Deeper into the dungeon you go")
input("Press enter to continue")
print("\033c", end="")
dungeon_battle_6(Player)
print("\033c", end="")
dungeon_battle_6(Player)
print("\033c", end="")
dungeon_battle_6(Player)
print("\033c", end="")
dungeon_battle_6(Player)
print("\033c", end="")
print("You have cleared the dungeon for now ")
print("In the corner of your eye you spot something.. ")
r= random.random()
if r <.80:
print("You find a large stash of Demon Bones!!")
print("You gain 5 Demon Bones ")
Player.demon_bone+=5
elif r<90:
print("You find a large stash of gold")
print("You gain 1000g ")
Player.gold+=1000
else:
print("You find a small stash of Iron Shards")
print("You gain 2 Iron Shard ")
Player.iron_shard+=2
Player.dungeon=False
Player.reputation+=30
print("You gain 30 reputations")
input("Press any key to leave the dungeon")
print("\033c", end="")
break
def dungeon_battle_6(Player):
Player.dungeon=True
print("Deeper into the dungeon you go")
r= random.random()
if r < .40:
print("You hear a rumbling in the distance. A Greater Demon appears ")
Player.fight(GreaterDemon())
elif r <.70:
print(" A Plague Demon attacks you in the darkness. Fight for your life")
Player.fight(PlagueDemon())
elif r < .85:
print(" You see a manical Demon War Champion. End the wretched demon")
Player.fight(DemonWarChampion())
elif r <.95:
tresure_chest_3(Player)
else:
goblin_gamble(Player)
def dungeon_7 (Player):
while True:
temple_print()
dungeon_battle_7(Player)
print("\033c", end="")
dungeon_battle_7(Player)
print("\033c", end="")
print("You find a way out of the temple")
choice=input("Escape(E) or Remain(R)").upper()
if choice ==("E"):
input("Press any key to leave the dungeon")
Player.dungeon=False
print("\033c", end="")
break
elif choice ==("R"):
print("\033c", end="")
print("You decide to push ahead against the undying darkness")
else:
print("\033c", end="")
print("Invalid choice, but it is too late to make a decision")
print("A horde of monsters has blocked the exit")
input("Press enter to continue")
print("\033c", end="")
dungeon_battle_7(Player)
print("\033c", end="")
dungeon_battle_7(Player)
print("\033c", end="")
print("You find a way out of the temple")
choice=input("Escape(E) or Remain(R)").upper()
if choice ==("E"):
input("Press any Enter to leave the dungeon")
Player.dungeon=False
print("\033c", end="")
break
elif choice ==("R"):
print("\033c", end="")
print("You decide to push ahead against the undying darkness")
else:
print("\033c", end="")
print("Invalid choice, but it is too late to make a decision")
print("A horde of monsters has blocked the exit")
input("Press enter to continue")
print("\033c", end="")
dungeon_battle_7(Player)
print("\033c", end="")
dungeon_battle_7(Player)
print("\033c", end="")
dungeon_battle_7(Player)
print("\033c", end="")
dungeon_battle_7(Player)
print("\033c", end="")
print("You have cleared the temple for now ")
print("In the corner of your eyes you spot something.. ")
r= random.random()
if r <.80:
print("You find a large stash of Iron Shards!!")
print("You gain 5 Iron Shards")
Player.iron_shard+=5
elif r<90:
print("You find a large stash of gold")
print("You gain 1000 gold")
Player.gold+=1000
else:
print("You find a small stash of Demon Bones")
print("You gain 2 Demon Bones ")
Player.demon_bone+=2
Player.dungeon=False
Player.reputation+=30
print("You gain 30 reputations")
input("Press any key to leave the dungeon")
print("\033c", end="")
break
def dungeon_battle_7(Player):
print("Deeper into the temple you go")
Player.dungeon=True
r= random.random()
if r < .45:
print("You hear the muttering of the insane. A Clockwork Horror appears ")
Player.fight(ClockworkHorror())
elif r <.72:
print(" You see a Clockwork Pain Taker in your distance. Prepare for combat")
Player.fight(ClockworkPainTaker())
elif r <.87:
print(" A Clockwork Engineer rush towards you. Defend with violence")
Player.fight(ClockworkEngineer())
elif r <.90:
tresure_chest_3(Player)
else:
goblin_gamble(Player)