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Handle zero points in blueprint components more carefully #382

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martun opened this issue May 21, 2024 · 0 comments
Open

Handle zero points in blueprint components more carefully #382

martun opened this issue May 21, 2024 · 0 comments
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@martun
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martun commented May 21, 2024

I suggest to change constructors of "struct input_type" for all the components that are using EC points as inputs to convert an algebra zero point, which is normally {0, 1} to a "blueprint" version which is {0, 0}.

We have temporarily changed algebra to support {0, 0}, but it's a hack.
This suggestion is a hack as well, but it's a more clear one.

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