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Copy file name to clipboardExpand all lines: CHANGELOG.md
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# Changelog
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## v0.22.0 - 01.12.2024
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- support for Bevy 0.15
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- support for using sub states as loading states ([@mgi388](https://github.com/mgi388) in [#239](https://github.com/NiklasEi/bevy_asset_loader/pull/239))
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- support image sampler address modes for image assets ([@pcwalton](https://github.com/pcwalton) in [#238](https://github.com/NiklasEi/bevy_asset_loader/pull/238))
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- custom `on_unimplemented` diagnostics for the `AssetCollection` trait
Copy file name to clipboardExpand all lines: README.md
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In most cases you will want to load your asset collections during loading states (think loading screens). During such a state, all assets are loaded and their loading progress is observed. Only when asset collections can be built with fully loaded asset handles, the collections are inserted to Bevy's ECS as resources. If you do not want to use a loading state, asset collections can still result in cleaner code and improved maintainability (see the ["usage without a loading state"](#usage-without-a-loading-state) section).
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_The `main` branch and the latest release support Bevy version `0.14` (see [version table](#compatible-bevy-versions))_
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_The `main` branch and the latest release support Bevy version `0.15` (see [version table](#compatible-bevy-versions))_
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## Loading states
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@@ -45,10 +45,7 @@ struct AudioAssets {
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/// This system runs in MyStates::Next. Thus, AudioAssets is available as a resource
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