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HomeWork_Points
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var random = Math.random;
/* POINT */
var Point = function (x, y) {
this.x = x || 0;
this.y = y || 0;
}
Point.prototype.getDistanceFromPoint = function(point) {
return sqrt(pow(point.y - this.y, 2) + pow(point.x - this.y, 2));
};
Point.prototype.translate = function(dx, dy) {
this.x += dx;
this.y += dy;
return this;
};
Point.prototype.getDistanceFromLine = function(line){
var a = line.a;
var b = line.b;
var c = line.c;
var num = abs(a * this.x + b * this.y + c);
var den = sqrt(pow(a,2) + pow(b,2));
return num/den;
};
Point.prototype.getDistance = function(x){
if (x instanceof Point){
return this.getDistanceFromPoint(x);
}
if (x instanceof Line){
return this.getDistanceFromLine(x);
}
throw new Error("Wrong Parameter");
};
Point.prototype.membership = function(line) {
var result = (line.a * this.x) + (line.b * this.y) + line.c;
if (result > 0){
return 1;
}
if (result === 0){
return 0;
}
if (result < 0){
return -1;
}
};
var Line = function (a, b, c){
this.a = a;
this.b = b;
this.c = c;
return this;
}
/* TRIANGLE */
var Triangle = function (p1, p2, p3) {
this.points = [p1, p2, p3];
this.l1 = p2.getDistance(p3);
this.l2 = p3.getDistance(p1);
this.l3 = p1.getDistance(p2);
};
Triangle.prototype.getPerimeter = function() {
return this.l1 + this.l2 + this.l3;
};
Triangle.prototype.getArea = function() {
var p = this.getPerimeter() / 2;
return sqrt(p*(p - this.l1)*(p - this.l2)*(p - this.l3));
};
Point.prototype.membership
var randomPoint = function () {
var x1 = random() * 200 - 100;
var y1 = random() * 200 - 100;
return new Point(x1, y1);
};
var randomPoints = function (n) {
var n = n || 1;
var res = new Array(n);
for (var i = 0; i < n ; i += 1) {
res[i] = randomPoint();
}
return res;
}
var points = randomPoints(100);
Triangle.prototype.above = function(line){
var check = this.p1.membership(line) + this.p2.membership(line) + this.p3.membership(line);
if (check === 3)
return true;
else
return false;
}
Triangle.prototype.below = function(line){
var check = this.points[0].membership(line) + this.points[1].membership(line) + this.points[2].membership(line);
if (check === -3)
return true;
else
return false;
}
Triangle.prototype.intersect = function(line){
var check = this.p1.membership(line) + this.p2.membership(line) + this.p3.membership(line);
if (check > -3 && check < 3)
return true;
else
return false;
}