Hello,
Watched the video and it was interesting, but most of the code is not understandable to me, and as non native English speaker I would need too many rewatches to get the math and so on.
Pseudocode woud be just fine alkso, but with same one effort writed "compiling" code.
It would not need NES specifics like drawing but how the movement and so on works, and the state machine.
And maybe empty methods for the actual physical drawing etc.
I know it would be extra work,. but could be good thing to share, outside to of the NES community. So many people has been pondering to write soem kind of * Mario * like simople game or at least try as a hobby. This could give those people good kick start. And they could start tinkerin with enviroment and programming language which they know or want to use.
I think there would not be any need for fixed point math, that code could use floating point math for simplicity.
-Tee-
Hello,
Watched the video and it was interesting, but most of the code is not understandable to me, and as non native English speaker I would need too many rewatches to get the math and so on.
Pseudocode woud be just fine alkso, but with same one effort writed "compiling" code.
It would not need NES specifics like drawing but how the movement and so on works, and the state machine.
And maybe empty methods for the actual physical drawing etc.
I know it would be extra work,. but could be good thing to share, outside to of the NES community. So many people has been pondering to write soem kind of * Mario * like simople game or at least try as a hobby. This could give those people good kick start. And they could start tinkerin with enviroment and programming language which they know or want to use.
I think there would not be any need for fixed point math, that code could use floating point math for simplicity.
-Tee-