Fix CELL_GCM_TEXTURE_A8R8G8B8 outputs’ reversed channels
#17
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~/projects/gt5p/manual/GB/mage/gt5p/common/hot.dds~/projects/gt5p/arcade/GB/mage/gt5p/icon/icon_dealer.ddsCELL_GCM_TEXTURE_A8R8G8B8formatted TXS3 files were incorrectly output with their channels in reverse order.The values of
CELL_GCM_TEXTURE_REMAP_FROMlooked correct to me, so the individual channels were already being read in their intended byte order.I’m unsure what the manual endianness conversion was for, but with it removed
A8R8G8B8textures exported as expected. I don’t have an example ofCELL_GCM_TEXTURE_D8R8G8B8so don’t know if I’ve made a regression there 🫠