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output_compressed.hpp
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/
output_compressed.hpp
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#include <string>
#ifndef SASS_OPERATION
#include "operation.hpp"
#endif
namespace Sass {
using namespace std;
class Context;
class Output_Compressed : public Operation_CRTP<void, Output_Compressed> {
// import all the class-specific methods and override as desired
using Operation_CRTP<void, Output_Compressed>::operator();
string buffer;
Context* ctx;
void fallback_impl(AST_Node* n);
public:
Output_Compressed(Context* ctx = 0);
virtual ~Output_Compressed();
string get_buffer() { return buffer; }
// statements
virtual void operator()(Block*);
virtual void operator()(Ruleset*);
// virtual void operator()(Propset*);
virtual void operator()(Media_Block*);
virtual void operator()(At_Rule*);
virtual void operator()(Declaration*);
// virtual void operator()(Assignment*);
// virtual void operator()(Import*);
// virtual void operator()(Import_Stub*);
// virtual void operator()(Warning*);
virtual void operator()(Comment*);
// virtual void operator()(If*);
// virtual void operator()(For*);
// virtual void operator()(Each*);
// virtual void operator()(While*);
// virtual void operator()(Return*);
// virtual void operator()(Extension*);
// virtual void operator()(Definition*);
// virtual void operator()(Mixin_Call*);
// virtual void operator()(Content*);
// // expressions
virtual void operator()(List*);
// virtual void operator()(Binary_Expression*);
// virtual void operator()(Unary_Expression*);
// virtual void operator()(Function_Call*);
// virtual void operator()(Function_Call_Schema*);
// virtual void operator()(Variable*);
// virtual void operator()(Textual*);
// virtual void operator()(Number*);
// virtual void operator()(Color*);
// virtual void operator()(Boolean*);
// virtual void operator()(String_Schema*);
// virtual void operator()(String_Constant* x);
// virtual void operator()(Media_Query*);
virtual void operator()(Media_Query_Expression*);
// // parameters and arguments
// virtual void operator()(Parameter*);
// virtual void operator()(Parameters*);
virtual void operator()(Argument*);
virtual void operator()(Arguments*);
// // selectors
// virtual void operator()(Selector_Schema*);
// virtual void operator()(Selector_Reference*);
// virtual void operator()(Selector_Placeholder*);
// virtual void operator()(Type_Selector*);
// virtual void operator()(Selector_Qualifier*);
// virtual void operator()(Attribute_Selector*);
// virtual void operator()(Pseudo_Selector*);
// virtual void operator()(Negated_Selector*);
// virtual void operator()(Simple_Selector_Sequence*);
virtual void operator()(Selector_Combination*);
virtual void operator()(Selector_Group*);
template <typename U>
void fallback(U x) { fallback_impl(x); }
};
}