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rt_particles_cb.h
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/*
* Copyright (c) 2014-2022, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef PARTICLES_CB_H
#define PARTICLES_CB_H
#include <donut/shaders/view_cb.h>
struct GlobalConstants
{
PlanarViewConstants view;
float primaryRayConeAngle;
uint reorientParticlesInPrimaryRays;
uint reorientParticlesInSecondaryRays;
uint orientationMode;
int environmentMapTextureIndex;
};
struct ParticleInfo
{
float3 center;
float rotation;
float3 xAxis;
float inverseRadius;
float3 yAxis;
int textureIndex;
float3 colorFactor;
float opacityFactor;
};
#define INSTANCE_MASK_OPAQUE 1
#define INSTANCE_MASK_PARTICLE_GEOMETRY 2
#define INSTANCE_MASK_INTERSECTION_PARTICLE 4
#define ORIENTATION_MODE_AVT_MATRIX 0
#define ORIENTATION_MODE_QUATERNION 1
#define ORIENTATION_MODE_BEAM 2
#define ORIENTATION_MODE_BASIS 3
#endif // PARTICLES_CB_H