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EntryPoint Parameters #2
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This library is based on BotW and TotK, neither of which have parameters on the entry points. Unfortunately, I don't have ACNH so, unless you know of another game that uses these, I will not be able to implement this. |
No idea if there is another game that uses it but seems I have found the implementation: |
It doesn't look complicated, but without a file I won't be able to test it anyway. |
Seems I've just skipped reading those fields, so if I can get a test file it should be fairly simple to implement. https://github.com/NCF-Library/BfevLibrary/blob/master/src/Core/EntryPoint.cs#L20-L22 |
Sorry for the delay, I haven't seen it before. Here is a test file if you want to test: |
Thanks, I'll look into it when I have some free time. |
Just did some tests trying to implement and discovered that this file actually don't have any entrypoint with VariableDef (?) Seems aster used the SubFlows to get parameters that are not defined in the entrypoint This one does have entrypoint parameters (in the slo_SellWeed entrypoint) |
I have been using BfevLibrary to make a C# version of asteriation's decompiler but seems there is no way to read EntryPoint parameters
(I think may be something ACNH specific? I remember someone trying to edit a file that had parameters in the entrypoint using Zelda EVFL editor and it was just crashing)
An example in Asteriation decompiler:
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https://acnh.isomorphicbox.com/evfl/2.0.4/AI_NPC_Common.evfl
Json generated by BfevLibrary:
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