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Random names not transferring/copying #501
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There's been a few other users reporting similar things. If I recall, all of them have been VR? I feel like something is at play with that suite that everyone's doing. Few questions: RandomnessAre you certain it's different every time? For example, if you reran again, you're saying that Test ToolCan you try running a tool for me? You can then run it via the command line. Or, if you're using MO2 or other mod manager, you can add it as a tool to run from within the manager so it sees all your mods.
Where the It should give an output like:
This is showing a lot of details of where and how the string was located If it fails to find, say, Synthesis Patch FileAfter a run in which you've found a record that has its name missing, have run the above tool ^.. it would be good to get a copy of your synthesis patch esp to inspect as well, if you can upload that here |
It may be less random than I thought. Elder Scrolls are always an issue. But creatures and NPCs seemed random. However, it seems to always fail for Tolan from Dawnguard. But I'm getting "Could not find target type for: NPC_" when running the tool for NPCs. When I run the tool via MO2, the window just closes, even if I remove "HaltAfterRunning" from the command. Here's output for an Elder Scroll and a Book, each is missing it's FULL - Name and DESC - Book Text: C:\Skyrim VR Tools, etc\MutagenGenerationTools>Mutagen.Bethesda.Generation.Tools.exe string-source-tester -r SkyrimVR -k "0F1447:Skyrim.esm" -t "Book" --HaltAfterRunning C:\Skyrim VR Tools, etc\MutagenGenerationTools>Mutagen.Bethesda.Generation.Tools.exe string-source-tester -r SkyrimVR -k "0118F9:Dawnguard.esm" -t "Book" --HaltAfterRunning Github is not allowing me to upload the synthesis.esp |
link to synthesis.esp |
Thanks for the info!
Is this output running through Mo2? I imagine not, if you're having issues with it closing instantly.
The Someone else that was trying the tool for a bit said they had to create a We'll want to run the tool on your full setup through Mo2, as that's what synth is running on. In the meantime, I'll see about potentially making a test synthesis patcher that runs the same logic. That'll be easier to pull in and run |
Just added this synthesis patcher: Should be able to add it to your patchers list as an easy way to run the same test script. I'd put it as the first patcher in the same group as all the rest. Make sure to set its settings to fish for the specific record you want to print information about! |
Thanks! I could not get the exe to work correctly even when using a .bat file and launching from MO2. After adding the StringLocalizationTester, I've entered "0118F9" in the FormID field, which is for "Elder Scroll (Blood)." Consistently getting the following: Reading settings: C:\Skyrim VR Tools, etc\Synthesis.0.32.1\Data\Skyrim VR\StringLocalizationTester\settings.json |
Test for 0118F9:Dawnguard.esm, subrecord type FULL - Name: =============== RUNNING TEST =============== Test for 0118F9:Dawnguard.esm subrecord type DESC: =============== RUNNING TEST =============== Test for 0F1447:Skyrim.esm, subrecord type FULL - Name =============== RUNNING TEST =============== Test for 0F1447:Skyrim.esm, subrecord type FULL =============== RUNNING TEST =============== |
I've identified several projectiles that always fail to copy FULL - Name each run. Using Another-Archery-Patcher: FULL - Name missing |
Any progress on this? Here's a sample of the log after checking for errors in xedit on synthesis.esp (for the patcher NPC Stat Rescaler): [04:14] <Warning: Unused data in: \ [70] NPCStatRescaler.esp \ [2] GRUP Top "CLAS" \ [54] DLC2EncClassAshGuardian [CLAS:0403CF6A] \ [3] DESC - Description> |
Confirmed in 0.32.1 build.
I've noticed this with the past several builds, although I cannot say when it started, or if it has always been present.
I'm using Synthesis for Skyrim VR.
When the object/npc name is missing, the object or corpse cannot be interacted with. If it is a book, you cannot pick it up, if it is a corpse, you cannot loot it.
After much troubleshooting I finally realized that it is due to the name of the thing not existing in the final synthesis.esp output file.
This seems random and is not always occurring for the same objects each run. Other than Elder Scrolls, for which the name never transfers.
"FULL - Name" and "SHRT - Short Name" are the fields in question.
Including screenshots of the issue showing missing full names.
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