|
| 1 | +/// The non gender specific list that we get from init_sprite_accessory_subtypes() |
| 2 | +#define DEFAULT_SPRITE_LIST "default_sprites" |
| 3 | +/// The male specific list that we get from init_sprite_accessory_subtypes() |
| 4 | +#define MALE_SPRITE_LIST "male_sprites" |
| 5 | +/// The female specific list that we get from init_sprite_accessory_subtypes() |
| 6 | +#define FEMALE_SPRITE_LIST "female_sprites" |
| 7 | + |
| 8 | +/// subsystem that just holds lists of sprite accessories for accession in generating said sprites. |
| 9 | +/// A sprite accessory is something that we add to a human sprite to make them look different. This is hair, facial hair, underwear, mutant bits, etc. |
| 10 | +SUBSYSTEM_DEF(accessories) // just 'accessories' for brevity |
| 11 | + name = "Sprite Accessories" |
| 12 | + flags = SS_NO_FIRE | SS_NO_INIT |
| 13 | + |
| 14 | + //Hairstyles |
| 15 | + var/list/hairstyles_list //! stores /datum/sprite_accessory/hair indexed by name |
| 16 | + var/list/hairstyles_male_list //! stores only hair names |
| 17 | + var/list/hairstyles_female_list //! stores only hair names |
| 18 | + var/list/facial_hairstyles_list //! stores /datum/sprite_accessory/facial_hair indexed by name |
| 19 | + var/list/facial_hairstyles_male_list //! stores only hair names |
| 20 | + var/list/facial_hairstyles_female_list //! stores only hair names |
| 21 | + var/list/hair_gradients_list //! stores /datum/sprite_accessory/hair_gradient indexed by name |
| 22 | + var/list/facial_hair_gradients_list //! stores /datum/sprite_accessory/facial_hair_gradient indexed by name |
| 23 | + |
| 24 | + //Underwear |
| 25 | + var/list/underwear_list //! stores /datum/sprite_accessory/underwear indexed by name |
| 26 | + var/list/underwear_m //! stores only underwear name |
| 27 | + var/list/underwear_f //! stores only underwear name |
| 28 | + |
| 29 | + //Undershirts |
| 30 | + var/list/undershirt_list //! stores /datum/sprite_accessory/undershirt indexed by name |
| 31 | + var/list/undershirt_m //! stores only undershirt name |
| 32 | + var/list/undershirt_f //! stores only undershirt name |
| 33 | + |
| 34 | + //Socks |
| 35 | + var/list/socks_list //! stores /datum/sprite_accessory/socks indexed by name |
| 36 | + |
| 37 | + //Lizard Bits (all datum lists indexed by name) |
| 38 | + var/list/body_markings_list |
| 39 | + var/list/snouts_list |
| 40 | + var/list/horns_list |
| 41 | + var/list/frills_list |
| 42 | + var/list/spines_list |
| 43 | + var/list/legs_list |
| 44 | + var/list/tail_spines_list |
| 45 | + |
| 46 | + //Mutant Human bits |
| 47 | + var/list/tails_list_human |
| 48 | + var/list/tails_list_lizard |
| 49 | + var/list/tails_list_monkey |
| 50 | + var/list/ears_list |
| 51 | + var/list/wings_list |
| 52 | + var/list/wings_open_list |
| 53 | + var/list/moth_wings_list |
| 54 | + var/list/moth_antennae_list |
| 55 | + var/list/moth_markings_list |
| 56 | + var/list/caps_list |
| 57 | + var/list/pod_hair_list |
| 58 | + var/list/head_tentacles_list // NON-MODULE CHANGE |
| 59 | + var/list/arm_wings_list // NON-MODULE CHANGE |
| 60 | + var/list/arm_wingsopen_list // NON-MODULE CHANGE |
| 61 | + var/list/tails_list_avian // NON-MODULE CHANGE |
| 62 | + var/list/avian_ears_list // NON-MODULE CHANGE |
| 63 | + var/list/synth_head_cover_list // NON-MODULE CHANGE |
| 64 | + |
| 65 | +/datum/controller/subsystem/accessories/PreInit() // this stuff NEEDS to be set up before GLOB for preferences and stuff to work so this must go here. sorry |
| 66 | + setup_lists() |
| 67 | + init_hair_gradients() |
| 68 | + |
| 69 | +/// Sets up all of the lists for later utilization in the round and building sprites. |
| 70 | +/// In an ideal world we could tack everything that just needed `DEFAULT_SPRITE_LIST` into static variables on the top, but due to the initialization order |
| 71 | +/// where this subsystem will initialize BEFORE statics, it's just not feasible since this all needs to be ready for actual subsystems to use. |
| 72 | +/// Sorry. |
| 73 | +/datum/controller/subsystem/accessories/proc/setup_lists() |
| 74 | + var/hair_lists = init_sprite_accessory_subtypes(/datum/sprite_accessory/hair) |
| 75 | + hairstyles_list = hair_lists[DEFAULT_SPRITE_LIST] |
| 76 | + hairstyles_male_list = hair_lists[MALE_SPRITE_LIST] |
| 77 | + hairstyles_female_list = hair_lists[FEMALE_SPRITE_LIST] |
| 78 | + |
| 79 | + var/facial_hair_lists = init_sprite_accessory_subtypes(/datum/sprite_accessory/facial_hair) |
| 80 | + facial_hairstyles_list = facial_hair_lists[DEFAULT_SPRITE_LIST] |
| 81 | + facial_hairstyles_male_list = facial_hair_lists[MALE_SPRITE_LIST] |
| 82 | + facial_hairstyles_female_list = facial_hair_lists[FEMALE_SPRITE_LIST] |
| 83 | + |
| 84 | + var/underwear_lists = init_sprite_accessory_subtypes(/datum/sprite_accessory/underwear) |
| 85 | + underwear_list = underwear_lists[DEFAULT_SPRITE_LIST] |
| 86 | + underwear_m = underwear_lists[MALE_SPRITE_LIST] |
| 87 | + underwear_f = underwear_lists[FEMALE_SPRITE_LIST] |
| 88 | + |
| 89 | + var/undershirt_lists = init_sprite_accessory_subtypes(/datum/sprite_accessory/undershirt) |
| 90 | + undershirt_list = undershirt_lists[DEFAULT_SPRITE_LIST] |
| 91 | + undershirt_m = undershirt_lists[MALE_SPRITE_LIST] |
| 92 | + undershirt_f = undershirt_lists[FEMALE_SPRITE_LIST] |
| 93 | + |
| 94 | + socks_list = init_sprite_accessory_subtypes(/datum/sprite_accessory/socks)[DEFAULT_SPRITE_LIST] |
| 95 | + |
| 96 | + body_markings_list = init_sprite_accessory_subtypes(/datum/sprite_accessory/body_markings)[DEFAULT_SPRITE_LIST] |
| 97 | + tails_list_human = init_sprite_accessory_subtypes(/datum/sprite_accessory/tails/human, add_blank = TRUE)[DEFAULT_SPRITE_LIST] |
| 98 | + tails_list_lizard = init_sprite_accessory_subtypes(/datum/sprite_accessory/tails/lizard, add_blank = TRUE)[DEFAULT_SPRITE_LIST] |
| 99 | + tails_list_monkey = init_sprite_accessory_subtypes(/datum/sprite_accessory/tails/monkey)[DEFAULT_SPRITE_LIST] |
| 100 | + snouts_list = init_sprite_accessory_subtypes(/datum/sprite_accessory/snouts)[DEFAULT_SPRITE_LIST] |
| 101 | + horns_list = init_sprite_accessory_subtypes(/datum/sprite_accessory/horns)[DEFAULT_SPRITE_LIST] |
| 102 | + ears_list = init_sprite_accessory_subtypes(/datum/sprite_accessory/ears)[DEFAULT_SPRITE_LIST] |
| 103 | + wings_list = init_sprite_accessory_subtypes(/datum/sprite_accessory/wings)[DEFAULT_SPRITE_LIST] |
| 104 | + wings_open_list = init_sprite_accessory_subtypes(/datum/sprite_accessory/wings_open)[DEFAULT_SPRITE_LIST] |
| 105 | + frills_list = init_sprite_accessory_subtypes(/datum/sprite_accessory/frills)[DEFAULT_SPRITE_LIST] |
| 106 | + spines_list = init_sprite_accessory_subtypes(/datum/sprite_accessory/spines)[DEFAULT_SPRITE_LIST] |
| 107 | + tail_spines_list = init_sprite_accessory_subtypes(/datum/sprite_accessory/tail_spines)[DEFAULT_SPRITE_LIST] |
| 108 | + caps_list = init_sprite_accessory_subtypes(/datum/sprite_accessory/caps)[DEFAULT_SPRITE_LIST] |
| 109 | + moth_wings_list = init_sprite_accessory_subtypes(/datum/sprite_accessory/moth_wings)[DEFAULT_SPRITE_LIST] |
| 110 | + moth_antennae_list = init_sprite_accessory_subtypes(/datum/sprite_accessory/moth_antennae)[DEFAULT_SPRITE_LIST] |
| 111 | + moth_markings_list = init_sprite_accessory_subtypes(/datum/sprite_accessory/moth_markings)[DEFAULT_SPRITE_LIST] |
| 112 | + pod_hair_list = init_sprite_accessory_subtypes(/datum/sprite_accessory/pod_hair)[DEFAULT_SPRITE_LIST] |
| 113 | + head_tentacles_list = init_sprite_accessory_subtypes(/datum/sprite_accessory/head_tentacles)[DEFAULT_SPRITE_LIST] // NON-MODULE CHANGE |
| 114 | + arm_wings_list = init_sprite_accessory_subtypes(/datum/sprite_accessory/arm_wings)[DEFAULT_SPRITE_LIST] // NON-MODULE CHANGE |
| 115 | + arm_wingsopen_list = init_sprite_accessory_subtypes(/datum/sprite_accessory/arm_wingsopen)[DEFAULT_SPRITE_LIST] // NON-MODULE CHANGE |
| 116 | + tails_list_avian = init_sprite_accessory_subtypes(/datum/sprite_accessory/tails/avian/)[DEFAULT_SPRITE_LIST] // NON-MODULE CHANGE |
| 117 | + avian_ears_list = init_sprite_accessory_subtypes(/datum/sprite_accessory/plumage)[DEFAULT_SPRITE_LIST] // NON-MODULE CHANGE |
| 118 | + synth_head_cover_list = init_sprite_accessory_subtypes(/datum/sprite_accessory/synth_head_cover)[DEFAULT_SPRITE_LIST] // NON-MODULE CHANGE |
| 119 | + |
| 120 | +/// This proc just intializes all /datum/sprite_accessory/hair_gradient into an list indexed by gradient-style name |
| 121 | +/datum/controller/subsystem/accessories/proc/init_hair_gradients() |
| 122 | + hair_gradients_list = list() |
| 123 | + facial_hair_gradients_list = list() |
| 124 | + for(var/path in subtypesof(/datum/sprite_accessory/gradient)) |
| 125 | + var/datum/sprite_accessory/gradient/gradient = new path |
| 126 | + if(gradient.gradient_category & GRADIENT_APPLIES_TO_HAIR) |
| 127 | + hair_gradients_list[gradient.name] = gradient |
| 128 | + if(gradient.gradient_category & GRADIENT_APPLIES_TO_FACIAL_HAIR) |
| 129 | + facial_hair_gradients_list[gradient.name] = gradient |
| 130 | + |
| 131 | +/// This reads the applicable sprite accessory datum's subtypes and adds it to the subsystem's list of sprite accessories. |
| 132 | +/// The boolean `add_blank` argument just adds a "None" option to the list of sprite accessories, like if a felinid doesn't want a tail or something, typically good for gated-off things. |
| 133 | +/datum/controller/subsystem/accessories/proc/init_sprite_accessory_subtypes(prototype, add_blank = FALSE) |
| 134 | + RETURN_TYPE(/list) |
| 135 | + var/returnable_list = list( |
| 136 | + DEFAULT_SPRITE_LIST = list(), |
| 137 | + MALE_SPRITE_LIST = list(), |
| 138 | + FEMALE_SPRITE_LIST = list(), |
| 139 | + ) |
| 140 | + |
| 141 | + for(var/path in subtypesof(prototype)) |
| 142 | + var/datum/sprite_accessory/accessory = new path |
| 143 | + |
| 144 | + if(accessory.icon_state) |
| 145 | + returnable_list[DEFAULT_SPRITE_LIST][accessory.name] = accessory |
| 146 | + else |
| 147 | + returnable_list[DEFAULT_SPRITE_LIST] += accessory.name |
| 148 | + |
| 149 | + switch(accessory.gender) |
| 150 | + if(MALE) |
| 151 | + returnable_list[MALE_SPRITE_LIST] += accessory.name |
| 152 | + if(FEMALE) |
| 153 | + returnable_list[FEMALE_SPRITE_LIST] += accessory.name |
| 154 | + else |
| 155 | + returnable_list[MALE_SPRITE_LIST] += accessory.name |
| 156 | + returnable_list[FEMALE_SPRITE_LIST] += accessory.name |
| 157 | + |
| 158 | + if(add_blank) |
| 159 | + returnable_list[DEFAULT_SPRITE_LIST][SPRITE_ACCESSORY_NONE] = new /datum/sprite_accessory/blank |
| 160 | + |
| 161 | + return returnable_list |
| 162 | + |
| 163 | +#undef DEFAULT_SPRITE_LIST |
| 164 | +#undef MALE_SPRITE_LIST |
| 165 | +#undef FEMALE_SPRITE_LIST |
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