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I have been meaning to post a few ideas that could be added here to make the gameplay better or more entertaining/interesting for survivors. Here I have some trait ideas that I think could improve the gameplay variety for survivors, the price of these traits may be high in case they sound like they are a little bit too OP. (EDIT: After seeing that Cannibalistic was added, I have decided to write down/brainstorm a couple more of suggestions that I think may be good enough)
Cannibalistic (EDIT: Made it into ZS: R as ''Cannibalism''!)
Can feed off zombie gibs for a tiny amount of HP
Butcher
Melee attacks heal up survivors, the healing could be based either off the damage or missing HP, the more HP you miss, the more you can heal up from using melee on the infected, of course the amount of healing would have to be insignificant
Marksman
Slightly improves the survivor's aim in general
Sniper
Deals more sniper rifle damage when standing still or/and crouching (only with sniper rifles, of course)
Gunman
Slightly improves reloading speed for all weapons
Junkyard
Can collect certain props (old boots, basically items that look like trash) and turns them into ammo for the gun that the person is holding
Merchant
With this trait, when players buy any items from your arsenal crate, they get a 5%- or 10%- discount by default (the extra 5% would appear between waves as extra on the discount), it would not give yourself a discount though
Chosen One
Deals extra 5% damage to all zombie bosses
Drunktard
Consumes bottles of glass scattered around the map for HP/ammo/even weapons very rarely, makes your screen slightly shaky for about 10 seconds after consuming a bottle
Wareman (EDIT: Made it into ZS: R as ''Resupplyer''!)
Your resupply box recharges 20% faster
Cheerleader
Teammates get 5% extra speed when walking/running near you (wouldn't stack if multiple people picked the trait, though)
Strong Feet
Disables knockdown on the survivor that has this trait
Thick Skin
Makes you 20% more resistant to damage from normal zombie hits (poison and other non-melee zombie damage still deals the same damage though)
Acrobatic
Makes the survivor with this trait jump 20% higher
Sticky
Zombies become 10% slower after hitting you once (only works with melee zombie attacks, effect lasts for 3 seconds)
Swordsman
When someone with this trait holds a melee weapon, it gives the person a 40% chance of automatically parrying an incoming zombie melee attack, completely blocking the damage
Demolitionist
Gets a massive discount (you can pick the percentage for this one) on explosive weapons (C4 and Grenades) and completely eliminates explosive teamkill, not only that but the person with this trait gets 50% less damage to themselves as well from their own explosive devices (as well as from other human explosions)
Technical Aim
Your turrets automatically seeks the nearest zombie/undead to shoot at it
Death Mark
After dealing damage to a zombie with a sniper rifle without missing a single bullet, all subsequent damage done to it without failing will deal 5% extra damage up to 30% of extra damage
Gravethief
Having this trait gives you a 10% chance of making the zombies you kill drop a single ammo box or a pair of ammo boxes (random type of ammo), bosses would give you a 50% chance of having them drop either two ammo boxes or four ammo boxes
Headcrab Connoisseur
You could eat headcrab ragdolls for HP with this trait
Just Kleiner
With this trait, having Kleiner as your playermodel grants you 2,5% extra damage and 2,5% extra resistance to zombie attacks
Combine Fellow
Automatic turrets, manhacks, adonis pulse rifle, owens pistol, tosser smg and the pulse pistol all deal extra damage by 10%
Mysterious Stranger
With this trait, survivors get a 25% chance of getting a random pistol (can be any pistol at all) during each wave intermission, as well as a sizable ammo clip for said pistol
Pyrotechnics
When having this trait, you could craft molotov cocktails with paper (newspaper prop) and bottles (any glass bottle props should do)
Venom Immunity
Grants total or partial immunity to poison damage
Parkour Expert
Could use fists to climb or hold onto ledges and climb small vertical surfaces
Glutton
With this trait, you could eat melon, drink milk (or the leftovers of it lol), eat bananas, oranges etc to regain HP
High Noon
Pistol damage deals 20% extra headshot damage
Experienced Hunter
Reloads 5% faster with shotguns and rifles and deals 5% extra damage with them as well
Kenjutsu
Deals 10% extra damage with Katana and hits 10% faster as well with it, has extra running speed as well
Steady
Being on low HP does not affect your aim at all with this trait
Lucky Crates
Destroying wooden crate props gives you a 20% chance of dropping a completely random weapon and a 80% chance of finding 3-2 random ammo boxes per wooden crate (most commonly low tier weapons would appear)
Big Bang Theory
Explosive weapons have a 50% chance of dealing extra 25% damage when having this trait
Alien Trainer
Having this trait makes you start with Half-Life 1 snarks, they would be NPCs and they would actively only attack zombies of course, there would also be a limit for them. They would die some time on their own after being deployed or if no zombie players are around.
Tongue Lover
Can grow a barnacle with a SWEP (would have cooldown) that you can use to place allied barnacles (they would work similarly to NPC barnacles, but would only target zombies and they would not be able to get destroyed by fellow humans), they would of course have increased damage and resistance
Drone Pilot
This trait would allow you to somehow upgrade the Manhack in order to give it a small turret on its side, allowing it to shoot (would use SMG or pulse ammo)
Explosive Touch
Props you nail (after they're destroyed), manhacks, turrets, arsenal crates, resupply boxes, etc and anything of the likes WILL explode when destroyed by zombies, dealing damage in a similar way to a grenade
Crafty
Weapons you craft deal 10% extra damage
Punisher
Deals extra 5%-10% percent damage on zombie players that have killed a human during the match
Divine Gift
Gains 10 HP each time the player uses a Sigil
Beloved Customer
Gives yourself a 5%- discount on all arsenal crates, including your own arsenal crates too
Total trait suggestions: 42
Accepted trait suggestions: 2
The text was updated successfully, but these errors were encountered:
I have actually added a couple more trait suggestions now, the fact that Cannibalistic (Cannibalism now) made it into the worth menu motivates me with adding suggestions, I wonder if I can pick Craig's interest with just one more of those (hopefully yes, who knows) (NOTE: I do not expect all of those into ZS: R like someone mentioned to me, those are just suggestions that I think may be worthy of mention and see if any of those are good enough to be added)
I have been meaning to post a few ideas that could be added here to make the gameplay better or more entertaining/interesting for survivors. Here I have some trait ideas that I think could improve the gameplay variety for survivors, the price of these traits may be high in case they sound like they are a little bit too OP. (EDIT: After seeing that Cannibalistic was added, I have decided to write down/brainstorm a couple more of suggestions that I think may be good enough)
Cannibalistic (EDIT: Made it into ZS: R as ''Cannibalism''!)
Can feed off zombie gibs for a tiny amount of HP
Butcher
Melee attacks heal up survivors, the healing could be based either off the damage or missing HP, the more HP you miss, the more you can heal up from using melee on the infected, of course the amount of healing would have to be insignificant
Marksman
Slightly improves the survivor's aim in general
Sniper
Deals more sniper rifle damage when standing still or/and crouching (only with sniper rifles, of course)
Gunman
Slightly improves reloading speed for all weapons
Junkyard
Can collect certain props (old boots, basically items that look like trash) and turns them into ammo for the gun that the person is holding
Merchant
With this trait, when players buy any items from your arsenal crate, they get a 5%- or 10%- discount by default (the extra 5% would appear between waves as extra on the discount), it would not give yourself a discount though
Chosen One
Deals extra 5% damage to all zombie bosses
Drunktard
Consumes bottles of glass scattered around the map for HP/ammo/even weapons very rarely, makes your screen slightly shaky for about 10 seconds after consuming a bottle
Wareman (EDIT: Made it into ZS: R as ''Resupplyer''!)
Your resupply box recharges 20% faster
Cheerleader
Teammates get 5% extra speed when walking/running near you (wouldn't stack if multiple people picked the trait, though)
Strong Feet
Disables knockdown on the survivor that has this trait
Thick Skin
Makes you 20% more resistant to damage from normal zombie hits (poison and other non-melee zombie damage still deals the same damage though)
Acrobatic
Makes the survivor with this trait jump 20% higher
Sticky
Zombies become 10% slower after hitting you once (only works with melee zombie attacks, effect lasts for 3 seconds)
Swordsman
When someone with this trait holds a melee weapon, it gives the person a 40% chance of automatically parrying an incoming zombie melee attack, completely blocking the damage
Demolitionist
Gets a massive discount (you can pick the percentage for this one) on explosive weapons (C4 and Grenades) and completely eliminates explosive teamkill, not only that but the person with this trait gets 50% less damage to themselves as well from their own explosive devices (as well as from other human explosions)
Technical Aim
Your turrets automatically seeks the nearest zombie/undead to shoot at it
Death Mark
After dealing damage to a zombie with a sniper rifle without missing a single bullet, all subsequent damage done to it without failing will deal 5% extra damage up to 30% of extra damage
Gravethief
Having this trait gives you a 10% chance of making the zombies you kill drop a single ammo box or a pair of ammo boxes (random type of ammo), bosses would give you a 50% chance of having them drop either two ammo boxes or four ammo boxes
Headcrab Connoisseur
You could eat headcrab ragdolls for HP with this trait
Just Kleiner
With this trait, having Kleiner as your playermodel grants you 2,5% extra damage and 2,5% extra resistance to zombie attacks
Combine Fellow
Automatic turrets, manhacks, adonis pulse rifle, owens pistol, tosser smg and the pulse pistol all deal extra damage by 10%
Mysterious Stranger
With this trait, survivors get a 25% chance of getting a random pistol (can be any pistol at all) during each wave intermission, as well as a sizable ammo clip for said pistol
Pyrotechnics
When having this trait, you could craft molotov cocktails with paper (newspaper prop) and bottles (any glass bottle props should do)
Venom Immunity
Grants total or partial immunity to poison damage
Parkour Expert
Could use fists to climb or hold onto ledges and climb small vertical surfaces
Glutton
With this trait, you could eat melon, drink milk (or the leftovers of it lol), eat bananas, oranges etc to regain HP
High Noon
Pistol damage deals 20% extra headshot damage
Experienced Hunter
Reloads 5% faster with shotguns and rifles and deals 5% extra damage with them as well
Kenjutsu
Deals 10% extra damage with Katana and hits 10% faster as well with it, has extra running speed as well
Steady
Being on low HP does not affect your aim at all with this trait
Lucky Crates
Destroying wooden crate props gives you a 20% chance of dropping a completely random weapon and a 80% chance of finding 3-2 random ammo boxes per wooden crate (most commonly low tier weapons would appear)
Big Bang Theory
Explosive weapons have a 50% chance of dealing extra 25% damage when having this trait
Alien Trainer
Having this trait makes you start with Half-Life 1 snarks, they would be NPCs and they would actively only attack zombies of course, there would also be a limit for them. They would die some time on their own after being deployed or if no zombie players are around.
Tongue Lover
Can grow a barnacle with a SWEP (would have cooldown) that you can use to place allied barnacles (they would work similarly to NPC barnacles, but would only target zombies and they would not be able to get destroyed by fellow humans), they would of course have increased damage and resistance
Drone Pilot
This trait would allow you to somehow upgrade the Manhack in order to give it a small turret on its side, allowing it to shoot (would use SMG or pulse ammo)
Explosive Touch
Props you nail (after they're destroyed), manhacks, turrets, arsenal crates, resupply boxes, etc and anything of the likes WILL explode when destroyed by zombies, dealing damage in a similar way to a grenade
Crafty
Weapons you craft deal 10% extra damage
Punisher
Deals extra 5%-10% percent damage on zombie players that have killed a human during the match
Divine Gift
Gains 10 HP each time the player uses a Sigil
Beloved Customer
Gives yourself a 5%- discount on all arsenal crates, including your own arsenal crates too
Total trait suggestions: 42
Accepted trait suggestions: 2
The text was updated successfully, but these errors were encountered: