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Trait suggestions #59

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Gabipie opened this issue Apr 20, 2018 · 4 comments
Open

Trait suggestions #59

Gabipie opened this issue Apr 20, 2018 · 4 comments
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enhancement New feature or request

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@Gabipie
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Gabipie commented Apr 20, 2018

I have been meaning to post a few ideas that could be added here to make the gameplay better or more entertaining/interesting for survivors. Here I have some trait ideas that I think could improve the gameplay variety for survivors, the price of these traits may be high in case they sound like they are a little bit too OP. (EDIT: After seeing that Cannibalistic was added, I have decided to write down/brainstorm a couple more of suggestions that I think may be good enough)


  • Cannibalistic (EDIT: Made it into ZS: R as ''Cannibalism''!)
    Can feed off zombie gibs for a tiny amount of HP

  • Butcher
    Melee attacks heal up survivors, the healing could be based either off the damage or missing HP, the more HP you miss, the more you can heal up from using melee on the infected, of course the amount of healing would have to be insignificant

  • Marksman
    Slightly improves the survivor's aim in general

  • Sniper
    Deals more sniper rifle damage when standing still or/and crouching (only with sniper rifles, of course)

  • Gunman
    Slightly improves reloading speed for all weapons

  • Junkyard
    Can collect certain props (old boots, basically items that look like trash) and turns them into ammo for the gun that the person is holding

  • Merchant
    With this trait, when players buy any items from your arsenal crate, they get a 5%- or 10%- discount by default (the extra 5% would appear between waves as extra on the discount), it would not give yourself a discount though

  • Chosen One
    Deals extra 5% damage to all zombie bosses

  • Drunktard
    Consumes bottles of glass scattered around the map for HP/ammo/even weapons very rarely, makes your screen slightly shaky for about 10 seconds after consuming a bottle

  • Wareman (EDIT: Made it into ZS: R as ''Resupplyer''!)
    Your resupply box recharges 20% faster

  • Cheerleader
    Teammates get 5% extra speed when walking/running near you (wouldn't stack if multiple people picked the trait, though)

  • Strong Feet
    Disables knockdown on the survivor that has this trait

  • Thick Skin
    Makes you 20% more resistant to damage from normal zombie hits (poison and other non-melee zombie damage still deals the same damage though)

  • Acrobatic
    Makes the survivor with this trait jump 20% higher

  • Sticky
    Zombies become 10% slower after hitting you once (only works with melee zombie attacks, effect lasts for 3 seconds)

  • Swordsman
    When someone with this trait holds a melee weapon, it gives the person a 40% chance of automatically parrying an incoming zombie melee attack, completely blocking the damage

  • Demolitionist
    Gets a massive discount (you can pick the percentage for this one) on explosive weapons (C4 and Grenades) and completely eliminates explosive teamkill, not only that but the person with this trait gets 50% less damage to themselves as well from their own explosive devices (as well as from other human explosions)

  • Technical Aim
    Your turrets automatically seeks the nearest zombie/undead to shoot at it

  • Death Mark
    After dealing damage to a zombie with a sniper rifle without missing a single bullet, all subsequent damage done to it without failing will deal 5% extra damage up to 30% of extra damage

  • Gravethief
    Having this trait gives you a 10% chance of making the zombies you kill drop a single ammo box or a pair of ammo boxes (random type of ammo), bosses would give you a 50% chance of having them drop either two ammo boxes or four ammo boxes

  • Headcrab Connoisseur
    You could eat headcrab ragdolls for HP with this trait

  • Just Kleiner
    With this trait, having Kleiner as your playermodel grants you 2,5% extra damage and 2,5% extra resistance to zombie attacks

  • Combine Fellow
    Automatic turrets, manhacks, adonis pulse rifle, owens pistol, tosser smg and the pulse pistol all deal extra damage by 10%

  • Mysterious Stranger
    With this trait, survivors get a 25% chance of getting a random pistol (can be any pistol at all) during each wave intermission, as well as a sizable ammo clip for said pistol

  • Pyrotechnics
    When having this trait, you could craft molotov cocktails with paper (newspaper prop) and bottles (any glass bottle props should do)

  • Venom Immunity
    Grants total or partial immunity to poison damage

  • Parkour Expert
    Could use fists to climb or hold onto ledges and climb small vertical surfaces

  • Glutton
    With this trait, you could eat melon, drink milk (or the leftovers of it lol), eat bananas, oranges etc to regain HP

  • High Noon
    Pistol damage deals 20% extra headshot damage

  • Experienced Hunter
    Reloads 5% faster with shotguns and rifles and deals 5% extra damage with them as well

  • Kenjutsu
    Deals 10% extra damage with Katana and hits 10% faster as well with it, has extra running speed as well

  • Steady
    Being on low HP does not affect your aim at all with this trait

  • Lucky Crates
    Destroying wooden crate props gives you a 20% chance of dropping a completely random weapon and a 80% chance of finding 3-2 random ammo boxes per wooden crate (most commonly low tier weapons would appear)

  • Big Bang Theory
    Explosive weapons have a 50% chance of dealing extra 25% damage when having this trait

  • Alien Trainer
    Having this trait makes you start with Half-Life 1 snarks, they would be NPCs and they would actively only attack zombies of course, there would also be a limit for them. They would die some time on their own after being deployed or if no zombie players are around.

  • Tongue Lover
    Can grow a barnacle with a SWEP (would have cooldown) that you can use to place allied barnacles (they would work similarly to NPC barnacles, but would only target zombies and they would not be able to get destroyed by fellow humans), they would of course have increased damage and resistance

  • Drone Pilot
    This trait would allow you to somehow upgrade the Manhack in order to give it a small turret on its side, allowing it to shoot (would use SMG or pulse ammo)

  • Explosive Touch
    Props you nail (after they're destroyed), manhacks, turrets, arsenal crates, resupply boxes, etc and anything of the likes WILL explode when destroyed by zombies, dealing damage in a similar way to a grenade

  • Crafty
    Weapons you craft deal 10% extra damage

  • Punisher
    Deals extra 5%-10% percent damage on zombie players that have killed a human during the match

  • Divine Gift
    Gains 10 HP each time the player uses a Sigil

  • Beloved Customer
    Gives yourself a 5%- discount on all arsenal crates, including your own arsenal crates too


Total trait suggestions: 42

Accepted trait suggestions: 2

@MrCraigTunstall MrCraigTunstall added the enhancement New feature or request label Apr 20, 2018
@Yami07
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Yami07 commented Apr 20, 2018

Junkyard sounds interesting

@Gabipie
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Gabipie commented Apr 25, 2018

I have actually added a couple more trait suggestions now, the fact that Cannibalistic (Cannibalism now) made it into the worth menu motivates me with adding suggestions, I wonder if I can pick Craig's interest with just one more of those (hopefully yes, who knows) (NOTE: I do not expect all of those into ZS: R like someone mentioned to me, those are just suggestions that I think may be worthy of mention and see if any of those are good enough to be added)

@MrCraigTunstall
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Added Resupplyer Trait
230c436

@Gabipie
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Gabipie commented Apr 25, 2018

Happy to see that another suggestion made it into ZS: R ^^

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