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Interface.cpp
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940 lines (857 loc) · 24.2 KB
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// ======================================================================================
// File : Interface.cpp
// Author : Li Chen
// Last Change : 11/17/2010 | 11:46:27 AM | Wednesday,November
// Description :
// ======================================================================================
#include "stdafx.h"
#include "Interface.h"
#include "InterfaceMgr.h"
#include "Master.h"
#include "Task.h"
#include "Session.h"
#include "Stats.h"
#include "Achievement.h"
#include "SignIn.h"
#include "SysMsgBox.h"
// ========================================================
// GameService Interface for Game
// ========================================================
#if defined(_XBOX) || defined(_XENON) || defined(_PS3)
#include "InGameMarketplace.h"
namespace GameService
{
GSCB_Func GS_CallBackFunc[EGSTaskType_MAX];
// Update function
GS_VOID Initialize(GS_BOOL requireOnline, GS_INT achieveCount, GS_INT versionId, GS_BOOL bTrial, GS_INT bDumpLog
#if defined(_PS3)
, GS_INT iFreeSpaceAvail, GS_BOOL enableInGameMarketplace
#endif
)
{
Master::G()->Initialize(requireOnline, 1, achieveCount, versionId, bTrial, bDumpLog
#if defined(_PS3)
, iFreeSpaceAvail, enableInGameMarketplace
#endif
);
}
GS_VOID Update()
{
Master::G()->Update();
}
GS_VOID Destroy()
{
Master::G()->Destroy();
}
GS_BOOL IsUserOnline()
{
#if defined(_XBOX) || defined(_XENON)
return SignIn::IsUserOnline(SignIn::GetActiveUserIndex());
#elif defined(_PS3)
return SignIn::IsUserOnline();
#else
return 1;
#endif
}
// Profile check function
GS_BOOL NotifyNoProfileSignedIn()
{
#if defined(_XBOX) || defined(_XENON)
return SignIn::NotifyNoProfileSignedIn();
#endif
return FALSE;
}
GS_INT GetSignedInUserCount()
{
#if defined(_XBOX) || defined(_XENON)
return SignIn::GetSignedInUserCount();
#elif defined(_PS3)
// no sub-signin now
return 1;
#endif
return 0;
}
GS_VOID SetBeforePressStart(GS_BOOL before)
{
SignIn::SetBeforePressStart(before);
}
GS_BOOL GetBeforePressStart()
{
return SignIn::GetBeforePressStart();
}
GS_VOID StartGame(GS_INT userIndex)
{
SignIn::StartGame(userIndex);
}
#if defined(_PS3)
GS_INT GetUserAge()
{
return SignIn::GetUserAge();
}
GS_INT GetUserLanguage()
{
switch(SignIn::GetLanguage().language1)
{
case SCE_NP_LANG_JAPANESE:
return GS_ELang_Japanese;
default:
case SCE_NP_LANG_ENGLISH:
return GS_ELang_English;
case SCE_NP_LANG_FRENCH:
return GS_ELang_French;
case SCE_NP_LANG_SPANISH:
return GS_ELang_Spanish;
case SCE_NP_LANG_GERMAN:
return GS_ELang_German;
case SCE_NP_LANG_ITALIAN:
return GS_ELang_Italian;
case SCE_NP_LANG_DUTCH:
return GS_ELang_Dutch;
case SCE_NP_LANG_PORTUGUESE:
return GS_ELang_Portugese;
case SCE_NP_LANG_RUSSIAN:
return GS_ELang_Russian;
case SCE_NP_LANG_KOREAN:
return GS_ELang_Korean;
case SCE_NP_LANG_CHINESE_T:
return GS_ELang_Chinese_t;
case SCE_NP_LANG_CHINESE_S:
return GS_ELang_Chinese_s;
case SCE_NP_LANG_FINNISH:
return GS_ELang_Finish;
case SCE_NP_LANG_SWEDISH:
return GS_ELang_Swedish;
case SCE_NP_LANG_DANISH:
return GS_ELang_Danish;
case SCE_NP_LANG_NORWEGIAN:
return GS_ELang_Norwegian;
case SCE_NP_LANG_POLISH:
return GS_ELang_Polish;
}
}
#endif
GS_INT GetSystemLanguage()
{
#if defined(_XBOX) || defined(_XENON)
switch(XGetLanguage())
{
default:
case XC_LANGUAGE_ENGLISH:
return GS_ELang_English;
case XC_LANGUAGE_SCHINESE:
return GS_ELang_Chinese_s;
case XC_LANGUAGE_TCHINESE:
return GS_ELang_Chinese_t;
case XC_LANGUAGE_KOREAN:
return GS_ELang_Korean;
case XC_LANGUAGE_JAPANESE:
return GS_ELang_Japanese;
case XC_LANGUAGE_PORTUGUESE:
return GS_ELang_Portugese;
case XC_LANGUAGE_FRENCH:
return GS_ELang_French;
case XC_LANGUAGE_SPANISH:
return GS_ELang_Spanish;
case XC_LANGUAGE_ITALIAN:
return GS_ELang_Italian;
case XC_LANGUAGE_POLISH:
return GS_ELang_Polish;
case XC_LANGUAGE_RUSSIAN:
return GS_ELang_Russian;
case XC_LANGUAGE_GERMAN:
return GS_ELang_German;
// no nl lang for xbox
// no no lang for xbox
// no hu lang for xbox
// no tr lang for xbox
// no cs lang for xbox
// no sl lang for xbox
// no sv lang for xbox
// no el lang for xbox
}
#elif defined(_PS3)
GS_INT language;
if( cellSysutilGetSystemParamInt(CELL_SYSUTIL_SYSTEMPARAM_ID_LANG, &language) < 0 )
{
return GS_ELang_English;
}
switch(language)
{
case CELL_SYSUTIL_LANG_JAPANESE:
return GS_ELang_Japanese;
default:
case CELL_SYSUTIL_LANG_ENGLISH:
return GS_ELang_English;
case CELL_SYSUTIL_LANG_FRENCH:
return GS_ELang_French;
case CELL_SYSUTIL_LANG_SPANISH:
return GS_ELang_Spanish;
case CELL_SYSUTIL_LANG_GERMAN:
return GS_ELang_German;
case CELL_SYSUTIL_LANG_ITALIAN:
return GS_ELang_Italian;
case CELL_SYSUTIL_LANG_DUTCH:
return GS_ELang_Dutch;
case CELL_SYSUTIL_LANG_PORTUGUESE:
return GS_ELang_Portugese;
case CELL_SYSUTIL_LANG_RUSSIAN:
return GS_ELang_Russian;
case CELL_SYSUTIL_LANG_KOREAN:
return GS_ELang_Korean;
case CELL_SYSUTIL_LANG_CHINESE_T:
return GS_ELang_Chinese_t;
case CELL_SYSUTIL_LANG_CHINESE_S:
return GS_ELang_Chinese_s;
case CELL_SYSUTIL_LANG_FINNISH:
return GS_ELang_Finish;
case CELL_SYSUTIL_LANG_SWEDISH:
return GS_ELang_Swedish;
case CELL_SYSUTIL_LANG_DANISH:
return GS_ELang_Danish;
case CELL_SYSUTIL_LANG_NORWEGIAN:
return GS_ELang_Norwegian;
case CELL_SYSUTIL_LANG_POLISH:
return GS_ELang_Polish;
}
#endif
}
GS_INT IsCableConnected()
{
#if defined(_XBOX) || defined(_XENON)
return 1;
#elif defined(_PS3)
return SignIn::IsCableConnected();
#endif
return 1;
}
GS_VOID RequestSignIn()
{
#if defined(_XBOX) || defined(_XENON)
SignIn::ShowSignInUI();
#elif defined(_PS3)
SignIn::SignInNP();
#endif
}
GS_DWORD GetActiveUserIndex()
{
return SignIn::GetActiveUserIndex();
}
// Leaderboard function:
GS_VOID RetrieveLocalStats(GS_INT immediately, GS_INT boardId, GS_INT columnNum, GS_INT* columnIds, GSCB_Func fun_cb)
{
if (!Master::G()->GetStatsSrv())
return;
#if defined(_XBOX) || defined(_XENON)
Master::G()->GetStatsSrv()->GetLBDef().Set(boardId,columnNum,columnIds);
#elif defined(_PS3)
Master::G()->GetStatsSrv()->GetLBDef().Set(boardId,0);
#endif
GS_CallBackFunc[EGSTaskType_StatsRetrieveLocal] = fun_cb;
Master::G()->GetStatsSrv()->RetrieveLocalUserStats(immediately);
}
GS_INT ReadLeaderboardFinished()
{
if (!Master::G()->GetStatsSrv())
return 1;
return !( Master::G()->GetStatsSrv()->IsReadingLeaderboard() );
}
GS_INT GetLeaderboardCount()
{
if (!Master::G()->GetStatsSrv())
return 0;
return Master::G()->GetStatsSrv()->GetRetrievedCount();
}
GS_CHAR G_TempChar[8] = "none";
GS_CHAR* GetLeaderboardName(GS_INT index)
{
if (!Master::G()->GetStatsSrv())
return G_TempChar;
return Master::G()->GetStatsSrv()->GetRetrievedName(index);
}
GS_INT GetLeaderboardRank(GS_INT index)
{
if (!Master::G()->GetStatsSrv())
return 0;
return Master::G()->GetStatsSrv()->GetRetrievedRank(index);
}
GS_INT GetLeaderboardScore(GS_INT index)
{
if (!Master::G()->GetStatsSrv())
return 0;
return (GS_INT)Master::G()->GetStatsSrv()->GetRetrievedScore(index);
}
GS_INT GetStatsErrorCode()
{
if (!Master::G()->GetStatsSrv())
return 0;
return Master::G()->GetStatsSrv()->GetErrorCode();
}
#if defined(_XBOX) || defined(_XENON)
ULONGLONG GetKeyValueFromStats(GS_INT lbIndex)
{
if (!Master::G()->GetStatsSrv())
return 0;
return Master::G()->GetStatsSrv()->GetLocalStats_Key(0,lbIndex);
}
GS_BOOL CanWriteStats()
{
if (!Master::G()->GetStatsSrv())
return FALSE;
return Master::G()->GetStatsSrv()->CanWriteStats();
}
GS_VOID WriteStats(GSCB_Func fun_cb, GS_INT lbNum, XSESSION_VIEW_PROPERTIES* views)
{
if (!Master::G()->GetStatsSrv())
return;
Master::G()->GetStatsSrv()->PreWriteLeaderboard(lbNum, views);
GS_CallBackFunc[EGSTaskType_StatsWrite] = fun_cb;
Master::G()->GetStatsSrv()->WriteLeaderboard(SignIn::GetActiveUserIndex()); // always the first user
}
GS_VOID FlushStats(GSCB_Func fun_cb)
{
if (!Master::G()->GetStatsSrv())
return;
GS_CallBackFunc[EGSTaskType_StatsFlush] = fun_cb;
Master::G()->GetStatsSrv()->FlushLeaderboard();
}
GS_BOOL ReadStats(GS_INT boardId, GS_INT columnNum, GS_INT* columnIds, GS_INT rankIdx, GS_INT userIndex, GS_INT maxRowNum, GS_INT myScoreOffset, GSCB_Func fun_cb)
{
if (!Master::G()->GetStatsSrv())
return FALSE;
Master::G()->GetStatsSrv()->GetLBDef().Set(boardId,columnNum,columnIds);
GS_CallBackFunc[EGSTaskType_StatsRead] = fun_cb;
return Master::G()->GetStatsSrv()->ReadLeaderboard(rankIdx, userIndex, maxRowNum, myScoreOffset);
}
GS_BOOL ReadFriendsStats(GS_INT boardId, GS_INT columnNum, GS_INT* columnIds, GS_INT rankIdx, GS_INT userIndex, GS_INT maxRowNum, GSCB_Func fun_cb)
{
if (!Master::G()->GetStatsSrv())
return FALSE;
Master::G()->GetStatsSrv()->GetLBDef().Set(boardId,columnNum,columnIds);
GS_CallBackFunc[EGSTaskType_StatsReadFriend] = fun_cb;
userIndex = SignIn::GetActiveUserIndex();
return Master::G()->GetStatsSrv()->ReadFriendsLeaderboard(rankIdx, userIndex, maxRowNum);
}
#elif defined(_PS3)
GS_INT GetKeyValueFromStats(GS_INT lbIndex)
{
if (!Master::G()->GetStatsSrv())
return 0;
return Master::G()->GetStatsSrv()->GetLocalStats_Key(0,lbIndex);
}
GS_VOID WriteStats(GSCB_Func fun_cb, GS_INT iLBId, GS_INT score)
{
if (!Master::G()->GetStatsSrv())
return;
Master::G()->GetStatsSrv()->GetLBDef().Set(iLBId,score);
GS_CallBackFunc[EGSTaskType_StatsWrite] = fun_cb;
Master::G()->GetStatsSrv()->WriteLeaderboard(0);
}
GS_BOOL ReadStats(GS_INT boardId, GS_INT score, GS_INT rankIdx, GS_INT userIndex, GS_INT maxRowNum, GS_INT myScoreOffset, GSCB_Func fun_cb)
{
if (!Master::G()->GetStatsSrv())
return FALSE;
Master::G()->GetStatsSrv()->GetLBDef().Set(boardId,score);
GS_CallBackFunc[EGSTaskType_StatsRead] = fun_cb;
return Master::G()->GetStatsSrv()->ReadLeaderboard(rankIdx, userIndex, maxRowNum, myScoreOffset);
}
GS_BOOL ReadFriendsStats(GS_INT boardId, GS_INT score, GS_INT rankIdx, GS_INT userIndex, GS_INT maxRowNum, GSCB_Func fun_cb)
{
if (!Master::G()->GetStatsSrv())
return FALSE;
Master::G()->GetStatsSrv()->GetLBDef().Set(boardId,score);
GS_CallBackFunc[EGSTaskType_StatsReadFriend] = fun_cb;
return Master::G()->GetStatsSrv()->ReadFriendsLeaderboard(rankIdx, userIndex, maxRowNum);
}
#endif
GS_VOID DebugOutputStats()
{
if (!Master::G()->GetStatsSrv())
return;
Master::G()->GetStatsSrv()->DebugOutputLeaderboard();
}
GS_VOID ShowGamerCard(GS_INT index)
{
if (!Master::G()->GetStatsSrv())
return;
SignIn::ShowGamerCardUI(Master::G()->GetStatsSrv()->GetRetrievedIDByIndex(index));
}
// Session Service
GS_VOID CreateSession(GSCB_Func fun_cb)
{
if (!Master::G()->GetSessionSrv())
return;
GS_CallBackFunc[EGSTaskType_SessionCreate] = fun_cb;
Master::G()->GetSessionSrv()->BeginSession();
}
GS_VOID JoinSession(GSCB_Func fun_cb)
{
if (!Master::G()->GetSessionSrv())
return;
GS_CallBackFunc[EGSTaskType_SessionJoin] = fun_cb;
Master::G()->GetSessionSrv()->JoinSession();
}
GS_BOOL IsSessionCreated()
{
if (!Master::G()->GetSessionSrv())
return FALSE;
return Master::G()->GetSessionSrv()->IsCreated();
}
GS_VOID StartSession(GSCB_Func fun_cb)
{
if (!Master::G()->GetSessionSrv())
return;
GS_CallBackFunc[EGSTaskType_SessionStart] = fun_cb;
Master::G()->GetSessionSrv()->StartSession();
}
GS_BOOL IsSessionStarted()
{
if (!Master::G()->GetSessionSrv())
return false;
return Master::G()->GetSessionSrv()->IsStarted();
}
GS_VOID EndSession(GSCB_Func fun_cb)
{
if (!Master::G()->GetSessionSrv())
return;
GS_CallBackFunc[EGSTaskType_SessionEnd] = fun_cb;
Master::G()->GetSessionSrv()->EndSession();
}
GS_VOID LeaveSession(GSCB_Func fun_cb)
{
if (!Master::G()->GetSessionSrv())
return;
GS_CallBackFunc[EGSTaskType_SessionLeave] = fun_cb;
Master::G()->GetSessionSrv()->LeaveSession();
}
GS_VOID DeleteSession(GSCB_Func fun_cb)
{
if (!Master::G()->GetSessionSrv())
return;
GS_CallBackFunc[EGSTaskType_SessionDelete] = fun_cb;
Master::G()->GetSessionSrv()->DeleteSession();
}
// Achievement functions:
GS_VOID WriteAchievement(GS_INT num, GS_INT* ids)
{
if (!Master::G()->GetAchievementSrv())
return;
Master::G()->GetAchievementSrv()->Write(num,ids);
}
GS_VOID ShowAchievementUI()
{
#if defined(_XBOX) || defined(_XENON)
if (!Master::G()->GetAchievementSrv())
return;
Master::G()->GetAchievementSrv()->ShowSystemUI(SignIn::GetActiveUserIndex());
#endif
}
GS_VOID UnlockFullGame()
{
#if defined(_XBOX) || defined(_XENON)
XShowMarketplaceUI(SignIn::GetActiveUserIndex(),XSHOWMARKETPLACEUI_ENTRYPOINT_CONTENTLIST,0,-1);
//Master::G()->GetAchievementSrv()->ShowSystemUI(SignIn::GetActiveUserIndex());
#elif defined(_PS3)
//#ifdef INGAMEBROWSING
// Master::G()->GetInGameBrowsingSrv()->Start();
//#else
// Master::G()->GetStoreBrowsingSrv()->Start();
//#endif
#endif
}
GS_BOOL IsUserSignInLive()
{
#if defined(_XBOX) || defined(_XENON)
return SignIn::IsUserSignedInOnline(SignIn::GetActiveUserIndex());
#endif
return TRUE;
}
GS_BOOL IsAchievementEarned(GS_INT index)
{
if (!Master::G()->GetAchievementSrv())
return FALSE;
return Master::G()->GetAchievementSrv()->IsEarned(index);
}
GS_BOOL HasAchievementRead()
{
if (!Master::G()->GetAchievementSrv())
return FALSE;
return Master::G()->GetAchievementSrv()->HasRead();
}
// tracking functions:
GS_BOOL TrackingSendTag(char* tag, char* attributes)
{
return Master::G()->SendTrackingTag(tag, attributes);
}
GS_INT AreUsersSignedIn()
{
#if defined(_XBOX) || defined(_XENON)
return SignIn::AreUsersSignedIn();
#endif
return 0;
}
#if defined(_XBOX) || defined(_XENON)
GS_VOID PressStartButton(GS_INT userIndex)
{
SignIn::SetActiveUserIndex(userIndex);
SignIn::SetBeforePressStart(FALSE);
SignIn::QuerySigninStatus();
//SignIn::StorageDeviceReset();//clear storage device id.
}
#endif
GS_CHAR* GetUserName(GS_UINT iUser)
{
return SignIn::GetUserNameStr( iUser );
}
#if defined(_XBOX) || defined(_XENON)
GS_BOOL IsUserSignedIn( GS_DWORD dwController )
{
return SignIn::IsUserSignedIn( dwController );
}
#endif
// ========================================================
// Get Language and Locale code
// ========================================================
GS_VOID GetConsoleLangLocaleAbbr(char* output)
{
char* lang;
char linker[] = "-";
#if defined(_XBOX) || defined(_XENON)
char* locale;
switch(XGetLanguage())
{
default:
case XC_LANGUAGE_ENGLISH:
lang = "EN";
break;
case XC_LANGUAGE_SCHINESE:
case XC_LANGUAGE_TCHINESE:
lang = "ZH";
break;
case XC_LANGUAGE_KOREAN:
lang = "KO";
break;
case XC_LANGUAGE_JAPANESE:
lang = "JA";
break;
case XC_LANGUAGE_PORTUGUESE:
lang = "PT";
break;
case XC_LANGUAGE_FRENCH:
lang = "FR";
break;
case XC_LANGUAGE_SPANISH:
lang = "ES";
break;
case XC_LANGUAGE_ITALIAN:
lang = "IT";
break;
case XC_LANGUAGE_POLISH:
lang = "PL";
break;
case XC_LANGUAGE_RUSSIAN:
lang = "RU";
break;
case XC_LANGUAGE_GERMAN:
lang = "DE";
break;
// no nl lang for xbox
// no no lang for xbox
// no hu lang for xbox
// no tr lang for xbox
// no cs lang for xbox
// no sl lang for xbox
// no sv lang for xbox
// no el lang for xbox
}
switch(XGetLocale())
{
default:
case XC_LOCALE_UNITED_STATES:
locale = "US";
break;
case XC_LOCALE_GREAT_BRITAIN:
locale = "GB";
break;
case XC_LOCALE_HONG_KONG:
locale = "HK";
break;
case XC_LOCALE_CANADA:
locale = "CA";
break;
case XC_LOCALE_AUSTRALIA:
locale = "AU";
break;
case XC_LOCALE_IRELAND:
locale = "IE";
break;
case XC_LOCALE_FINLAND:
locale = "FI";
break;
case XC_LOCALE_DENMARK:
locale = "DK";
break;
// no il locale for xbox
case XC_LOCALE_SOUTH_AFRICA:
locale = "ZA";
break;
case XC_LOCALE_NORWAY:
locale = "NO";
break;
case XC_LOCALE_NEW_ZEALAND:
locale = "NZ";
break;
// no ph locale for xbox
// no my locale for xbox
case XC_LOCALE_INDIA:
locale = "IN";
break;
case XC_LOCALE_SINGAPORE:
locale = "SG";
break;
// no id locale for xbox
// no th locale for xbox
// no xa locale for xbox
case XC_LOCALE_CHINA:
locale = "CN";
break;
case XC_LOCALE_TAIWAN:
locale = "TW";
break;
case XC_LOCALE_KOREA:
locale = "KR";
break;
case XC_LOCALE_JAPAN:
locale = "JP";
break;
case XC_LOCALE_PORTUGAL:
locale = "PT";
break;
case XC_LOCALE_BRAZIL:
locale = "BR";
break;
case XC_LOCALE_FRANCE:
locale = "FR";
break;
case XC_LOCALE_SWITZERLAND:
locale = "CH";
break;
case XC_LOCALE_BELGIUM:
locale = "BE";
break;
// no la locale for xbox
case XC_LOCALE_SPAIN:
locale = "SE";
break;
// no ar locale for xbox
case XC_LOCALE_MEXICO:
locale = "MX";
break;
case XC_LOCALE_COLOMBIA:
locale = "CO";
break;
// no pr locale for xbox
case XC_LOCALE_GERMANY:
locale = "DE";
break;
case XC_LOCALE_AUSTRIA:
locale = "AT";
break;
// no ru locale for xbox......
case XC_LOCALE_ITALY:
locale = "IT";
break;
case XC_LOCALE_GREECE:
locale = "GR";
break;
case XC_LOCALE_HUNGARY:
locale = "HU";
break;
// no tr locale for xbox
case XC_LOCALE_CZECH_REPUBLIC:
locale = "CZ";
break;
case XC_LOCALE_SLOVAK_REPUBLIC:
locale = "SL";
break;
case XC_LOCALE_POLAND:
locale = "PL";
break;
case XC_LOCALE_SWEDEN:
locale = "SE";
break;
case XC_LOCALE_CHILE:
locale = "CL";
break;
case XC_LOCALE_NETHERLANDS:
locale = "NL";
break;
}
strcpy_s(output, 10, lang);
strcat_s(output, 10, linker);
strcat_s(output, 10, locale);
#elif defined(_PS3)
if (!SignIn::IsUserOnline())
return;
GS_INT ps3_lang = -1;
SceNpCountryCode ps3_country;
if (sceNpManagerGetAccountRegion(&ps3_country, &ps3_lang) < 0)
{
strcpy(ps3_country.data, "fr");
}
switch(GetSystemLanguage())
{
default:
case GS_ELang_English:
lang = "EN";
break;
case GS_ELang_Japanese:
lang = "JA";
break;
case GS_ELang_French:
lang = "FR";
break;
case GS_ELang_Spanish:
lang = "ES";
break;
case GS_ELang_German:
lang = "DE";
break;
case GS_ELang_Italian:
lang = "IT";
break;
case GS_ELang_Dutch:
lang = "NL";
break;
case GS_ELang_Portugese:
lang = "PT";
break;
case GS_ELang_Russian:
lang = "RU";
break;
case GS_ELang_Korean:
lang = "KO";
break;
case GS_ELang_Chinese_t:
case GS_ELang_Chinese_s:
lang = "ZH";
break;
case GS_ELang_Finish:
lang = "FI";
break;
case GS_ELang_Swedish:
lang = "SV";
break;
case GS_ELang_Danish:
lang = "DA";
break;
case GS_ELang_Norwegian:
lang = "NO";
break;
case GS_ELang_Polish:
lang = "PL";
break;
}
strcpy(output, lang);
strcat(output, linker);
strcat(output, ps3_country.data);
#endif
}
// ========================================================
// SysMsgBox functions
// ========================================================
GS_VOID ShowSysMsgBox_SaveDataNoFreeSpace( GSCB_Func fun_cb, GS_INT needExtraKB )
{
if (Master::G()->GetSysMsgBoxManager())
{
Master::G()->GetSysMsgBoxManager()->Display(EMODE_SaveDataNoSpace, &needExtraKB);
}
GS_CallBackFunc[EGSTaskType_SysMsgBox_SaveDataNoFreeSpace] = fun_cb;
}
GS_VOID ShowSysMsgBox_KeyFileCorrupted()
{
if (Master::G()->GetSysMsgBoxManager())
{
Master::G()->GetSysMsgBoxManager()->Display(EMODE_KeyFileCorrupted);
}
}
GS_VOID ShowSysMsgBox_TrophyNoFreeSpace()
{
if (Master::G()->GetSysMsgBoxManager())
Master::G()->GetSysMsgBoxManager()->Display(EMODE_TrophyNoSpace);
}
GS_VOID ShowSysMsgBox_PlayOtherUserSaveData()
{
if (Master::G()->GetSysMsgBoxManager())
Master::G()->GetSysMsgBoxManager()->Display(EMODE_PlayOtherUserSaveData);
}
GS_VOID ShowSysMsgBox_PlayerAgeForbidden()
{
if (Master::G()->GetSysMsgBoxManager())
Master::G()->GetSysMsgBoxManager()->Display(EMODE_PlayerAgeForbidden);
}
// ========================================================
// RichPresence
// ========================================================
#if defined(_XBOX) || defined(_XENON)
GS_VOID SetRichPresenceMode(GS_INT userIndex, GS_INT mode)
{
if (userIndex == -1)
{
userIndex = SignIn::GetActiveUserIndex();
}
// Update the presence mode
// TODO:
// set Interval of invoking XUserSetContext
XUserSetContext( userIndex , X_CONTEXT_PRESENCE, mode );
}
GS_VOID UpdateDefaultPresenceInfo(GS_INT defaultInfo, GS_INT activeInfo)
{
for (GS_INT i=0;i<XUSER_MAX_COUNT;i++)
{
if (SignIn::IsUserOnline(i))
{
if (SignIn::GetActiveUserIndex() == i)
SetRichPresenceMode(i, activeInfo);
else
SetRichPresenceMode(i, defaultInfo);
}
}
}
#endif
// ========================================================
// Log outside
// ========================================================
GS_VOID Log(const GS_CHAR* strFormat, ...)
{
va_list pArgList;
va_start( pArgList, strFormat );
GS_CHAR str[1024];
#if defined(_XBOX) || defined(_XENON)
sprintf_s( str, 1024, strFormat, pArgList );
#elif defined(_PS3)
sprintf( str, strFormat, pArgList );
#endif
Master::G()->Log(str);
va_end( pArgList );
}
// ========================================================
// InterfaceMgr implementation
// for Internal use only
// ========================================================
InterfaceMgr::InterfaceMgr(MessageMgr* msgMgr)
{
if (msgMgr)
{
msgMgr->Register(EMessage_CallBackInterface,this);
}
}
#define GS_CALLBACK(_index, _ret) { if (GS_CallBackFunc[_index]) {(*(GS_CallBackFunc[_index]))(_ret);} }
GS_VOID InterfaceMgr::MessageResponse(Message* message)
{
GS_Assert(message->GetMessageID() == EMessage_CallBackInterface);
GS_INT task_type = *(GS_INT*)message->ReadPayload(0);
GS_INT result = *(GS_INT*)message->ReadPayload(1);
GS_CALLBACK(task_type, result);
}
} // namespace GameService
#endif // XBOX/XENON/PS3