diff --git a/code/game/objects/structures/rogueflora.dm b/code/game/objects/structures/rogueflora.dm index 4a1a29ae788..f0ef8471fef 100644 --- a/code/game/objects/structures/rogueflora.dm +++ b/code/game/objects/structures/rogueflora.dm @@ -307,11 +307,12 @@ icon = 'icons/roguetown/misc/foliage.dmi' icon_state = "grass1" base_icon_state = "grass" + layer = BELOW_OBJ_LAYER num_random_icons = 6 attacked_sound = "plantcross" destroy_sound = "plantcross" max_integrity = 5 - debris = list(/obj/item/natural/fibers = 1) + debris = list(/obj/item/natural/fibers = 2) /// base % to find any useful thing in the bush, gets modded by perception var/prob2findstuff /// for harvestable