Releases: Monitor221hz/Pandora-Behaviour-Engine-Plus
Pandora Behaviour Engine v0.8.0-alpha
Support for resource preloading. Overall performance gain.
Implemented shared packfile cache. Minor performance gain but most importantly fixes #35 by allowing projects to share behavior files.
Pandora Behaviour Engine v0.7.0-alpha
Fixed #32
Added dlc creature support that I totally did not forget to add in the initial release.
Mass converting FNIS mods to injection patches? Use this nifty python script
Pandora Behaviour Engine v0.6.9.2-alpha
Fixed #18 , no more crashes with Xing NewStaffSchool and TDM Headtracking.
Pandora Behaviour Engine v0.6.9.1-alpha
Fixed #29
Pandora Behaviour Engine v0.6.9-alpha
Pandora Behaviour Engine v0.6.1-alpha
Hotfix for multiple injections crashing engine or not producing 0_master
Pandora Behavior Engine Alpha Patch Hub
v0.6.0-alpha-patches cleanup
Pandora Behaviour Engine v0.6.0-alpha
Changelog:
Behavior graph injection. Should allow for compatibility with 99% of FNIS mods after porting.
Fixed #16 (bugfix).
Minor optimizations and code cleanup.
Pandora Behaviour Engine v0.5.0-alpha
Changelog:
- Includes fix for TDM headtracking patch preventing magic casts (let the engine overwrite TDM)
- Fix for random crashes caused by race condition between threads, more common in modlists with a lot of active mods
- Fix for invalid mod folders being seen as a default mod by Pandora
- Saved active patches from previous launches are now automatically moved to the top on load, for readability.
- Drag and drop mod priority system, behaviour mods lower in the list have a higher priority and overwrite those higher in the list
Pandora Behaviour Engine v0.4.2-alpha
Hotfix for #10, problems with non English system cultures using international number system or otherwise should be fixed