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[Feature]: Parsing Paired animations In FNIS format #76
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should not be related, no. I suspect that this is a different skeleton related problem. Feel free to start a separate issue. |
This is an outstanding animation generation engine! Waiting for its most perfect day! Thank you for your module |
Is there any workaround to get this working? I haven't had any luck with the file swapping shenanigans from https://www.nexusmods.com/skyrimspecialedition/mods/118153?tab=description EDIT: So far running FNIS and Nemesis in tandem is still the best approach. |
Still there is no solution? |
Here is my current workaround with Nemesis, don't need to use FNIS for this. All character behaviors are built by Nemesis, and creatures by Pandora.
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And with this workaround the ZaZ furniture animations, like the milking machine, work ? I am using Pandora, really great, no hazzle with using FNIS and Nemesis together, but I am missing the furniture animations. If I understand the Pandora README.md right, Pandora already supports patching the standard animation files, so what is missing, is reading the FNIS syntax, e.g. something like
and translate it to something that Pandora understands ? |
They should. |
I read somewhere that ZaZ compatibility was planned... but that was back in May. Has this been fixed/added support yet? Sounds like it's not unique to ZaZ but other animations as well? |
I would like to know the timeline on this as well. No worries if it's not soon; I'm just curious. |
Bug fixes and optimization are always prioritized over feature requests. I can't predict those issues arising. The engine is also always being constantly changed and experimented with to yield the best results, so features have always been few and far in between. This is what you get from a software that's still in the alpha stage. These factors in addition to my life commitments means I can't give accurate dates or milestones. If this is reassuring, I'll say that ZaZ is one of the top priorities in the feature list because I know how much you all want it. But y'all need to let me cook. It'll be added as soon as there's a stable window between hotfixes and other critical updates. |
ZaZ support is out as of v2.3.0-beta and later. During this time I realized sequential animations don't need specific support at all by the engine. the only thing left to implement now is paired animations. |
The Enderal community is cheering you on!! Paired animations are the last thing needed to make the game work with Pandora. :D It would be the first time it's possible for the game to use something other than FNIS without breaking key scenes. Thank you so much for your work! |
FNIS usually contains its own behavior files; however, there are specific animation types that need to be generated directly in the vanilla graphs. So far, this consists of "paired" (pa), sequential animations, and "furniture" (fu).
Hardcoding the generation is a direct solution, but it's not the most optimal. I'd rather have something like reusable template patches, and to have those without a significant performance hit, it requires the implementation of Pandora's own patch format.
More info on this soon, but this is likely to be take some development time. Meanwhile workarounds will have to be found.
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