Pandora Behaviour Engine v1.0.0-alpha #63
Replies: 6 comments 7 replies
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I'm taking a break for about a week or so. Development has drained all my free time and energy, if I don't take this break there will be major burnout down the line. |
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First of all, thanks for your work and enjoy your well earned break from it. Is there a known partial incompatibility with Immersive Interactions - Animated Actions (on "SE" so 1.5.97)? To be precise everthing seems to be working except for the 'Open Door' Animation (perhaps there are others too, but for this one it's rather obvious when its missing / not working). Maybe this was already mentioned somewhere / I simply did something wrong (MO2 mod order when generating?) but then I'm either blind or didn't look properly. |
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yo enjoy the well earned break!. i think draugr and canines are both broken. will say something here in case anything else breaks! |
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Thanks for your contribution! But the creature animations in SEXLAB still don't seem to work |
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hey do we need a patch for "poser hotkeys plus se"? |
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The crossbow animation is broken, in addition to other animations from other mods. |
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Changes
Fixed #62 (cause of #40, #25, #55, #52)
Fixed #60 which fixes #58
IMPORTANT:
For the first time since initial release, this update REQUIRES users to delete the "meshes" folder in any old Pandora output before launching this version. (THIS DOES NOT MEAN THE MESHES FOLDER IN DATA). You only have to do this for the first successful run of this new version of the engine.
REINSTALL ANY CUSTOM SKELETON MODS YOU HAD. Previous versions of Pandora mistakingly deleted any loose skeleton.hkx files because it just assumed they were old output, and I apologize for that. This includes mods like Baka ABC and Humanoid Vampire lord Bats power fix
This discussion was created from the release Pandora Behaviour Engine v1.0.0-alpha.
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