diff --git a/src/gameinfoimpl.cpp b/src/gameinfoimpl.cpp index 333fd029c..61a4c5232 100644 --- a/src/gameinfoimpl.cpp +++ b/src/gameinfoimpl.cpp @@ -39,6 +39,7 @@ IGameInfo::Type GameInfoImpl::type() const case GameInfo::TYPE_FALLOUT4: return IGameInfo::TYPE_FALLOUT4; case GameInfo::TYPE_FALLOUTNV: return IGameInfo::TYPE_FALLOUTNV; case GameInfo::TYPE_SKYRIM: return IGameInfo::TYPE_SKYRIM; + case GameInfo::TYPE_SKYRIMSE: return IGameInfo::TYPE_SKYRIMSE; default: throw MyException(QObject::tr("invalid game type %1").arg(GameInfo::instance().getType())); } } diff --git a/src/instancemanager.cpp b/src/instancemanager.cpp index a9182d523..1b0d0e5b5 100644 --- a/src/instancemanager.cpp +++ b/src/instancemanager.cpp @@ -72,7 +72,7 @@ QString InstanceManager::queryInstanceName() const // would be neat if we could take the names from the game plugins but // the required initialization order requires the ini file to be // available *before* we load plugins - dialog.setComboBoxItems({ "Oblivion", "Skyrim", "Fallout 3", + dialog.setComboBoxItems({ "Oblivion", "Skyrim", "SkyrimSE", "Fallout 3", "Fallout NV", "Fallout 4" }); dialog.setComboBoxEditable(true); dialog.setWindowTitle(QObject::tr("Enter Instance Name")); diff --git a/src/version.rc b/src/version.rc index 34f9b7dde..bc5ba58e1 100644 --- a/src/version.rc +++ b/src/version.rc @@ -1,7 +1,7 @@ #include "Winver.h" -#define VER_FILEVERSION 2,0,7 -#define VER_FILEVERSION_STR "2.0.7beta\0" +#define VER_FILEVERSION 2,0,8 +#define VER_FILEVERSION_STR "2.0.8beta\0" VS_VERSION_INFO VERSIONINFO FILEVERSION VER_FILEVERSION